Suzuki GSXR 750 1 Debuts In Assetto Corsa

Cover Image.jpg
Suzuki GSXR 750 Motorbike. Image: hungrysnorlax
When you think of Assetto Corsa, you probably don't think about motorbikes. However, OverTake.gg modder hungrysnorlax has created a Suzuki GSXR 750 1 for the most customizable title in modern sim racing!

Whilst the Suzuki GSXR 750 isn't the first bike in Assetto Corsa. The GSXR is, however, the first available for free on OverTake.gg (That doesn't have a sidecar attached). The persisting problem with bikes in Assetto Corsa is that they often behave like cars.

For example, when you spin and fall on a motorcycle in real life it is more often than not, a spectacular crash. However, in this mod and many others, you spin like you would in a car.

Suzuki Bike GSXR.jpg


Bike and Rider Model​

What makes this Suzuki special in the world of bikes in Assetto Corsa is that it shares a platform with another bike mod for a Honda NR 750. This means that competition between the two is very close and makes for great racing!

This mod comes with impressive leaning physics and a fully modelled custom rider that isn't based on the normal Assetto Corsa driver. A real breakthrough in terms of bike mods for Assetto Corsa.

The Suzuki GSXR model's physics are very impressive. The mod creator does credit another modder for some assets used, takeyoh. The credit is just for sections of the physics so the models and rider creation is entirely down to hungrysnorlax.

Suzuki GSXR Second Bend.jpg


This mod is brand new and has so much potential for evolution. The rider and bike itself are currently not available for customization, however, if liveries or re-skins are created, contact hungrysnorlax right here on OverTake to potentially have your creations added to the mod officially!

Silverstone Laptime Challenge​

With the release of the Suzuki GSXR, I set a lap time of 50.499 around the Silverstone International Layout. This time was set within ten laps of using the mod. Can you beat it?

image_2024-07-16_132115002.png


What do you think about the Suzuki GSXR 750 mod? Make sure to let us know your lap times on X @OverTake.gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

What the heck? Not yet again. Counting 6th time within a year RD/OT doing mind games to me.
Less than 14 hours ago I did my usual traffic hunt round Abullz' latest Targa Florio work in self picked historic traffic + a modern traffic MC. Then as a former MC biker myself looked up MC mods, but not quite with proper POV (suiting NeckFX, iR-tracking, max blur and other basics to obtain right immersion)....and NOW this article.

OT, how do you manage that?
 
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Premium
I had never ridden a motorbike in a simulator before. I was very curious about how a two-wheeler would ride, especially when leaning in a corner. I think the Suzuki GSXR 750 is well made for Assetto Corsa, because this sim is actually intended for cars. Hanging diagonally in a bend looks nice (except that the wheels disappear slightly into the ground). But, for me it feels like I'm driving a car instead of a motorbike. I had hoped that the image as a whole would rotate with the motorcycle while leaning in a bend. But unfortunately the image remains straight, as if you were driving a car, and the motorbike moves from left to right and back again. That looks artificial.
I must honestly admit that I have not ridden in simulators specifically for motorbikes and what it looks like in them. But I would like it if there was an option for the Suzuki GSXR 750 in Assetto Corsa where the image rotates with the engine when leaning in a corner.
 
Hmm, did I miss something?
Just had a tryout. Seems cockpit or (rather helmet) view is locked to horizon?
Tried with and w/o NeckFX and all sorts of tryouts in CM now, but cannot get the immersion I was hoping for.
Not even speed induced blur in cockpit view seems to work.
The chase view i consider for toddlers and paddlers.

But at least it's a nice start!
I'm sure all the splendid modders soon will add some tools here, or maybe CM will come with an update, ensuring the right helmet view with max speed induced blur and helmet shake effects.
 
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The physics or mechanics for 2-wheel bikes is a mystery for most even for season riders themselves, and completely foreign for nearly all in the world of game/sim. I am a life long cyclist and some time motorcyclist, also been in Superbike racing school on Riverside raceway, back in those days. (also pls read Twist of a wrist by Keith Code.) What should be recognized is that, a bike turns by "counter-steer".
It is evidence that at high speed negotiating the esses, turn 2 through 5, the rider much push the bar deliberately and forcefully to opposite direction to the intended turn direction. The bike must be induced into a lean by counter-steer, then once leaned over the bar can be steered into the turn. But it is the counter-steering that controls the bike, that and the throttle.
From what I know the only one program attempts to duplicate such mechanism, is GP Bikes, gp-bikes.com (and I think Mxb). It is also known to be challenging, perhaps more so than riding a real motorcycle, since the forces of the bar does not gets to be replicated and there is little feel when one try to control the bar. I read that people falls easily almost like once a lap.
As an enthusist, I do hope this game become AC for mc. But it is not. It is actually available in Steam store. Please spread the words. Cheers!
 
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The physics or mechanics for 2-wheel bikes is a mystery for most even for season riders themselves, and completely foreign for nearly all in the world of game/sim. I am a life long cyclist and some time motorcyclist, also been in Superbike racing school on Riverside raceway, back in those days. (also pls read Twist of a wrist by Keith Code.) What should be recognized is that, a bike turns by "counter-steer".
It is evidence that at high speed negotiating the esses, turn 2 through 5, the rider much push the bar deliberately and forcefully to opposite direction to the intended turn direction. The bike must be induced into a lean by counter-steer, then once leaned over the bar can be steered into the turn. But it is the counter-steering that controls the bike, that and the throttle.
From what I know the only one program attempts to duplicate such mechanism, is GP Bikes, gp-bikes.com. It is also known to be challenging, perhaps more so than riding a real motorcycle, since the forces of the bar does not gets to be replicated and there is little feel when one try to control the bar. I read that people falls easily almost like once a lap.
As an enthusist, I do hope this game become AC for mc. But it is not. It is actually available in Steam store. Please spread the words. Cheers!
Indeed relevant input

The point in counter-steering and the MC playpen exercizes on howto drive in circles in smallest diameter, get familiar to gyro-effects at first public roads and so on. But by the time I was 18yo alreday familiar to gyro-effect use of the small counter-steering much different to broadsiding/sliding as misinterpreted by many, I already got 10 years in advsnce by then - by bike (cycling) training/races, trying to makr the difference in the escape of hairy slopes on the limit.

HOWEVER, when I 6 years post my first real bike training / group traiming as a boy got familiar to Speed King MC game for C64 I already had the immersion of leaning - of which immersion-between-the-ears in fact think helped me taking my MC driver license.

Apart from that I fully agree. And remember back in 1987 in beloved arcade hall trying multible times an arcade game with not just single fix point but in fact a small motor, doimg most reliable immersion speaking the small counter-steering related to g-forces, feeling you had the charge of precision corner taking - and how popular MC's became long after I acqired my MC driver license in 1990 - by that time my clear thoughts were quite more positive thimking 30 years ahead.

And it's not like we're missing MC games, a couple of months ago I restarted my IoT and found fairly immersion, nut something is really lacking to get the "full package".
 
Nice. The gearbox and rider are quality! The camera gets noticably darker in the shutoko idk why.
 
**** like this gets all attention but honestly wtf? Look at these pictures, looks awful. Then, when a post about Ride series or motoGP that are really nice to play, all you see is crap coming from the comment section. You guys are crazy!
 
Premium
**** like this gets all attention but honestly wtf? Look at these pictures, looks awful. Then, when a post about Ride series or motoGP that are really nice to play, all you see is crap coming from the comment section. You guys are crazy!
yes its a gimmick mod
 
**** like this gets all attention but honestly wtf? Look at these pictures, looks awful. Then, when a post about Ride series or motoGP that are really nice to play, all you see is crap coming from the comment section. You guys are crazy!
This.
Ride 4 and 5 have many problems, but i got Ride 4 in the sale for about 8 quid, what in Gods name are people getting excited about a 'bike' in AC which is based on 4 wheel physics?
Absolutely awful, its not even the first this guy just used the Honda NR 750 physics.
How does something like this become an article?
Right now if you want anything resembling a motorbike game get MotoGP or Ride, even RIDE 1 or 2 will satisfy you far far far more than this disgrace.

I really don't get it at all, why try to make AC a rally game, a motorbike game or Forza Horizon, when you can get actual games far better at those things.....
Its bad enough that people pretend the rain does anything even close to being anything other than pretty rain drops moving on the screen and pay Iija 50k a month for it, or those awful sky boxes Peter makes 40k a month from which are worse than LFS.
And before Cote Dzure pops up, i have over 4k hours in AC....

Regards the bit in the article about the custom rider model, in modding terms thats as easy as sticking a rider model on the bike in blender, its the easiest mod possible, like sticking a spoiler on a car in blender...

There is one guy making a bike game on steam called TrackR and another one cant recall, how about reviewing them?
 
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This.
Ride 4 and 5 have many problems, but i got Ride 4 in the sale for about 8 quid, what in Gods name are people getting excited about a 'bike' in AC which is based on 4 wheel physics?
Absolutely awful, its not even the first this guy just used the Honda NR 750 physics.
How does something like this become an article?
Right now if you want anything resembling a motorbike game get MotoGP or Ride, even RIDE 1 or 2 will satisfy you far far far more than this disgrace.

I really don't get it at all, why try to make AC a rally game, a motorbike game or Forza Horizon, when you can get actual games far better at those things.....
Its bad enough that people pretend the rain does anything even close to being anything other than pretty rain drops moving on the screen and pay Iija 50k a month for it, or those awful sky boxes Peter makes 40k a month from which are worse than LFS.
And before Cote Dzure pops up, i have over 4k hours in AC....

Regards the bit in the article about the custom rider model, in modding terms thats as easy as sticking a rider model on the bike in blender, its the easiest mod possible, like sticking a spoiler on a car in blender...

There is one guy making a bike game on steam called TrackR and another one cant recall, how about reviewing them?
Got out of bed the wrong side this morning? :)
 
Premium
I have removed all of my original personal opinions . . . I normally don't ever respond to anything I see on the internet, and it is my bad for not following my own rules of non-participation . . .
 
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Got out of bed the wrong side this morning? :)

Its not about which side of the bed i got out of and is totally in the context of sim racing, i.e. clearly there are far more pressing issues to worry about in the world.
But in this context the comments offer a way to express ones feelings, both good and bad and for me this is all that is wrong with AC, i get why modders do it as i do silly things 'just to see' when I'm modding, but why do people encourage us modders by saying stuff like this is a good use of time...
 
This.
Ride 4 and 5 have many problems, but i got Ride 4 in the sale for about 8 quid, what in Gods name are people getting excited about a 'bike' in AC which is based on 4 wheel physics?
Absolutely awful, its not even the first this guy just used the Honda NR 750 physics.
How does something like this become an article?
Right now if you want anything resembling a motorbike game get MotoGP or Ride, even RIDE 1 or 2 will satisfy you far far far more than this disgrace.

I really don't get it at all, why try to make AC a rally game, a motorbike game or Forza Horizon, when you can get actual games far better at those things.....
Its bad enough that people pretend the rain does anything even close to being anything other than pretty rain drops moving on the screen and pay Iija 50k a month for it, or those awful sky boxes Peter makes 40k a month from which are worse than LFS.
And before Cote Dzure pops up, i have over 4k hours in AC....

Regards the bit in the article about the custom rider model, in modding terms thats as easy as sticking a rider model on the bike in blender, its the easiest mod possible, like sticking a spoiler on a car in blender...

There is one guy making a bike game on steam called TrackR and another one cant recall, how about reviewing them?
I just enjoy making the bike mods to use on my own server. I guess it's not sought after or anything but I personally enjoy using bikes with some neckFx and cutting traffic at 300kmh through super tight gaps . It does take work to get them working and modeled properly. It's not a copy paste mod. I've taken years to learn to properly use softwares like blender and Photoshop for modeling, animation, texturing, UV mapping etc. You have to be somewhat unconventional about making a bike as the software simply isn't made for it. And yes there are games made for bikes that do it better. I never personally claimed it was some kind of godsend. It's either for you or it isn't. That's just the nature of modding in any game. Anyway I'm not seeking attention or articles or fame. Just like making the bikes. Have a good one
 
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I just enjoy making the bike mods to use on my own server. I guess it's not sought after or anything but I personally enjoy using bikes with some neckFx and cutting traffic at 300kmh through super tight gaps . It does take work to get them working and modeled properly. It's not a copy paste mod. I've taken years to learn to properly use softwares like blender and Photoshop for modeling, animation, texturing, UV mapping etc. You have to be somewhat unconventional about making a bike as the software simply isn't made for it. And yes there are games made for bikes that do it better. I never personally claimed it was some kind of godsend. It's either for you or it isn't. That's just the nature of modding in any game. Anyway I'm not seeking attention or articles or fame. Just like making the bikes. Have a good one

I'm not blaming you, I mod and have put monster trucks into AC, done a WSBK Ducati, MotoGP bikes etc. Never released them as its utterly pointless aside from the modding bit as there are games that do it better and at least made for the job.

I just think a part of it is people not wanting to buy other titles so want AC to do everything, which i think is a bit sad when many of these games can be picked up for cheap in steam sales.

I'm just getting into Euro truck sim 2 and why in gods name would someone get a truck mod with car physics and want to drive it in AC. I don't get it at all.
That is all i am saying, not aimed at you personally, more aimed at the article and what AC has become, a money grabbing cash cow because a fool and their money is easily parted.
 

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