WATCH: RaceRoom Graphic Update Comparison Old vs. New


With a big graphics overhaul being part of RaceRoom's September 2024 update, we dive into a comparison of old versus new. The visual difference is staggering in some cases.

A long-requested update is finally materializing for RaceRoom fans: The graphics of the sim are receiving quite a lot of polish, bringing RR closer to a 2024 level when it comes to visual standards. The list of changes is quite extensive and contains elements like an auto-exposure feature, improved lighting and reflections, a color system upgrade an much more - check out the full list in our article on the update's announcement.

The new visuals are an big step forward without question, but in some scenarios, they are better than in others. Join @Michel Wolk for a more in-depth look and how the new visuals stack up agains the old version in the video embedded at the top of this article!

RaceRoom Graphics Update In VR​

Trying the RaceRoom graphics update in VR was generally decent, although performance was not the greatest. From what I could tell, this is rooted in RR running on DirectX 9, which also results in OpenComposite not working properly on my end. Supposedly, there is a so-called branch of the original OpenComposite .dll file initially created for rFactor 2, but it is sadly not available where the creator originally uploaded it to.

Still, with some settings fiddling, it should be possible to get decent performance out of RaceRoom in VR, even with the new graphics update - on higher-end GPUs, that is. And if you managed to get OpenComposite and OpenXR Toolkit running within RaceRoom, be sure to let the OverTake community know in the comments!


In general, the image did have good clarity, which is especially important when looking into the distance. Things like sponsor boards, signs and brake markers were readable at a decent distance. Inside the cockpit, things look very nice when using the "high" setting for textures, making for a generally immersive experience.

VR was also very helpful in the tight hairpin found at the AVUS, as you tend to not know where exactly you are when running a monitor - unless it is a 32:9 ultrawide. Being able to simply look at the apex helps with positioning the car in turns like this immensely.

I will be sure to keep trying to get RaceRoom to run nicely in VR - once I do, I will share my findings, of course. Maybe it will work more smoothly in the release version, as I tried it in a preview build of the new update.

What do you make of the new RaceRoom graphics? Let us know in the comments below or join the discussion in our forums!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Where is unreal engine which was promised 5-6 years ago? Been ages since R3E was un-installed because of Simucube 2 pro poor/ lack of support and generally direct drive annoying wheel rotation. Really tried in the first two years but it was frustrating and this was
3 or 4 years ago. Might re-install but unfortunately have no high hopes and that’s coming from someone who raced exclusively in R3E between 2015 to 2019. Crazy how things change over the years. (Apologies for ranting)
 
Looks much better, I'll give it a another try. But imo AMS2 still looks way better from what I see in the video.

In the video I see that the dashboard HUD's are still way to low resoluion. The text isn't updated, hopefully they redo these textures too.
 
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I'll give it a go, Though it still looks years out of date and I cant see any great difference in the comparison shots.

Never really understood the direction of this game. What's the point of a graphical update to bring it from 2011 quality to 2016 quality when its 2024....
 
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Yeah, not sure what you getting at ;)

When rF was released it was called a cartoon ( gmotor ) by many, same again with rF2.
They said the engine was past due date yet here we are with Lemans.
If Raceroom looked like LMU now you talking.

All I am saying look what they have done and they are a struggling studio.
So if they can do it anyone should be able to ?

Raceroom is in my steam library and one of only six out of dozens I leave installed.
Like ALL sims, it has different feature list with some features better and worse then other sims.
None are immune.
 
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I just hope that the improvements are better than what they look like and that they also have a positive impact on VR. Only in this way can the opportunity for R3E become a long-term sim-entertainment.
 
These graphics "improvements" are just gimmicks. There's only so much more that can be done if they don't want to invest any $ to update their graphics engine unfortunately.

I'm still going to buy this DTM95 DLC anyways, regardless of graphics.

It's just silly that they rather invest on overtake marketing, trying too hard to make people believe that there are any graphics improvements there.
 
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I hope the raceroom devs read here from time to time.
And since your game is always online, I hope you're prepared for tomorrow's server rush. This will be the biggest player peak in a long time.
I hope it doesn't end in disaster because of "an error occurred" :confused::mad:
 

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