Graphics Rework & Classic DTM: RaceRoom Launches Enormous Update


RaceRoom is looking set for one of the sim’s biggest updates ever: On September 4, sim racers can look forward to reworked graphics, as well as multiple content premieres.

Images: KW Studios

Despite its large selection of unique content, RaceRoom tends to get overlooked in 2024. One of the main points of critique of many sim racers is the outdated graphics engine – but the announced September 4 update should take the wind out of the “visuals are meh” sail.

In fact, the graphics update does not just contain higher-res textures, but actually packs quite a punch. In the preview images, the lighting already looks much more up to 2024 standards, the trackside vegetation is a far cry from its former version, and the difference in overall looks is massive.

RaceRoom-Graphics-Update-Hockenheim (1).jpg
RaceRoom-Graphics-Update-Nordschleife.jpg


In fact, almost no stone has been left unturned by developer KW Studios, as the list of changes is rather long. We have added the full details of the graphics update below – just click ‘expand’ to read all of them.


RaceRoom Graphics Update 2024 Performance Enhancements​

  • Optimized frustum culling: By optimizing the frustum culling system, we can now skip rendering of a lot more objects that are not in the view. This results in significant gains, especially on large and complex tracks, such as the 24 Hours layout of the Nordschleife
  • Rearview mirror and reflection optimization: The improved frustum culling system now allows us to render only what is necessary for the rearview mirror and dynamic car reflections. Furthermore, we have improved the looks and efficiency of the lowest car reflection setting significantly, which makes it a great option for those looking for extra performance.
  • Time Progression: Performance of the time progression feature has been significantly enhanced, which means the performance difference to static time is now almost negligible
  • Color System Upgrade: Transition to a LUT (Lookup Table) Color System. This change allows for more accurate and vibrant color representation, enhancing the overall visual fidelity of the game.
  • Cloud Coverage Selector: Added a new feature to the game menus and dedicated server allowing players to select cloud coverage options. You can now choose from clear, few clouds, scattered clouds, and overcast skies, adding a dynamic and realistic touch to the racing experience.
  • Improved Shadows Rendering: Shadows have been significantly improved, providing more realistic and dynamic lighting effects across various environments. This includes soft, anti-aliased shadows, with higher resolution and much longer draw distances. Shadows are now also rendered in the rearview mirror.
  • Auto-Exposure Feature: Introduced an auto-exposure feature that dynamically adjusts the brightness based on the scene's lighting. This feature enhances visibility in different lighting conditions, ensuring a more immersive experience.
  • Improved car paint and car parts materials rendering: Better support has been added for all different types of liveries and paint found on racing cars. Most notably, chrome, matte and metallic parts can now be represented much more accurately.
  • Improved Car Cockpit: Improved lighting inside the cockpit, to achieve a much more realistic and immersive view.
  • Improved Car Reflections: Car reflections have been enhanced to better mimic real-world reflective surfaces, adding depth and realism to vehicle reflective parts, such as windows.
  • Improved Specular Reflections: Specular reflections have been fine-tuned to provide more realistic highlights and shine, especially under varying light conditions.
  • Improved Track Surface Lighting: The track surface lighting has been improved, giving a more accurate representation of light reflection on road surfaces and built-up rubber.
  • Improved Depth of Field Blurring: Depth of field effects have been refined for more realistic background blurring, enhancing the sense of speed and focus.
  • Improved Motion Blur: Motion blur has been updated to provide a more natural and immersive sense of movement and a reduction of artifacts.
  • Improved Rendering of Headlights and Taillights: The rendering of headlights and taillights has been improved, making dawn, morning, noon, afternoon, and sunset racing more visually striking and realistic.
  • Improved Vegetation lighting: Trees are now blending in much better in the lighting environment.
  • Track Grass normalmaps: Our normal maps are now properly reacting to orientation of the light
  • Track material specular: Until now, only a few objects had specular around our tracks. This is now addressed so all objects reflect strong lights.
  • Performance mode through Vulkan rendering pipeline: The vulkan-based implementation of d3d9 by Philip Rebohle was already a popular rendering mod among the RaceRoom community, providing a significant performance boost. Our engine is now supporting this mod more officially as we addressed some visual glitches that had been impairing the experience. A start-up option in Steam will be available to start RaceRoom using Vulkan.
  • Eliminated Z-Fighting: We have completely eliminated z-fighting artifacts by adapting the engine to use the more modern ‘Reversed-Z’ approach to handle depth in the rendering.
  • Particle lighting: Particles now properly react to different lighting conditions
  • Sharpening: This effect increases the visual crispness of the game, making textures and fine details stand out more prominently. However, because the visual experience is based on individual preferences, the default setting will be off.

The graphics overhaul is far from everything RaceRoom is cooking up, though.

DTM95 Hockenheim (13).jpg


Historic Tracks Debut In RaceRoom​

Instead, it would appear that KW Studios have read our article from May 2023, in which we were wondering about the unused potential of RaceRoom’s plentiful classic car content without period-correct tracks to accompany them. With the September 4 update, vintage tracks will be available within the sim for the first time.

Sim racers can look forward to classic versions of the Hockenheimring, AVUS and Diepholz as they were in 1995 – a perfect fit for the title’s DTM 1995 class. Oh, that is also set to expand, by the way. The AMG-Mercedes C-Klasse DTM that is already in RaceRoom will be joined by the other two cars that competed in that season, namely the Opel Calibra V6 4x4 and Alfa Romeo 155 V6 TI.

DTM95 Diepholz (9).jpg


The full 1995 DTM grid will be available as a result – an era that is usually not found in first-party content in sim racing. Neither are the 1990s AVUS and Diepholz, for that matter. While most will know the legendary Berlin circuit that was used in a (very) shortened form until 1998, Diepholz probably is a relatively unknown airfield track that actually was a staple in Germany’s domestic racing scene until 1996.

The first races already happened in 1968, and the DTM came to the military airport in Lower Saxony between 1984 and 1996. Diepholz has appeared as a mod track in several sims, but this would mark the first time a first-party version is released.

DTM95 Diepholz (13).jpg


Come to think of it, the same is true for the AVUS, at least in the modern era of sim racing. Spirit of Speed 1937, released in 1999 on PC in the UK and in 2000 on Sega Dreamcast in the rest of the world, does feature a version of the track in its most fearsome form, including the enormous banked Nordkurve and long straights. The game was not received particularly well, however.

The three vintage tracks will also be a perfect fit for the full grid of 1992 DTM cars that is already available in RaceRoom.

DTM 24 Norisring (1).jpg


2024 DTM Pack Set To Include Lamborghini​

Speaking of debuts: RaceRoom will also release a DTM 2024 pack – and this time, the grid is going to be complete. The final manufacturer to join the sim’s eclectic vehicle roster is Lamborghini, which was missing from the 2023 DTM pack despite taking second place in the championship with Mirko Bortolotti behind the wheel.

This will not be an issue in the 2024 pack, which is set to include the Lamborghini Huracán GT3 Evo 2. As there are five Lambos on the grid this season, a good chunk of the DTM competitors would have been missing. Since the car was already running in 2023, we would think that it will get added to the 2023 pack in time, as well as RaceRoom’s GT3 class – similarly to the Ferrari 296 GT3.

Alongside the Lamborghini, the McLaren 720S GT3 Evo will make its RaceRoom debut, too. Starting with the 2024 season, Dörr Motorsport fields two cars for Ben Dörr and Clemens Schmid. Thus far, only the non-Evo version of the 720S GT3 can be raced in the sim.

However, patience is needed: The 2024 DTM Pack is not going to launch on September 4 just yet - we will let you know once a release date has been determined.

DTM 24 Norisring (3).jpg


More Updates To Several Tracks​

To really make the September 4 update worth sim racer’s while, RaceRoom will also see updates to several tracks. This has already happened earlier in 2024 for Bathurst, Imola, Most, Portimao and the Sachsenring, and now, multiple circuits are set to follow suit.

The centerpiece of the revamped tracks is certainly Oschersleben, which will be upgraded to a laser-scanned version to achieve maximum accuracy. The track is set to replace the current version, which will vanish from the store. However, as the laser-scanned version is essentially an all-new track, sim racers will have to buy it separately. A discount will be available during the initial release period.

Those who own Mantorp, Nogaro, the Nürburgring-Nordschleife, the Red Bull Ring, Sepang or Slovakiaring will be happy to know that all of these circuits will receive free upgrades to bring them up to 2024 specifications.

Could this be the update that puts RaceRoom back on the map for more sim racers? Time will tell, but it certainly looks like it will substantially improve the sim in several areas. We here at OverTake are already looking forward to battling it out in the 1995 DTM cars on the period-correct tracks – that should be an excellent blast from the past!

DTM95 Avus (8).jpg


What are your impressions of the incoming RaceRoom update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

"The centerpiece of the revamped tracks is certainly Oschersleben, which will be upgraded to a laser-scanned version to achieve maximum accuracy. The track is set to replace the current version, which will vanish from the store. However, as the laser-scanned version is essentially an all-new track, sim racers will have to buy it separately. A discount will be available during the initial release period."

I'm sorry but what a p*** take! It better cost no more than £1.
Yes, I'm tight and I don't care, don't developers know how expensive sim racing is?
 
really looking forward for this update.

Sim racers can look forward to classic versions of the Hockenheimring, AVUS and Diepholz as they were in 1995.

actually the version of AVUS is based on the 1996 layout used by STW as it has the Nordkurve "Chicane" and the concrete walls blocking one lane at the Hairpin. or will there be alternative layouts?
 
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Classic DTM content looks good but not sure about the Oschersleben rework. Is this part of the planned business model moving forward- deleting owned content and re-selling it to the 'loyal' player base?
 
One of the best sims out there, but really needs a new graphics engine. It will be interesting to see how good they can improve things with the current engine.
Its almost like they're scared to switch engines. There's only so much more they can do with this one. Although the whole night/day cycle and rain being absent makes absolutely no sense to me as even rf1 had night/day cycle and race07 before raceroom had wet weather
 
Given that visuals are the lowest priority for me...

The fact I did not see "Upgrade from DX9" is still quite concerning...

Why does that matter? Because it's a performance issue for many that holds people back from enjoying or even installing...

I'm sure I'll enjoy the update, but it wasn't what I was hoping for in terms of the underdog having it's day in the sun...
 
I’m in minority, but for me overall the graphics are OK. Surely without bells and whistles, but look natural for me. But my 2 complaints regarding graphics are:
1) tarmac textures (often look in deed like from >10 year old game, with no skid marks, color variations etc.
2) In cockpit Dashboards (low res , stretched fonts) . I didn’t see it’s going to be improved in next update.

With that said for me graphic have low priority especially when racing I don’t focus on graphics. There are other more important aspects of a sim.
 
Why does that matter? Because it's a performance issue for many that holds people back from enjoying or even installing...
how all these people can have problems with performance?
it's basically least demanding supported sim on the market
I don't use VR but seen some streamers using it on some mediocre GPUs like 3060 and it also worked fine
 
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Firstly, owning almost all RRE content - I'd have paid money to help them actually do what they said they planned to do like a year ago in the Traxxion YT interview. New graphics engine. I uninstalled RRE because I was tired of dry lapping in a 10/11 year old gfx engine. Looked cartoon style to me, compared to real life.

So, I think I got my hopes raised for nothing here. This rework isn't what was talked of by the dev a year ago. For the crowd which grew tired of the dry/day/fine weather lapping in RRE, this falls short by a country mile. For everyone else, I'm stoked for you.

In that year old interview, the dev talked about the fact that lots of code was broken and outdated. To the point that, every game code and content update often broke the game and needed a patch after release to fix bugs. This hasn't even been mentioned. For sure, the gfx look improved. This won't for me, compete with the other sims that have night/rain. Such a shame, and completely avoidable.

With AC-Evo very close to a release window, I see zero point returning to RRE to dry lap agin. Even getting night lapping would have been something cool in RRE. Completely alters the distances and challenge for tracks you know well. So, RRE still has the same time of day settings coming in Sept. Albeit with nicer looking clouds! I guess the next year will be critical for Raceroom as a viable platform.

They'll certainly sell way less content as a result, so prices will need to be increased to maintain at a previous level to compensate. I think this is a suicide move by KW Studios. It will be interesting to see if it can maintain sales and interest long enough to keep the project afloat now. My biggest regret was ever buying into this free-to-play nightmare. Hindsight. I'd have preferred them to release a paid RRE2, and port across the content. It would have given many enough reason to return and pay more into their eco-system.

Roll on AC-Evo, December can't come soon enough. Stay safe out there.
 
A bit of a disaster in my opinion. How many years ago was Raceroom supposed to adopt the engine that was the vaporware of GTR3? Now the best you can do is update shaders basically? I'd rather play Automobilista 1 which has even more outdated visuals but a much more engaging driving experience.

The game looks better with these updates, but it's definitely a confirmation they aren't swinging for the fences trying to keep up with the top sims. Calling it the biggest update in years and you're still on DX9? AC with all the additions is still light years better than this in every way and cheaper too. AC isn't even in my top 3 sims but for value it is pretty unmatched.
 
how all these people can have problems with performance?
it's basically least demanding supported sim on the market
I don't use VR but seen some streamers using it on some mediocre GPUs like 3060 and it also worked fine

DX9 is older technology that isn't supported... It's similar to the reason there's re-releases of old classic games... Because even though the older games aren't hardware intensive they aren't optimised for todays operating systems and how chipsets interact...

So a lot of newer chipsets just simply struggle... Doesn't have to be related directly to graphics either, could be processing from the CPU or RAM that causes the issues with DX9... Sometimes it's a wrong combination of those as well...

Personally I haven't noticed them on my current machine, but my PC from 5 years ago struggled with DX9...

I have yet to try RaceRoom on Vulcan, but that traditionally hasn't run nicely on my current PC...
 
Another shader rework but it still looks outdated. This engine is holding this sim back. Not denying it's not a great game but has potential to be so much more with better features with a different engine.
Exactly what i thought. It will be few rashades with more resolution and nicer glossy things but overall it is still outdated graphics, inside car you see it is some kind unrealistic dashboards, it is not 2018-2020 when such standard was quite good!
 
Premium
Its almost like they're scared to switch engines. There's only so much more they can do with this one. Although the whole night/day cycle and rain being absent makes absolutely no sense to me as even rf1 had night/day cycle and race07 before raceroom had wet weather
Actually I think they are looking and have been for a while for a lead programmer to make it happen . Sounds like it’s a resource issue more than anything else.
 
New graphics engine.
was never on the cards, nobody ever said that
they always said that they want to update and push further the current engine and they did first step to that and I'm personally happy with the results they achieved as a starting point to further updates that JF talked about in that last livestream on Raceroom channel
moving the game to new engine is just not sustainable and doesn't make any sense since it always interrupt the physics - after all these years AMS2 still drives worse than AMS1 and Unreal Engine just sucks in many aspects like u can see in both Rennsport and ACC
even if they would like to go for different engine there is 0 decent options on the market atm, maybe the things that Marcel Offermans doing atm will be some option for various developers in the future but it isn't atm
many of u brings AC as example - AC was also heavily limited in graphics department but during years it got massive updates from supportive community - maybe they should do something to include more community work because I'm sure that this engine also can develop like the AC did and physics are already better here - just because they are worked on for few years more which isn't a point in AC
 
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DX9 is older technology that isn't supported... It's similar to the reason there's re-releases of old classic games... Because even though the older games aren't hardware intensive they aren't optimised for todays operating systems and how chipsets interact...

So a lot of newer chipsets just simply struggle... Doesn't have to be related directly to graphics either, could be processing from the CPU or RAM that causes the issues with DX9... Sometimes it's a wrong combination of those as well...

Personally I haven't noticed them on my current machine, but my PC from 5 years ago struggled with DX9...

I have yet to try RaceRoom on Vulcan, but that traditionally hasn't run nicely on my current PC...
IS rtx remix an option for older racing games? Based on your post you seem to know something about pc(wich I don't) and was wondering if it's usable with racing games. Been using that with some old pc games and in some cases it makes a lot of difference.
But don't know about things like input lag or anti cheat software accepting the program.
 

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