Front-wheel Drive Fun: 2024 Cupra & Hyundai TCR Released

Assetto-Corsa-2024-TCR-Mod-Oschersleben.jpg
It is not always about high top speeds: Two brand-new 2024-spec TCR cars released by @Fuzo for Assetto Corsa more than prove that - these Touring Cars are an immensely fun mod addition to the sim.

Touring Car racing used to be wildly popular. Looking back at the 1990s in particular, there were DTM and BTCC, first in the Group A era, then followed by the Supertouring years - racing fans all over the world loved these and other series. Since then, popularity has declined, although the WTCC years are also full of fond memories for many racing fans.

After the final WTCC season in 2017, TCR regulations were introduced, which changed the name of the series to WTCR. TCR cars are used in numerous series around the world and can even be found on the grid in the Nürburgring-based NLS as well as the 24-hour race at the Green Hell.

Assetto-Corsa-2024-TCR-Mod-Cupra-Hyundai-Laguna-Seca-2.jpg


Cupra vs. Hyundai​

@Fuzo now brings two TCR cars to Assetto Corsa as they race in 2024: The Cupra Leon Competición TCR and the Hyundai Elantra N TCR are now available in our download section - and they are remarkably well done.

Most importantly, they are extremely fun to drive. Being FWD cars, a bit of a different driving style is needed, of course, but it also makes the cars relatively friendly handling-wise. Taming them is not the problem, but it is difficult to extract maximum performance from them. Committed drivers who are not afraid to send it over sausage kerbs are usually rewarded, as keeping momentum up is crucial.

As a result, the cars feel right at home at smaller tracks like Oschersleben, where they provide a very engaging experience. Trying to optimize your line through the chicane before the back straight always makes you want to return for another lap to possibly grab a tenth or two again.

Assetto-Corsa-2024-TCR-Mod-Oschersleben-2.jpg


When testing the Leon and the Elantra against AI drivers, a healthy dose of Touring Car contact when battling for position works well, as you would expect. That elbows-out style of running them allows for close fights on track. Keep your eyes peeled for future Racing Club events in these - the 2024-spec TCR cars should be a perfect fit for them.

Keen-eyed AC racers may have observed Cupra TCR cars in our download section before the 2024 model released. @Fuzo actually has three different versions of the car available, namely the original released in April of 2021, the 2022-spec variant released in December of 2022, and the 2024 version. The Hyundai, on the other hand, is an all-new release.

Assetto-Corsa-2024-TCR-Mod-Cupra-Hyundai-Laguna-Seca.jpg


Are you looking to give the Cupra Leon Competición TCR and Hyundai Elantra N TCR for Assetto Corsa a go? Let us know how you like the cars on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I wrote short essay about additional TCR cars from me at Elantra discussion so I won't repeat myself... It is quite dificult in my conditions :D
I read the "short essay", makes perfect sense but unfortunate for us.
I wish you patrean picks up some volume and that you get the resources to fill the grid.:)
 
Yeah, I know :) To be honest, I like rf2 as well, just dont like the ffb under throttle on those BTCC cars, and the play in the middle of the steering range... BTW, we are playing with the idea of converting these two TCR cars to rfactor 2 with Advanced Simulations Modding team... But I am not sure if there is a demand for it, rf2 is quite dead...
I don't generally gel with the front-limited AC physics, but Fuzo's cars are really good. I also don't understand the super torque steer present in all rF2 FWD cars... seems that only rF2 fans like it and think it's realistic.
 
I don't generally gel with the front-limited AC physics, but Fuzo's cars are really good. I also don't understand the super torque steer present in all rF2 FWD cars... seems that only rF2 fans like it and think it's realistic.
The "super" torque steer present with all rF2 FWD cars simply comes from the fact how the FFB is calculated based on the steering forces and that rF2 doesn't simulate power steering. I am not even sure if the BTCC spec cars have power steering at all but considering the power, torque and stiff suspension that BTCC cars have it's pretty reasonable to feel huge amounts of torque steer. I can clearly feel that in my daily FWD without power steering with something like 50 hp and soft suspension.

Tbh, I find these I don't like the fbb, thus it must be unrealistic comments a bit wierd. Sometimes it just helps to understand what's going on under the hood and how different sims work. No need to slack anyone of in that regard. I am not sure if TCR cars have power steering - I guess not - but steering torque and forces should be pretty similar if FFB is scaled similar ofcourse.
 
Premium
I tried to convince my friend Petr Cizek who drives the real Cupra to try rf2 version but he refused unfortunatelly :) To be honest I don't know about any video or an article where a real driver compares rf2 FWD cars to real cars, so hard to tell what they would think. But as I said, for me, if I go full throttle and my FFB goes OFF and I can turn the wheel where I want without any resistance, thats something I don't expect in FWD car. I expect lighter ffb but not zero FFB. And as far as I know, rf2 (gmotor) simulates front strut trough DWB, so maybe it is a design issue because I can make similar behavior even in AC with specific trail and scrub radius settings. Btw AFAIK all TCR cars have power steering, without it, you wouldn't turn the wheel at all :D
 
Not maybe for your standars but believe or not, real drivers from real TCR series - Comtoyou Racing, Fullinrace Academy, Express Auto, Janik Motorsport and much more are using or used my Cupra for training, not iRacing TCR, no rf2 TCR, not Raceroom TCR. Just saying :)

Just a fun fact, gMotor is known for not simulating FWD cars very well :D

Btw, you are aware that you are comparing something you have not even tried, made by a hobyist in his spare time, to paid commercial product, right? :D

If you whish, I can send you my True drive profile for AC to try because i have SC2 Pro as well and I think AC ffb is one of the best in the market ;)
Spare time projects are made with love and dedication. Money or time is hardly an issue.
A well made car in AC can be just as good as in any other major sim.
Many real racing teams use AC for practice and even pre-setup the car (if the car and tire model is developed good enough).
 
The "super" torque steer present with all rF2 FWD cars simply comes from the fact how the FFB is calculated based on the steering forces and that rF2 doesn't simulate power steering. I am not even sure if the BTCC spec cars have power steering at all but considering the power, torque and stiff suspension that BTCC cars have it's pretty reasonable to feel huge amounts of torque steer. I can clearly feel that in my daily FWD without power steering with something like 50 hp and soft suspension.
The majority of modern race cars have power steering, IndyCars being the major exception. For a "racing simulator" to not model power steering at all is a bizarre omission.
 
The majority of modern race cars have power steering, IndyCars being the major exception. For a "racing simulator" to not model power steering at all is a bizarre omission.
Well, we could allways go in circles and wonder why product xyz doesn't simulate feature abc of real (racing) cars. The list of bizarre omissions as you call them isn't any bigger in rF2 than in AC. I guess far more cars have radiators than power steering systems and yet that never was a consideration for AC while it's also important to note that rF2 was developed when power steering systems weren't as common as today, atleast in racing cars. That said, it's pretty obvious why simulating power steering doesn't make much sense in simracing or only to a certain extend - the steering wheel that we are using as a peripheriy isn't there to simulate what we feel on a real steering wheel but to give you some kind of seat of pants feeling, atleast that's how it allways has been for rF2. All that simulating power steering does is making FFB numb and smoothen out everything.

And if you actually pay attention you don't feel what the car is doing through your steering wheel but your inner ear or your body in a real car. The steering wheel in a car with power steering doesn't go light all of a sudden if you go over a crest, but you feel it in your stomach. This also explains why the best cars in AC are the ones without power steering as you simply get more info from the steering rack and why addional - also called canned or artifical - effects are needed to give the necessary info to control the car in game. I will let you decide if adding such effects is more "realistic" or not. Simulating power steering from my POV only makes sense if you have a motion platform and get the required feed from somewhere else. Now I am gonna make a hot guess but most sim racers don't use such a system and Nils Heusinkveldt also explained quite well where they have issues. Anyway, everyone can make up his or her mind on wich kind of philosophy they prefere. But this doesn't make any of the solutions more or less realistic than the other one and both surely have pros and cons. I prefere the brutal 911 that smashes my table :p
 
I don't generally gel with the front-limited AC physics, but Fuzo's cars are really good. I also don't understand the super torque steer present in all rF2 FWD cars... seems that only rF2 fans like it and think it's realistic.
AHHAAHAH, it's called LSD :D

Limited-slip differential

With the BTCC you can remove the "super torque steer":D , with reducing some setting (differential power/coast) but the best is to understand what a LSD is, it's 200% realistic, but too much realistic for an AC player ;)...
I can teach you all the settings in rF2 to make a car drivable for your taste if you want ;).
I can assure you it's really very rough like the reality with a LSD....depends of the setting of course ;)


But you are not alone, on the rF2 forum, the LSD effect has already been discussed so much....
 
Last edited:
AHHAAHAH, it's called LSD :D

Limited-slip differential

With the BTCC you can remove the "super torque steer":D , with reducing some setting (differential power/coast) but the best is to understand what a LSD is, it's 200% realistic, but too much realistic for an AC player ;)...
I can teach you all the settings in rF2 to make a car drivable for your taste if you want ;).
I can assure you it's really very rough like the reality with a LSD....depends of the setting of course ;)


But you are not alone, on the rF2 forum, the LSD effect has already been discussed so much....
LSD was certainly involved in the creation of this post, not sure about differentials though.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
2 min read
Views
8,410
Comments
31
Last update

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top