Most Played Racing Games On Steam In July 2024

Most-Played-Racing-Games-Steam-July-2024-Forza-Horizon-4.jpg
Image: Playground Games/Xbox Game Studios
The 2024 Steam Summer Sale has had a big impact on the most played racing games on Steam in July 2024 - including a new leader on our list. Here are the numbers.

Note: While iRacing is available on Steam as well, its numbers are not representative as most players acces the sim through its own UI. As a result, its statistics are not included in this article.

For months, it was usually BeamNG.drive and Forza Horizon 5 who took turns at the top of the list of most played racing games on Steam. July 2024 was a bit different, however, as Forza Horizon 4 shot past both titles with an enormous margin. Both the Steam Summer Sale and the announcement that the title would be delisted in December 2024 probably played their part in this increase in player numbers.

Meanwhile, F1 Manager 2024 piqued the interest of players once it released in late July, even beating F1 24 as the most played game in the F1 cosmos that month. The latter even lost ground again, with its player average decreasing by roughly 13%.

Another official title that lost players is Le Mans Ultimate. Despite the release of its first DLC pack - which many are critical of as the game is officially still in early access - it fell behind rFactor 2, its quasi-predecessor in July. EA Sports WRC, on the other hand, posted a slight gain, but is still trailing older rally titles in DiRT Rally 2.0 and WRC 7.

Steam: Most Played Racing Games In July 2024​

TitleAvg. PlayersPeakGain %
Forza Horizon 421,101.4
71,882
127.44
BeamNG.drive12,982.8
20,279​
-1.54
Forza Horizon 512,648.6
25,600​
-1.11
Assetto Corsa10,141.8
18,094​
-5.21
F1 Manager 2024
5286.1​
8,092​
-
Assetto Corsa Competizione2,498.7
5,738​
-11.08
MX Bikes2,220.0
3,371​
0.42
Need for Speed Heat2,198.7
4,027​
21.38
F1 242,186.9
5,114​
-12.98
CarX Drift Racing Online1,894.9
3,075​
-2.12
F1 231,432.8
2,904​
-22.18
My Summer Car1,289.9
2,278​
-7.70
Need for Speed Unbound1,252.8
2,451​
3.57
Trackmania1,064.2
3,116​
4.18
Asphalt Legends Unite953.7
1,848​
43.80
DiRT Rally 2.0
758.4​
1,377​
8.70
F1 Manager 2023621.1
1,215​
-20.16
Forza Motorsport
599.2​
1,095​
-1.95
The Crew 2571.5
1,042​
9.50
Need For Speed Payback
490.2​
1,091​
62.40
Automobilista 2
471.0​
1,119​
-2.97
Wreckfest446.8
1,069​
5.88
RaceRoom422.5
991​
-8.98
WRC 7
421.7​
1,412​
-15.36
The Crew Motorfest
407.1​
851​
97.89
EA Sports WRC394.1
786​
8.97
Disney Speedstorm390.7
675​
10.33
rFactor 2386.1
852​
-9.46
Motorsport Manager380.1
684​
10.30
F1 22369.6
683​
-16.81
Le Mans Ultimate
322.5​
1,160​
-30.61
Mon Bazou
257.8​
485​
14.35
Uncrashed: FPV Drone Simulator
256.5​
473​
-11.56
Most Played Racing Games on Steam in July 2024 (cap at 250 avg. players; top values in bold). Source: steamcharts.com

What do you make of the most played racing games on Steam in July 2024? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

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Unless I am mistaken, the reported AMS2 numbers only reflect use of the main, public release version, which does not capture the significant amount of time spent using its separate, Beta version. Given the scope of ongoing V1.6 developments (in terms of new content and features), many AMS2 devotees logged the majority of their AMS2 hours last month in the Beta.
 
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Unless I am mistaken, the reported AMS2 numbers only reflect use of the main, public release version, which does not capture the significant amount of time spent using its separate, Beta version
Are you launching the Beta version from Steam? Then it is counted. :)
 
With that out of the way though, in the big scheme of things I don't think it would make a lot of difference. I am one of those who spends way more time in the Beta, but how many like me are doing the same? 100? 150? Let's say 200 at the very best, and suppose that it could directly add up (I would guess that it's not, mainly due to many users being active on both sides). Average would be below 700. It would still be mired down the list, just some spots better. It could mean more active online maybe, but unless LFM implementation is comes to fruition, I doubt that would change much.

Even if successful, a game like this would rarely be more than an underground hit. It would need a miracle, like a revolutionary career mode late in dev life, to make an unexpected leap.
 
I have the beta installed,but I never play it because all the livery/talent packs are installed on my release version.
 
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With that out of the way though, in the big scheme of things I don't think it would make a lot of difference. I am one of those who spends way more time in the Beta, but how many like me are doing the same? 100? 150? Let's say 200 at the very best, and suppose that it could directly add up (I would guess that it's not, mainly due to many users being active on both sides). Average would be below 700. It would still be mired down the list, just some spots better. It could mean more active online maybe, but unless LFM implementation is comes to fruition, I doubt that would change much.

Even if successful, a game like this would rarely be more than an underground hit. It would need a miracle, like a revolutionary career mode late in dev life, to make an unexpected leap.

Ha! You're right about that! It's not like adding in the Beta numbers would suddenly catapult AMS2 noticeably higher up Steam's Most Played list. As arguments go, let that one "diminish and go into the West."
 
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Imo in 2024 they should realize that people need wheels to sim race but "normies" believe a wheel is just a overpriced controller. If they advertise a wheel to be affordable, cool and necessary like guitar hero guitars were, simracing will explode. If people have the racing peripheral in there house already, they will buy more racing games and dlc.
 
Unless I am mistaken, the reported AMS2 numbers only reflect use of the main, public release version, which does not capture the significant amount of time spent using its separate, Beta version. Given the scope of ongoing V1.6 developments (in terms of new content and features), many AMS2 devotees logged the majority of their AMS2 hours last month in the Beta.
yup i bascially have not played the main branch since i got paddock access currently my main brainch is stalled at 466 hours where my beta is already at 313 hours. No point running both, its a pity reiza decided to split it like this though instead of jsut using the already built beta structure that steam affords.
 
I wish these figures would show unique player numbers rather than peak simultaneous player counts because I can't understand how AMS2 goes from a claimed sales volume of 400,000 (which I find very hard to believe in all honesty) to a paltry 400 peak simultaneous players in this table. Its not like there is any other platform you can play AMS2 on than Steam.
 
I wish these figures would show unique player numbers rather than peak simultaneous player counts because I can't understand how AMS2 goes from a claimed sales volume of 400,000 (which I find very hard to believe in all honesty) to a paltry 400 peak simultaneous players in this table. Its not like there is any other platform you can play AMS2 on than Steam.

It's marketed at the single player crowd and those happy to run on defaults...

The 2 things those 2 crowds have in common the most is a lack of time to dedicate to race preparation... Where they'll jump on once or twice a month for less than an hour each time... Which keeps those daily player counts low...

Add on it's constantly having major developments, like 1.4, 1.5 and 1.6 which has a large portion of those 400,000 just sitting around waiting for the finished version to see if it's going to be for them or not... Which would also contain a large portion of AMS1 fans who bought in because it was Reiza and are waiting for them to fix the physics issues that make it so much different to any of Reiza's previous work and enjoying other titles in the meantime...
 
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It's marketed at the single player crowd and those happy to run on defaults...

The 2 things those 2 crowds have in common the most is a lack of time to dedicate to race preparation... Where they'll jump on once or twice a month for less than an hour each time... Which keeps those daily player counts low...

Add on it's constantly having major developments, like 1.4, 1.5 and 1.6 which has a large portion of those 400,000 just sitting around waiting for the finished version to see if it's going to be for them or not... Which would also contain a large portion of AMS1 fans who bought in because it was Reiza and are waiting for them to fix the physics issues that make it so much different to any of Reiza's previous work and enjoying other titles in the meantime...
Hence why I'd like to see total unique player counts for month. Would give a better indication of how many actually play the game each month even if its just for 15 minutes.

BTW, where did this 400K sales figure come from? Was some official number given or is this just more AMS2 community speculation?
 
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Hence why I'd like to see total unique player counts for month. Would give a better indication of how many actually play the game each month even if its just for 15 minutes.

BTW, where did this 400K sales figure come from? Was some official number given or is this just more AMS2 community speculation?

No idea on the number... I just took your lead on that one...

However I prefer the current stats over a metric that shows how many people have loaded it up, shows how many are enjoying it daily rather than sporadically to check on progress... Lots of people load up LMU only for it to CTD or have FFB issues and AMS2 is no different in those departments... Those with issues would count just as much as those loading it up for 30 mins or those doing liveries in AMS2 or mods in AC... Which is time consuming and leaving the game open is the fastest way to do liveries in AMS2...

This gives a far better indication of a games popularity and replay value over a unique player count over a month which is flawed for many reasons as a metric of popularity, which is all these threads are...

As many would play AC or iRacing for many days a month due to it's diversity and lack of issues in comparison to the sims in development... Then check in on the progress of an AMS2, Rennsport or LMU for a league event or a 20 minute offline session then go back to AC or iRacing because they work better for that individual...
 
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Hence why I'd like to see total unique player counts for month. Would give a better indication of how many actually play the game each month even if its just for 15 minutes.

BTW, where did this 400K sales figure come from? Was some official number given or is this just more AMS2 community speculation?

It was given by Renato some time ago. AMS2 is their most successful tile, much more than AMS1 in term of sales.
 
I own AMS2 with a bunch of DLC, but spend more time with AMS1 and AC. I prefer AMS1 because I like the physics and ease of modding better. Not a huge PCars fan, and physics are more important to me than graphics.
 
Interesting to see a niche, unmarketed game like MX Bikes ahead of F1 24. Also, didn't EA pay like 1.2 billion dollars for Codies :laugh:
 
I rarely play the main branch in AMS2 since I became a paddock club member and already have over 300 hours logged on the beta. Yes Renato said sales were around 400,000.

AMS2 may have started life as a bit of a clone of PC2 but it is nothing like it now and the upcoming 1.6 update will have it looking and playing like a very different game. Any remaining semblance of it being remotely like PC2 will be extinguished.
 

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