also available on: https://github.com/leBluem/io_import_accsv
Edit2 Jan 2024: If you have problems installing, remove those folders and try again:
c:\Blender\3.1\scripts\addons\io_import_accsv\
c:\Users\yourUser\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\io_import_accsv\...
Hello everyone. There was a color problem when creating the tracks.
No symptoms appear with modeling software.(use Blender 2.8)
But ksEditor and Assetto corsa show symptoms.
Some colors of the object are unnatural.
The night is particularly unnatural.
This symptom. I will show you the...
Hello dear people of RaceDepartment! I'm honored of my membership in this forum. With this opportunity I want to find out if there is something that I and community want, in order to motivate myself more. All of them are road cars that can surprise on a race track or cruisers.
So, what of these...
Hello Guys and Girls
I'm going crazy to cut out perfectly in Photoshop or .Net. I can't get rid of the white border on some trees which have a white background. It is soo easy to remove, that it is so easy to get the white borders. I tried also with alpha stuff in nodes under blender. :( No...
This is my very first track creation for Assetto Corsa, created in Blender (so be gentle).
Track itself is a short one - mere two kilometres - so slower cars should generate better racing! The layout is characterised by significant elevation changes, and the "longest" straight is only 300...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings from the official forum page titled 'Build your first TRACK - BASIC GUIDE'
then I set...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings
then I set up some basic shaders for the road, grass and kerb textures (nothing else...
so i'm just starting off learning track modding and I have something very very basic at the moment. Just wanted to see if it was drivable.
I followed this tutorial
and exported to fbx using these settings
then I set up some basic shaders for the road, grass and kerb textures (nothing else...