Exclusive Live Stream: Answering Assetto Corsa EVO Questions With Marco Massarutto


A month before the Early Access release of Assetto Corsa EVO, we have the chance to exclusively interview Kunos Simulazioni founder Marco Massarutto in a live stream - and to ask him some of your questions!

Image: Kunos Simulazioni

The sim racing world is full of buzz for Assetto Corsa EVO. Its Early Access release is still a month away, but the recent announcement of AC EVO featuring an open world set in the Eifel surrounding the Nürburgring has kicked the excitement and discussion into overdrive.

From the announcement, many questions arose already, and we want to look for answers for our community. On Tuesday, December 17 at 16:00 UTC, we will sit down with Marco Massarutto live on our YouTube channel as well as our Twitch channel to find out more about the upcoming sim. For that, we have a number of questions from our comment sections already on our list, but we knew there would be more.

This is where you, our community, comes in: We asked for the questions that were burning on your minds the most to try and get as many of them as possible answered by Marco.


We already had the opportunity to chat with the Kunos Co-Founder and Managing Director earlier this year - you can catch up on what Marco told us last time we sat down at SimRacing Expo 2024 via the video embedded above.

Speaking of video: We will have some exclusive Assetto Corsa EVO footage to show you soon that has never been publicly seen before - so we recommend keeping an eye on our website and YouTube as well as social media channels!

How excited are you about Assetto Corsa EVO following everything that is known so far? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

- Will the game have rolling starts and rally style starts for point-to-point tracks?
- When AC because huge with mods, the games launcher can't handle it even on an nvme SSD and you NEED Content Manager. Will Evo be prepared to handle such an eventuality.
- Is Evo being developed to run well on Intel GPUs?
- I like to race road cars but here are the problems I've faced with that:
1. Cars of similar performance level have very varied lap time because of the fastest tires available with them. One may come with semi-slicks while other with 90s road tires. If there was a slider to limit the fastest tire available for each class of cars, we could have better races. GT series has such a system. Will Evo have such a system?
2. A classification for road cars is needed. I figured out a way. It is not perfect but it is far better than having none. Have Kunos figured out a way to classify road cars based on performance?
3. Different mods have different levels of sound so one car may be overly loud and drown out the sound of my own car. While it may be realistic in the real world, for a game it makes the experience very undesirable and sometimes very harsh on the ears. Will Kunos provide the modding community with guidelines that will help keep the sound volume problem in check?
- Can we cross match car tags in Evo. AC didn't have that but could have benefitted greatly. For example, if I want a race with cars between 200 and 300 hp where all the cars are manuals and mid engine, I'd just cross match those tags and without thought I could add all the cars in the result for the event. Will Evo have such a system? I feel that it would be very useful.
 
- What exactly will Evo be?
- How big will the focus on competitive driving be compared to the rest?
- Will Evo still have the GTWC licence?
- What about track updates? Spa, Monza, Imola etc
- What can we expect from the sound? I would take the Lamborghini Huracan GT3 Evo 2 in AMS2 as a benchmark. Very real and raw sound, that's exactly what I would want for Evo.
- Will there be Safety car, Full Course Yellow, Double Yellow or even Code 60 phases?
- Will the new weather system make it possible for it to be completely dry in one sector and raining in another?
- A Livery Editor was mentioned at the SimExpo. Is there anything more concrete yet? For example, will it be possible to upload self-designed logos and use them for the livery?
- The new system in iRacing where tracks can get ‘dirty’ through gravel etc. is very interesting, will there be something like this in Evo?
- Will there be a roadmap for the EA?
- What can we expect in the next few years after release?

They confirmed that the weather system will be dynamic and you can get both dry and wet sectors of a track at the same time. :)
 
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Question: Do you have any cooperation with steering wheel manufacturers? Moza, fanatec? The issue of availability of ready-made settings that will provide a lot of realism.
 
...what a shame, i am a very old (47 years) gamer.
I see many happy kids here.

Now back to AMS2 , ACC...
47 years old and u don't like driving h patern road cars??? Then u must be an old guy with a kids brain
 
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Agree 100%. This is crazy.

I don't understand how it is crazy, you guys sound like a typical HOA Karen with her NIMBY attitude. Marco said that is a game mode that you can completely avoid if you don't like it, avoiding it has no consequences at all, and also that if you rather to live the same old school simracing experience as ever before you still can have the exact same game experience as in AC1.

The sim characteristics of the game are not dumbed down in any way, in fact is quite the opposite: improved AI, improved physics, improved aerodynamics, improved tire model, improved weather, telemetry support, laser scanned everything, improved online rated servers. If anything this game is going to be better than AC1 at every metric possible, and better than ACC physics wise.

What is crazy is that some people seem to want to abandon this game probably because they believe that this game has a lot of potential to become a lot more popular. And they don't want to be associated with non hardcore simracers. Even if they are never going to be on the same piece of tarmac for too long, as the rated servers are going to segregate ratkids and trolls from serious simracers.

This attitude stinks at the old thing of fans liking a music band while the band is small and playing on little locals, and then as soon as they sign for a music label and become mainstream, suddenly the same people that supported them in the beginnings starts to reject the band and say that they are no longer the same and they are sellouts.

What if the same ratkids and trolls that plague gran turismo, forza horizon and need for speed come here in big amounts?. The rating system is going to keep them far away from the traditional tracks in where the hardcore simracers are going to be. And competitive hardcore simracers are going to be in even more unaccessible servers like the ones of the private servers and online leagues. And the hated game mode is going to be just one option on the game menu that whoever don't like it don't need to click on it at all.

I still fail to see what is the problem if it isn't elitism and gatekeeping.
 
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So, from the Q&A today (thanks Overtage!!) some stuff I considered was covered. I've edited my words to include this for anyone not watching the whole video. Anything not answered in my original text has been deleted.

Could it be possible to take your free roam areas and tag parts/sections into timed sections? These could then be used as a point-to-point rally stages etc. In hilly regions also, the same feature would then turn sections of roads into hill climb point-to-point stages too!!
This wasn't asked specifically - but Marco talked about exactly the same thing! Open world allows us 100's of combinations to run as special events etc.

Some community members worry about physics improvements. Can you share any details on your new tires, suspension, steering, and aero improvements and what they will feel like?
Very expanded physics and many areas rewritten to take into account the power of more modern hardware.

On Steam, do you plan to offer EVO with dlc pack bundles on 16/1/25? This would allow us to buy-in at whatever level we wish - in order to support you financially day one.
YES, to thank community. It will be good value.

Do you plan many more classic race cars such as touring cars and GT cars like the Ferrari 550/575/360, old Jaguar cars, Ford Capri, Triumph, MG, Volvo, TVR etc. Many of us have been around a very long time, and these incredibly famous cars are overlooked.
Whilst not a lot of new details, obviously we know classic cars will make the cut. The intro video for Evo showed old race cars at the start of the Kunos trailer. We now know classes of cars will be more fleshed out, compared to AC. More cars of the same class will be represented to make it more realistic.

Do free-roam and circuit tracks exist separately? So, free roam and their single player missions/tasks are one part of the game. Then if you want to race/lap the Nordschleife itself, that is a separate menu and only loads the traditional track layouts excluding connecting roads?
They're separate. You aren't forced to do any free roam if you don't wish to play EVO that way. You can jump in and race in EVO the same way you could in AC. This is the main reason early access won't feature open world, so that players can experience EVO's track driving like the original Assetto Corsa.

Can you also repeat to those concerned, that grinding is not mandatory to enjoy EVO.
See above, you can use EVO just as you used the original Assetto Corsa if that's your preference. You can ignore free roam.

Gran Turismo built a whole system around oil-changes and washing cars. Personally, I hate that. Will such metrics like damage (body etc), engine wear and oil changes be a forced scenario in EVO?
Mechanical damage has been improved from ACC. Due to manufacturer limitations, physical damage is limited. We need one single visual damage system for every car, so Kunos will make a compromise. To respect the wishes of the manufacturer's. They don't want to have their cars being driven down the road with the engines smoking, Kunos will respect this. There won't be a huge improvement in damage because of this, compared to Assetto Corsa.

Mechanical damage, we aim to build in more emersion than what was in the past. But we cannot include random failures, at the request of manufacturers. Possibly in the future, washing and oil changes might be an option.
 
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Premium
Maybe it's time we stop buying anything from manufacturers until they allow proper simulation of vehicles. When they make a vehicle that is indestructible and has zero maintenance or failures of any kind, then they can talk.
This is out of hand at this point. It really is, we're decades into manufacturers being included in games and they want to make it like some nonsense unrealistic bullshit lala land. I would rather have reality than marketing delusion just to see a "official" badge. Give me Pfister, Overflood, Grotti, Pegasi, and Progen 1000x more than real if they are going to ruin things this much.

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If I can choose realistic and the badges switch out or delusionville and the badge is accurate, make the option. but this is beyond absurd manipulation and over reach at this point.
 
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