Exploring Imola In Le Mans Ultimate - Including Photo Comparisons

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Image: Studio 397
WEC visited Imola for the first time in April. Just three months later, sim racers get to enjoy the track in Le Mans Ultimate - but how does it stack up against the real circuit?

This April, a dream came true for me - I visited the Autodromo Enzo e Dino Ferrari, more colloquially known simply as Imola after the town in northern Italy it is located in. The track became iconic as the site of the San Marino Grand Prix in Formula One and is almost mythical to some fans due to the tragic deaths of Roland Ratzenberger and Ayrton Senna at the 1994 GP weekend.

It is also a fun track to drive in sim racing, in my opinion, so attending the WEC race there was an excellent experience that I cannot recommend highly enough. The World Endurance Championship will be coming back to the track in 2025, so if you can make the trip, it would be well worth considering.

Just three months after the real race happened, Le Mans Ultimate added the track via its first paid DLC pack alongside the 2024 version of the Peugeot 9X8 and the Lamborghini SC63. Of course, I had to take a look around the virtual rendition to see what I would recognize from the real event with the memory of it still being relatively fresh. So I figured I would take you along.

First things first, the track layout itself is laser scanned, so there should be no surprises in that regard. The Studio 397 team actually did this right ahead of the race weekend, as I was told on-site, so the circuit itself should be as accurate as can be. Indeed, if you have raced Imola in other sims, you will feel right at home. Some kerbs might and run-off areas might be a bit different to due recent changes (which means much more gravel again), but in general, it is the Imola we know.

Moving off the track itself, comparing the surroundings and scenery to the real event is always interesting to me. How well have the devs captured the atmosphere? Is everything where it was in real life as well? Of course, this is not exactly the most important part - you usually do not admire the scenery when racing, after all. But using LMU's free move camera, it is possible to explore the place a bit and compare some photos I took there with screenshots from the sim.

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Senna Statue​

One of Imola's must-visit spots is the Ayrton Senna statue situated on the inside of the track, right by the catchfencing after the Tamburello chicane - roughly on the opposite site of where Senna's car came to rest when he had his final accident. The WEC weekend took place just two weeks before the 30th anniversary of his and Ratzenberger's deaths, so many racing fans used the opportunity to visit the memorial.

With it being hidden behind the fence, a bunch of trees and countless flags, t-shirts and other items fans fixed to said fence, the statue cannot be seen when driving. Despite this, it is included in titles such as Assetto Corsa Competizione or Automobilista 2, for example. LMU is no exception, although the statue is not fully modeled, only in a way that it looks decent when looked at from in front. Not that it matters much - it is still a nice gesture to include it.

The Gilles Villeneuve memorial right on the entry of the namesake chicane a little further down the track is also present, but can also not be seen when racing - unless you stop just right in the run-off area. Ratzenberger's memorial, which can be found on the side of one of the Tosa grandstands, cannot be seen from your car at all - as a result, it is not there in LMU, either.

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Tosa​

Speaking of Tosa, its two grandstands are great spots to watch on-track action at Imola. Depending on where exactly you sit, you can see the cars go through Villeneuve, round the Tosa hairpin, and accelerate up the hill towards Piratella. On the WEC weekend, the huge video wall on the inside of the circuit was also extremely helpful.

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Compared to the real event, this video wall is angled differently and facing away from the grandstands a little bit, but as there are no real spectators there who would rely on it, it does not really matter. Screen-related nitpicking aside, everything appears to be right where it should be, including the temporary grandstand in the background.

Interestingly, the big, green, empty board towards Villeneuve is used to hold a big sponsor banner in Le Mans Ultimate. Initially, I thought this might have been a case of the board serving as a greenscreen for interactive ad space that would change during the broadcast, but whenever it was visible in the actual broadcast, it was indeed just the blank, green board as well. Maybe the original plans called for a big banner there which for some reason did not materialize.

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Ferris Wheel​

Not a mainstay at Imola as far as I am aware but part of the WEC fan zone, a big ferris wheel was placed behind the main grandstand on the WEC weekend. This was accompanied by several merch tents, the official Le Mans Ultimate booth, and an enormous stage where DJs would play sets throughout the weekend.

Of course, this ferris wheel had to be part of the scenery in LMU as well. With its towering size, it is easy to spot even when driving, so it would have been a bit odd to leave it out. Both the real photo and the screenshot were taken from the other side of the track walking towards Variante Alta (or Curva Gresini, as it is officially known these days). Heading away from the Acque Minerali viewing hill - a very nice spot to watch the action as well, with many fans even barbecueing there.

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Obviously, there is no need to model every last access road on the inside of the track where you would not normally see them anyway, so it is not really a surprise that some are missing. And neither are the 2D trees, for that matter. If everything was modeled to the finest detail, the game performance would take a serious hit.

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Main Straight From The Rivazza Hill​

Another excellent viewing spot is the hill inside the Rivazza turns, the final two corners on a lap at Imola. If you sit in the right spot, you can see the cars brake for and go through both of the left-handers, then accelerate down the start-finish straight almost all the way to the Tamburello chicane. It was here where we followed the final hour or so when the battle between Toyota and Porsche seemed to go down to the wire on a drying track.

The view from the hill is also excellent in Le Mans Ultimate. I only noticed that I did not grab the screenshot in the exact same spot after I was already out of the rig again, but to compare the scenery, the similar angle should do well enough. Even the tall building sticking out of the trees outside the circuit is there in virtual Imola - a nice detail.

As you would expect, the pit building and all its surroundings are as they were in real life. On race day, the place was packed, too, like in the screenshot, although there was much more red in the stands for obvious reasons. That, and the spectators looked decidedly less 2D at the actual event - but again, this saves performance and does not look bad when driving anyway.

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All things considered, Studio 397 managed to capture the atmosphere of the Imola WEC weekend well. And the track is extremely fun to race in a Hypercar, too, so the chances of a future live stream featuring me pounding around the track in the 2024 9X8 are rather high, I'd say.

LMU Imola Special Event With Ticket Prizes​

The circuit has been out for a week at the time of writing this article, and it will feature in an online special event within LMU on the August 2 to 4 weekend. The 100-minute contest will be run in the Peugeot and Lamborghini Hypercars and offer different time slots over all three days, namely 06:00, 10:00, 14:00, 18:00 and 23:00 UTC.


Anyone who enters the special event in any of the time slots will be eligible to be drawn as a winner of one of ten pairs of tickets for 2025's Imola race day. Additionally, discount codes can be won for ticket purchases for the 2025 WEC event at the circuit, allowing winners to save 10% on general access tickets.

What are your impressions of Imola in Le Mans Ultimate? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Someone with photoshop skills can go nuts with that. Imagine the possibilitys..
 
What are your impressions of Imola in Le Mans Ultimate?

Zero impressions because I'm still waiting for VR.
Heard VR is looking better... Maybe placebo. ... VR is working online though..I haven't touched it in a while, I'll be giving it a try today.
 
Who cares we know s397 can build quality tracks what about the missing features they say are coming ? Always pushing the developers even if ppl are upset & un impressed with them. Pity you cannot speak say it as it is, because it seems your followers can. MSG is the worst developer in the 2020s i think. Certainly their morals ethics should be questioned.
 
it's the best looking game, so crisp, so beauty, so realistic, it's like the reality or close.
And the driving feeling is the best of the market, without any doubt.
Probably the best dev are s397, with Kunos and iRacing and Raceroom, the best sims for me far far ahead any thing else.
 
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I think when this actually becomes a game, it warrants a discussion thread. This crap about DLC for a beta product, half done graphics, 2 tracks, one car needs to stop.

I bought this hoping to support game makers produce quality products. I realize most shops are small. I haven't installed it because I am in no hurry to conduct "bug hunts". But this is getting old. Either make a game or call it what it is, A "GoFund Me" for developers.
 
This track is why I was happy to buy DLC from S397... The cars were an added bonus as the pricing was how much I had expected to pay for the track alone...

S397 tracks rarely need a tonne of work, I have yet to find a hole or space sending bump or something stemming from a poorly placed pit marker like I do routinely in other titles... Their content team does decent QA... Sure the track limits need fine tuning, but that's a constant for any racing sim these days... And it's not even been a week and they've already pushed out a patch for track limits...

S397 and MSGS have made a lot of mistakes over the years, from their slidey and overforgiving tyres for years, to the many licences with no clear plan...

LMU is different and shows that with a different leader the talent of the team can get to work...
 
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So much copium here. :whistling:

The details are ridiculous for 2024, not even compensated by performance. I do understand that most sim racers have a very low bar in regards to visual fidelity (I mean we still have iRacing...), but this is just... Even the author of the article makes a lot of efforts to excuse every lack of details or technical marvel as "it does not matter when you drive". Flat grass, flat sand/gravel, 2D trees, questionable spectators assets, ferris wheel model wrong...I would definitely agree if performance was stellar and way above the competition, which is very far from it.

Let's not start talking about cars and just as a very small example : the lack of any backlit buttons on the 963 or Hyper M wheels, even Rennsport and AC mod teams got that right... It's been 5 months, how long can it take to update the 963 model to include that ? Not as if there was no detailled reports on their forum in that regards supported by official onboard pictures... :thumbsdown:

So much for immersion huh ?
 
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Heard VR is looking better... Maybe placebo. ... VR is working online though..I haven't touched it in a while, I'll be giving it a try today.
Placebo because the problem is that it doesn't have MSAA yet. It's way to shimmery/aliasing even with supersampling at my Pimax Crystal. So I'm waiting for the "official support".. I cannot stand VR without MSAA/proper anti aliasing.
 
the lack of any backlit buttons on the 963 or Hyper M wheels,.. :thumbsdown:

So much for immersion huh ?
The immersion if you have triple or a monitor is to remove the ingame wheel cause you have a real wheel in your hands ;), but the basics of the realism seem unknown for you....so much hard to understand huh ?
 
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The lighting in LMU (and rF2) is great!

Very natural and crisp.

The lighting is nice in rF2/LMU mostly at default time of day settings with sunny/semi-cloudy weather.
Deviate a bit from that and change the weather and it can be less flattering.
 
This track is why I was happy to buy DLC from S397... The cars were an added bonus as the pricing was how much I had expected to pay for the track alone...

S397 tracks rarely need a tonne of work, I have yet to find a hole or space sending bump or something stemming from a poorly placed pit marker like I do routinely in other titles... Their content team does decent QA... Sure the track limits need fine tuning, but that's a constant for any racing sim these days... And it's not even been a week and they've already pushed out a patch for track limits...

S397 and MSGS have made a lot of mistakes over the years, from their slidey and overforgiving tyres for years, to the many licences with no clear plan...

LMU is different and shows that with a different leader the talent of the team can get to work...
That leader would drop the RF2 engine in a flash if LMU fails, from what i hear he has never been a fan of the ISI motor. But if it works that's it for RF2, as they have said most things wont work in rf2 and he/leader is the 1st to mention a rf3, when who knows ?
 
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That leader would drop the RF2 engine in a flash if LMU fails, from what i hear he has never been a fan of the ISI motor. But if it works that's it for RF2, as they have said most things wont work in rf2 and he/leader is the 1st to mention a rf3, when who knows ?


Oh I know he's far from perfect... And has made his share of faffs as a CEO, including saying the Co-op would already be out...

However there was a time when MSGS would of tried doing this on Unreal because they've been blaming the ISImotor for a long time now... Released it in a state and left it in said state for months to a year only to add DLC to it... No updates or hotfixes... Just here's your fully released title believe our marketing or shut up...

Now I know the market has basically gone that same way with Rennsport and AMS2 leaving their titles in some form of development publicly for months on end that creates uproar within the community as key features are left broken or non-existent... And the community had to make AC what it is...

With LMU I'm seeing multiple hotfix patches for important things (like netcode, track limits) and sane reasoning for why certain features are missing... Like the private servers, better to work on them and have their introduction be a better experience than building years of disdain within the community like the Madness engines private servers have...

If LMU flops so will S397 and MSGS so it doesn't really matter either way as the ISImotor will be up for sale... As with the Last Garage coming with it's ideal of selling it's modular engine to other developers I expect S397 to be using that along with nearly every other developer who isn't developing their own bespoke engine... And therefore S397 will be willing to sell off their rights to the rF2 ISI code even if they decide to implement that physics in the Last Garage engine... Much like the ISIMotor, the rF2 code will be better off in the communities hands like AC has been better off...
 

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