VR, Nordschleife, GT4: The Rennsport Open Beta Update Is Here


Since its announcement in August of 2022, Rennsport had only been accessible with a beta key. Now, the sim shifts to an open beta - here's what is coming in update 1.9.0.

Closed beta keys for Rennsport had become a bit of a meme ever since the sim was revealed in August of 2022. Now, there is no need for them anymore, as the open beta has arrived - and with it, update 1.9.0 is deployed. This time around, it does feel like a proper step forward in our opinion - check out our impressions in the video above!

The latest version adds new content, some of which is part of the three-tiered Founder's Pack - which, it has to be said, is quite steeply priced.

The good thing is that the Founder's Pack is completely optional - if you can do without the Nürburgring-Nordschleife, that is. Essentially, two of the three pack tiers give players access to the the Porsche 911 GT3 R Rennsport (a modified version of the usual GT3 car) and the Green Hell.

Rennsport Founder's Pack Contents​

Gold​

  • Early access to the Nürburgring-Nordschleife
  • Car Purchase Token
  • Gold Founder's Pack Badge
Price: €19.99

Platinum​

  • Porsche GT3 R Rennsport with exclusive eVIN
  • Nürburgring-Nordschleife
  • Platinum Livery
  • Two Car Purchase Tokens
  • Gold and Platinum Founder's Pack Badges
  • Your Name on a Race Track - Billboard
Price: €39.99

Diamond​

  • Porsche GT3 R Rennsport with exclusive eVIN
  • Nürburgring-Nordschleife
  • Diamond Dynamic Livery
  • Platinum Livery
  • Two Car Purchase Tokens
  • Gold, Platinum, and Diamond Founder's Pack Badges
  • Your Name on a Race Track - On Track
Price: €69.99

Besides the Nordschleife and Porsche GT3 R Rennsport (named after the Rennsport Reunion event, not the sim, by the way), the Audi R8 LMS GT4 and BMW M4 GT4 make their debuts as new content pieces. This means it also introduces a new class to Rennsport.

OverTake_RENNSPORT.jpg

The Porsche 911 GT3 R Rennsport sporting the Dynamic Diamond livery, which actually changes very slightly over time.

Furthermore, the addition of VR could be considered the second centerpiece of the update. We have not had the chance to give the mode a closer look yet, but will do so as soon as possible to find out how Rennsport performs in VR. With Assetto Corsa Competizione being notorious for its less-than-optimal VR performance and Rennsport also using the Unreal family of engines (version 5 vs. 4 in ACC's case), we would hope for siginificant improvements in this regard.

Find out everything that is new in Rennsport v1.9.0 to launch the open beta in the release notes below.

Rennsport v1.9.0 Changelog​

UI​

  • Upgraded Main menu’s “My Rennsport” tab visuals
  • Improved in-game tire status widget readability
  • In car menu automatic disable logic is no longer active while player is in pit lane
  • Updated in-game controller icons
  • Improved overall visuals for main menu screens
  • Updated loading screens
  • Simplified in-game car dashboard is now enabled by default

Spectator​

  • Implemented helicopter camera for spectators
  • Improved overall spectator system logic for smoother experience

Bugfixes​

  • Fixed issue with lap times sometimes being inconsistent across the whole race
  • Some lap times being different than race time
  • Fixed issue with scoring being messed up when players cross the finish line
  • Fixed issue with player delta being out of sync for a few seconds after player crosses S/F line
  • Fixed some cases where player progress (distance and percentage) on a lap was not updated correctly
  • Fixed problem with players disappearing from leaderboards table when they quit the game
  • Fixed issue with players receiving error message upon being disconnected from game servers which were closed gracefully
  • Fixed problem with checkpoints being triggered a little bit to early by cars
  • Fixed issue with the day-night system sometimes being out of sync for some players
  • Fixed some edge case issues occurring in pit stops system
  • Fixed some issues with dynamic in-game minimap sometimes not rotating correctly
  • Improved overall game stability

Known Issues​

  • VR:
    • No default settings
    • Flickering when loading into level
    • Some menus don’t work in VR
    • No mouse support
    • UI colour is offset in-game
    • Camera position slightly offset
  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Automtic Headlight assist doesn’t always trigger after stage transition
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when personal best time is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn't increase

Will you give the Rennsport open beta a try? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It's only became a thing because someone developed an app for AC and Kunos then implemented it for ACC. So much about genre standards.
It only became standard because after "someone developed an app for AC" people found how how useful this is that they can drive safely without stereoscopic vision and triples or VR. Whether you like it or not it's called innovation. I fail to see how that is a bad thing. In every game that contains it you can turn it off if you don't like it.
 
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It only became standard because after "someone developed an app for AC" people found how how useful this is that they can drive safely without stereoscopic vision and triples or VR. Whether you like it or not it's called innovation. I fail to see how that is a bad thing. In every game that contains it you can turn it off if you don't like it.
I never commented on how usefull it is or not nor if I like it. I just mentioned that it is only an official thing in two games now wich hardly makes it a requirement for a modern sim racing title. Nice to have? ... Maybe, but there are other important things that have a far bigger impact on the quality of racing. Netcode and colission physics are a prime example for this.

If you really want to know it, from my personal experience racing titles that have it versus titles that don't have it I don't get the impression that it has improved the racing or racecraft at all. Quite contrary driving standards in AC aswell as ACC have been abysmal and I just think that there are more elegant ways to solve this than to throw everything into the HUD. My perfect racing sim wouldn't even have a HUD but I am most likely a minority with this.
 
Nice to have? ... Maybe, but there are other important things that have a far bigger impact on the quality of racing. Netcode and colission physics are a prime example for this.
Of course, but one doesn't negate the other. You can have nice racing game and throw in a radar for good measure for people that like it. It's so simple to implement that it doesn't take away from development time for other things. Due to that picking on it is rather pointless. Or mentioning it's not the most important. Of course it's not. Not a single low level feature is the most important. They all combined can create a good game.
If you really want to know it, from my personal experience racing titles that have it versus titles that don't have it I don't get the impression that it has improved the racing or racecraft at all. Quite contrary driving standards in AC aswell as ACC have been abysmal and I just think that there are more elegant ways to solve this than to throw everything into the HUD. My perfect racing sim wouldn't even have a HUD but I am most likely a minority with this.
I'm partially with you on that one. Actually the radar is the only HUD element I use. I turn everything else OFF. I like that in ACC and LMU that the MFD can be switched during the race so in the moments I need I can use the relative or the pit menu and have it all off for the rest of the time.
 
tried it, let's be honnest, it's very bad about the driving feeling, but there is still far worse on the market today....no need to say what.
The graphics on nordschleife are very good, the main part, it's one of the best nordschleife version about the graphics.
 
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Premium
It makes much more sense than you telling other people what to do because you think so with that elitist POV.
Ah, I'm elitist because I have VR.

I had hoped for a better opening so I could make a reference to flat screen plebs, But there we go.
 
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