live for speed

  1. Paul Jeffrey

    LFS: Latest Graphic Update Blog Post and Previews

    The LFS Development Team have been showcasing the latest work on the big graphical update for the Live for Speed racing simulation. Still very much in the throws of performing what has all the signs of becoming a significant overhaul to this classic racing sim, the latest previews of which once...
  2. Paul Jeffrey

    Live For Speed: Latest Graphics Report Progress

    As many of you are aware, Live for Speed is going through something of a refresh at the moment with new lighting and improved graphics - the latest of which can be seen below. Having been in the wild now for longer than any other active racing simulation, Live for Speed continues to receive...
  3. Paul Jeffrey

    LFS: V0.6U Update Released

    Live for Speed has been updated. Having had probably one of the longest development periods in the history of sim racing, Live for Speed continues to live on in all of its glory no less than 16 years after the game released back on July 2003! Still popular, the game developers have been...
  4. Paul Jeffrey

    Live For Speed: February Update Report

    Could night racing be coming to Live For Speed? According to the latest development update, it is very possible indeed... Having taken to the habit of producing monthly public updates about the ongoing development of Live for Speed, for the month of February the LFS Developers have taken a...
  5. Paul Jeffrey

    Live for Speed: Westhill Graphics Update

    Live for Speed continues to receive development goodies behind the scenes - as the latest Westhill graphic updates recently revealed show off in impressive style. Despite a game that is certainly leaning more towards the geriatric side of the scale than fresh and new, Live for Speed continues...
  6. Paul Jeffrey

    New Live for Speed Update Previews: Autocross

    Live for Speed continues to live on! Check out the latest graphical update images from the Autocross portion of the game. Not content with standing still, the dedicated Live for Speed Development Team have released some further previews from the currently work in progress graphical update under...
  7. Paul Jeffrey

    Live for Speed: New Graphics Update Posted

    Live for Speed continues to develop, and recently some interesting progress shots of the Aston circuit have been shared by the development team. One of the oldest active racing simulations on the market today, Live for Speed is a highly regarded and very realistic racing title that contains...
  8. Paul Jeffrey

    Live for Speed - Impressive New Graphic Shader Previews

    Live for Speed is a game that refuses to lay down and retire - the developers now showcasing some rather impressive graphical updates currently in the works... One of the better sim racing games some 14 + years ago, Live for Speed should by all rights have been relegated to the back of the sim...
  9. Paul Jeffrey

    Live for Speed Version 0.6T Released

    Olden but golden racing simulation Live for Speed has been updated recently... check out the details and see what's been cooking behind the scenes... Unbelievably Live for Speed released to the public on the 13th July 2003, some 15 years ago, and while many games have come and gone in that...
  10. Davide Nativo

    To Drift, or Not to Drift, That is the Question

    Going sideways isn't always the fastest way around a track, but often it's the most fun. Today we explore the world of drifting in sim racing... The latest sim-racing titles have all been following the route of the jack-of-all trades kinda sims. Meaning that, they all more or less try to...
  11. Paul Jeffrey

    Live for Speed Build 0.6R Deployed

    Live for Speed is the racing sim that refuses to be forgotten and recently the developers have been hard at work producing yet another substantial update to the game. With the title having been released as long ago as 2003, development slowed in recent years leaving many sim racers to believe...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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