WATCH: Has Rain In iRacing Been A Success?


iRacing has had the Tempest update live for a few months now and it is certainly one of the most advanced weather systems in sim racing. But does the community enjoy and use it as much and why is the participation in rain races sometimes so low?

Based on the video script by Markus Søholm

Whether you are an iRacing player or not, it would have been difficult to not know of the hype when rain was finally being added to the sim in early 2024. It had been incredibly hyped up with the iRacing developers dropping teaser videos and some technical details about how accurate it was actually going to be.

By the time the release date came around, the whole community flooded (pun intended) to the platform to try out the new rain weather system. First impressions were mainly really good, with drivers like Daniel Morad calling it the most realistic rain he had driven on a simulator and that the physics were amazing.


But our resident iRacing pro Markus Søholm believes success is defined by the community, by how much they race in the rain and whether they like it and use it. You might be really surprised by the outcome of that but until then, let’s first talk about the implementation of the rain itself in iRacing.

iRacing Rain​

The iRacing platform has been up and running since 2008 but it was not until recently that they began to develop rain, with it only arriving in time for 2024 Season 2. After spending some time driving in the wet, it is easy to figure out why it took so long. Wet weather racing lines are very much something you need to think about when racing in the rain as driving on the rubbered line will take away majority of your grip.

Alternative lines are not even a factor one must consider on other sims, with iRacing replicating very true to life the typical dry racing line not being optimal in the rain. On top of that, due to iRacing's immensely accurate laser scans, the drains on each track line up with where they are in real life therefore puddles form in the same places they would in reality.


A lot of people however have been finding it difficult to adjust to wet weather driving, with trouble keeping it on track let alone trying to drive at any sort of speed. Wet official races do unsurprisingly have lower participation, due to people not wanting to risk dropping both their iRating and Safety Rating - not to mention that it just is not as enjoyable as driving in the dry.

Markus himself dove right in at the deep end of the puddles when he raced in this year's Sebring 12 hours Special Event in the top split. He experienced first hand how brutal the rain can be, as he could not see ahead of him. Nearly rear-ending his opponent ahead and losing it on multiple occasions, and he has an iRating of - as Vegeta from Dragon Ball would say - over 9,000.

So if it proves tricky for some of the best on iRacing, it will certainly be for us mere mortals. One needs to be very tentative, watch for puddles that can cause aquaplaning and be able to watch out for the warning signs that the car is going to let go. For all of this plus a comparison between a real life wet onboard vs. on iRacing, check out our video at the top of the article.

What do you make of the rain on iRacing? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

What's wrong with having more options in video games?
To also add to what Richard said above it also depends on context, In something focused on single player yeah maybe.

But on the topic of this threa, rain in iRacing which is online focused, then your suggestion of "just make it 15% less girp" goes counter to the aim of trying to make a simulation as realistic as the hardware availible allows and would inpact all players.


Not every game needs to be for every player as Richard also said. It's one of the places where while I wasn't the biggest fan of it I'd say Pcars2 actually felt like a good halfway house and where I'd disagree with Richard is I think Simcade is a persfectly reasonable term for something that is somewhere between easy pick up and play and the kind of sim where you need to press the cluch in to start specific cars (Yes this is a feature in iRacing)
Though yeah Simcade has often seemed to be used to try and insult or discredit a game which is a shame
 
I understand where you're coming from, but even for games that try to be realistic and simulate racing, we always tweak things to suit our comfort zone. We set the audio to a comfortable level, sometimes we adjust specific noises to our advantage, like tyre noise, adjust camera and seat heights, turn off halo, virtual rearview mirrors/rearview cam, and race with HUD on, and use game-y elements like radar, tyre grip level indicators, or damage displays.

Realism and competitiveness aren't mutually exclusive. Games can be competitive even with realism toned down - it's not like the loss of grip is the only challenge while racing in the rain - you have poor visibility, which isn't something trivial for sim racing video games since most of the feedback comes from visuals.

Ultimately the goal of videogames is for the user to enjoy playing them. Some like them competitive, some like to race with AI, and some want to just drive and not think about setups. It can be a mixture of everything. For me, I like the immersion sim racing game offers, but I also dislike spinning out every other turn.

My initial post is not talking about iRacing specifically BTW, but sim racing video games in general.

There's no real simulator that can successfully allow people to tone down the experience to the level of what you describe without ending up in the dirty word sandwiches out there... Like Forza, pCARS or the F1 series where you have to turn off options and turn others on to get to the actual simulation elements... And even then things are toned down to be accessible for the casual to the point the hardcore sim racer cares little about the set up and goes into hoon mode easily...

Whilst the casual crowd that doesn't like doing set ups, having to care about the temperatures of their tyres or spinning out is a good money maker for the sim racing industry... Marketing to them and the hardcore sim racers is a mine field for those who take the football team mentality of one-sim communities to it's craziest... Where those tired tropes of arcade games being bad and the chest beating over how real their specific title is takes place... It's an ego problem of wanting to believe in the reality we are competing in...

Casuals can still have good race craft and enjoy simulators with options toned down and take it for what it is... However it's very hard to mix them in with those who like hardcore sim racing on masse... As the hardcore sim racers will mostly have good race craft, do their set ups and end up having a completely different race... Whilst the casual crowd can often drive the same way in a simulator as they would in Mario Kart... And in a public scenario that's just a minefield and breeds bad reputations for a sims driving base...

"Arcade" didn't become a dirty word until someone had their ego dented by beliving they were driving a sim that was really pCARS or Forza marketed as something it wasn't... Arcade used to mean a fun game like Daytona USA or Sega Rally... I have no problem stating I've enjoyed many hours in arcade or simcade titles over the years... They are what they are... A toned down simulation of racing that's more fun than serious because of it's obvious limitations...
 
Premium
This is not unexpected.

F1 style racing in iRacing is not high participation as well because it is very difficult. Does that mean they should ignore that segment?

There are people who actually train on sims and race in real life. For these people having realistic rain is a real asset. For people who want to make that transition, it is an asset. And lastly for people who want another challenge it is an asset.

This could also be interesting if they have more racing with professional racers in it.

Sure, people guard their iRating, and I have raced fixed setup races just to ensure a level playing field. Otherwise I feel like there is an additional time commitment to test known good setups. But having the most realistic rain system is an accomplishment and even if I don't use it much, I'm glad they have it.
 
I think rain was a nice to have, I sometimes race it against the AI. It's fun but very difficult and learning to be safe enough to online racing will take a while. I think that after introducing rain they should have allowed a transition time with a discounted Safety Rating. Something like 6-12 months of 50% discount, another 12 months 25% discount. This might also relate to from how long each racer has subscribed.
 
So simracers are glad rain is implemented but they are not using it.
 
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Premium
So simracers are glad rain in implemented but they are not using it.

After years of being exclusively online racing, they added one of the best if not the best AI racing. Some people use it, others don't, but it's still an accomplishment. I actually use that feature even though many do not.

I think rounding out their functionality and taking things to the next level is one of iRacing's strengths. They continue to improve their damage model and many other things that are not necessarily critical to a racing sim, but all taken together are impressive.
 
Well if you ask my GPU NO it was NOT!!! (4080 Super OC) FFS it drops from 100FPS to 30 with 20 Cars on Nords LOL
 
Premium
I think that some of the issue with rain for me is that its normally a rain race or not. I would prefer a weather forecast with a percentage of rain. Maybe crew chief would tell you more about the current situation as far as if rain will fall or not. To work strategy, this to me seems to be what is missing with rain. As with real racing including F1, rain always show who the top drivers are, and normally its only a few that can really put a car on the limit in wet condition. I guess most people want to simulate... only if they can also be top tier.
 

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