Ian Bell's Straight4 Studios Launches Website, Showcases Key Staff

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It seems like Straight4 Studios is going all in. Now they have released a website with a blog. Furthermore, they promised a monthly newsletter! What's more interesting, however, is the information that has already been published on the blog.

The first blog post on Straight4's website features two different interviews with key members of the development team for the upcoming title GTR Revival.

Before we dive into the post, the key takeaway is that it seems like the original team is really back together. Henrik Roos, one of the key people of SimBin back in the day, is the first person featured in this post.

The Key Personnel Introduced​

As mentioned before, Henrik Roos is introduced as the Straight4 handling consultant.

If you don't know Henrik Roos, he has been a racing driver, especially known for early 2000s FIA GT racing.

His role at Straight4 includes translating how the cars feel IRL to the simulation of GTR Revival.

Furthermore, Straight4's Physics Director AJ Weber gets introduced. He "has gone on to work on many bestselling AAA-sim racers over the years". According to mobygames.com, he has been working on the first two Project Cars games in the physics department as well as Fast & Furious: Crossroads.

Physics Philosophies​

What follows is an intricate introduction into the philosophy behind the direction the physics department is supposed to go.

The post goes into detail on how realism is supposed to be portrayed in GTR Revival. Furthermore, tyre models and the fact that the physics engine is built from the ground up get featured.

You can read the full blog post here on Straight4's official website.

What do you think of this approach? Is Straight4 getting you interested in the ongoing development of GTR Revival? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

I'll be honest, I don't care what happened in the past. I see this project as an exciting new opportunity for
1. the modding community
2. sim racing in general
I think it's always exciting when something new is in the works! Especially in a niche as (relatively) small as is sim racing.

We live in an exciting time. Having GTR Revival, Rennsport and (eventually) Assetto Corsa 2 to look out for as well as ongoing development for other titles. :)
... "and (eventually) Assetto Corsa 2" WHAT?! WHERE?! WHEN?!
How did I missed this?!
 
Thanks for the replies everyone. I'll do my best to refrain from hyperbole going forward, I've learned my lesson. GT Revival will be the most moddable, authentic sim ever created. Hold on to your hats and prepare to be blown away. xx
 
what tickles me are those "maybe this time he won't let me down" attitude. I bet they have a lot of extra insurance and post purchase agreements.
What ticks me is people stepping up to put on the same old broken record simply to disrespect someone they don't even know.
 
That's what rumours said, but vaguely excited to see if this is taken seriously and absolutely essential about hardware requirements and flexible adaptation. Or if you just extend the temporal lifeline of endless teasers on the "blog site"until everyone has AM5/i14's, topline raytracing RTX5090/RX8950XTXX's and DDR6.

Good Bell have his experienced retired racing driver at his rooster, but looking forward to a hardcore dedicated sim developer team really understanding physical models.
And if this was the same driver who worked on GTR1 (F1 Challenge engine for the record) and who mislead the physics team with old tyre model from the 90s, corrected in GTR2 (Ian Bell has stated they hadn't taken in account the evolution of tyres technology in GTR1), well, I don't see that as a positive point... But, one minute, he raced GTs in 2003, how could he not know about the tyres??? Would that be another Ian Bell's lie faced to the critics against GTR2??? Who knows...

Well, these are just a few names with experience, not really interesting imo. It looks like the tendency to sell movies with unknown names ("by the producer of X", "by the writer of X"...) because they just have nothing else.

Edit : after having read the website, it is more interesting than what's announced there (in fact, sorry racedepartment, but this article doesn't do justice to the information). It will be UE5 with made from scratch physics.

What's funny is the statement with the bible : "One of the first documents that was shared around the new studio (aside from the Game Design Bible) was the “lessons learned” deck from the “game that shall never again be named”." Nice marketing, which game? Each one can understand what he wants, pcars, pcars2, pcars3.... you decide.

Well the part about the physics developement is more interesting and it seems the development is quiet advanced.
 
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I only know him by his actions...... Would you like to buy some insurance insurance ?
You have nothing to sell then, at least I can enjoy the GTL/GTR series while you gnaw on your knuckles wishing things had gone better in your life
 
Thanks for the replies everyone. I'll do my best to refrain from hyperbole going forward, I've learned my lesson. GT Revival will be the most moddable, authentic sim ever created. Hold on to your hats and prepare to be blown away. xx
I only get blown away when racing in VR.
Over to you.
 
What ticks me is people stepping up to put on the same old broken record simply to disrespect someone they don't even know.
We don`t need to know him, his track record speaks for itself and now hes at it again "GT Revival will be the most moddable, authentic sim ever created. Hold on to your hats and prepare to be blown away" time to take of your Ian bell rose tinted glasses
 
We don`t need to know him, his track record speaks for itself and now hes at it again "GT Revival will be the most moddable, authentic sim ever created. Hold on to your hats and prepare to be blown away" time to take of your Ian bell rose tinted glasses
I was Blown away by earlier GTL/GTR titles so I'll keep my glasses on, however, I don't see your name on any product so I guess posting disrespectful comments is about as far as you reach.
 
I was Blown away by earlier GTL/GTR titles so I'll keep my glasses on, however, I don't see your name on any product so I guess posting disrespectful comments is about as far as you reach.
Ah the old fan boy defence when you slag of their favourite Developer.
 
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It's absolutely bizarre how people act like they're going to be forced to buy this like their money is already spent. People would rather talk trash then even wait to see what it even looks like or features it has. If you didn't like Project Cars or anything else people from this team has made then I don't understand what loss it is of yours to just bypass the whole thing. Try not to be so offended.
 
It's absolutely bizarre how people act like they're going to be forced to buy this like their money is already spent. People would rather talk trash then even wait to see what it even looks like or features it has. If you didn't like Project Cars or anything else people from this team has made then I don't understand what loss it is of yours to just bypass the whole thing. Try not to be so offended.
And especially: Don't offend others.. I really don't get why people use the comment section to talk trash about the people in this article who have undeniably done great things, but also less great things in the past (like we all do), or to those who say they might be excited for the game.

It's all up to yourself whether you buy it or not. There are better ways spending your time than being sour and offending.
 
its really interresting how people react when a 70$ (10$ after 1 year) game is not filling all their expectations, moan and spit and troll "you stole my money", on the other side spending thousands of dollars in their (Sim)PCs and Rigs. When their 70$ CPU cooler is not looking good enough, they kick it w/o comment and buy a new one ;)
Even most good gamepads are more expensive as just one of this games.
So where is the relation?
 
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Julian Strasser
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Shifting method

  • I use whatever the car has in real life*

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  • I always use sequential

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