New Player Peak Record, Positive Reception For Automobilista 2 v1.6 - But Reiza Still Has "Plenty To Achieve"

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Image: Reiza Studios
Arguably the most hotly-anticipated update in sim racing in 2024, Automobilista 2 v1.6 has seen a very successful launch. While developer Reiza Studios are pleased with this, they also know that their work is not done yet.

It took longer than anticipated for Automobilista 2 to have its big update to v1.6 deployed, but on November 29, it was finally time. With the new version came exciting new content, a plethora of new features and adjustments, the integration with third-party competition website Low Fuel Motorsport - and a new peak concurrent player record.

To be precise, it was three records, even. The previous best was set at 2,547 in December 2023 when the first batch of Hypercars and the Le Mans track were released. Following v1.6 being deployed, that number first went up to 3,624 on Friday, then 3,809 on Saturday, and finally 3,855 on Sunday. Plenty of multiplayer servers could be found, and as @Michel Wolk and I tried the LFM integration, we even found some events closed for registration if you were not quick enough, as they were at capacity already.

Lots of sim racers enjoy the update, with plenty of positive feedback - and some negative as well, of course - found here on OverTake, YouTube, or social media. "We are very pleased with the release of v1.6 - we set a very high goal for ourselves for this update, and it has not been easy to clear that bar. But by and large, we did that, end even exceeded goals in some aspects", a happy Reiza Studios Founder and Lead Developer Renato Simioni told OverTake.


Squasing Bugs & Treating Teething Issues​

Meanwhile, Simioni knows that the AMS2 player base has indeed grown considerably over the four years the title has been out, but it might not always be online at the same time. "With that said, one of the big moves of v1.6 has been a harder push towards making it a viable multiplayer platform, and for that to flourish, sustaining a high number of concurrent players is critical", adds Simioni. "That has worked rather well, and the initial weekend has been mostly solid, but some teething issues and bugs have popped up - it's on us to get on top of as many of them and as quickly as possible to keep that positive momentum going."

Indeed, the online portion of Automobilista 2 provided great racing over the weekend, although not without issues here and there - occasionally, a session would not advance to the next, and once, I hit an invisible car that mostly ended my race, but once a session gets going, there have not been any issues in the vast majority of cases.

As a result, plenty of sim racers who had been unsure seem to have at least given AMS2 a solid look over the 1.6 launch weekend. Despite the many positive reactions, there have been some negative ones as well. "We know AMS2 isn't for everyone, and we don't expect it to be. By its very unique design, it's not ever going to cater to everyone", said Simioni. "Generally speaking, those who already liked it like it even more now; many of those who were on the fence or even slightly negative towards it are now more into it, and those who strongly disliked it by and large still do."

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"More sim racers start to 'get' what we are going for"​

In that sense, Simioni sees parallels to previous milestone updates. However, "the most important thing for us is that it keeps finding its audience more and more, as it's not typical for a game going into its fifth year to continue to do that in large leaps. But as we bring it all together more and more, more sim racers start to 'get' what we are going for, and we do a better job of delivering and more of them come to see its value", Reiza's Founder stated.

The update did take longer to be deployed than anticipated - initially, the goal was Summer of 2024, most likely referring to the northern hemisphere. That soft target may not have been met, but that was for good reason, as Simioni explained: "For this update, we knew we needed to deliver less potential and more reality, so that's what we went all out for irrespective of how long it was going to take - and even though it took longer than we'd foreseen, it's still a whole lot of progress for just seven months worth of development."

The release of v1.6 concludes a very intense 2024 for the Brazilian studio, and despite the initial success of the update, the team knows it cannot just sit back now. While AMS2 may now be in a position where its physics model is largely what it should be like, according to the devs, Simioni promises: "The push continues - there is still plenty to achieve, so our sights are already focused on these next steps."

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Career Mode & Online Driver Swaps Next?​

One of them certainly is a Career Mode: Once v1.6 introduced the new UI, a greyed-out Career Mode option appeared in the main menu, and this has been on many players' want lists for quite some time. Reiza has previously stated that they wanted to bring all content in AMS2 to a coherent level first, so it might be one of the next big things.

Another element that could mean another big step forward would be online driver swaps. Currently, endurance events with real teammates are not possible, as Automobilista 2 does not support driver swaps other than with AI drivers yet. The addition of the feature coupled with the day-night transitions and weather system the title already offers could make for some very memorable endurance action - and considering the IMSA licensing deal, it would only make sense.

What are your wishes for Automobilista 2 in 2025? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

OverTake
Premium
Add community career mode - the ability for folks to create a championship, or string of championships, add skins and package into a single download.

The brilliant minds would fill the void within weeks.
If I remember correctly, there has been talk about shareable season presets before, which would make for a perfect addition for our AMS2 F1 Season Guide :)
 
Premium
The driving feels really good and the car selection is great but it's severely held back with its dogsh*t AI for single player. It's like AC for me: good driving and good cars but nothing much to do other than hotlapping.
That's a thing I can't really understand. Compared to other sims the AI of AMS2 is pretty good, provided it's set up correctly (right difficulty level, aggression not too high, preferably medium, possibly a custom AI file). As far as I know AMS2 is also the only sim besides RF2 that uses a defensive line and defends possible overtaking maneuvers (again, provided this parameter has a high value in the custom AI file). I don't know this from any other sim. So if you want to have some resistance from the AI, increase the defensive parameter in the custom AI file to 0.9 or higher and see how easily you can overtake.

I really like Raceroom and AC but their AI is not on the same level in my opinion. Iracing's AI is very good, but I don't know if the AI there chooses a defensive line. RF2 was considered the sim with the best AI years ago, but I don't think that's true anymore (except that the AI can block). In general there is simply no perfect AI yet, no matter which sim, you will always find places where it can still be improved. And if someone comes along again and praises the AI in GP4, it should be said that everything was far simpler then (simpler physics, only one vehicle class).

The question is what do users expect? AI that is barely distinguishable from humans? That won't happen any time soon. Even the big announcement from Iracing should be taken with skepticism. So you take what's on offer, and in my opinion AMS2 is quite far ahead and offers some exciting races, at least for me. For online races I use LFM.
 
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That's a thing I can't really understand. Compared to other sims the AI of AMS2 is pretty good, provided it's set up correctly (right difficulty level, aggression not too high, preferably medium, possibly a custom AI file). As far as I know AMS2 is also the only sim besides RF2 that uses a defensive line and defends possible overtaking maneuvers (again, provided this parameter has a high value in the custom AI file). I don't know this from any other sim. So if you want to have some resistance from the AI, increase the defensive parameter in the custom AI file to 0.9 or higher and see how easily you can overtake.
I don't care for comparisons, bad AI is bad, even if it's the best among the worst. I have my AI set to 100 and aggression set to high. I don't use custom AI files and I don't mod my AMS2 game. I judge it purely vanilla from Reiza.

The question is what do users expect? AI that is barely distinguishable from humans? That won't happen any time soon. Even the big announcement from Iracing should be taken with skepticism. So you take what's on offer, and in my opinion AMS2 is quite far ahead and offers some exciting races, at least for me. For online races I use LFM.
But it's already happened. GT7's Sophy feels good to race against. Even iRacing is moving towards that direction.
 
Premium
Saying "bad AI is bad" is not really helpful. Sounds like you want minimal effort on your part to make things just the way you want them. Small companies like Reiza are unlikely to be able to sink the resources into AI to make it an out of the box amazing experience. In that case, maybe stick to GT7 or iRacing, as they do have the resources for that.
 
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I am not employed by Reiza, what 'effort' do I have to make? I'm a paying customer, and that's the extent of my relationship with Reiza. Maybe you're getting paid by Reiza to vehemently defend them from criticism on every single AMS2 post, but they're certainly not paying me to be their playtester and I think it's pathetic to work without compensation.
 
Premium
I've got the impression that racing against AI might not be your cup of tea then?

Just once please make the effort and set the AI to medium (because set higher they are aggressive like public lobby turn 1 heroes) and see if you can find an AI file for a series where the defensive parameter is set to a high value. It's not too much work and should be possible for people without modding experience. Or you can simply download my current DTM 1991 skinpack which also contains an AI file, so all you have to do is copy & paste. If that's still too much work for you then I can't help you unfortunately. Sometimes you've got to make an effort in order to reach a goal. Because in my opinion the potential is there but if it's not used....
 
It may or may not be helpful to just bash AI, and articulate posts would be better, yes. But then, has somebody ever read anybody complaining about GP4's AI? It's a front of racing games development that has gone rather stale for too many years.

The silver lining on this, is that I'm pretty sure Renato is aware of what's still needed to reach that standard, considering that his career as a dev started as an actual GP4 modder (if it doesn't go even further back), so he's aware of what AI should achieve and how far off they are from reaching a similar standard. From what I've seen inside Paddock Club during this dev's cycle, he was happy with making progress, but never considered that AI truly "made it", but was actually a constant WIP, that at one point had to be stopped otherwise the update would never be pushed out. It does not mean that it won't continue to progress afterwards, and considering that big teaser of a Career mode left out in the open in the Main Menu, I reckon that a lot of work will be put towards it, because good AI is a must for an engaging SP mode.

Having said that, IF (and this is a very big IF) some work is done in finding combos and settings that work best, plus custom AIs and skinpacks, and a couple concessions are made when racing around AIs, the whole thing works quite well and develops a nice chemistry in immersing you inside a good racing experience. IMO, offline races on AMS2 gets really good after the first two laps, but as usual, YMMV.

Formula V12 at Interlagos 93 with vanilla AI, medium aggression settings and AI skill at the level you want (I use it at 120 personally) was a hoot when I raced it at the last builds in beta. It should be a good choice to try.
 
Premium
I am not employed by Reiza, what 'effort' do I have to make? I'm a paying customer, and that's the extent of my relationship with Reiza. Maybe you're getting paid by Reiza to vehemently defend them from criticism on every single AMS2 post, but they're certainly not paying me to be their playtester and I think it's pathetic to work without compensation.
Nope, sadly not getting paid by Reiza. But I don't mind putting in a minimal amount of effort to make things work better for my own use case. Not saying you should have to do that at all and you seem to have gotten a bit aggressive about the mere suggestion. Ideally it should all work perfectly out of the box, but that is not the reality, especially in sim racing where there is significant complexity, and small teams behind a lot of these games. The AI is far from perfect, not saying it is. But GT7 has a lot of drawbacks that rule it out for me, and I'd prefer to do the legwork on improving the AI in something like AMS2 than to play GT7 on a controller with slightly better AI. Besides which, for me, the AI is generally not "dogshit" as you put it, but good fun.
 
Tried this game again as i do with every update... how on earth anyone finds this game drives as good as rfactor2, AC or iracing is beyond me.., each update fails to deliver in driving feel, even though it has got better, it still falls way short. even raceroom and ACC are better physics. Live for speed is still better than this game, live for speed is from 2003, but still gets updated and feels better than AMS2 and also feels nicer in VR. It seems to me the fans of this game are similar to fans of Gran Turismo, they ignore better race sims, and lie that their preferred game has better physics than other titles they refuse to play for some odd reason. This hyped update has some good content, but you can get better versions of these content updates in other games.
 
I am not employed by Reiza, what 'effort' do I have to make? I'm a paying customer, and that's the extent of my relationship with Reiza. Maybe you're getting paid by Reiza to vehemently defend them from criticism on every single AMS2 post, but they're certainly not paying me to be their playtester and I think it's pathetic to work without compensation.
I'm pretty sure you need to look up the dictionary definition of "vehemently", all I could see was him trying to help you and you not wanting to be arsed.....also not understanding the differences in budget between Reiza and Polyphony/iRacing doesn't help at all.
 
Premium
Still a lack of feel on the brakes, otherwise it's pretty cool!
Thats the one thing I can say for certain that I cannot stand. No feeling of braking and no sense of deceleration.

Well, that and the multiplayer setup bugs.
 
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Premium
I'm just here to tell people they are not having fun with 1.6, what they feel is wrong. What they see is also wrong, their opinions? Yeah they are wrong too. You are not allowed to enjoy ams2 1. 6 because it's a simcade and (insert blank) is better and is the real sim. Na na, na na naaaaa.. My racing car game is better than yours.. (stick tounge out).


Jokes aside, haven't tested yet but does anyone know if they fixed multiclass championships and simultaneous championship saves?
Lol you had me there for a second. :D
 
I don't care for comparisons, bad AI is bad, even if it's the best among the worst. I have my AI set to 100 and aggression set to high. I don't use custom AI files and I don't mod my AMS2 game. I judge it purely vanilla from Reiza.


But it's already happened. GT7's Sophy feels good to race against. Even iRacing is moving towards that direction.
100 is still too easy but try upping that value a bit if you find them easy... me at least ( and im not an AI guy) had to go to 115 so they where competitive .....
 
Premium
Thats the one thing I can say for certain that I cannot stand. No feeling of braking and no sense of deceleration.

Well, that and the multiplayer setup bugs.
I definitely felt that in 1.5, but I can feel the trail braking a lot more clearly in 1.6. Maybe its a setup thing, but I find the braking now feels quite similar to iRacing ( and that for me is a good thing ), with the difference being you can hit 100% braking for a short time without the tyres melting and being useless for the next lap.
 
Someone asked about the championship save bug. I don’t know who and where and I don’t know if it was fixed yet.

But the trick was to create all championships (all 4 slots if you want so) at once, on one day. Or create them on 2 or 3 days but don’t start any championship as long don’t created all you want race

If you fe. created 2 championships and drive some races and 2 weeks later you add one or 2 more championships. You will be able to race the new ones but the 2 older may become corrupt and no more loadable.

So just follow that ‘rule’ and the bug should not appear
 
Because SOMEONE had to be "Mr. VR", I'll chime in. I love it but wish I could enjoy TV-style replay angles in VR. RaceRoom and iRacing both offer this in VR -- I'm stuck in chase/onboard cams in AMS2, and for a game which takes pride in being a first class VR title, it's a terrible omission.
It's possible! You need to assign two keys on your keyboard to change cameras on the circuit during the replay, and once the race is over you can view it by scrolling through the cameras as you wish and as the race progresses, giving you the impression of being a real spectator with the gift of teleportation.... It would be really nice if Reiza could make this automatic, but in the meantime I'd like to thank them for the incredible advances they've made since the simu was released. Incidentally, VR has looked even better since 1.6.3.
 
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