TDU Solar Crown Launch Highlights "Always Online" Issues Again

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Test Drive Unlimited Solar Crown is available already as a pre-order bonus of the Gold Edition. However, server issues plagued its launch and reignited the conversation about "always online" titles.

The official release date may be September 12, but those who pre-ordered Test Drive Unlimited Solar Crown's Gold Edition got access to the game seven days early - on paper, anyway. The open-world racing game that succeeds 2011's Test Drive Unlimited 2 unlocked at 08:00 UTC on September 5, 2024 - but hardly anyone could play it.

Server issues plagued the game at first, and after those were fixed, players were still greeted by a message informing them that they could not be logged in. As a result, plenty of TDU fans who had eagerly awaited the launch of the game could not play even eight hours after the supposed launch, no matter if they tried on PC or console. Consequently, players were not exactly happy with their pre-orders - the Gold Edition set them back a lofty €89.99/$89.99/£74.99, after all.


Players At The Mercy Of Servers​

TDU SC's launch difficulties highlight the biggest problem many players see with "always online" games such as Solar Crown - they are the mercy of servers and a working internet connection. If they are not working, the game does not either. In TDU's case, this is because the game's approach is to be an MMO, in which its features are rooted. As no offline play is intended, players are left to wait for the issues to be resolved.

Of course, this immediately reignited the discussion about "always online" games, which kicked into high gear when Ubisoft announced that it would switch off The Crew's servers in March of 2024. The game was approaching ten years of age at that point, but players who had once spent money on the product were criticizing the game being effectively killed by its servers being shut down.

Even worse, the publisher also made the game completely unavailable by removing it from players' libraries in April, which dashed any hopes of The Crew becoming playable again on privately-run servers. Even physical copies, while still possible to boot, could not be played anymore.

Naturally, modders took to making the game playable again, succeeding with making the game's open-world map explorable in June.


Kylotonn Strike A Factor?​

Only two days before the early access launch, TDU developer Kylotonn called for its employees to go on strike over publisher and studio owner Nacon's "strategy of silence". While OverTake has inquired about the possible ramifications for Solar Crown's launch, we have not received a reply.

It does not seem too far-fetched, however, that a game's developer being on strike when such problems occur at launch does not help with things being fixed faster.

Of course, with the game having been marketed as an MMO, it could be argued that players had to expect being online at all times to play was a requirement. But racing games in particular should lend themselves well to offline modes, which would also ensure that players had something to do even in case of server issues - and that they could use it even if the servers were switched off for good further down the road.

It is great to see that a passionate community can revive a game with a lot of hard work, like in The Crew's - but it should not have to be like that if you ask players. So going down the "always online" route should ideally not be considered without the intention of making a game playable offline once its life cycle ends.

What is your opinion on games that require you to be online at all times? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

No thanks! By the way, does Steam work in Linux? I'm about ready to bail on all things Microsoft. What versions of Linux are best for gaming? Thanks!
Steam works on Linux, and using the valve developed Proton layer a very large number of Windows games should work as well. Steam also has SteamOS which you can use to build a dedicated gaming PC - this is more or less what the Steam Deck is, but I'd be very cautious about going this route as SteamOS is effectively dedicated gaming OS.

Be aware that not all games will be as performant as on Windows as they need to go through a separate translation layer (Proton, or WINE). There are also some games that have a native Linux build, but these are few and far between and quite often are basically the Windows version wrapped in a VM.

The main difficulty comes with the peripherals that you would use with sim racing. Some may require a lot of fiddling to get working, some may not work at all. Some may work but lack important function, for example your steering wheel works, but not FFB. It can be a roll of the dice. So before you make the leap I'd do a search of your gear and main sims to see if there are ways of making these work well with Linux.

Anyway IMO your best bet to get started with Linux would be Linux Mint. It's a popular distro with good support and comes with a good package manager (or at least did when I was using Linux). There are quite a number of other distros such as Fedora, Debian, Ubuntu (Mint is actually built on Ubuntu) which are also highly popular choices, but I think when starting out Mint is probably the best route, at least until you have your Linux legs.
 
Ain't touching anything that is always online only. We don't evenn know if this studio will survive for how long.
 
Online only games are trash. At the mercy of things out of your control. Those kinda games are not for me. Probably why I dont play R3E. No offline. No problem, I won't play it or buy anything. Simple.
To be fair to Raceroom ive never experienced any network problems in this game.
So in this case its a strange comaprison with TDU SC.

Like tvdg93 said above....since first screenshots there were already signs that TDU SC will be lets say... not so good.
For me it was clear that i will not touch it.
Then the first hypa-hypa-presentation with all the noob streamers was a desaster.
After that the game demo where it was already clearly visible that this game would be a poor quality title.
And now people have bought it and the desaster has started....
Steam reviews in total 1239 where 829 are negative.... great start :)
 
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I proud to played a long 10 minutes session ! One race completed during 3 days . Congrat Nacon , it's a mester piece of Joke !
Tdusc Screenshot 2024.09.06 - 07.50.30.07.png
 
Still glad I didn't buy it. The thought of playing an online only MMO arcade driving game, through a virtual Hong Kong with the demographics of Los Angeles, just did not appeal at all to me.
 
Premium
To be fair to Raceroom ive never experienced any network problems in this game.
So in this case its a strange comaprison with TDU SC.
I like Raceroom and I do play it sometimes, my comment was about the online only requirement. If I don't have internet, the game is unplayable. Thats all.
 
They had this problem in all the closed beta's, I was in one of them, there is no excuse for this, they can see pre order numbers and have experience with the betas.
 
Steam works on Linux, and using the valve developed Proton layer a very large number of Windows games should work as well. Steam also has SteamOS which you can use to build a dedicated gaming PC - this is more or less what the Steam Deck is, but I'd be very cautious about going this route as SteamOS is effectively dedicated gaming OS.

Be aware that not all games will be as performant as on Windows as they need to go through a separate translation layer (Proton, or WINE). There are also some games that have a native Linux build, but these are few and far between and quite often are basically the Windows version wrapped in a VM.

The main difficulty comes with the peripherals that you would use with sim racing. Some may require a lot of fiddling to get working, some may not work at all. Some may work but lack important function, for example your steering wheel works, but not FFB. It can be a roll of the dice. So before you make the leap I'd do a search of your gear and main sims to see if there are ways of making these work well with Linux.

Anyway IMO your best bet to get started with Linux would be Linux Mint. It's a popular distro with good support and comes with a good package manager (or at least did when I was using Linux). There are quite a number of other distros such as Fedora, Debian, Ubuntu (Mint is actually built on Ubuntu) which are also highly popular choices, but I think when starting out Mint is probably the best route, at least until you have your Linux legs.
Thank you very much for the information! This gives me a starting point and an idea as to how to proceed. I appreciate you taking the time to explain getting started with Linux. I think I'm going to begin researching the transition, following your suggestions.
 
Premium
Thank you very much for the information! This gives me a starting point and an idea as to how to proceed. I appreciate you taking the time to explain getting started with Linux. I think I'm going to begin researching the transition, following your suggestions.
For what its worth, I use Linux Mint on my crappy old laptop and it is a very nice OS. I do not play Steam games on this crappy old laptop, but I do run Emulators (Commodore 64, Atari 800, Texas Instruments TI99/4a) using Wine and they run flawlessly.
 
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nonsense. Thats just what publishers likes to tell us.
More or less , every game is available on pirates servers.
Often days b4 offical release.
Nothing has changed in the last 40 years.
So publishers should finally learn that all their expenses are useless.
Sometimes cracks are better than the original, because some crackers fix bugs too :roflmao:
The problem is, that users loose the trust in devs, because most games are delivered with endless bugs.
And thats why nobody wants to buy, not because its pirated available.

In truth, i sometimes download pirated games to test it. If its good, i buy it , if crap i delete it.
Demo versions got rare this days, so thats the only way to get over hyped, but poor developed releases.
And final thought: never thrust youtubers that rate everything to heaven :O_o:
Spot on. Since the very beginning of computing people has pirated games, and from that point until present time the user experience for a legit user has always been worse than for a pirate one.

Gabe Newell as the visionary that he is saw it, and he understood that piracy wasn't a money problem: it was a service problem. It was more convenient for a user to get a pirate copy, then he released steam and piracy in the industry got reduced to an all time low because the quality of the service and how convenient all is for the user.

Software as a service is the poster child of the "you will own nothing and will be happy" concept. Good luck to this TDU "owners" playing this game with their kids in 10 years time when the online servers disconect rendering their games dead.

I remember when the original GTR was released how people got their DVD units destroyed because of the anti-piracy that the game had. It was so bad that a lot of us that owned the game got to go to the bay and install the pirated copy to avoid hardware issues and to have a better service.

80's games used to have all kinds of abysmal anti-copy measures that frustrated genuine users like for example: the game asked you for a specific word that you had to search in an specific paragraph, on an specific page of the game user manual, and every single time you started the game, the game used to ask you for a different page, a different paragraph, and a different word. The pirated game had the .exe cracked so that system was disabled by default.

In the early to mid 90's you had the usual inconvenience of having to insert the game CD-rom in order to start the game, pirated copies had a no-cd hack. In the late 90's they started using securom security that maded your cd copy non usable if it had a scratch on a tiny portion of the disc in where the anti copy system was recorded or of your cd rom drive weren't good enough for the system, while pirate copies had a crack that bypassed that entirely, and you didn't even needed to insert the cd-rom to play.

More modern games used to have the infamous Denuvo system that performed slower on the legit users computers than in the pirated copies that deleted the anti copy system.

Pirated copies of Adobe Photoshop crash to desktop less than legit ones.

Adobe had the balls to shutdown their registration servers for users that paid one eye and a half of the other for a life time ownership of their copy. They contacted Adobe because they were unable to re-install their photoshop CS copy on their computer, and Adobe's answer was to pay every month for a subscription. A lot of them downloaded the pirated version of the software that they owned, because it doesn't need a activation from Adobe's servers.

The gaming world has become so dystopic that it has become a caritature of itself. And this time the users are totally at fault for it: for not oppose software as a service, for not oppose DLC's, for not oppose micro-transactions, for not oppose season passes when they had a chance to stop all of it on the spot. Now all this garbage is unstoppable, and we all regret it. But let's not forget that the hubris and passivity of many gave birth to this current dystopic reality.
 
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