Le Mans Ultimate Hands-On: A Work-In-Progress Sim


Le Mans Ultimate initially launches via Early Access with fewer features, and a lower, price, than its final version. Here's what we've experienced so far.

Words by Thomas Harrison-Lord with contributions from Michel Wolk and Yannik Haustein

All images taken by RaceDepartment in-game

The hybrid systems are primed, the tyres are stone cold and Eduardo Freitas is ready to ask you to start your engine laconically. The new official simulation game of the 24 Hours of Le Mans and the FIA World Endurance Championship releases today in early access, at last.

Here’s what we’ve learnt so far about Le Mans Ultimate – the good, the could-be-good and the not-quite-finished…

A quick word before we delve into the feedback. This title is an Early Access PC release. What you are about to read is not a ‘review’ but opinions on its current state. This platform is openly not finished and is set to evolve through the year.

Therefore, the opinions here are ‘in progress’, and we will revisit Le Mans Ultimate
to check in at a later date.

Off to a flying start​

If you think that the driving experience is the most important element of a simulator, then good news, Le Mans Ultimate does too.

When it is on form, you’ll be clinging on to your steering wheel over Sebring’s bumps like a Ninja Warrior competitor on the mega wall. This is savage.

Make no mistake – while there is a suite of driving aids, a slick main menu and what feels like an ever-so-slightly softened initial turn-in phase, this title is not an accessible driving game. There will be times, especially with the Hypercars, when you will want to curl up into a ball and cry.

This is especially pertinent the first time you hit the track in any of the top-class cars on anything but oven-warm tyres. Like the real-world series it replicates, tyre blankets are omitted. Exiting the pits, you are almost guaranteed to miss the first corner, then spin at the second.

Le Mans Ultimate Le Mans race start


Four laps later, you will still be trying to turn those rubber icons from blue to green, without creating a flat spot. Perhaps this is a little overdone, as the starting tyre pressures seem to be extraordinarily low, yet it does feel (what we imagine to be) authentically challenging.

Included is the 2023 FIA WEC season – seven tracks, four GTE cars, one LMP2 and then seven in the top Hypercar class, which is a mix of LMH and LMDh machinery. You will no doubt want to jump into the Le Mans-winning Ferrari 499P or de-winged Peugeot 9X8 first, but we recommend at least trying the LMP2 first.

That way you can attune yourself to the tyre model and crucially, the platform itself which is filled with idiosyncrasies.

These cars can swap ends on you, and the representation of a brake-by-wire system takes some getting used to. As it should, too. These are complex beasts.

Once you are up to speed, how the cars handle the track imperfections is mighty, from the spark-inducing Blanchimont to the way they straddle kerbs at Monza. Watching a slow-motion replay reaffirms our belief that there isn’t a more lifelike representation of these car’s highly tuned chassis elsewhere in sim racing.

Le Mans Ultimate Hands-On - Work-In-Progress


This is amplified by the sounds, which are uncanny. When we first saw the gameplay trailer for the 499P, we thought that maybe it was some real-world sound dubbed over some game footage – but mercifully, it is not.

The mix of turbocharged V6s and electrical harvest systems is intoxicating. But even the LMP2 sounds incredibly authentic. The Cadillac, for example, even runs on electricity at slow speeds before its V8 bursts into life like a firework.

The detailed cockpits also add to the heady mix of aural pleasure and supreme suspension, with dynamic time of day and weather providing the platform for some epic endurance events. We suspect that the latter feature will come into its own during longer online races.

What’s in the box​

Speaking of which, right now there are only two modes, with more on the way soon including an asynchronous co-op option. Race Weekend is the single-player experience currently, with single or multi-class events, formation laps that ape the real-world races and race lengths up to 24 hours in length.

Of note, in our experience after playing with both the overall AI level and the aggression setting, lapping cars does not seem to cause the AI any notable issues. Nor do they seem to make any rash moves even when they are clearly faster than the player, similar to an endurance mindset. They will occasionally bump into the rear of your car, though.

Le Mans Ultimate Online Stats


Multiplayer racing online is supported from early access day one, with the RaceControl ranking system native right away. You must increase your driver and safety rating through strong results and clean racing. At the end of each race, you can see if you moved up or down in detail and scroll through your entire history of race results.

Based on our early races last week, this is not to be overlooked. We have had close, clean, battles and when there has been some slight contact, the netcode allows for solid collisions. You have the confidence to go side-by-side with someone around a corner.

How this holds up when the sim racing fraternity floods the servers come later today remains to be seen.

Initially, in the beginner tiers, you will be limited to shorter races. During the early-early access hands-on period this past weekend, there were two fixed set-up events on cycle. Stepping up to intermediate and advanced levels unlocks ranked multi-class and Hypercar races.

In Active Development​

The online section of Le Mans Ultimate has the possibility to be the main reason to keep coming back for more during this development period. Points ranking across a series would be a welcome addition at some point. The main downside is an inability to host a server presently and therefore no online driver swaps or leagues – yet.

Further down the line, in theory, it could be used to hold special events and the Le Mans Virtual Series is set for a return “in the near term” according to the company’s CEO.

Le Mans Ultimate Porsche Night 02


For those into single-player racing instead, we’d love to see more than just a race weekend. This is crying out for a dedicated time trial mode with online leaderboards and the ability to run a season-long championship. We are hopeful something will arrive in the fullness of time.

Perhaps a bigger miss for some is the lack of virtual reality support, although, again, this is stated to be in active development. Ultra-wide and triple screens do work right now at least. Mind you, the in-game tool to adjust triples pops up using the old rFactor2 hotkey, but it is not yet functional.

It’s An rFactor 2 Thing​

While Le Mans Ultimate has a slick intro video and smooth top-level user experience, sometimes trying to set up important elements is like eating water with a fork.

If you are familiar with the lionised simulator rFactor 2, now over a decade old, the doyen of tyre physics lends its technology to Le Mans Ultimate – albeit built upon with noticeably enhanced visuals, the aforementioned sounds and driving assists.

It also lends a sub-menu system emblematic of a laser-focused sim outfit possibly not aware of what newcomers may require. We’re sure Michi Hoyer can navigate it with his eyes closed (love you, Michi), but quirks that were previously dismissed as just “rFactor 2 things” can be frustrating when paired with a more generalist ‘Le Mans’ moniker.

Cadillac Fuji Gameplay


You can add a virtual rear-view mirror to aid visibility, but the platform doesn’t let you know how. Nor does it list it in the assists or graphics menu. Instead, you press ‘3’ on the keyboard during gameplay for it to appear.

Now, if you are already familiar with rFactor 2, this is identical. But coming from a different game or sim, this can be befuddling.

The option to turn off the cockpit camera shake is under the steering wheel settings menu. Because of course it is…

The aforementioned Eduardo Freitas is in all the trailers, but he’s not in the sim as it stands. The in-game spotter doesn’t appear to do anything except call your lap times and the green flag at the start of the race so far – zero help with tyre temps or when to switch compounds.

Single-player races can be up to a day long, but because the main replay system from rFactor 2 is missing presently, the resume from replay function is also absent, meaning you cannot ‘save’ your progress through a race.

You can, however, let the AI take over control mid-event by hitting ‘I’ on the keyboard – but again, you’d be hard-pressed to tell unless you are an existing Studio 397 fan or delve into support forums.

Le Mans Ultimate Toyota Spa


Traction control is not listed in assists either, only modifiable via the in-race MFD. Which is realistic, and not a complaint. But perhaps in the assists menu, you explain that for newcomers?

There will be a cohort of ardent sim racing fans who will claim that this handholding is not necessary – but if Le Mans Ultimate is trying to appeal to users of other sims, they may be repelled by the set-up process.

We don’t think the driving needs dumbing down in any way, just some small explainers would help – how about during the lengthy loading screens?

Mind you, speaking of dumbing down, during corner turn-in the steering feels a little loose and indistinct in the first quarter, but that may be realistic as these cars have some negative camber and your front tyres need contact to apply more force. You can still tell that there is a lot of rFactor 2 under the hood though, so don’t worry.

The Ugly​

Then, we are afraid, must talk about the instabilities. Once again, this is early access and most of these are listed as known issues – but at the same time, we cannot report on what it may become, but rather what it’s like right now.

If you have Windows 11, the in-race setup menus are glacially slow, to the point of being unusable unless you switch on VSync.

If you skip qualifying the grid order is randomised, including all three classes, which can result in a GTE car in pole position ahead of Hypercars. Pandemonium ensues.

The AI often cannot handle formation laps, either crashing into each other or driving through the pace car.

We have experienced crashes so hard that the .exe file deletes itself, and then when Steam tried to re-download it, Windows Defender blocked it as a virus. Creating an exception avoids the block, top tip, and we are sure the game will be registered with Microsoft soon. But, obviously, the crashes are the main pain point.

Le Mans Ultimate safety car


There is a neat touch that when using a Fanatec wheel a little ‘LM’ appears in the digital read-out. Not so neat is the game forgetting steering wheel settings each time you boot it or being sometimes prominently out of alignment.

It also forgets the race length between qualifying and the race itself, defaulting to its own agenda. It decides that you should race for six hours instead of 90 minutes and it rarely remembers your race or weather settings the next time you come to them.

The list is seemingly endless. We also appreciate that these are what the RaceDepartment team has experienced on our particular hardware, yours may be different.

It is hard to imagine, though, that until recently, this was not going to be an Early Access release. Thank goodness it is…

Progress To Be Made​

Le Mans Ultimate then – when you are hurtling down the Mulsanne straight at night in a Toyota Hypercar on your own, it can be a spectacular, transcendent, experience.

But, as it stands, it can be frustrating to just get it to work and that’s a real bummer. Early Access somewhat inoculates the criticisms, but only to an extent.

We hope this is a mere bump in the road – the potential is there, but it is not realised yet. We’ll be watching the progress closely…

Have you purchased the early access version of Le Mans Ultimate? Let us know how you are getting on in the comments below or discuss in our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Fingers on the trigger to purchase, but not squeezing it "just" yet. Anyone know how long the Early Access price will last for?
 
Something wrong on your end.
Runs fluidly here on 2 quite different systems.
On a i7 12series, 3080ti and on a i7 7700 with a 4070.
Installed and running in just a few clicks.
Maybe another instance of something different running in background, or some setting on or off. System specs in video description:

In this first race I actually didn't notice the stutters that much, only a few times.

One was recorded, see 7:23 in video. Almost lost the car because of it.
 
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Maybe another instance of something different running in background, or some setting on or off. System specs in video description:

In this first race I actually didn't notice the stutters that much, only a few times.

One was recorded, see 7:23 in video. Almost lost the car because of it.
That's the thing that allways amazed me. I have a fairly old system (low end by todays standards) and have a very smooth experience - granted at 1080 p - but I have a full field of cars on Sebring (12 visible) running a 1 hour race with 12x time scale race with a mix of medium and high settings and it has been nothing but magic. How the dirt builds up on the windscreen of my RSR, faster classes whizzing by, exceptional sound that makes stuff like a radar redundant in my book, a clear and crisp image, amazing FFB and AI that actually interacts with each other and with a hectic race that unfolds into a calm endurance race. Once the sun sets the cockpitlights turn up and it get's even more claustrophobic. Noone is gonna tell me that you get exactly the same experience on rF2. And I am sure that I still have a bit of headroom when it comes to lowering settings to gain some FPS.

Granted you play at much higher res, but your setup is miles better than my config. Have you tried playing with the gfx settings a bit more? I have limited my FPS in the menu to 100 FPS and have zero issues with the game being laggy or stuttering. I remeber AC stuttering for me in the past aswell so I used a frame cap to get less severe FPS spikes and didn't have the drawback of vsync and it's input lag.

Edit: Btw, skipping through your video a bit it seems like your physics are running out of real time wich is a sign that your CPU isn't able to keep up. Try lowering your settings a bit, especialy stuff like the CPU intensive reflections , shadows or even PP. I guess you will barely notice a huge difference and get a smoother experience.
 
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Premium
Refunded. The people that are running MSG and S397 are not serious people. Money or nothing is what I am getting from the discord. 24 hours and not a single problem patched. It does feel like an expansion to RF2 with the best bits taken away to make it easier. It's not worth it. 14 hours playtime when refunded.
If you work in software you will know that knocking a patch out takes time. It needs to be tested or you will potentially make things a lot worse. 24 hours is not a lot of time to get a patch out for something this complicated. I'm a paid up AMS2 fanboy so I don't worship at the altar of RF2 like some here, but I think you are being a bit unrealistic here.
 
Seeing a 800MB update on Steam FYI.

Edit:
  • Addressed intermittent crash when driving over a rumble strip
  • Enabled the classic multi-view tool - this can be triggered by pressing "ctrl" + “shift” + "=" to configure multiple monitors
  • Improved a crash for some users when entering Multiplayer session after a Race Weekend session
  • Fixed an issue where the overlay initialises too early and causes hang at startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller filers causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite - Fixed incorrect torque capability
    • Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Updated Gamepad and Keyboard default profiles
    • Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
  • Fanatec CSL DD - Fixed incorrect steering sensitivity and look left/right assignments
  • Reduced default head physics to 10% for first time users
  • Made some adjustments to default settings
    • Set default Post Effects to low for improved fps performance in game and menus
    • Set default rear view mirror settings to enable virtual mirror by default
  • Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong rank for Online
 
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If you work in software you will know that knocking a patch out takes time. It needs to be tested or you will potentially make things a lot worse. 24 hours is not a lot of time to get a patch out for something this complicated. I'm a paid up AMS2 fanboy so I don't worship at the altar of RF2 like some here, but I think you are being a bit unrealistic here.
And yet those greedy a$$holes from S397/MSG manged to put out a hotfix one day after release. :roflmao:
 
Seeing a 800MB update on Steam FYI.

Edit:
  • Enabled the classic multi-view tool - this can be triggered by pressing "ctrl" + “shift” + "=" to configure multiple monitors
That triple support really should have been in the first release... Anyway thats enough to buy it now for me. Wasnt there a proper menu option for this in rf2 UI already? Didnt they copy that?

I dont really have hopes for long term support of this EA title given MSG financials and rf2 track record of fixing bugs, but i think its good to support the actual S397 devs since it seems from the comments they gave it a good shot given the situation.
 
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Premium
Seeing a 800MB update on Steam FYI.

Edit:
  • Addressed intermittent crash when driving over a rumble strip
  • Enabled the classic multi-view tool - this can be triggered by pressing "ctrl" + “shift” + "=" to configure multiple monitors
  • Improved a crash for some users when entering Multiplayer session after a Race Weekend session
  • Fixed an issue where the overlay initialises too early and causes hang at startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller filers causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite - Fixed incorrect torque capability
    • Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Updated Gamepad and Keyboard default profiles
    • Note - if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
  • Fanatec CSL DD - Fixed incorrect steering sensitivity and look left/right assignments
  • Reduced default head physics to 10% for first time users
  • Made some adjustments to default settings
    • Set default Post Effects to low for improved fps performance in game and menus
    • Set default rear view mirror settings to enable virtual mirror by default
  • Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong rank for Online
I'm guessing this is there equivalent of a day one patch and had been worked on for a while.
 
So after all the drama here in the comments and on YT I decided to give it a spin (no pun intended) eventhough I have a broken foot and can only drive with one foot right now and the hypercars are a handfull on cold tyres without blankets. I have a very basic hardware setup with an i7 6700K, GTX 1070 with 8GB Vram, and 32 GB ram on Win 10 with the sim sitting on an SSD running Fanatec CSL Elite Pedals and a freakin old DFGT that still does the job and everything on 1080p. What can I say? It has been a plug and play experience. I loaded the game with recommended gfx settings (mix of medium and high) and tweaked a few things that I know have barely any huge effect on the general performance but make the image sharper and more crisp. I tweaked a few controller settings and bind my inputs (wich works a bit worse than in rF2 for my taste), but overall nothing gamebreaking.

The game is all I expected it to be - aka rF2 on steroids wich is simply fantastic. It's like playing GTR2 after rF1. And don't be misguided, you don't get this experience on rF2 simply due to the lack of consistent content quality or the lack of the content and necessary features themself. Starting one of the LMDh cars and exiting the pits on the ICU is just something else. Overall visuals are clearly a step up compared to rF2 on comparable settings, the new sky render technic looks great and the content is all around top quality. There are a few rf2 quirks that I would like to be sorted out especialy for newcomers to the general rFactor-universe, but the foundation is great and certainly in better shape than ACC when it was released. I watched a few first look videos now and consens is that the on track action is great. I guess they just need to make the way to get there a tad smoother. I also have the feeling that some of the streamers have tons of other software running and don't take enough time to fine tune graphics settings, that are there for a reason. So take the mixed reviews with a grain of salt and try it for yourself or wait for a few patches.

It's pretty damn solid and excells where it counts ...


A GTX 1070, really? What kind of FPS are you getting?

By the way, does the title support all the new scaling tech for Nvidia and AMD cards?
DLSS, Frame Generation, AFMF and all those...
 
Then do not refund.
As I said, I did it reluctantly, because I'm concerned that it will be the same technical cul-de-sac as rF2. The good news is that there's already a hotfix, so I'll possibly jump right back in again :)
 
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Club Staff
Premium
Something wrong on your end.
Runs fluidly here on 2 quite different systems.
On a i7 12series, 3080ti and on a i7 7700 with a 4070.
Installed and running in just a few clicks.

I wish I could say the same. Intel i7-10700, 2.9GHz, GeForce RTX 3080 Ti 32GB, DDR4 3200MHz RAM and game is on a Kingston Fury Renegade M.2 SSD. It was everything from 155fps and smooth sailing, to 28FPS and massive issues depending on track. The interesting thing is that I got more FPS issues after I turned down some of the graphic settings(!). And other major issues with regards to smooth running (or the lack of).

Easily seen here (should be timestamped at 3hrs10min59sec), this was the by far worst situation I experienced, and was possibly connected to the UI issues, but I've seen slideshows that has been smoother... But how it could go between 28FPS and 130FPS on the same track at the same event is not exactly great...
 
Premium
I checked some previous posts of the most negative commentators here.
It's not the sims fault.
This is just a outlet for their daily frustrations.
Is the glas half empty or half full....
There are 5 or 6 whose whole life seems to revolve around slagging off whichever sim is not their favoured one. They do it here, then post the exact same comments on YouTube/reddit...where ever you find reviews of sims they don't like. I don't think they ever try them tbh they are too busy trolling. They must get something out of it, but I don't know what.
 
A GTX 1070, really? What kind of FPS are you getting?

By the way, does the title support all the new scaling tech for Nvidia and AMD cards?
DLSS, Frame Generation, AFMF and all those...
As said, I cap it to 100 FPS and it stays fluid, even when racing at night. I haven't checked rain yet, but compared to Sebring with similar settings in rF2 it looks much better and still runs smooth. l started from the recommended settings and adjusted a few things (increased MSAA to 8, FXAA on and AF to 16). Funny enough, PP has been at high by default wich is pretty overkill in rF2 where I have it on medium for better smoothness. But seems they lowered that setting to low by default now.

I have the feeling alot of people crank everything up to Ultra and think it needs to work at those settings by default and are surprised when it doesn't work like that. When I see warping AI cars it's a clear sign that people need to spend a bit of time and fine tune some critical settings. I am pretty sure it will still look great on high settings and propably have less stutters and no lag in the UI. There are so many graphics options to dial in performance perfectly. People just need to use them. And at the end of the day, better performance will come with more optimization anyway.
 
As I said, I did it reluctantly, because I'm concerned that it will be the same technical cul-de-sac as rF2. The good news is that there's already a hotfix, so I'll possibly jump right back in again:)
:kadit:
 
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