sound

  1. Amplified

    Sounds Amplified - Sound Mod Thread

    Hello fellow readers and followers, From now on i will keep all the info and updates on my Assetto Corsa sound projects in this thread instead of hijacking other people's threads if i may call it so. This will make it easier to follow what i do now and what will come in the future. I will use...
  2. K

    F1 2017 V8, V10 and V12 Sound Pack (from F1 2013) v1.2

    This mod is a simple renaming job, but as no one has done it yet I decided to go ahead and do it. Sounds are originally from Millsy24's pack for F1 2015. If he want's to upload it himself or has anything against me uploading this, I will take it down. Thank you @Millsy24 for your support...
  3. IMrIMike

    Porsche 911 GT1-98 - Sound Mod 1.0

    Porsche 911 GT1-98 Sound Mod by IMrIMike Any feedback is welcome. Enjoy! Onboard preview: Recommended ingame audio settings: If you want to support me and my work,you can use the button below. Donations are greatly appreciated! Reuploading or selling my content without my permission...
  4. Millsy24

    Soundcard for Simvibe

    Hi there, As the title states, I am looking for a soundcard, to run 4+ transducers for simvibe. I currently have a Soundblaster Z for main audio, and was using an Asus Xonar DGX for the transducers. The Soundblaster is connected to a Yamaha RX-V475 with an optical digital cable, running a...
  5. VRGT-Matt

    Sound editing (.bank file don't work)

    Hello! So I managed to create a .bank file, but there's no engine sound in-game. What might I have done wrong? I actually did not change anything yet, just opened the Fmod project that came with the game, in the SDK folder, renamned the bank and placed it in another cars SFX folder. The GUIDs...
  6. ltcars

    Tracks How do you do audiosources on tracks?

    Hello I want to make some ambience noises for a track but can´t get the working. Do I have to look into the 3d-model or can you just paste audio-sources from another track?
  7. GeassEffect

    Sounds Any tips for soundmodding more efficiently?

    Hey RaceDepartment! So I recently took on "soundmodding". I'm also seeing some success, I have a E30 M3 sound mod and I'm working on a SR20 sound mod, however just for me, privately. What I'm doing is extracting the PCM WAV files out of the banks of some cars. Some of the cars have a...
  8. wjmoosting

    BMW M1 Procar Sound Mod 2017-01-14

    I've gotten a few request from people on youtube to release my sound for the BMW M1 Procar, so I'm uploading it here. As the car mod isn't officially released, I can't link to it. Feel free to modify the GUIDs.txt file to get the sound working on the car you'd like to use. Be sure to link any...
  9. ajanhallinta

    Tutorial: How to import custom sounds to in-game

    Modding is not officially supported. Take backups of game and save files before modding. Do at your own risk. Updated: You can use C# and Mod Loader to load AudioClip using Unity's WWW -class. Here is an example taken from my Recorder Flute -mod: // Load .wav file using WWW -class. WWW...
  10. Gabhyxx

    F1 2016 GBX Car Sound Compilation (Classic V6, V8, V8 (From F1 2013), V10 and V12) 1.1

    This is ONLY a compilation, I didn't made any sound. I only made the port to the F1 2016 game. Thanks to the original modders SE7en. (For V8 from F1 2013 sound) Millsy24 (For F1 2015 Sounds of Classic V6, V8,V10 and V12) NOTE: If any of the modders want to remove the mod, send me a private...
  11. yaruguma

    Ultra Realistic V6 Turbo Engine Sound 1.0

    Enjoy it.

What do you think about subscription models in simracing?

  • It's fine

  • It's fine for hardware

  • It's fine for software

  • I don't like it

  • I don't like it for hardware

  • I don't like it for software

  • Other, please comment


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