GTRevival Is Now Project Motor Racing, Straight4 Secures Publishing Deal With GIANTS Software


GTRevival is no more - the Straight4 Studios title will now officially be called Project Motor Racing. And the studio partners with an exciting new publisher for the title.

The first project of Straight4 Studios has a new name. After being initially announced as GTR Revival, which was later shortened to GTRevival, the title currently in development by many former SimBin team members from the days of GTR and GTR2 now has a new name - it is going to be called Project Motor Racing.

Not only does this likely reflect a change in direction for the game content-wise, it also connects to the Project CARS franchise, which several team members around Studio Head Ian Bell also created. However, this is not the only bit of news that @Michel Wolk and I learned when following an invitation to Silverstone by Straight4.

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Can you tell that Michel enjoyed our Silverstone trip?

When we arrived at the track, we did not know what to expect. There was a track day for some of the most exclusive and wildest cars on the planet, the "Secret Meet", where even personalities like Adrian Newey or Zak Brown were present. The former even took to the track himself, driving a Ford GT40, an Aston Martin Valkyrie and a Leyton-House CG901, the F1 car he had designed himself for the 1990 season.

In one of the pit garages, there was an old friend from the GTR and Gran Turismo days waiting for us, the Lister Storm. Next to it were banners with the Straight4 Studios logo and that of the new publisher: GIANTS Software. And they really are giants in the simulation genre, just not in sim racing so far.

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Image: Straight4 Studios / GIANTS Software

GIANTS Software Partners With Straight4​

The Swiss publisher became famous and successful with their Farming Simulator and will now go from a comparatively leisurely pace to top speeds on the virtual racing tracks. We had the chance to chat with GIANTS CEO Christian Ammann about the project, and he is excited about the new adventure.

"With all the capabilities in-house, a successful history of strategic brand alliances, and an infrastructure proven through multiple projects, this partnership of combined strengths marks another milestone by expanding our genre expertise", Ammann says about the new partnership. "We started to self-publish our titles in 2001. That worked really, really well. So we decided to also publish other titles. Of course, we were looking into simulation titles, and sim racing is a very interesting market. It's also games we like personally."

Similarly, Bell is looking forward to realizing the new alliance's potential: "Our partnership with GIANTS is the last piece of the puzzle for the development of Project Motor Racing. It’s fantastic news not only for our studio, but the sim racing genre as a whole. Those who are familiar with GIANTS’ best-selling franchise will recognise why this partnership is going to refresh the sim racing genre in ways that the community is going to love."

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GIANTS Software CEO Christian Ammann (left) and Straight4 Studio Head Ian Bell. Image: Straight4 / GIANTS

What To Expect From Project Motor Racing​

Of course, we also wanted to know more about the game's direction. The Lister Storm is a first indication of the content of Project Motor Racing, and while this rare and legendary V12 racing car was scanned live on site and confirmed as the first car in the game, we tried to get a little more out of Ian Bell about the content and features of the new simulation.

"It was GT Revival up until the point where in building the assets, we decided that we were getting a bit bored with only GT. And don't get me wrong, we had about 80-90 GT cars in there. Pretty much every GT car you could ever think of", Bell told us. "We're not listing the content as of yet, but we're way into the hundreds now, in terms of car count, we've just kept going and going. So we kept adding more and more and more, from interesting areas. And alternative series that we find interesting, that aren't called GT. But we will we will announce soon."

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The Lister Storm that was scanned at Silverstone (chassis SA9STRM1B1B053122) is mostly known for its 2003 FIA GT campaign in the hands of Jamie Campbell-Walter and Nathan Kinch, who raced the car in the final four races of the season and took the win in Anderstorp, Sweden.

Bell also confirmed that PMR is indeed going to be a realistic simulator that will focus on both singleplayer and multiplayer. "It’s like picking between your two favorite children. I can't do it because I love a single player for the fact that it doesn't tie you into a system where if you're not social, if you are uncomfortable driving, you can still get on and have great fun in the game. So you need, in my opinion, a great single player career mode, which we're really pushing to hell and back.

"At the same time. We also believe we need an iRacing style standard or better multiplayer mode. So there's a reason why we're not shipping at the end of 2024, like we planned a couple of years ago, we've added so much. To try to do the best in every area is what we're aiming for."

Furthermore, VR is a core element that Straight4 has in mind in development of Project Motor Racing. Bell continues: "We couldn't possibly not have VR. It's crucial for us", the Studio Head said referencing the VR capabilities of the Project CARS titles.

All of this combined sounds rather promising. We cannot share any moving images, screenshots or more information about the technical basis yet, but we assume that this could happen in August, possibly at gamescom.

Stig-approved Handling​

As for Project Motorsports Racing's physics, we cannot say anything yet either, but we did have a pleasant and very interesting chat with Straight4's handling consultant - none other than the former Stig on Top Gear, Ben Collins, who drove the Lister at Silverstone to collect both footage and data.

The cars "look great. They sound great. But then how do they drive? How do they feel? What's the feedback through the steering wheel? All of that stuff we finesse", explained Collins. "And I've got the real world experience to, to bring it in so I can figure out, you know, what it should be handling like. And in the case of [the Lister], it's really quite unique, although it's front engine, rear wheel drive."

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Its engine may technically be front-mounted, but "a long way back towards the middle of the car where the driver sits. So you get really, you know, really good handling, almost like a mid-engine car. So unless you've driven it, it's quite hard to be really sure. What would it handle like? And you might make something that handles evil because you think it looks badass, but actually it's quite tame. So I'll try and bring as much of that into the game as I can."

Interestingly, Collins - who recently started a sim racing YouTube channel himself - also pointed out a seemingly common problem that sims apparently get wrong frequently. "The biggest problem with sims is that nearly always the cars a too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both." How this translates to Project Motor Racing will be interesting to see.

What are your thoughts on Project Motor Racing as the new name, the publishing deal with GIANTS Software and the comments about the development of the sim? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Well...

What To Expect From Project Motor Racing​


It's an Ian Bell led project... Even if I kept my expectations low he'd still find ways to surprise me with what doesn't meet the brief and makes games from 2 decades ago look good...

Some nice shiny marketing for those who fall for the used car salesmen lines trotted out on the regular... Might catch a few pCARS fanboys with "Project" in the title, but by that same token it'll put it in the ignore pile for many sim racers who care about physics...
 
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Could we try to avoid personal attacks on Ian Bell, I appreciate he's a divisive and controversial figure but let's just make an effort to keep it to the statements not the man.

No personal attacks here... Just stating facts that stem from a poor marketing record...

Another statement based comment...

The final piece is choosing an engine after dumping Unreal... Always ahead of the game there... :roflmao:
 
So, they're partnering with the people that make Farming Simulator? Get ready for a million pointless "features" that take half an hour before you can even start the engine. And if you crash in multiplayer you have to sit there and wait for another player to come pick you up with a crane and then for yet anohter player with a truck with an open bed to take you back to the paddock.
 
Combine Harvester racing series then.

Btw Ian, not sure it makes a good acronym - bit too close to PMS/PMT making me think of ladies' health issues first :confused:

Anyway good luck with it, especially with AC Evo on the way. I'm still hooked on PC2 in all its graphics beauty.
 
"The Lister Storm is a first indication of the content of Project Motor Racing, and while this rare and legendary V12 racing car was scanned live on site and confirmed as the first car in the game"
"VR is a core element that Straight4 has in mind in development of Project Motor Racing. Bell continues: "We couldn't possibly not have VR. It's crucial for us"
"The biggest problem with sims is that nearly always the cars a too difficult to drive, and that there's a massive drop off in grip, either the front or the rear or both."

Those 3 statements, for me, say no more, I am in, this is like music to this SIM enthusiast ears.
2024 is developing as an outstanding SIM year.
 
Premium
So, they're partnering with the people that make Farming Simulator? Get ready for a million pointless "features" that take half an hour before you can even start the engine. And if you crash in multiplayer you have to sit there and wait for another player to come pick you up with a crane and then for yet anohter player with a truck with an open bed to take you back to the paddock.
SR.jpg
Maybe not a crane/truck.
 
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