Why Assetto Corsa EVO May Be The Definitive Driving Sim

AC EVO Free Roam.jpg
Images: Kunos Simulazioni
After months of speculation, sim racers now have an idea about what Assetto Corsa EVO will be like - and Luca believes it might well be the definitive driving sim of its generation.

Assetto Corsa EVO was hugely hyped even before the first gameplay reveal trailer, and the possible inclusion of what appeared to be public road driving and traffic has only turned that up to 11. We think that this is a long overdue feature for car driving sims.

We have a wide range of racing games on the market like F1 24, Gran Turismo 7, Assetto Corsa Competizione, iRacing and more, all of them having the same basic setup: pick a car, pick a track, then you are able to go until your heart is content. Sure, some of them have career modes or a campaign of sorts, but have not really offered anything new - save for the F1 series' Braking Point story mode, which split the community's opinions.

Then on the other side of that coin, there are open-world arcade or "simcade" games like The Crew Motorfest, Forza Horizon 5 and Test Drive Unlimited Solar Crown.


Free roam driving has been something that has been wished for in the hardcore sim community for years, as is evident from the countless free roam mods for the original Assetto Corsa. After their first public reveal of the upcoming AC EVO in pre-Alpha at the SimRacing Expo and Game Designer Davide Brivio confirming that there will be free-roaming with traffic, this will finally be implemented as first-party content.

I, for one, think that it is about time. Because looking at the world of simulation games, car driving sims are surprisingly behind the curve when it comes to actual driving and not just racing.

Open World Sims​

You may be surprised to hear this, but Assetto Corsa EVO will not actually be the first to do open world public road driving in the simulation genre. There does exist a set of games where you can get behind the wheel of vehicles and drive on public roads with traffic - anyone want to hazard a guess as to what they are?

Well, if any of you did say Euro Truck Simulator or American Truck Simulator, then you are right! In these titles, you can roam across Europe or America and whilst not in a 1:1 scale in all cases, developers SCS Software have done a phenomenal job in getting as close as they can.

But there is another sim that goes a step further by not just getting close to recreating a continent, but a to-scale version of the world. Except it is not seen from the ground, but the air.


The Microsoft Flight Simulator series of games have let players fly across the entire globe, and many areas are immensely detailed. Unfortunately though, not all of them are, but since players spend the majority of their time in the sky, they do not need the contents on the ground to be flawless and thus not asking too much of their PC's processor and GPU.

So with the Truck, Flight and even Train Sims effectively incorporating an open world, why has it taken so long for car driving sims to get the same treatment? Of course, the earlier aforementioned open-world titles of The Crew, Forza Horizon and Test Drive Unlimited have already long since popularised the concept in driving games.

But ask a hardcore sim racing fan if any of those games are sims, they will not hesitate to say no.

How Could AC EVO Incorporate Free Roam?​

After seeing those brief glimpses in the trailer of the Morgan Super-3 being driven on a public road in the inner confines of the Nordschleife with a BMW M4 travelling the opposite direction, we still cannot be 100% sure how free roam has been implemented. For all we know, it could just be for the Nordschleife, but hopefully not.

A possible scenario could be that individual free roam maps will be available to select and drive on, with no huge interconnected map akin to what we see in the Truck Sim games. Considering the increased amount of road and roadside detail to pull this off, this would not be a suprise.


But do you know what would be incredible? If AC EVO really did follow the concept of the Truck Sim or Flight Sim games and had a free roam open world where you could drive to all the tracks officially in the game. The only issue there would be that rendering an entire world like the Flight Sim games only at ground level, it would do a number on a PC's performance.

Though even scaling it down to not even to-scale continents like the Truck Sim games would cause another issue. Assetto Corsa EVO would not have the licence for every track, so you may get the Nordschleife and other tracks, but what if you went to the coordinates for a track that is not officially in AC EVO?

With that being said, for MS Flight Simulator, there are third-party mod map extensions for the open world. So it is safe to say that if AC EVO does have a proper open world, the community will be more than happy to fill in for some vacancies on the map if needed.

Why Is Free Roam Important?​

The world of driving sims is already oversaturated with the same old closed-off circuit racing. If any new player wanted to join the market with a concept that has not been tried, an open world in a simulator is one that clearly has the interest of many people.

Of course, many of us are hungry for the thrill of competition on racetracks with the many contemporary racing titles that we have become accustomed to. But there is clearly a burning desire within the community to take a road car like a Ferrari F8 Spider and drive on the Riviera coastline or on the mountain roads in the Alps.

It is not about having a race, but instead about just taking a drive. And then possibly combining the two. Imagine driving to the Nürburgring's tourist lap entry at Döttinger Höhe over the winding Eifel roads, then unleashing your ride at the Nordschleife. That is why Assetto Corsa EVO could be the definitive driving sim and is offering something genuinely new to the sim racing community.

Assetto-Corsa-EVO-Nordschleife-Morgan.jpg


Editor's Take - Yannik Haustein​

As Luca pointed out above already, a true open-world driving sim has been on the wishlists of many sim racers out there. As a result, a combination of a racing sim and a driving sim, like AC EVO looks set to be, should not just appeal to those who love racing, but also to those who are more at home on the car culture side of things. It looks like Kunos Simulazioni will bring something truly new to the table in combining those two worlds.

Of course, the premise of AC EVO possibly becoming the definitive driving sim of its generation also requires great physics in both scenarios. Thus far, we have only been able to test the track-based part of this, but both in a race car (the Porsche 911 GT3 Cup) and in road cars (the Hyundai i30 N and the Alpine A110). Both types of cars felt promising.

The Porsche Cup car, a known entity from other sims by now, felt like you would expect it to feel, but with the added benefit of it being able to tackle curbs properly - something that did not always work in AC and ACC. Imola's Variante Alta with its sausage curbs was a good proving ground for this.

Assetto-Corsa-EVO-Imola-Variante-Alta.jpg


Meanwhile, the road cars felt less agile, of course, but still very dynamic. Personally, I find some of the stock AC cars and most of the ACC vehicles to have a bit of a sluggish feel to them when driving, and none of the cars that were available to drive in the pre-alpha version had that problem.

Sure, the road cars felt heavy and did not have much grip when pushed a bit, but they communicated what they were doing really well, thus eliminating that sluggish feel. If this translates to the free-roaming part of AC EVO, we are going to be in for a treat.

And the idea of driving your car that you improved throughout the game to a track on public roads to give it the beans on the actual circuit sounds very fun, too. To make the most of AC EVO, however, this should not be mandatory, but optional. Sim racers have already mentioned that they do not want anything to do with progression or free-roaming - so Kunos would be smart to also have game modes on board that offer the tried and tested way of setting up events just the way they want them.

But with how well the Italian studio has been listening to the community in the creation process of AC EVO so far, I do not think that this is going to be an issue on Kunos' quest of "rethinking sim racing", as they put it themselves.

What would you like in a hypothetical open world map for Assetto Corsa EVO? Let us know in the comments below or join the discussion in our forum!
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RedLMR56
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Comments

Too many content creators are milking AC EVO demo, with varying angles and headlines, without actually adding any new information.. But hey, let's have fun while waiting for the early access release!
 
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For me? I am not interested in a free roam type game/sim. It does not interest me at all.
Me neither.

Jonny Austin:​

I would prefer if ACE concentrated on the core part of the sim which is racing on tracks and tries to do that to a very high standard.Free roam,drift and non core parts of the sim are much better being part of the modding community side of the sim.
Agreed.
 
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If it done properly,

This is pretty much the most important part of the first half of that post...

IF done right it could be cool, if it's not then it's a big gamble trying to beat Forza or GT at their own game... Driving sims...

Isn't that what people have been asking for ever since Project Cars 2?

Not this black duck... Been too busy with other titles because pCARS 2 was the definition of "Not for me" because of the easy to drive physics and bugs galore...

This is the very reason Automobilista 2 gets praised right? For turning PC2 into what it should be.

As far as I'm aware AMS2 is one of those closed circuit simulators... Just with easter eggs outside of the track...

I bet so many people will want a sim which has track and car diversity of PC2 combined with ACC physics + RF2's FFB + Photorealistic quality of AC shader mods etc...
You get the point... I want exactly that: "A Definitive Driving Sim"

A lot of people also bought GT and Forza for those same reasons... Physics don't really matter for the driving sim crowd so ACCs would be fine... It's more about if the game works well enough for them to enjoy the driving... As we've seen with the latest Forza...

i really think people who have the idea that we will get a game where you not only have tracks but also big open world area like some forza horizon map will be disappointed. What is more realistic is to have a certain amount of public roads around the tracks that you can drive, then pull up to the track and seamlessly go from public road to track, for example in the case of that area around the Nürburgring. You might go to refuel the car at ED station, then drive all the way back to the entrance and start a new lap in tourist drives mode, without loading screens and whatnot.

So what you are telling me that this idea, much like rain on different parts of the circuit, is over a decade late for sim racing?

I've been doing similar things since rF1 modders starting putting all sorts of easter eggs into their tracks, even stopping at a petrol station located on the map... A tradition which both S397 and Reiza continue to this day...
 
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I love ETS2 and ATS but they are a LOT less "free" than people think, many roads are blocked off and undriveable, you cannot go where you want. Also there's an actual point to just driving around in the truck sims...to do a delivery. I'm not sure how many people just drive around the maps aimlessly.

For me just driving around in a sim is pointless. I've tried the Forza Horizon games and they don't interest me at all.

On the other hand I can do it in a game like GTA all day! Mainly because at any point I can play "human bowling" or get out climb a building and snipe to my hearts content! Then climb a skyscraper and base jump.
 
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If it was photorealistic in VR then I might be slightly interested but I sit on the side of it being a bit of a novelty. But I fully understand that other people really like this stuff. My greatest concern is they might be spreading the content too thin.
 
Me neither.


Agreed.
My reply isn't just for this post, but what is generally my feelings on the matter(s)

If ACE only provides a platform for one type of driving... circuit in this case, then the modders need to work out ways to bypass certain obsticles like... timekeeping/laps/wrongway/pits etc, if however Kunos include something for everyone (except dirt apparently) then it gives the modders something to work with, to expand those chosen event types... sort of, copy at both ends as it were.

The inclusion of free roam... with traffic* I may add, allows other free roam maps to be created easily and well because it's done properly from the outset, if Drag racing and Hillclimbing are included that again gives a point to point event that can act as a blueprint for modders.

And for a little tongue-in-cheek
Is/will there be, there a provision for carrying passengers? (many Nordschleife vids have them)
A point about the weather, I wonder if there are going to be allowances for 'freeromers' to pull over and put the roof up when it rains?
And, will there be a provision for freeroamers to remove the helmet and dress in civvies, looks pretty daft going to Tesco's in full race gear gloves and a helmet in a 318d!

*Free roam hopefully will include a set of driving rules like stopping at intersections and lights etc and allow for a conversion from LHD to RHD. (not just for the UK, but Japan and Australia too)
 
yep, People are going to build this up far beyond anything the devs had in mind, Then tear it down when it isn't what their imaginations told them it would be.
and will unfairly blame the devs for giving them the wrong impression, while the devs do nothing more than simply holding some cards closer to their chest because they want to reveal things step by step, its just normal marketing and nothing to get upset about. Also, some things might still be not yet clarified due to some licensing and other processes. So people need to chill out with building air castles.
 
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yep, People are going to build this up far beyond anything the devs had in mind, Then tear it down when it isn't what their imaginations told them it would be.
Agree, but it also dont help that Overtake does these kind of news. These just add fuel to the fire
 
No driving sim is any good at release. AFAIK ACE is using new, likely inexperienced dev(s) for the physical models, and they seem to be putting more emphasis on more complicated models, with more parameters.

I'd give them about 3 years to learn how to actually make a half-decent physical model and to figure out all the bugs/typos in the .luts and inis/completely misinterpreted data, that's about as long as it usually takes.

Or maybe it's great on release; dunno. Would be a first.
 
Free roam is a bit too autistic for me. if I want to go for a leisurely drive through traffic, I'll just get in my real life car and do it. I play racing games to, you know, RACE.

The whole world of Flight Simulator is a remarkable accomplishment technically, but sightseeing gets old really quickly when there's no other point to what you're doing. Just look at the achievements for the Xbox version of MSFS. Very few people have the achievement for flying 50 hours on one profile, and only 13% of Steam players have it. There just wasn't much to do in MSFS other than "free roam" so it seems like people got bored of it quickly if they weren't airplane autists.

I can imagine in EVO it might be interesting for a short time, but most people who aren't obsessively making "no hesi" Youtube clips will get bored of it quickly.
 
Free roam is a bit too autistic for me. if I want to go for a leisurely drive through traffic, I'll just get in my real life car and do it. I play racing games to, you know, RACE.
So you mean to say autists dont like to race or how am i to interpret the use of this term in your post?
 
Was about to reply with the same comment. Overtake is a doing a great job of conjuring up this 7th grade "dream" game stuff. Let's be honest here as grown men, (and not to be the Debbie downer) but.. do we really think kunos are going to create a giant world where we drive to each track, refuel, stop and McDonald's drive thru to replenish our health bars, consume energy drinks to increase our "race focus super duper vision"?

As per your reply, overtake are doing a great job of coverage but alot of what is posted comes across as fanboyism wishlisting as opposed to a neutral article on the facts.

Not a slam to anyone at overtake as they too are simracers and enjoy great games. I just think this occasional type of article can create unrealistic expectations.
Agree, but it also dont help that Overtake does these kind of news. These just add fuel to the fire
 
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Free roam is a bit too autistic for me. if I want to go for a leisurely drive through traffic, I'll just get in my real life car and do it. I play racing games to, you know, RACE.

The whole world of Flight Simulator is a remarkable accomplishment technically, but sightseeing gets old really quickly when there's no other point to what you're doing. Just look at the achievements for the Xbox version of MSFS. Very few people have the achievement for flying 50 hours on one profile, and only 13% of Steam players have it. There just wasn't much to do in MSFS other than "free roam" so it seems like people got bored of it quickly if they weren't airplane autists.
Most of the fun in MSFS for me are the Bush Trips - I love flying those and just enjoy myself in VR and fly around.
But for showing it off, i just use free flight, because people dont care about enjoying the flight, but want to see where they live and crash
 
There is a slight difference between Trucksim, Flightsim, Farmsim, Racesim whateversim and a "normal" car driving simulator.
The fascination of the four mentioned above is - the avarage guy like me will never do this in real life. But driving a normal car "free roam" is a common thing :D
So they really need to do something special with it. Enrich the free roam thing with gameplay features to
keep players loyal for a long time.
I am using AC as a racing simulator creating diverse championships. So far i tested some free roam maps, i liked them, but played them only few days. The thrill or a goal was missing. So i am very curious wat Kunos beings to the table, but i am open for everything and looking forward optimistic.
 
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Free roam is a bit too autistic for me. if I want to go for a leisurely drive through traffic, I'll just get in my real life car and do it. I play racing games to, you know, RACE.
Using autistic as an insult? Did it occur to you that there are people with autism? Like me?

Please do elaborate on how you mean something is "too autistic".
 
You can clearly see forum's demographic under this post hahah

Kunos is aware of its playerbase and what takes the biggest chunk of players. Spoiler, it's not actually track racing. Shuto highways, No Hesi, drift communities, togue communities and then finally track racing - that's how many large player groups fit into AC1 already.

ACE doesn't have to be the perfect sim upon release with all the content needed for all these groups. It needs to have flawless core mechanics and physics and build upon that over time.

For some reason people here think that road racing is going to be pushed aside into background, which couldn't be further from truth. Integrated SimGrid daily races with legit matchmaking and driver rating doesn't sound like it. They already stated, with details, that they are working on that. It will prevent player from running to 3rd party websites which divide the playerbase into smaller chunks where it shouldn't.

They seem to have a good plan to keep all players together without pushing aside any large groups like free roamers and others. I don't expect the game to have it all upon release since it's early access, but it certainly sounds like a good plan for next Assetto Corsa game.

It should be the most versitale and universal game of them all. I'm patient and hopeful that with some time it will achieve that goal.
 

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