Community Question: Why Are Bikes Unpopular In Sim Racing?

3.jpg
Image credit: Logitech
Motorbikes have been flooding the modding scene within Assetto Corsa, but are they utilized by the community? Is motorcycle racing a discipline you want to see more of in Assetto Corsa?

Within sim racing, racing normally revolves around battling other cars on race tracks around the globe. However, some people have brought the world of motorbike racing to life. Motorbikes are woefully underrepresented outside of the motorbike-specific titles (like RIDE or MotoGP). But is that for a good reason?

Suzuki GSXR Straight.jpg

Suzuki GSXR 750 Bike mod.

Some might say yes to that question, after all, it is very hard to simulate a bike when 99% of the racing simulators are set up and designed for cars. However, the trusty gamepad is always there to pick up the pieces and provide a great racing experience for those who prefer their engines to power two wheels instead of four.

Bikes are seen as unnecessary in the modern sim racing space by some. After all, sim racers love realism and racing bikes is hardly realistic on their steering wheels and pedals. However, back when sim racing was more common in arcades than in front rooms, bike sims were just as, if not more, popular.

Honda CBR 750.jpg

Honda 750F1 Assetto Corsa mod. Image: hungrysnorlax

Editor's Take: A Life in Neon Lights​

If you have ever been to a seaside town in the UK, you almost certainly will have seen some of the arcades on offer, like Blackpool Pier and Brighton Pier to name just two. Inside these arcades will be a variety of racing simulators, but not the ones you might be thinking of.

Think of the original GRID but on an original arcade machine from when the game was the hottest release. Multiple versions of Fast and Furious racing machines are also commonplace. However, it is the motorbike simulators such as the MotoGP ones pictured below that always regular the arcade forecourts.

1.jpg

MotoGP arcade bike simulators. Image: MotoGP.com

What is the reasoning for this? It is quite simple when you break it down - unique opportunities. Most people can pick up a second-hand Logitech wheel and pedals and compete in any sim title on the market in a matter of hours, but how many people can lean, control and ride a virtual motorbike albeit on a very basic motion sim?

However, outside of the arcades is where bike games fall down. Sim racing is a huge success due to the closeness to reality it can produce, especially in titles like iRacing and ACC that simulate every small detail. Bike titles can not quantify that same level of simulation without something like a leaning motion sim seen in the arcades.

And outside of DIY projects, bike racing simulators are far outnumbered by sim racing rigs aiming to recreate four-wheel-based racing.

What are your thoughts on bikes in sims like Assetto Corsa? Is there a future for the recent wave of mods to hit the sim racing world? Let us know what you think on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Because the majority of where the realism is can't be replicated at home (affordably). Bikes rely on leaning when racing and to properly program handlebars to give feedback based on the lean angle in-game would be IMO, very difficult to do.

With a car one could argue feeling g-forces and leaning are the same but they aren't. With a wheel you can still feel the road, you can feel what the car is doing, you can see if you're going to fast into a turn, etc..

I think it's all down to what needs to be sacrificed which in the case if bikes is a lot relative to a car (in terms of simulation respectively).
 
Premium
I have been riding motorcycles all my life. The only game that got it semi right is Tourist Trophy from Polyphony, the makers of the Gran Turismo. Way back when on PS2.

If they came out with a new motorcycle game I would be all over that. I tried the bikes in AC and they are...ok. Need a lot of work physics wise and I don't think the AC engine is up to it. I would like to be proven wrong, but for now they are a novelty, nothing more nothing less.
 
1. Counter-Steer. 2. Lack of Controller 3. Software/Gyro/Force feedback

1. Riding bicycle is not intuitive. No body ever learned to ride a 2-wheel bike without a good length of time to learn to stay up and to steer. Thus a bike sim will probably necessitate the same struggle. I tried to "pivot" the recently posted bikes in AC and reversed the steering, on FF steering wheel and 3-pedals, and I struggles. Now in this day and age when most people expect EASY, this kind of learning curve is an obstacle to popularity.

2. Lack of bike controller - either you have it or not. Right now, who has a handlebar controller for your rig?

3. As other mentioned, some assist is needed so that bike does not fall down when starting off. Once underway, the gyro needs to be integrated w/ force feedback. AND, lean does not equal turning.. It's a bit more complicated than that. Counter-steering/gyro initiated the lean and lean/steer controls the front and rear grip. Now, even GP-bike isn't getting this part right. Now, with just a few hours on GP-bikes demo, I am not sure what is the hype is about. The bike turns by leaning like any other bike game, from what I know. But what do I know, I sold my bike a few years back and now only rides a 50 lb eMtb.

So 3 strikes.. Hope the situation changes though. Any how, go out and ride. Why ride the virtual bike? In fact, I believe my eMtb is curing my AC driving addiction.
 
Premium
They don't handle like bikes
There is no peripheral that simulates the feedback from a bike or rider input.

Both of these result in poor immersion, at least for anyone that has ridden a bike.

And, they just aren't fun. Even the arcade titles have lost what made them good as the user base has constantly asked for a physics model that can only currently fail.

Plus, for very little money you can buy a bike that does 200km/h with crazy acceleration and go find some twisting roads to let loose, Live it rather then pretend it.
 
Last edited:
For me, I struggle to come to terms with the way turning is represented in most/all motor cycle games/sims. As I lean into a bend, it always seems like my head remains in the same position relative to the road but my wheels slide out beneath me which is the completely opposite of what I feel should be happening. This way I always miss the apex. Sure, relatively it would seem that the wheels slide out from under you, but the road remains exactly in the same position relative to my head as I lean in all the games I tried.. which feels both wrong and weird. Instead my head should move laterally relative to the road rather than the other way around.

For example, if I am my wheels are about 1 foot from the edge of road, if I lean to turn, my head remains 1 foot from edge of road and my wheels slide away laterally from the edge instead increasing the distance from the wheels to the edge of the road. Dunno, never seems right to me and this is the biggest issue I have with them.
 
Last edited:
Premium
He also made a video in which he explained that the fastest way around corners at normal speeds is to stay upright when you lean the bike. That one caused quite the stir.
He was almost wrong, what he presented varies wildly when put into practise.

I can and do counter-lean on my Harley to get it lower around corners (as well as more pronounced counter-steering) If I done the same technique on my Ducati I would crash. I know this because I frequently swap between the two bikes and each bike lets me know within a short distance of home if I haven't adjusted my riding style.

Looks like I will be getting wet today

bikeowet.jpg
 
Last edited:
There are limitations to the simulation, but there are shops that make controllers like this.
KZ5SA-KSBV.jpg

I look forward to the evolution of gamepads and compact bike handle-type controllers.
I would like to see bike sims other than MotoGP and the RIDE series continue to be released. For example, SBK, past GP500, SBK 80th-90th-2k series, etc.
 
It's the old wheel vs controller problem...

Controllers just don't give us good feedback to what the bike needs and how it flows... And neither do wheels... As you need a steering shaft and lean angle control to be separate...

The hardcore ones are damn hard to get a good lap in, and the MotoGP series has been a bit lacklustre over the years and the last time I played it seemed to go for a very gamey experience with the AI where you had better top end but they had better braking performance...
 
Aside from the controls and other things that make the translation to sims not as good as cars bike culture is entirely different to car culture.Bike culture is more about buying your bike,riding your bike and working on your bike.The bike racing community is very working class and family orientated.
 
For me ...it just ain't natural drivin' a motorcycle with a steering wheel. And not leaning into turns removes even more of the sensation. Without a proper, and expensive, motion simulator I doubt motorcycle sims will ever be very popular.
 
You defo need proper controls, but then you have to fight the inherant lack of realism from games designed for a pad (like Milestone games) that have the pivot point in the centre of the bike NOT the wheels. I love my bars but sometimes they are too realistic and I wonder why the bike doesn't move (because I'm countersteering, rather than moveing the bars like a thumbstick). When it all gels it's amazing though.
 

Attachments

  • bars.jpg
    bars.jpg
    356.8 KB · Views: 33
For me, it's the lack of immersive controller. I feel disconnected from what happen in the monitor.
 
Premium
If i could get a cheap enough bike simulator setup, i would use it. Playing a bike game with a steering wheel, keyboard or gamepad doesnt feel like a sim, while for car racing all you need is a wheel. for a bike, you have to be able to lean, move your hips, use your feet for changing gears and the back brake, while using a handle bar with accelerator, front brake and clutch. the setups for this are not available or too expensive, and the sim games to use those setups with are simcade and not anything like a real bike. i have owned many bikes, and they are more fun to drive on public roads than cars, the power to weight ratio, the sound, the raw feel of the tarmac. the sense of speed is more immense than sitting in a chair in a car. As for the race track, i havent tried on a bike, much easier-more accessible in a car, just like in the sim world, and much easier to drive fast taking turns in a car. i have driven many fast cars, including v8s and turbos, but none had the acceleration and pure mechanical feel of my old Kawasaki zx9r, so i dont bother with fast cars - you sit in a safe seat, and they feel meh, unless they are under 4 seconds to 100kph, that is why people love EV- bike like feel in acceleration.
 
Premium
I have been riding motorcycles all my life. The only game that got it semi right is Tourist Trophy from Polyphony, the makers of the Gran Turismo. Way back when on PS2.

If they came out with a new motorcycle game I would be all over that. I tried the bikes in AC and they are...ok. Need a lot of work physics wise and I don't think the AC engine is up to it. I would like to be proven wrong, but for now they are a novelty, nothing more nothing less.
they will only ever be a novelty in AC, there is no correlation with the rider on the bike and the bike. on a real bike, you have to lean the bike, and move your body to do so, the AC bikes are just cars shaped as bikes, they turn while being upright, weird. AC bikes suit car drivers who have never riden a bike.
 
I remember a Racedepartment's article about the trailer about an interesting bike controller. Never heard anything about it again. The creator was a RD's member. I remember having stated the trailer was bad (not knowing it was a single.person work at that time) but the controller in itself was promising.
 
The only game that got it semi right is Tourist Trophy from Polyphony
I would not go as far as "semi right" but Tourist Trophy from Polyphony is the only Motorcycle "simulator" I have ever enjoyed and played for a while. Have not touched it for a very long time, so maybe it is nostalgy speaking, but they had some of the aspects better than anyone else.
 
Last edited:
As a biker my favourite biking games all came out a long time ago. The most recent was drive club bikes dlc. It was just fun even though it wasn't realistic.

You can't translate bikes to sims. Fun and simcade will do.
 
Weird question really when driving trucks around a very lose idea of European or American roads is VASTLY more popular than sim racing.
(I could never understand it, till I tried it and now I'm addicted, beware you have been warned)
SCS aren't full fledged simulation and nor racing. These games are assessible enough for basically anyone to play and I believe that labor (basically what all survival games are all about... to do a correlation, not saying ATS and ETS are survival games) in gaming have way more appeal than racing. Also, SCS games flirt with world exploring, management, character evolution, colection... all things that also made some racing games to have better selling numbers.

1: There are two types of bikers, those that have fallen off and those that are going to fall off.
Let me introduce you to a lad that did motorcycling for more than sixty years, abused his luck and never fell:

FT Fundo.jpg


For me, I struggle to come to terms with the way turning is represented in most/all motor cycle games/sims. As I lean into a bend, it always seems like my head remains in the same position relative to the road but my wheels slide out beneath me which is the completely opposite of what I feel should be happening. This way I always miss the apex. Sure, relatively it would seem that the wheels slide out from under you, but the road remains exactly in the same position relative to my head as I lean in all the games I tried.. which feels both wrong and weird. Instead my head should move laterally relative to the road rather than the other way around.

For example, if I am my wheels are about 1 foot from the edge of road, if I lean to turn, my head remains 1 foot from edge of road and my wheels slide away laterally from the edge instead increasing the distance from the wheels to the edge of the road. Dunno, never seems right to me and this is the biggest issue I have with them.
As you always initiate turn by counter steering, your wheels are supposed to open to the opposite side that you are turning... but I agree with you that, specially in first person, there is not a single bike gaming that delivered what I really feel on a real bike. To tell the truth, some Rockstar titles, such as Midnight Club LA and GTA5 (specially this one) are the ones that not only got closer but also are good enough to be played that way. Ride 4 is not bad also and I only play with the chase cam because of the horrible AI (but some bikes work better than others in FP... can't say why).
 
Ride 5 is a nice motorcycle collection game, but it lacks the real feeling of riding a bike. MotoGP 24 is very good and fun, but 'real bike simulators' like RiMS Racing or GP Bikes are too hard to master and not enjoyable for everyone. Bike simulators are still far from replicating the true experience of motorcycle riding.
 
True, but medical bills ain't cheap & pain from broken bones is real.

Actually, bike simulation is improving & for the price of around 20k you can get a decent one. Some car sim companies are also working on bike sims. The main reason is MotoGP testing restrictions :) Also, you can't load a bike with 500 sensors like you can an F1 car, so I expect in the next decade bike simulation to improve massively!

Check out mototrainer.it, their platform is used by pros for training & it's especially useful for training amateur riders how to sit, stand or lean on the bike. The savings in medical bills will be giant. I was about to buy one, but you also need space & I just don't have it.
How much does a mototrainer cost? Around 10-20k euros I guess.
 

Latest News

Article information

Author
Connor Minniss
Article read time
2 min read
Views
4,697
Comments
59
Last update
Back
Top