Exploring Imola In Le Mans Ultimate - Including Photo Comparisons

Le-Mans-Ultimate-Imola-Header.jpg
Image: Studio 397
WEC visited Imola for the first time in April. Just three months later, sim racers get to enjoy the track in Le Mans Ultimate - but how does it stack up against the real circuit?

This April, a dream came true for me - I visited the Autodromo Enzo e Dino Ferrari, more colloquially known simply as Imola after the town in northern Italy it is located in. The track became iconic as the site of the San Marino Grand Prix in Formula One and is almost mythical to some fans due to the tragic deaths of Roland Ratzenberger and Ayrton Senna at the 1994 GP weekend.

It is also a fun track to drive in sim racing, in my opinion, so attending the WEC race there was an excellent experience that I cannot recommend highly enough. The World Endurance Championship will be coming back to the track in 2025, so if you can make the trip, it would be well worth considering.

Just three months after the real race happened, Le Mans Ultimate added the track via its first paid DLC pack alongside the 2024 version of the Peugeot 9X8 and the Lamborghini SC63. Of course, I had to take a look around the virtual rendition to see what I would recognize from the real event with the memory of it still being relatively fresh. So I figured I would take you along.

First things first, the track layout itself is laser scanned, so there should be no surprises in that regard. The Studio 397 team actually did this right ahead of the race weekend, as I was told on-site, so the circuit itself should be as accurate as can be. Indeed, if you have raced Imola in other sims, you will feel right at home. Some kerbs might and run-off areas might be a bit different to due recent changes (which means much more gravel again), but in general, it is the Imola we know.

Moving off the track itself, comparing the surroundings and scenery to the real event is always interesting to me. How well have the devs captured the atmosphere? Is everything where it was in real life as well? Of course, this is not exactly the most important part - you usually do not admire the scenery when racing, after all. But using LMU's free move camera, it is possible to explore the place a bit and compare some photos I took there with screenshots from the sim.

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Senna Statue​

One of Imola's must-visit spots is the Ayrton Senna statue situated on the inside of the track, right by the catchfencing after the Tamburello chicane - roughly on the opposite site of where Senna's car came to rest when he had his final accident. The WEC weekend took place just two weeks before the 30th anniversary of his and Ratzenberger's deaths, so many racing fans used the opportunity to visit the memorial.

With it being hidden behind the fence, a bunch of trees and countless flags, t-shirts and other items fans fixed to said fence, the statue cannot be seen when driving. Despite this, it is included in titles such as Assetto Corsa Competizione or Automobilista 2, for example. LMU is no exception, although the statue is not fully modeled, only in a way that it looks decent when looked at from in front. Not that it matters much - it is still a nice gesture to include it.

The Gilles Villeneuve memorial right on the entry of the namesake chicane a little further down the track is also present, but can also not be seen when racing - unless you stop just right in the run-off area. Ratzenberger's memorial, which can be found on the side of one of the Tosa grandstands, cannot be seen from your car at all - as a result, it is not there in LMU, either.

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Tosa​

Speaking of Tosa, its two grandstands are great spots to watch on-track action at Imola. Depending on where exactly you sit, you can see the cars go through Villeneuve, round the Tosa hairpin, and accelerate up the hill towards Piratella. On the WEC weekend, the huge video wall on the inside of the circuit was also extremely helpful.

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Compared to the real event, this video wall is angled differently and facing away from the grandstands a little bit, but as there are no real spectators there who would rely on it, it does not really matter. Screen-related nitpicking aside, everything appears to be right where it should be, including the temporary grandstand in the background.

Interestingly, the big, green, empty board towards Villeneuve is used to hold a big sponsor banner in Le Mans Ultimate. Initially, I thought this might have been a case of the board serving as a greenscreen for interactive ad space that would change during the broadcast, but whenever it was visible in the actual broadcast, it was indeed just the blank, green board as well. Maybe the original plans called for a big banner there which for some reason did not materialize.

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Ferris Wheel​

Not a mainstay at Imola as far as I am aware but part of the WEC fan zone, a big ferris wheel was placed behind the main grandstand on the WEC weekend. This was accompanied by several merch tents, the official Le Mans Ultimate booth, and an enormous stage where DJs would play sets throughout the weekend.

Of course, this ferris wheel had to be part of the scenery in LMU as well. With its towering size, it is easy to spot even when driving, so it would have been a bit odd to leave it out. Both the real photo and the screenshot were taken from the other side of the track walking towards Variante Alta (or Curva Gresini, as it is officially known these days). Heading away from the Acque Minerali viewing hill - a very nice spot to watch the action as well, with many fans even barbecueing there.

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Obviously, there is no need to model every last access road on the inside of the track where you would not normally see them anyway, so it is not really a surprise that some are missing. And neither are the 2D trees, for that matter. If everything was modeled to the finest detail, the game performance would take a serious hit.

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Main Straight From The Rivazza Hill​

Another excellent viewing spot is the hill inside the Rivazza turns, the final two corners on a lap at Imola. If you sit in the right spot, you can see the cars brake for and go through both of the left-handers, then accelerate down the start-finish straight almost all the way to the Tamburello chicane. It was here where we followed the final hour or so when the battle between Toyota and Porsche seemed to go down to the wire on a drying track.

The view from the hill is also excellent in Le Mans Ultimate. I only noticed that I did not grab the screenshot in the exact same spot after I was already out of the rig again, but to compare the scenery, the similar angle should do well enough. Even the tall building sticking out of the trees outside the circuit is there in virtual Imola - a nice detail.

As you would expect, the pit building and all its surroundings are as they were in real life. On race day, the place was packed, too, like in the screenshot, although there was much more red in the stands for obvious reasons. That, and the spectators looked decidedly less 2D at the actual event - but again, this saves performance and does not look bad when driving anyway.

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All things considered, Studio 397 managed to capture the atmosphere of the Imola WEC weekend well. And the track is extremely fun to race in a Hypercar, too, so the chances of a future live stream featuring me pounding around the track in the 2024 9X8 are rather high, I'd say.

LMU Imola Special Event With Ticket Prizes​

The circuit has been out for a week at the time of writing this article, and it will feature in an online special event within LMU on the August 2 to 4 weekend. The 100-minute contest will be run in the Peugeot and Lamborghini Hypercars and offer different time slots over all three days, namely 06:00, 10:00, 14:00, 18:00 and 23:00 UTC.


Anyone who enters the special event in any of the time slots will be eligible to be drawn as a winner of one of ten pairs of tickets for 2025's Imola race day. Additionally, discount codes can be won for ticket purchases for the 2025 WEC event at the circuit, allowing winners to save 10% on general access tickets.

What are your impressions of Imola in Le Mans Ultimate? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Oh I know he's far from perfect... And has made his share of faffs as a CEO, including saying the Co-op would already be out...

However there was a time when MSGS would of tried doing this on Unreal because they've been blaming the ISImotor for a long time now... Released it in a state and left it in said state for months to a year only to add DLC to it... No updates or hotfixes... Just here's your fully released title believe our marketing or shut up...

Now I know the market has basically gone that same way with Rennsport and AMS2 leaving their titles in some form of development publicly for months on end that creates uproar within the community as key features are left broken or non-existent... And the community had to make AC what it is...

With LMU I'm seeing multiple hotfix patches for important things (like netcode, track limits) and sane reasoning for why certain features are missing... Like the private servers, better to work on them and have their introduction be a better experience than building years of disdain within the community like the Madness engines private servers have...

If LMU flops so will S397 and MSGS so it doesn't really matter either way as the ISImotor will be up for sale... As with the Last Garage coming with it's ideal of selling it's modular engine to other developers I expect S397 to be using that along with nearly every other developer who isn't developing their own bespoke engine... And therefore S397 will be willing to sell off their rights to the rF2 ISI code even if they decide to implement that physics in the Last Garage engine... Much like the ISIMotor, the rF2 code will be better off in the communities hands like AC has been better off...
Be nice even to see rf1 open source but MSG have that tied up too, what a waste. Agree the code would be better off with the community, more ppl quicker fixes and patches. Yes i agree the last garage might shake them all up, also AC EVO with their own engine graphics ect.. Dont get me wrong i know they will stay in WIP but at least get the sim to a release stage, i honestly thought that would be a developers priority once you release EA or beta.
 
Be nice even to see rf1 open source but MSG have that tied up too, what a waste. Agree the code would be better off with the community, more ppl quicker fixes and patches. Yes i agree the last garage might shake them all up, also AC EVO with their own engine graphics ect.

It's one of the many things that will keep LMU alive, all those assets to sell off one by one...

We are still in the dark ages of sim racing between the golden ages that have been and are to come when all of these "in development" games aren't in development...

i honestly thought that would be a developers priority once you release EA or beta.

Release stage for the past decade plus was a BETA stage circa 2000... It's just the gaming industry as a whole now... AAA games aren't released in any better state than indy early access projects... In a lot of cases those indy projects cover their bases better...

Thus the developers top priority has gone from getting a good product out there to getting enough buy in from the community to fund the development that finishes the game, in order to keep their employees paid... In sim racing the top dogs have been doing it the whole time... iRacing took Nascar 2003 on a journey that is still ongoing, Kunos took Netkarpro on a journey, then went and did something else that took longer to put their signature on it in ACC... EA has been happy for decades to just have a license to shovel out something that almost does what is said on part of the tin...
 
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Premium
i still prefer the physics and realism of rss and vrc LMH mods in Assetto over LMU. LMU needs work, it is very un optimised.
 
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I love LMU and the handling (rF2 engine). Driving through this version in the Ferrari or BMW gives me a lot of satisfaction. Although I still really like the Automobilista 2 version (obviously it's less detailed, but it represents the spirit of Imola very well).
 
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Even i am a huge AC and rss or vrc fan. No way they beat LMU in terms of physics and ffb.
Also a huge fan of AC, but it is obvious to me that S397 with LMU did a superior job, on all level, to deliver the ultimate LMH cars simulation.
The whole sim, within its limitation both in scope, as a WEC simulator, and some features not available (yet, we hope), is a very impressive and endearing effort.
And not just the cars, the tracks are also remarquable.
 
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AC feels arcade vs LMU, with rF2 it was impossible to use anything else with iRacing or Raceroom or ACC, but now with LMU, it's still better than rF2 about the driving feeling. More rear train stability, it's so good vs rF2.
AC feels like a simple ON/OFF effect in a corner, can't blame it, the last ffb physics update was in 2016, in LMU or rF2 you can feel every simple different load of the tyre.
 
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Don't do that, don't tell the truth ! They'll ban you !
not at all, the textures are still the old ones from 2013....I have both at ultra, and no way AC with extensions with only new sponsors changed the whole game, it's a gimmick, like CSP or SOL or PURE, AC graphics are still for me from 2013 with 2013 textures, not bad, but not at all at the LMU or rF2 quality.

it's a fact LMU is the closest grphics from the reality
2024-08-01 214122.png
 
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I love LMU!

The underlaying rF2 physics/FFB engine is the best ever created in sim racing industry.

No wonder its used in professional (F1, GT3...) simulators as well (called rFactor Pro).

I agree, ACC physics feels more like 1 or 0, and it feels more like "on rails".

in rF2/LMU, there are much more nuances between 1 and 0.
 
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I love LMU!

The underlaying rF2 physics/FFB engine is the best ever created in sim racing industry.

No wonder its used in professional (F1, GT3...) simulators as well (called rFactor Pro).

I agree, ACC physics feels more like 1 or 0, and it feels more like "on rails".

in rF2/LMU, there are much more nuances between 1 and 0.
yeah and AC is worst than ACC, now I replay withrF2 and formula pro, it's really a ""pro" F1 ;)
I'm addicted to rf2 and lmu
 
I love LMU!

The underlaying rF2 physics/FFB engine is the best ever created in sim racing industry.

No wonder its used in professional (F1, GT3...) simulators as well (called rFactor Pro).

I agree, ACC physics feels more like 1 or 0, and it feels more like "on rails".

in rF2/LMU, there are much more nuances between 1 and 0.
AC is also used by pro racing teams, the right values at the right places makes all the difference.
 
Be nice even to see rf1 open source but MSG have that tied up too, what a waste. Agree the code would be better off with the community, more ppl quicker fixes and patches. Yes i agree the last garage might shake them all up, also AC EVO with their own engine graphics ect.. Dont get me wrong i know they will stay in WIP but at least get the sim to a release stage, i honestly thought that would be a developers priority once you release EA or beta.
ACEVO daylight graphics looks identical to rf2,i even questioned my self if they bought the engine from S397:laugh:
 
Premium
AC feels arcade vs LMU, with rF2 it was impossible to use anything else with iRacing or Raceroom or ACC, but now with LMU, it's still better than rF2 about the driving feeling. More rear train stability, it's so good vs rF2.
AC feels like a simple ON/OFF effect in a corner, can't blame it, the last ffb physics update was in 2016, in LMU or rF2 you can feel every simple different load of the tyre.

For a start, how a race sim (or race game) feels is a matter of personal taste. If it feels arcade to you, than that is what it is. But, if you only feel a simple ON/OFF effect in a corner in AC, then I think you are missing something. I have used the original rFactor for more then 10 years and made the switch to rF2. Only about 5 years ago I tried AC for the first time and my first impression was, "no this is nothing for me". A year later I tried again more seriously and it started to feel better. Still quiet a difference with rF2, but at least no arcade feeling anymore. The big change came when I switched from a Logitech G27 to a decent DD wheel. Now, AC feels great for me. It is not better or worse then rF2 or LMU, only different. In AC are a lot of details, in rF2 are a lot of details and in LMU are a lot of details. But these details are all a little different.

So,if AC is feeling Arcade to you, maybe you should give it a serious try if that is what it is, or that it could be a lot better.
 
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I'm addicted to rf2 and lmu
Look, I am happy you enjoy the games as is, but when arguments are necessary to be able to justify the quality proposed by Studio397 and MSG while both their titles are figthing at the very bottom of most played games on steam each and every month, one might argue that there is some conflict in the narratives offered.
 
Look, I am happy you enjoy the games as is, but when arguments are necessary to be able to justify the quality proposed by Studio397 and MSG while both their titles are figthing at the very bottom of most played games on steam each and every month, one might argue that there is some conflict in the narratives offered.
Going by your logic Taylor Swift is the most gifted musician right now.
 
Going by your logic Taylor Swift is the most gifted musician right now.
Oooofff why I am smelling a classic negationist here ? I guess we can end the discussion, because there will be nothing constructive with this kind of community that like to dispute the veracity of every and single facts presented to them.
 
Going by your logic Taylor Swift is the most gifted musician right now.

Didn't you know if it's popular that means it's top tier no matter what...? :whistling::roflmao:

iRacing is the best at everything by the average tribalist negative voice in here...

The shear fact remains that racing simulation is a very niche gaming sector of a niche gaming sector in driving games... The more realistic the less gamers will want to race it and even less jump through the hoops we have to in any sim racing game...

We ain't arguing about Taylor Swift or some other pop star... We are arguing about underground bands and which one is closest to breaking out of their towns to tour the country... Only those with access to the demo tapes really know... ;)
 

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