Le Mans Ultimate December Update: Interlagos, Hosted Servers & 4 LMGT3 Cars Are Coming


The December update for Le Mans Ultimate is waiting for the green flag: On December 10, the new version will feature new content, hosted servers, and online championships.

Images: Studio 397

December 10 is shaping up to be a big day for updates to sim racing titles: iRacing's 2025 Season 1 is expected then, RaceRoom will deploy its Super Tourers, and finally, Le Mans Ultimate looks to add another track and the first batch of LMGT3 cars in order to continue its quest to complete the 2024 WEC grid.

It is not just content in the update, however: Hosted sessions will be possible, and online championships arrive as part of online subscriptions that have been announced previously. Here's everything you can expect in LMU's December update.

Le-Mans-Ultimate-LMGT3-December-Update-Interlagos-3.jpg


Le Mans Ultimate LMGT3 Cars: Four New Sets Of Wheels​

As GTE has been phased out in favor of GT3 machinery at the start of the 2024 WEC season, sim racers had to make do with the full 2024 Hypercar grid racing the 2023 GTEs so far. The four new cars will change that a bit - but only three will be paid DLC, as the McLaren 720S GT3 Evo has been announced as free DLC for all players already.

The other cars that hit LMU on December 10 are the Ferrari 296 GT3, the Corvette Z06 GT3.R, and the BMW M4 GT3. By process of elimination, this leaves the Aston Martin Vantage AMR GT3 Evo, the Lamborghini Huracán GT3 EVO2, the Ford Mustang GT3, the Lexus RC F GT3 and the Porsche 911 GT3 R (992) for the final GT3 DLC cars of the 2024 season, which are expected to join the grid in early 2025.

Le-Mans-Ultimate-LMGT3-December-Update-Interlagos.jpg


LMU Goes To Brazil​

The same now goes for the Losail International Circuit, which hosted the 2024 season opener, as Interlagos is confirmed to be the next track to join the Le Mans Ultimate calendar. A favorite of many, and not just Formula One fans, the iconic Brazilian circuit was the site of round 5 of the 2024 season, and it saw the #8 Toyota team around Sébastien Buemi, Brendon Hartley and Ryo Hirakawa take the overall victory while the #92 Manthey PureRxcing squad around Klaus Bachler, Alex Malkhyn and Joel Sturm won the LMGT3 class.

The Autódromo José Carlos Pace, named after the Brazilian 1970s F1 and sportscar racer, is plenty popular in sim racing, so most LMU players will most likely not be too upset about having to wait for Losail in favor of the Sao Paulo-based circuit.

The three LMGT3 cars and Interlagos will be available for £13.99 / €16.99 / $17.99.

Hosted Servers​

Content aside, the online portion of Le Mans Ultimate will look different once the December 10 update is deployed. Thus far, racing with your friends was not possible unless you happened to be in the same split for an online event, and hosting leagues was not an option at all. The arrival of hosted servers will change this, although their implementation might not be the what many sim racers might have hoped for.

For one, they will be quite accessible according to the announcement. Hosted Servers will be run via LMU's RaceControl platform, and they can be set up and controlled via the racecontrol.gg website. That should mean no dedicated server tool for players to install, and hopefully a rather easy and straight-forward way to set things up.

Le-Mans-Ultimate-LMGT3-December-Update-Corvette.jpg


On the flip side, the hosted servers will be a paid service. Depending on a server's size, they start at €0.38 per hour (potential local taxes excluded). The obvious comparison would be iRacing, which makes hosted servers available for roughly €0.48 (converted from the $0.50 price listed by iRacing) per hour, although a bulk purchase discount for these sessions is also available.

Hosted servers can be made available publicly or run as private sessions, which can be found via a five-digit code.

Spectator Mode & WEC Overlay​

Furthermore, the addition of a spectator mode coupled with WEC-style overlays means that sessions can be broadcast once the update is deployed. Streaming league races with commentary is supposed to be made easy with this.

However, even POV streams could benefit from the overlays, which are set to look like the graphics and animations used in the broadcasts of real WEC races. According to the update announcement, "the broadcast overlay outputs to HTML outside of the game and can be used as a transparent layer in most streaming tools". A guide on how to use them properly is set to follow.

Optional Online Subscriptions​

Finally, LMU's December update will also introduce online championships that will be part of a subscription model, which is set to feature two tiers. The rest of Le Mans Ultimate's online modes are not affected by this.

The lower tier is called RaceControl Pro and allows users to take part in the aforementioned online championships. Players commit to a car for the entire season to compete in, and the races will take part on set days "with a limited number of attempts per week depending upon the difficulty of the championship", according to the official announcement. RaceControl Pro is set to cost €3.50 per month if players opt for an annual subscription.

Above this sits RaceControl Pro+ at €6.50 per month on an annual subscription. This higher tier lets players unlock all Studio 397 content in both LMU and rFactor 2 in addition to what the lower-tier RaceControl Pro gets them.

More benefits are also planned to come.

Le-Mans-Ultimate-LMGT3-December-Update-Interlagos-4.jpg


"The optional RaceControl Pro subscription includes a unique Online Championship mode that ramps up the importance and excitement of races powered by skill-based matchmaking and will in future host the the future qualifying for our important Le Mans Virtual esports series", states Motorsport Games CEO Stephen Hood. "The premium Pro+ tier of RaceControl is a landmark moment in our ambition to integrate games, features and content within a seamless platform for the benefit of our players."

Hood continues: "We sincerely hope players enjoy this update as the passionate Studio 397 team continue to pour their hard work into making this FIA WEC experience the best it can be, with many more exciting updates planned for 2025."

Other Improvements​

Meanwhile, VR will be much more accessible than before. LMU can be fired up without adding a launch option line in Steam, the UI can be customized, and VR-related keybindings will be added as well. For VR enthusiasts, this should be great news as the mode has worked so far, but not in a very streamlined way - but Studio 397 has more in mind for VR as well down the line.

Smaller tweaks concern the physics with a slight increase of grip at the limit, the implementation of ABS for the LMGT3 cars, and smaller performance improvements, particularly at the start of a race when all cars are crowded together in what is usually one of the more performance-heavy parts of any track with the main grandstands and pit building being present.

What do you make of the incoming Le Mans Ultimate update for December 10? Let us know in the comments and join the discussion in our LMU forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Welcome all what is coming but as a user that does feel this engine much like RF2 is quite the resource hog I am still baffled they havent implemented user selected amounts of AI on track, its a bit all or nothing currently despite private option and visible vehicles pop in mode (which I find distracting but the only way to suck up some fps).

I also very much want to see a championship mode, which all depends on if they are simply going more for the MP side than SP offline.

Have the season pass and looking forward to the updates regardless.
 
I think it's a bit wierd to just look at the MP part and compare that to those other titles. Some of them don't even have an online system as sophisticated as Racecontrol - I would even go as far as saying none of them, some of them don't have the underlying tech in the sim in terms of netcode etc. to dare to ask for that price and some grab their money from somewhere else - like certain products that take micro transactions for stuff like skins. Ofcourse there are studios like Kunos who can set price points reasonably low but looking at the game packages and what you get with all of them it kind of evens out mostly. At the end you don't have that many options (actually none besides LMU) to drive all WEC cars or all WEC tracks in a competetive environment, where content is up to that quality and detail level, well balanced and easy to get going. Also going forward you have the option to pay a monthly sub to get temporal access to the full online service including all content in LMU and rF2 wich is a quite interesting concept for people who don't like to pay for the season pass or the DLCs. We have many many options in how we can use LMU/rF2 and none of it requires you to spend any money besides having the base game.
I don't mean to be rude or offensive, because I know very well how much people adore sims based on the ISI 2 engine, it is in many ways a piece of engineering genius. For many IT IS SIMRACING, and nothing else comes close.

However you're reply, the justifications, the mental gymnastics, spoken like a true whale. You are their target market, because your attachment is so strong that it renders it almost impossible to think critically. It's self evidently a pernicious business practice to syphon off a fully fledged multiplayer element in a box retail game and charge a subscription for its full and proper use.

For years we have had a model of additional content as a revenue stream for developers and for maintaining player engagement. This is an awful twist on that model, in addition to your content rights it's adding access/usage rights.

I'd also add what many people have alluded to, this is a terrible move for game preservation. When the servers go, and eventually they will because every game become unviable at some point, the multiplayer goes. On first principles that should not be supported irrespective of what you believe you are getting in the short term.
 
Last edited:
A free car is great! I love this Sim but I'm mainly a solo player and there's nothing in this update, not even the WEC championship. Everything is based on multiplayer...The grayed career mod of Ams2 hype me much more and yet I don't have it
 
A free car is great! I love this Sim but I'm mainly a solo player and there's nothing in this update, not even the WEC championship. Everything is based on multiplayer...The grayed career mod of Ams2 hype me much more and yet I don't have it
i do the raceweekends and write down the results and copy them to Excel. So i manage my own "Championship Mode" :cautious:
But it´s not really how it should work ... :D looking forward for further updates.
 
i do the raceweekends and write down the results and copy them to Excel. So i manage my own "Championship Mode" :cautious:
But it´s not really how it should work ... :D looking forward for further updates.
I don't get it why there is no championship mode. It's a basic function since the earliests gMotor sims.
Select the classes that can compete, select the tracks, select the conditions and rules... than add everything up in the end. Save the leaderboard for the next session.
Maybe very basic, but at least you can have more than a single AI race.
 
They really need to revamp that night lighting aspect of the engine, the game becomes incredibly flat once the sun is gone. It goes from super nice looking to ugly outdated, i am not joking.
 
You purchased lifetime online access for rF2 from ISI. ISI is no longer in the rF2 business. You STILL have unlimited online access to rF2 via the good graces of S397. They were under no obligation to continue that policy.
You did NOT purchase any sort of online access for LMU when you sent your $$ to ISI back in the day.
ISI has no business interest in either S397 or MSG, ISI is independently pursuing other products that have no interaction with rF2 nor LMU.
Therefore: Your agreement with ISI for lifetime internet access no longer carries any force, but it does still exist as long as S397 funds servers. For that matter, due to rF2's ability to host private servers, your lifetime online access will continue long after S397 officially closes the rF2 garages.
Bruh! Was a joke!

No need to explain how this work...was just me having some sort of Vietnam flashback reading about paid multiplayer....
 
I don't mean to be rude or offensive, because I know very well how much people adore sims based on the ISI 2 engine, it is in many ways a piece of engineering genius. For many IT IS SIMRACING, and nothing else comes close.

However you're reply, the justifications, the mental gymnastics, spoken like a true whale. You are their target market, because your attachment is so strong that it renders it almost impossible to think critically. It's self evidently a pernicious business practice to syphon off a fully fledged multiplayer element in a box retail game and charge a subscription for its full and proper use.

For years we have had a model of additional content as a revenue stream for developers and for maintaining player engagement. This is an awful twist on that model, in addition to your content rights it's adding access/usage rights.

I'd also add what many people have alluded to, this is a terrible move for game preservation. When the servers go, and eventually they will because every game become unviable at some point, the multiplayer goes. On first principles that should not be supported irrespective of what you believe you are getting in the short term.
Wut? Now that it get's personal I will set a few things straight here because it might help you to actually make some mental gymnastics before posting such nonesense. I still don't think that you actually realize what you are comparing there. AC never had ranked multiplayer racing build into the sim with matchmaking or online schedules. You can't be serious about this comparison. The MP part of AMS2 is still in abysmal shape from a technical standpoint and ACC wouldn't be where it is without LFM, an external solution. Same goes for AMS2 and AC because Kunos and Reiza cared so much for that aspect in their titles. The only other sims that have a similar system build into them are iRacing and Raceroom. I wouldn't call those two titles the more viable options when it comes to pricing structures and offering a great WEC package. One title is f*cking expensive and the other one certainly not on the same technical level.

And as I am so attached to ISI-Motor based games I can tell you one thing for certain: the community of rF2 and alot of people on different sim racing forums begged for a system like Racecontroll for years and now that people can use it to access the MP environment in a more convenient way, some people are still not happy and need some cheese for their wine because everything needs to be for free and they want the full online experience without paying a dime. And don't get me wrong, I still think that dedicated servers are needed at one point or another (read my other more critical post), but I am allmost 100 % sure that the majority of players won't deal with those servers ever at this point. What's coming with the next update is an addition to what's there allready in rF2 and LMU and an optional service. Noone is stopping you to have some game preserving fun with the rF2 dedi. :p
 
The thing is he talks like ISIMotor lovers think it's perfect when nothing could be further from the truth.

imho I find more people in other engines ignore physics and things of this nature.

and there in lies the difference, rF2 lover, I can call it as it is ........the good bad ugly, only a face a mother would love.

But when most talk about ACC AMS2 etc .........they are perfect. :rolleyes:

rF2 are LMU are dynamic the rest just play at it.

So yes ISIMotor Guru Gjon was a Genius and ahead of his time.
He openly stated he did not care about visuals or AI but only the driving and real time calculations.
Shame the community could not support him and his endeavor to make a better driving sim.

Doesn't take rocket science to understand ISIMotor1.0 > ISIMotor2.0 > ISIMotor2.5 were a natural progression of improvement with no reason to think this would not have continued.

Our Loss ( shrugs )
 
Last edited:
The thing is he talks like ISIMotor lovers think it's perfect when nothing could be further from the truth.

imho I find more people in other engines ignore physics and things of this nature.

and there in lies the difference, rF2 lover, I can call it as it is ........the good bad ugly, only a face a mother would love.

But when most talk about ACC AMS2 etc .........they are perfect. :rolleyes:

WELL SAID!!!

The thing about rF2 communities that I love the most is how much they bash S397 and MSGS for their short comings... iRacing zealots are nice to deal with these days compared to the AMS2 or ACC cultists... They actively make me want to race elsewhere...

Because when you post a problem it's a "user issue" but in rF2 it's...

RFactor2_things.png
 
Last edited:
There's more ! lol

Of course the other itch ISIMotor haters can't scratch is the big one.

I like all sims ( shrugs )
They don't like ISI full stop :coffee:

You do see the difference right ? :roflmao:

The greatest compliment I can give any other sims if they all had ISIMotor I would drive them all a lot more. :x3:
 
Last edited:
There's more ! lol

Of course the other itch ISIMotor haters can't scratch is the big one.

I like all sims ( shrugs )
They don't like ISI full stop :coffee:

You do see the difference right ? :roflmao:

Although in general I agree with that take...

ISI don't really get the hate and in a lot of circles ISI is beloved as the king still... I did try to give that crown to Reiza after AMS1 but we all know how I feel about the buggy state of the Madness engine... And their customer service skills have just made the current S397 staff look like darlings to me... They admit they get things wrong and don't get defensive without actual reason...

MSGS and S397 cop all the flak from all the angles that they should, but as someone who calls a spade a spade they've really changed over the past 3 years from something I detest (because they've ruined ISI's work on the rF2 engine by making it drive like the SETA tyre model) to a respectable developer...
 
Last edited:
Btw, it took Reiza four years to have the online mess that they have now and people say - it's a fine game. I played every current sim and used their online systems including Project Cars 2 (now delisted) and AC for league racing, aswell as iRacing, ACC and AMS2. I think I am qualified enough to give my 2 cents when people allways come up with this fanboy or h8ter nonsense as if people are only 12 years old on this forum. Given the high average age of sim racers some people still seem to be stuck in the early 80s and wear their basecap backwards.
 
There's definitely far too much sports team mentality in sim racing...

Far too many grown people playing with imaginary cars who care that someone else is talking bad about the thing that brings a smile to their face...

Big deal, the amount of people who frown when I put death metal on is something that I'm used to... :whistling:

It's just childish to care to the degree that the cultists out there will go to defend a title that it only takes less than a week to see that it needs more time in the oven... AMS2 and ACC still have so many flaws and yet Kunos/Reiza fanboys will waste so much time defending them it makes me wonder if they're getting paid to do so or not... I know GamerMuscle definitely gets money for the time he wastes with his fanboy takes, most fanboy cultists fall into his class without the paycheck...
 
Last edited:

Article information

Author
Yannik Haustein
Article read time
5 min read
Views
5,466
Comments
98
Last update

What are you racing on?

  • Racing rig

  • Motion rig

  • Pull-out-rig

  • Wheel stand

  • My desktop

  • Something else


Results are only viewable after voting.
Back
Top