Hood: "No Shortage Of Ideas" For Le Mans Ultimate, But Patience Is Needed

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Image: Motorsport Games / Studio 397
As Le Mans Ultimate has received its first pieces of 2024 content, sim racers are still missing certain features - but there is a reason for their absence, as Motorsport Games CEO Stephen Hood explains.

Waiting for new features and content in sim racing can feel like an eternity to some. In Le Mans Ultimate's case, this could be even worse, as the title has not really seen much progress since its Early Access launch in February - on the surface, that is. The first batch of updates and hotfixes focused on resolving numerous bugs and improving smaller elements that were not ideal out of the gate.

The game's June update is the first to also add new content and features, albeit smaller ones. Sim racers are calling for proper VR support, online play outside of the Race Control system, or elements essential to endurance racing, such as driver swaps. And they will come - it just might take a while.

The reason behind this is simple: Motorsport Games and Studio 397 want to avoid releasing undercooked features that are below expectations. This is also the reason behind the last-minute change to an Early Access release - the team felt like the game was not ready for a full release. And for everything to work together in a coherent way, the cornerstones need to be firmly in place first, as Motorsport Games CEO Stephen Hood told OverTake.

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Image: Motorsport Games / Studio 397

"The things we are rolling out now like better restarts, a replay system, even things that are not seen as particularly attractive like netcode updates - it sounds very nerdy, but we are excited about them. It does not mean that the experience is dramatically different in LMU today, but our intent is to build that framework for the features that we know need to be there", stated Hood, meaning elements like driver swaps, a better VR function, or performance improvements. Simply transfering elements from rFactor 2, which does serve as the base, without changes would not work for this purpose.

All of this also plays into plans that may be even further in the future, such as eventually releasing Le Mans Ultimate on consoles "if there is enough demand for it", Hood said. "You cannot do that overnight by just taking rFactor 2 as it used to be. There is no shortage of things and ideas that we want to bring to the table - the hardest thing is to say 'no', and we keep saying 'no' to things so that we can, as a team, focus and deliver the best that we are capable of."

The MSG CEO, who rejoined the company in April 2023 after over a year away from it following termination of his position, continued: "We are still a small team. We are not Electronic Arts or Take Two, but it is a labor of love for the team. They are trying to craft something despite the product now being live and demands coming in from all over the world. We have got to tick them off one by one."

"Pleasantly Surprised" By Feedback From European WEC Tour​

Feedback is plentiful for the LMU team, particularly since the World Endurance Championship started the European portion of its eight-race schedule at Imola in late April. Le Mans Ultimate has had simulators available in its own tent in the fan zone there, as well as Spa-Francorchamps, and they will also be present at Le Mans for fans to try out the game.

And try out they did. Usually, the LMU stand sees long queues forming for racing fans to get their hands on the title. "It is interesting to see the attention the product gets. We were more than pleasantly surprised by the reception, because it could have gone either way", said Hood - because of the reputation Motorsport Games has.

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Imola marked the first of three European WEC events where fans could try Le Mans Ultimate directly at the track.

"We are not hiding the fact - and are very conscious of it - that LMU is still attached to Motorsport Games", continued Hood. "I came back just over a year ago - I am well aware of the reputation of Motorsport Games, but it is under my direction and control now, and we are doing things very differently. Hopefully people are starting to see that with LMU."

On the other hand, the current boom in sportscar racing seems to also rub off on Le Mans Ultimate, as both WEC's and IMSA's popularities are soaring. "The World Endurance Championship and Le Mans, multiclass racing, all the manufacturers coming back, the cool Hypercars - it feels like it is on a real high at the moment, and that, I think, resulted in a real interest in LMU", Hood stated.

"Not only at the events themselves where people get to sample it, but also those that have very kindly purchased it in Early Access so far. They did not need to, everybody could just wait, and some people are waiting. But it has been a real confidence booster for the team - but we know we are not finished, there is a lot more to do.
"

Driver Feedback Balances Science & Character​

To achieve this, feedback by real WEC drivers proves invaluable. Ahead of the June update, the LMU team released a video featuring BMW works drivers Sheldon van der Linde and Raffaele Marciello giving sharing their thoughts on the incoming BMW M Hybrid V8 for the sim.


The duo's feedback was positive overall, but also featured some advice for improvement - which may go against the approach of properly simulating everything by the book, as Hood explained:

"Because we go so far into trying to understand the model of the cars from a simulation perspective, we do not really take shortcuts here. The drivers themselves are really interesting for us, because we got a lot of data from the teams. Some are willing to share a great deal of their secrets, and we are very thankful for that, which means we can model the cars in a scientific form."

However, science does not always match the subjective experience of the drivers. " Sometimes, it can be a case of "the model says this, but I can tell you from driving the car it does this here", elaborated Hood. "And that is the thing we are still trying to capture in some areas. Fundamentally, we are trying to capture the personality of the car as well as the data."

Considering the size of the 2024 WEC grid, this also explains why it will be a while until the full line-up of cars will be available. Not only does 2024 see two all-new Hypercars in the Alpine A424 and Isotta Fraschini Tipo 6-C, as well as the extensively-reworked Peugeot 9X8, there are also nine different GT3 cars to be recreated, as the class replaced the GTE class.

Free Content Alongside DLC To Continue​

Some sim racers did take issue with the fact that unlike in the June update, future content will also come as paid DLC while LMU is still in Early Access. While there will be freebies for those who purchased the game in Early Access (Hood: "There is going to be lots of free stuff coming as well"), MSG and Studio 397 do not really have another choice, according to Hood:

"We are building very expensive content. We have got a very talented team. Everything that we build in terms of track content is laser-scanned, because we care about the fidelity of it, and there is an expense associated with gathering and building this content", explained the CEO. "We want to go down that track, not take shortcuts. So we are trying to tread a very fine line, and I am not sure we will always get it right, we try to."


"The entry point to the Early Access was very cheap in our mind, and to keep rewarding those people that were huge supporters, we will give some free content with these updates. And some of it is going to be paid content - it is the only way that we can really balance the books. Some people will dislike us for it, some people will understand the approach."

The latter is not a surprise considering the earnings reports of the last few years, which were in the headlines for their significant downward trends - although revenues looked significantly better following LMU's launch. However, with MSG slimmed down (Hood: "About 90% of our workforce are Studio 397"), the company hopes to turn around its fortunes by a patient, methodical approach in Le Mans Ultimate's development.

Hood is convinced that this is achievable: "I am looking at the longer-term picture. I want the best content in LMU, I want the best people working on it, and I think it will deliver the best experience."
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

"I came back just over a year ago - I am well aware of the reputation of Motorsport Games, but it is under my direction and control now, and we are doing things very differently. "

Full BS there. The same than before, is Hood MSG's CEO or LMU's producer? MSG's CEO shoukd take czre of those broken products which need very few, but necessary, fixes, Nascar Heat 5, Nascar Ignition, whixh would prove some new respect for old times MSG's customers. Why would I be confident in LMU if the CEO doesn't give a xxxx about MSG's games which crucially need to be fixed. It would take much less time to fix these games, with the Nascar license, pleasing a huge part of the world, than pleasing the other half of the world who believes the same promises the company sold to the first part years ago (about arcade and sim games).

Basically, "I'm.baxk, everything.is different except all that has been made until now, I won't fixed anything, you've been screwed, I don't care, but everything is different." I've never read such an irresponsible and insane statement. Any MSG's shareholder reading this should just think about firing this indivdual, another casting mistake. Just keep him as LMU''s producer, he seems ok for the job.

If MSG got a professional approach from its new managing team, its CEO, I would be willing to trust any of these interesting views about LMU. But unfortunately what I read there is just absolute and rude lies. Definitely, without any doubt now I won't get in LMU's train, I see exactmy how the CEO considers MSG.

EDIT : about "patience", the key word there, don't you think Nascar Heat 5 and Nascar Ignition users have already been more than patient with your broken games? And now you ask for more patience for your new incomplete game??? Oh yes, another market, more European ; after having stolen from the US users, you now do the same to Europeans. Are Europeans all that stupid? You didn't learn the lesson from your US cousins???
 
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Don't think the game has long to last. It should have been a blockbuster but players are gone. Its one of the worse played race games on Steam. I refunded and I don't think I will go for another try. Unless devs pull a trick in which AI makes use of slipstream as the player does. If that happens, the game is mine
 
Don't think the game has long to last. It should have been a blockbuster but players are gone. Its one of the worse played race games on Steam. I refunded and I don't think I will go for another try. Unless devs pull a trick in which AI makes use of slipstream as the player does. If that happens, the game is mine
You're not playing a game because AI doesn't slipstream? That's the portrait of RaceDepartment...
 
I waited for years for RF2 to finally add AI Slipstreaming, it completely kills racing against the AI on tracks with long straights when it didn't work that much is obvious.

So I can certainly understand that frustration if it doesn't work in LMU (I don't own the Sim so wouldn't know), even in EA that's a fundamental basic of AI Skill that should be working as it worked in RF2 last time I played.
 
So according to MSG's plans the full game is releasing at the end of this year containing the 2023 season but you can buy the 2024 content by then as multiple DLCs. From a new buyer's perspective (who's not interested in EA titles and didn't follow LMU previously) that's a scam. Releasing a game with old content but selling DLCs of the new content on day 1 is just a shameless plan.
I really enjoy LMU and I think I will end up buying the 2024 content eventually but the devs and MSG must prepare for the pitchforks and torches on day 1 of v1.0.
 
I was going to wait probably another 6 months before buying LMU when it would be much improved and closer to a full release.I think I will probably download LMU in the next few weeks.I like the way Stephen Hood is honest about the development,he is not making rash promises and the sim seems to be progressing albeit at a pace most people think is way to slow.I figure that if I hand over my money now,I can support the title and the WEC series itself.
 
Premium
I waited for years for RF2 to finally add AI Slipstreaming, it completely kills racing against the AI on tracks with long straights when it didn't work that much is obvious.

So I can certainly understand that frustration if it doesn't work in LMU (I don't own the Sim so wouldn't know), even in EA that's a fundamental basic of AI Skill that should be working as it worked in RF2 last time I played.
I'll check this later. Only had a quick blast this morning and the AI were pretty good, but I didn't notice slipstreaming. I'm not sure I've seen any other sims do it either though. AI generally pass you as soon as they can.
 
This thread is absolutely hilarious, and sadly prime example of the utter idiocy that is rapidly infecting the sim racing community.

So what we have here appears to me to be something like this:

People who haven't bought the game.
RAH RAH RAH - Motorsport Games, HOWL HOWL HOWL - Paid for Beta, WAH WAH WAH - Paid for DLC, and so on, and so on ad nauseam.

People who have bought the game
Sure it's got some issues and it's unfinished, but on the whole it seems to be going in the right direction, and has a lot of potential.

Seriously, how can it be that the people who haven't actually experienced the game are the ones who feel the need to post their ill informed, uneducated, and quite frankly, poorly written and barely comprehensible rants about it?
 
People who have bought the game
Sure it's got some issues and it's unfinished, but on the whole it seems to be going in the right direction, and has a lot of potential.
Honestly, I own the game, and at the moment it is where it belongs on the Steam charts. Based on track record from the studio I don't swallow any of their words. I gave them benefit of the doubt for about 3 months, but what you seem to acknowledge as "going in the right direction", is in fact not.

Just to name a basic feature, we still can't save seat position adjustment on a per car basis and have some of the harsher restriction I have ever seen since seat adjustment became a thing . We are in 2024, this is the basic of the basic for any simulator, by the way I can't set the seat position the way I need it for the new BMW, so I can't drive it, thanks god it is not a paid DLC.

Another example when I pointed out graphic performance and fidelity issue in their forum (reminder we need 32 to 64 GB of RAM to run the game properly and not look like a 2017 game, most recommended settings are all to low at the moment to have acceptable perf and load time - about 3 minutes to load Le Mans by the way), a mod came along and said "that is the state of the engine". All existing issues are left to rot.

After 9 years their previous game is in a sad unfinished state, despite stacking up paid content to extract all they can from their playerbase thanks to highly convoluted and complicated DLC system. So when the same studio comes along promoting their 'new game' which is nothing more than a spin-off or a glorified DLC and already start to use the same gibberish as for their previous game, I don't blame the folks raging at it.
 
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You must be new here, you've just described gaming forums since the 1990s :D
Au contraire, sadly I've experienced the worst that gaming forums can offer. However I rather naively assumed that sim racing would never attract such a low caliber of person.

Nevertheless where possible I do strive to fit in, and to that end I've been searching for a suspension lift mod that can be activated on demand. This way, once I've slammed my opponents into the barrier, I can reverse up to them, and then perform a number of lift and drop operations. I believe this is referred to as "Teabagging".
 
Premium
Honestly, I own the game, and at the moment it is where it belongs on the Steam charts. Based on track record from the studio I don't swallow any of their words. I gave them benefit of the doubt for about 3 months, but what you seem to acknowledge as "going in the right direction", is in fact not.

Just to name a basic feature, we still can't save seat position adjustment on a per car basis and have some of the harsher restriction I have ever seen since seat adjustment became a thing . We are in 2024, this is the basic of the basic for any simulator, by the way I can't set the seat position the way I need it for the new BMW, so I can't drive it, thanks god it is not a paid DLC.

Another example when I pointed out graphic performance and fidelity issue in their forum (reminder we need 32 to 64 GB of RAM to run the game properly and not look like a 2017 game, most recommended settings are all to low at the moment to have acceptable perf and load time - about 3 minutes to load Le Mans by the way), a mod came along and said "that is the state of the engine". All existing issues are left to rot.

After 9 years their previous game is in a sad unfinished state, despite stacking up paid content to extract all they can from their playerbase thanks to highly convoluted and complicated DLC system. So when the same studio comes along promoting their 'new game' which is nothing more than a spin-off or a glorified DLC and already start to use the same gibberish as for their previous game, I don't blame the folks raging at it.
I'm running ok on 16 GB ram. The seat thing is annoying, but it's probably fairly low on their priority list. Fair enough though, you sound very angry, probably best to play something else for now:). The track record is very bad, but I think Studio 397 still have some talented people on board. We will see, I've had 40 hours of fun with it so far, which I think is ok for the entry price.
 
I'm running ok on 16 GB ram. The seat thing is annoying, but it's probably fairly low on their priority list. Fair enough though, you sound very angry, probably best to play something else for now:). The track record is very bad, but I think Studio 397 still have some talented people on board. We will see, I've had 40 hours of fun with it so far, which I think is ok for the entry price.
Try Le Mans full grid with anything else than all settings to low (which makes the game look rF1/AMS1 level of quality), then come again saying you're running "ok" with 16 GB. Yeah, I know a sprint at Fuji at noon with clean wheather and 24 cars runs fine at 16 GB, but guess what is going to be the main attraction for most people when the game is called "Le Mans Ultimate"? ;)

I also had my money's worth, I spent over 120 hours trying to figure things out, tinkering with .json files to tweak some basic settings not available in-game (despite being there in rF2) as if it was developped by a modder and hosted on RaceDepartment. I spent hours testing and reporting things to the dev team, without conclusive outcome, most of my bugs are still opened and unresolved since end of February, so yeah I moved on like most, outside of the 250 daily players.

But, I can't let anyone depict a colorful picture without reacting though, especially when people having another opinion are just amalgamed as angry people that know nothing, this is just false propaganda and could trap new buyer to this cashgrab.
 
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I like the way they are open and honest about things atm... It's a real change compared to their previous years in existence...

Having the "Known issues" at the top of their release notes is great, doesn't cover all of them, but still something that needs to be a lot more transparent for a lot of sims these days...

Patience is key in sim racing... I quite like this approach of keeping features out of the game until they're working properly... But at the same time they are missing a lot of feedback without private servers and offline championships to keep people coming back... And we could see another situation similar to the WRC VR rollout...
 
I've just finished listening to this LMU interview, and learned more about its existence than I ever have before - well worth it I reckon!
 
Premium
Try Le Mans full grid with anything else than all settings to low (which makes the game look rF1/AMS1 level of quality), then come again saying you're running "ok" with 16 GB. Yeah, I know a sprint at Fuji at noon with clean wheather and 24 cars runs fine at 16 GB, but guess what is going to be the main attraction for most people when the game is called "Le Mans Ultimate"? ;)

I also had my money's worth, I spent over 120 hours trying to figure things out, tinkering with .json files to tweak some basic settings not available in-game (despite being there in rF2) as if it was developped by a modder and hosted on RaceDepartment. I spent hours testing and reporting things to the dev team, without conclusive outcome, most of my bugs are still opened and unresolved since end of February, so yeah I moved on like most, outside of the 250 daily players.

But, I can't let anyone depict a colorful picture without reacting though, especially when people having another opinion are just amalgamed as angry people that know nothing, this is just false propaganda and could trap new buyer to this cashgrab.
Full grid being 60 now right? I'll give it a go later.
 
"However, science does not always match the subjective experience of the drivers. " Sometimes, it can be a case of "the model says this, but I can tell you from driving the car it does this here", elaborated Hood. "And that is the thing we are still trying to capture in some areas. Fundamentally, we are trying to capture the personality of the car as well as the data."
Reminds of the former Amazon CEO's quote "...when the anecdotes and the data disagree, the anecdotes are usually right... You go examine the data ... as you're not measuring the right thing...

 
Reminds of the former Amazon CEO's quote "...when the anecdotes and the data disagree, the anecdotes are usually right... You go examine the data ... as you're not measuring the right thing...

No when you put real data into your model and the result is wrong it may mean 2 things :
- at worst, your model is wrong ;
- at best, you have placeholders values in parameters you can't provide real data for, and you need to tweak the values of these parameters (try and error iterations) ; if you have many parameters with placeholder values, it's an awful task, but probably still better than building a new model (which would be probably simplified to avoid too many placeholder values in the parameters).

It means a really long process (many years) to find the right values. Nothing new there, it has been happening to all sims for more than 10 years.
 
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