GTRevival Is Now Project Motor Racing, Straight4 Secures Publishing Deal With GIANTS Software


GTRevival is no more - the Straight4 Studios title will now officially be called Project Motor Racing. And the studio partners with an exciting new publisher for the title.

The first project of Straight4 Studios has a new name. After being initially announced as GTR Revival, which was later shortened to GTRevival, the title currently in development by many former SimBin team members from the days of GTR and GTR2 now has a new name - it is going to be called Project Motor Racing.

Not only does this likely reflect a change in direction for the game content-wise, it also connects to the Project CARS franchise, which several team members around Studio Head Ian Bell also created. However, this is not the only bit of news that @Michel Wolk and I learned when following an invitation to Silverstone by Straight4.

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Can you tell that Michel enjoyed our Silverstone trip?

When we arrived at the track, we did not know what to expect. There was a track day for some of the most exclusive and wildest cars on the planet, the "Secret Meet", where even personalities like Adrian Newey or Zak Brown were present. The former even took to the track himself, driving a Ford GT40, an Aston Martin Valkyrie and a Leyton-House CG901, the F1 car he had designed himself for the 1990 season.

In one of the pit garages, there was an old friend from the GTR and Gran Turismo days waiting for us, the Lister Storm. Next to it were banners with the Straight4 Studios logo and that of the new publisher: GIANTS Software. And they really are giants in the simulation genre, just not in sim racing so far.

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Image: Straight4 Studios / GIANTS Software

GIANTS Software Partners With Straight4​

The Swiss publisher became famous and successful with their Farming Simulator and will now go from a comparatively leisurely pace to top speeds on the virtual racing tracks. We had the chance to chat with GIANTS CEO Christian Ammann about the project, and he is excited about the new adventure.

"With all the capabilities in-house, a successful history of strategic brand alliances, and an infrastructure proven through multiple projects, this partnership of combined strengths marks another milestone by expanding our genre expertise", Ammann says about the new partnership. "We started to self-publish our titles in 2001. That worked really, really well. So we decided to also publish other titles. Of course, we were looking into simulation titles, and sim racing is a very interesting market. It's also games we like personally."

Similarly, Bell is looking forward to realizing the new alliance's potential: "Our partnership with GIANTS is the last piece of the puzzle for the development of Project Motor Racing. It’s fantastic news not only for our studio, but the sim racing genre as a whole. Those who are familiar with GIANTS’ best-selling franchise will recognise why this partnership is going to refresh the sim racing genre in ways that the community is going to love."

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GIANTS Software CEO Christian Ammann (left) and Straight4 Studio Head Ian Bell. Image: Straight4 / GIANTS

What To Expect From Project Motor Racing​

Of course, we also wanted to know more about the game's direction. The Lister Storm is a first indication of the content of Project Motor Racing, and while this rare and legendary V12 racing car was scanned live on site and confirmed as the first car in the game, we tried to get a little more out of Ian Bell about the content and features of the new simulation.

"It was GT Revival up until the point where in building the assets, we decided that we were getting a bit bored with only GT. And don't get me wrong, we had about 80-90 GT cars in there. Pretty much every GT car you could ever think of", Bell told us. "We're not listing the content as of yet, but we're way into the hundreds now, in terms of car count, we've just kept going and going. So we kept adding more and more and more, from interesting areas. And alternative series that we find interesting, that aren't called GT. But we will we will announce soon."

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The Lister Storm that was scanned at Silverstone (chassis SA9STRM1B1B053122) is mostly known for its 2003 FIA GT campaign in the hands of Jamie Campbell-Walter and Nathan Kinch, who raced the car in the final four races of the season and took the win in Anderstorp, Sweden.

Bell also confirmed that PMR is indeed going to be a realistic simulator that will focus on both singleplayer and multiplayer. "It’s like picking between your two favorite children. I can't do it because I love a single player for the fact that it doesn't tie you into a system where if you're not social, if you are uncomfortable driving, you can still get on and have great fun in the game. So you need, in my opinion, a great single player career mode, which we're really pushing to hell and back.

"At the same time. We also believe we need an iRacing style standard or better multiplayer mode. So there's a reason why we're not shipping at the end of 2024, like we planned a couple of years ago, we've added so much. To try to do the best in every area is what we're aiming for."

Furthermore, VR is a core element that Straight4 has in mind in development of Project Motor Racing. Bell continues: "We couldn't possibly not have VR. It's crucial for us", the Studio Head said referencing the VR capabilities of the Project CARS titles.

All of this combined sounds rather promising. We cannot share any moving images, screenshots or more information about the technical basis yet, but we assume that this could happen in August, possibly at gamescom.

Stig-approved Handling​

As for Project Motorsports Racing's physics, we cannot say anything yet either, but we did have a pleasant and very interesting chat with Straight4's handling consultant - none other than the former Stig on Top Gear, Ben Collins, who drove the Lister at Silverstone to collect both footage and data.

The cars "look great. They sound great. But then how do they drive? How do they feel? What's the feedback through the steering wheel? All of that stuff we finesse", explained Collins. "And I've got the real world experience to, to bring it in so I can figure out, you know, what it should be handling like. And in the case of [the Lister], it's really quite unique, although it's front engine, rear wheel drive."

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Its engine may technically be front-mounted, but "a long way back towards the middle of the car where the driver sits. So you get really, you know, really good handling, almost like a mid-engine car. So unless you've driven it, it's quite hard to be really sure. What would it handle like? And you might make something that handles evil because you think it looks badass, but actually it's quite tame. So I'll try and bring as much of that into the game as I can."

Interestingly, Collins - who recently started a sim racing YouTube channel himself - also pointed out a seemingly common problem that sims apparently get wrong frequently. "The biggest problem with sims is that nearly always the cars a too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both." How this translates to Project Motor Racing will be interesting to see.

What are your thoughts on Project Motor Racing as the new name, the publishing deal with GIANTS Software and the comments about the development of the sim? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

OK, so the CARS part of Project CARS stood for Community Assisted Racing Simulator.

Hence I was wondering what the MOTOR part in Project MOTOR RACING stood for, and I came up with a couple of tenuous ideas:-

Main Objective Taking On Revenue,

or perhaps:-

Must Optimise Transforming Our Reputation.

Who knows.
 
Premium
I do find it amazing that the folks that promise never to buy a product from Ian Bell are here at every one of the threads to tell us that they won't buy a product from Ian Bell... who gives a flying f*** what they won't do?

As for the Sim, well the linking to Project stuff is a little worrisome as I'm not a fan, and that the sim has seemingly stepped away from the GTR link is a little confusing, the video was informative and positive, but however, I will reserve my judgement until it's on the shelf with a price tag.

Also in 2025 there's ACE to look forward to too... the future might very well be bright
 
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I cannot wait until November 2024 when there's an announcement that the name has been changed once more, to Project Cars 4. The circle will then be complete. ;)
And then EA swoops around the corner and buys Giants Software.

To be honest GTRevival was a way better name. This PrOjeCt MotOR RaCInG just sounds dumb. It sounds like a placeholder or something that a single amateur dev would name their wonky assett-flip game on Steam.
 
If I had a nickel for every racing game Ian Bell is heading up development for with Project in its name, I'd have two nickels.

Which isn't a lot, but still weird it happened twice.
The best comment in this place - in years. I laughed my a... off. Thanks for making my day a bit better.

Oh - and I look SO much forward to the new Project game from Ian Bell.
 
I see no reason to be negative about this. Of course he can talk about all the things he want to do. But I just want to stick to the one in question. What was initially said sounds good at first.To be honest, I'm really looking forward to a racing sim with hopefully only older GTs and touring cars. The current modern racing cars, especially GT3, are absolutely no longer worth seeing for me.

Good physics, outstanding sound, good multiplayer, lots of setting options, good AI together with the good old GTs and the touring cars of the 90s with that legendary race track atmosphere and fans... then all will be right with the world for me.

I played the Simbin FIA GT Mod for F1 back then and of course GTR, GTR2 and Race 07. I just loved it. And that's why I wish the developers every success in creating something great again.
 
Well...



It's an Ian Bell led project... Even if I kept my expectations low he'd still find ways to surprise me with what doesn't meet the brief and makes games from 2 decades ago look good...

Some nice shiny marketing for those who fall for the used car salesmen lines trotted out on the regular... Might catch a few pCARS fanboys with "Project" in the title, but by that same token it'll put it in the ignore pile for many sim racers who care about physics...
Imho right now Rennsport seems to take the crown regarding overpromising and underdelivering (70 euros for a closed beta lmao)... Ian Bell is still the man behind GT Legends, GTR2 and Race 07 which are all very accomplished projects (and, above all, finished, which is something that we tend to forget to take for granted nowadays).
 
"The biggest problem with sims is that nearly always the cars are too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both."

Put in a driver who's old school (ie grew up without sims) and not comfortable/fast in sims and you will get this feedback. Put one who's comfortable/fast in sims and you will not. Cars are often too forgiving in sims. Pretty out of touch comment.
 
"The biggest problem with sims is that nearly always the cars are too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both."

Put in a driver who's old school (ie grew up without sims) and not comfortable/fast in sims and you will get this feedback. Put one who's comfortable/fast in sims and you will not. Cars are often too forgiving in sims. Pretty out of touch comment.
I'm pretty sure most real drivers say sims are too hard, primarily because without the seat of your pants feeling (impossible to replicate in a sim) you are reacting to a change in the car balance way too slow.
 
"That´s the way" ;-) RENNSPORT!

Furthermore, VR is a core element that Straight4 has in mind in development of Project Motor Racing. Bell continues: "We couldn't possibly not have VR. It's crucial for us",
 
While Ian Bell have a decent history in game making I cannot shake the feeling that it'll be profit driven over everything else. Corners will be cut more severely than in open lobbies on Monza.

I hope I'm wrong as another decent title will be good for us, players.
 
"The Lister Storm is a first indication of the content of Project Motor Racing, and while this rare and legendary V12 racing car was scanned live on site and confirmed as the first car in the game"
"VR is a core element that Straight4 has in mind in development of Project Motor Racing. Bell continues: "We couldn't possibly not have VR. It's crucial for us"
"The biggest problem with sims is that nearly always the cars a too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both."

Those 3 statements, for me, say no more, I am in, this is like music to this SIM enthusiast ears.
2024 is developing as an outstanding SIM year.
Apparently not coming in 2024 though.
 

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