WATCH: Has Rain In iRacing Been A Success?


iRacing has had the Tempest update live for a few months now and it is certainly one of the most advanced weather systems in sim racing. But does the community enjoy and use it as much and why is the participation in rain races sometimes so low?

Based on the video script by Markus Søholm

Whether you are an iRacing player or not, it would have been difficult to not know of the hype when rain was finally being added to the sim in early 2024. It had been incredibly hyped up with the iRacing developers dropping teaser videos and some technical details about how accurate it was actually going to be.

By the time the release date came around, the whole community flooded (pun intended) to the platform to try out the new rain weather system. First impressions were mainly really good, with drivers like Daniel Morad calling it the most realistic rain he had driven on a simulator and that the physics were amazing.


But our resident iRacing pro Markus Søholm believes success is defined by the community, by how much they race in the rain and whether they like it and use it. You might be really surprised by the outcome of that but until then, let’s first talk about the implementation of the rain itself in iRacing.

iRacing Rain​

The iRacing platform has been up and running since 2008 but it was not until recently that they began to develop rain, with it only arriving in time for 2024 Season 2. After spending some time driving in the wet, it is easy to figure out why it took so long. Wet weather racing lines are very much something you need to think about when racing in the rain as driving on the rubbered line will take away majority of your grip.

Alternative lines are not even a factor one must consider on other sims, with iRacing replicating very true to life the typical dry racing line not being optimal in the rain. On top of that, due to iRacing's immensely accurate laser scans, the drains on each track line up with where they are in real life therefore puddles form in the same places they would in reality.


A lot of people however have been finding it difficult to adjust to wet weather driving, with trouble keeping it on track let alone trying to drive at any sort of speed. Wet official races do unsurprisingly have lower participation, due to people not wanting to risk dropping both their iRating and Safety Rating - not to mention that it just is not as enjoyable as driving in the dry.

Markus himself dove right in at the deep end of the puddles when he raced in this year's Sebring 12 hours Special Event in the top split. He experienced first hand how brutal the rain can be, as he could not see ahead of him. Nearly rear-ending his opponent ahead and losing it on multiple occasions, and he has an iRating of - as Vegeta from Dragon Ball would say - over 9,000.

So if it proves tricky for some of the best on iRacing, it will certainly be for us mere mortals. One needs to be very tentative, watch for puddles that can cause aquaplaning and be able to watch out for the warning signs that the car is going to let go. For all of this plus a comparison between a real life wet onboard vs. on iRacing, check out our video at the top of the article.

What do you make of the rain on iRacing? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

What do you make of the rain on iRacing?

I don't care about rain racing. I would have preferred it if they upgraded their skybox/shaders/lighting first. Those are dealbreakers, rain wasn't. So imo it was a waste of time to implement it. I almost don't play in rain in other sims either.
 
Rain is a killjoy but it's also realistic and immersive. I wish devs would just put rain as a cosmetic option - any rain, no matter how heavy would reduce grip by 15% max for dry tyres and feel like driving dry for inters/wet. That way there's an incentive to pit and change tyres but you don't have to be talented to enjoy your videogames
 
Rain is a killjoy but it's also realistic and immersive. I wish devs would just put rain as a cosmetic option - any rain, no matter how heavy would reduce grip by 15% max for dry tyres and feel like driving dry for inters/wet. That way there's an incentive to pit and change tyres but you don't have to be talented to enjoy your videogames
I don't mean to sound elitist but what you're describing kind of goes against the nature of a simulation that aims to be realistic.
And at least personally I've found with the puddles and painted and rubbered in linea being slippery in iRacing it's felt reasonably natural to adapt to.

And to your second point about not needing to be talented, their main focus is a competitive environment. That by definition needs some level of skill and interest in developing your driving skill. Much as real world racing requires talent and development of skills.

I can see why people might want what you're describing. But that feels more like a simcade approach than something trying to simulate racing
 
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No realistic simulation of stuff that is non-complimentary to 95% of drivers skills will ever be successful.

If going full realism approach with full difficulty. It will always be found to be too much by most people. Besides that, going for absolute realism also brings a risk of getting just a little too far, and getting things too difficult, although perhaps just by tiny amount, but 1% at the limit makes big difference.

If backing off to please people with doubtful reasoning, that gets supported just because it feels nicer to most drivers, then it is slightly corrupting whole principle of simulation. And as a rule, as I have seen many times, backing off happens with safety margin, so it REALLY isn't too demanding still...

And this is how we live, this is what we have.

If anything, iRacing seems to be the most loyal to it's principles, even if they might not be right sometimes, it has to be respected that they don't buckle up for likes, and stays true to their principles, logic and beliefs and of course data and knowledge too. Could name rF2 as the other one, that has been fairly consistent to simulation principle, but it was actually wobbly due to their challenges, and they didn't really have their physics development going further for a long time by now. If they did, does it even matter, people don't want more, in fact they want less - AC2 will highlight that (please make me wrong).

Sad.
 
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I don't mean to sound elitist but what you're describing kind of goes against the nature of a simulation that aims to be realistic.
And at least personally I've found with the puddles and painted and rubbered in linea being slippery in iRacing it's felt reasonably natural to adapt to.

And to your second point about not needing to be talented, their main focus is a competitive environment. That by definition needs some level of skill and interest in developing your driving skill. Much as real world racing requires talent and development of skills.

I can see why people might want what you're describing. But that feels more like a simcade approach than something trying to simulate racing
I understand where you're coming from, but even for games that try to be realistic and simulate racing, we always tweak things to suit our comfort zone. We set the audio to a comfortable level, sometimes we adjust specific noises to our advantage, like tyre noise, adjust camera and seat heights, turn off halo, virtual rearview mirrors/rearview cam, and race with HUD on, and use game-y elements like radar, tyre grip level indicators, or damage displays.

Realism and competitiveness aren't mutually exclusive. Games can be competitive even with realism toned down - it's not like the loss of grip is the only challenge while racing in the rain - you have poor visibility, which isn't something trivial for sim racing video games since most of the feedback comes from visuals.

Ultimately the goal of videogames is for the user to enjoy playing them. Some like them competitive, some like to race with AI, and some want to just drive and not think about setups. It can be a mixture of everything. For me, I like the immersion sim racing game offers, but I also dislike spinning out every other turn.

My initial post is not talking about iRacing specifically BTW, but sim racing video games in general.
 
Awesome implementation in rain for iRacing. I've used it loads, and I game with a pad as I'm faster than a wheel. I have the same high hopes for the new gfx engine work, and pretty sure the tyre model when it lands will be a welcome upgrade as well.
 
It's however many months in and there's been no where near enough noise about broken elements of it... Syncing issues haven't become a meme like the donuts at the ovals did...

It even gives me hope for their slick tyres which have long been the source of jokes for the butter feel of the way they model thermal issues after the tiniest bit of too much yaw for a car...

So yes it's been a complete success and blows any other rain model out of the water...
 
Premium
I don't quite understand the point of the article. Regardless of whether users like or want rain in the race or not: it's actually essential for a simulation. Those who don't want to take part in the races simply don't take part. It's that simple.

The only question that remains is whether the rain is implemented well or not, and there's no doubt about that: in my opinion, the simulation of rain in iracing is of a pretty high quality. I'd even go so far as to say that it's currently the best weather simulation in a racing sim. The money that we users have been paying for years has to be invested somewhere. :D
 
Limited about time to sim race and dry is a huge challenge already. Zero interest in rain racing other than try it and say that is cool.
nice, that is 100% my approach, like-minded. It adds a huge chunk of realism, with very limited time I will never develop the necessary skills, but most others neither, so no worries.
 
It was never going to be popular. Sim racers tend to stick to easy things like GT3s, Mazdas and F4. Adding rain, where even how you drive has to change, is too big a hurdle for most people. Still a nice to have though.
 
It was never going to be popular. Sim racers tend to stick to easy things like GT3s, Mazdas and F4. Adding rain, where even how you drive has to change, is too big a hurdle for most people. Still a nice to have though.
In real life only a few drivers enjoy the rain, those with a bad car hoping to do better in the rain.
But if they have the choice, let it be dry.
Rain races suck mostly, much bigger chance of not getting to the finish line.
From the drivers perspective that is.

But don't worry, in real life they mess up just as bad.

Here is Lap 1 exit T1 at Bathurst... ;) Or in this case Bathurts
1725007040133.png
 
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I don't like racing in the rain and was not looking forward for it, but it is so well implemented in iRacing that I ended up enjoying it ¯\_(ツ)_/¯
 
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I understand where you're coming from, but even for games that try to be realistic and simulate racing, we always tweak things to suit our comfort zone. We set the audio to a comfortable level, sometimes we adjust specific noises to our advantage, like tyre noise, adjust camera and seat heights, turn off halo, virtual rearview mirrors/rearview cam, and race with HUD on, and use game-y elements like radar, tyre grip level indicators, or damage displays.

Realism and competitiveness aren't mutually exclusive. Games can be competitive even with realism toned down - it's not like the loss of grip is the only challenge while racing in the rain - you have poor visibility, which isn't something trivial for sim racing video games since most of the feedback comes from visuals.

Ultimately the goal of videogames is for the user to enjoy playing them. Some like them competitive, some like to race with AI, and some want to just drive and not think about setups. It can be a mixture of everything. For me, I like the immersion sim racing game offers, but I also dislike spinning out every other turn.

My initial post is not talking about iRacing specifically BTW, but sim racing video games in general.
Tell me, would you, or anybody, play a flight sim, and then go to a forum and ask the devs something like "the plane has too many controls, and its really hard to land, please tone it down so i can enjoy your game"?

I see this more and more prevalent in simracing. Casuals want to play the "Hardcore sim", but when they find out that its too hardcore, instead of realizing its not for them, they try to lower the bar to suit them.

I blame the community and the industry at large for this, for making "arcade racing game" dirty words, or coming up with stupid things like "simcade", and trying to bring as much casuals as they can to get their money.

Hardcore sims , be it racing, flight, or any other, are not for everyone. Its time people start to accept this, instead of trying to just bend what these games are to their whims.
 
Someone should study simracers, what a weird kind of people.
They love to complain that "this is not realistic", "this feels arcade", etc. But then they adjust volumes to hear the tires higher than it should happen in a real car, they drive H pattern old cars with paddle shift and auto clutch (even spending huge amounts of money on a sim rig), I heard that there is even some scripts to help with your brake input, etc.
I must be an exception here, but this is not simulation for me.
If there is rain in real life racing it is a must have for simracing. If you don't like it, just don't sign up for the race. What is the problem of having a little bit of a challenge? Just because you are used to be fast and then find yourself in a difficult situation? Go there and struggle, it is a lot of fun.
 
The better question might be: Is rain used in IRacing less than in other SIM that offer rain?
The answer is probably: About the same, for all the same reasons detailed in the comments.
IRacing rain may or may not be any better, realistic that other SIM rain, but that might not impact anything, as far as how often it is used.
My favorite rain is ACC rain, I enjoy it as well in AC and other SIM. same as driving at night or other atmospherics changes like fog, it adds to the immersion and adds variety.
To me it is part of the simulation, IRacing having rain makes perfect sense, it makes it a more complete offering.
 
I don't prefer the rain races over the ones in the dry in iRacing but every time i raced in the rain it was fun and i never regretted joining that race. There is a certain thrill to it that you dont get in the dry. Pushing is so vastly different from pushing in dry conditions that its very interesting to experience it. I do however only join rain races on tracks that i also really like and where i think i am in general good at (good for me that is). So to me rain in iRacing has been a success.
 
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Tell me, would you, or anybody, play a flight sim, and then go to a forum and ask the devs something like "the plane has too many controls, and its really hard to land, please tone it down so i can enjoy your game"?

I see this more and more prevalent in simracing. Casuals want to play the "Hardcore sim", but when they find out that its too hardcore, instead of realizing its not for them, they try to lower the bar to suit them.

I blame the community and the industry at large for this, for making "arcade racing game" dirty words, or coming up with stupid things like "simcade", and trying to bring as much casuals as they can to get their money.

Hardcore sims , be it racing, flight, or any other, are not for everyone. Its time people start to accept this, instead of trying to just bend what these games are to their whims.
What's wrong with having more options in video games?
 

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