EA & Codemasters Are Not Planning To Fix Invisible Bumps in F1 24

F1 24 Bearman Haas.jpg
Image: Codemasters / EA Sports
EA Sports and Codemasters do not intend to fix prominent track bumps on F1 24, opting to tackle the issue ahead of the next Formula One game release instead.

The officially licenced F1 games by Codemasters and EA have garnered a lot of flack from many sim racing fans for a multitude of reasons. With the games being an annual release, one of the main points of criticism is a lack of difference between games year on year and as a result, often a multitude of bugs that the players encounter due to the games being rushed out.

One of the many issues that have been flagged many times by players are some inexplicable and invisible bumps at various tracks that cause the cars to behave in a very odd manner. The areas in question are located in Catalunya's Turn 13, Bahrain's Turn 1, Miami's Turns 14-15 and Silverstone's Turn 15. Additionally, the kerb on the exit of Shanghai's Turn 13 is reported to be acting unusually.


On the Community Raised Issues page of the EA Forums, though, the issue has surprisingly been marked as an improvement will not be made for F1 24 - instead, it will be reserved for future titles.

Community Reaction: Not Happy​

Understandably, the players are extremely dissatisfied with this decision. Content creator BushiAntz posted an image driving the KICK-branded Rodin F2 2024 car at Silverstone encountering the Turn 15 bump, their car leaping up into the air and showing the extent of the issue at hand.

2021 F1 Esports Challengers driver Kevin Balázs went on a rant, stating it is "literally a 30 to 60-minute fix for each bump. They had 13 years. Why are you planning on making sensitive and more advanced suspension when you have track models that are feel and look like $#@%?"


Codemasters have tackled many issues with F1 24 already, including going back on the changes they made to the handling model shortly after launch. Nevertheless, confidence in Codemasters and EA Sports' handling of the F1 licence appears to be at its lowest amongst an already low point.

Around the time between the releases of F1 2017 and F1 2020, Codemasters appeared to be getting back on track after a few years of games with underwhelming receptions. Indeed, the player and sales numbers on Steam surged for F1 2020 and F1 2021, helped by the COVID years, of course. Since EA got on board in 2021, many players have voiced their dissatisfaction with the franchise, however. It may take a lot for the studio to win back the trust of the players, especially with decisions like the one at hand.

What are your thoughts on Codemasters and EA Sports choosing not to fix the invisible track bumps in F1 24? Let us know in the comments below and join the discussion on our F1 game forums!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

The only F1 game I bought, have 102 minutes in it, so basically never played it.

For those that have this version, as an offline player, is it worth installing this for the career mode, or is this version not worth the bandwidth?

Screenshot (123).png
 
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I have the 2018 and 2019.
I could eventually like these games, but the fact that that it is not possible to use the mouse in menus kilos everything for me
 
The only F1 game I bought, have 102 minutes in it, so basically never played it.

For those that have this version, as an offline player, is it worth installing this for the career mode, or is this version not worth the bandwidth?

View attachment 791870
2019 wasn't the best, both 2018 and 2020 were better, but it's definitely better than what we have at the moment, and worth playing.

For all it's sins the F1 series tends to have the most believable AI of all - in my opinion of course
 
Last edited:
I have the 2018 and 2019.
I could eventually like these games, but the fact that that it is not possible to use the mouse in menus kilos everything for me
Now my memory is coming back to me why I didn't play it. No mouse support. Since then I've gotten used to it being an RBR player, so maybe I'll give it a go.
 

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