driver isn't changing in career mode
Okay so here is my summary of the weirdness you experienced.Hi mate, hope you doing well. I have been testing some of the new features, in specific the weekend format changer, and I think I have found some bugs that I think nobody mentioned yet.
It was time for the Austrian GP, originally a Sprint weekend. I got into the weekend but then realised I wanted to try changing the format, so exited without playing any session. From main menu, I used the tool and changed the format to normal. Got into career mode again and the weekend schedule changed correctly, so played 3 practice sessions and qualifying. Then got into the race, and found the first weird thing:
View attachment 661178
When selecting strategy, the predetermined strategies where mediums and no stops, and 3 stop strategy with 3 softs and medium. Entered the first one and tryed to select a normal one, but the game didn't let me exit the strategy editor, always saying the strategy was not correct, even if it was. Exited the game and entered again. This time strategies were displaying correctly, but noticed the button to start the race said "Start sprint". Started the race and ecerything was normal. Race was at 25% and 18 laps, so like a normal race. When it ended, all points were distributed like a full race, but I then got back into the weekend hub instead of the career menu, and this is what I saw:
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A new item was added. Played it. It was another full race. But at the end of it, no points were awarded, so it was like McLaren's 2015 season: a test. Back in career menu, results for this race were not showing on the "calendar standings", but points of the first race were applied. So actually it works... but somehow in a weird way. I got into the next race normally, but I don't know if this will affect to the end of the season. I just wanted to let you know, so maybe you can alert of this.
As far as im aware the game doesn't attempt to load helmet files, hence I haven't made much mention of them and suggest using custom helmets instead.yes man , now work , maybe is possible do it the same for the helmet for kimi of f1 2021 game files ?? is possible ?? what i need ? what files
While there are some debug/dev related references in the memory floating around, I've yet to figure out how to get any of that working.It is surprising that AI control was investigated.
I thought that if the pit stop problem could be dealt with properly, it would be the return of the spectator mode.
Either for realistic or for extreme fantasy, this mod is like a drug and I wouldn't be able to play F1 23 without it.
Weather change was a debug option until F1 2014 and was a feature I used a lot for realistic rain times.
In the debug options there were any SC deployed, any red flags, too.
Safety was neglected in 2011 ~ 2014 game because the game was played before Bianchi's fatal accident.
Therefore, this debugging was essential because there was a case of No SC even in a big accident.
I'm curious if any VSC, SC and red flags are possible in F1 23.
That definitely could be one way around it, another concern of mine is, what "Difficulty" or "Skill" would the AI be that's controlling the player car... but I guess that's something for me to worry if I get around it.Well if you make the option toggle-able you can just turn it off, pick "box this lap" then turn it on again. The AI will pit for you
driver isn't changing in career mode
But I bet it would be like it has always been: Your A.I. controlled car will not pit and thus DSQ.
Since I was made aware that GP mode doesn't have a 'out of weekend' state, which caused a tyre allocation bug when switching weekend structures, I'm releasing this small hotfix that adds a way to 'brute' force the game to re-allocate the tyres for the new weekend format.
>Its literally just a script that deletes the current allocation, and game makes a new one once you load back into the weekend. :^)
Change log:
- Added 'Tyre allocation reset' - Run this script from main menu to...
I'll be honest here, and say this off the bat, I haven't done much testing with this one, but in theory 35% races are re-enabled... So much for a 'new' F1 23 feature...
Change log:
- Added database tools - Note as they are database read only values, they must be set on every game boot, same as career weekend override!
- Extra session options - Having this enabled...
Make sure to set 'Extra session options' value to '1' in the Database tools while in main menu, after having done that you should see the 'Medium Plus' option in-game for both GP and Career modes.Doesn't seem to change from 50% to 35% even after I enabled the options.
Yeah, I enabled the extra options and selected 35%, but on the career menu it still shows 26 laps in GB, even though it session length is Medium Plus.Make sure to set 'Extra session options' value to '1' in the Database tools while in main menu, after having done that you should see the 'Medium Plus' option in-game for both GP and Career modes.
Just changing the value in 'Weekend setup' isn't enough as that's purely the current saves value for that game mode, but the database won't load it if its not enabled, it will just revert to the nearest 'Valid' value, so either 25% or 50%.
To clarify, it doesn't replace 50%, it is its own option.
With this I meant that I still have same amount of laps as I had before with the 50% setting.Doesn't seem to change from 50% to 35% even after I enabled the options.
Okay I figured it out, Im guessing you changed the value right before the race after finishing qually, in that case, yes the distance wont change.Yeah, I enabled the extra options and selected 35%, but on the career menu it still shows 26 laps in GB, even though it session length is Medium Plus.
With this I meant that I still have same amount of laps as I had before with the 50% setting.
Pros outweigh the cons, no worries Personally I rarely restart the game during the day so it's not a big problem to enable the settings.I do want to make one more note, when restarting the game and resuming your previous session,
if you forget to re-enable the database override, the session should still stay at 35%,
but if you then restart the game after not having re-enabled the override during THAT other session, there is a chance that the weekend may lock at 25% if the next event is race, how it was now locked at 50%
Basically TLDR, like I mentioned in the update post, database values need to be set on every boot.
Its a bit annoying yes, but it is what it is, until I figure out more solid ways of .dll mods or something along those lines.
deadly trueI see, it's working now that I got into the next weekend.
Now we just need red flags and F1 23 is obsolete.
Same way as before, by expanding the drivers submenu, the 'Advanced options' were fairly redundant anyway.Since advanced options isn't available, how do I put Nyck Devries and Logan Sargent in?
Can't have a full release without a follow up bug fix... in my defense this bug has been around since the initial launch of the combined table.
Change log:
Hopefully no other gremlins are hiding, but if you notice anything strange, let me know, because again combining all the scripts was bit of a messy process, so gremlins did show up.
- Fixed a issue that would cause a driver be duplicated if previous transfer was not successful