Why Assetto Corsa EVO May Be The Definitive Driving Sim

AC EVO Free Roam.jpg
Images: Kunos Simulazioni
After months of speculation, sim racers now have an idea about what Assetto Corsa EVO will be like - and Luca believes it might well be the definitive driving sim of its generation.

Assetto Corsa EVO was hugely hyped even before the first gameplay reveal trailer, and the possible inclusion of what appeared to be public road driving and traffic has only turned that up to 11. We think that this is a long overdue feature for car driving sims.

We have a wide range of racing games on the market like F1 24, Gran Turismo 7, Assetto Corsa Competizione, iRacing and more, all of them having the same basic setup: pick a car, pick a track, then you are able to go until your heart is content. Sure, some of them have career modes or a campaign of sorts, but have not really offered anything new - save for the F1 series' Braking Point story mode, which split the community's opinions.

Then on the other side of that coin, there are open-world arcade or "simcade" games like The Crew Motorfest, Forza Horizon 5 and Test Drive Unlimited Solar Crown.


Free roam driving has been something that has been wished for in the hardcore sim community for years, as is evident from the countless free roam mods for the original Assetto Corsa. After their first public reveal of the upcoming AC EVO in pre-Alpha at the SimRacing Expo and Game Designer Davide Brivio confirming that there will be free-roaming with traffic, this will finally be implemented as first-party content.

I, for one, think that it is about time. Because looking at the world of simulation games, car driving sims are surprisingly behind the curve when it comes to actual driving and not just racing.

Open World Sims​

You may be surprised to hear this, but Assetto Corsa EVO will not actually be the first to do open world public road driving in the simulation genre. There does exist a set of games where you can get behind the wheel of vehicles and drive on public roads with traffic - anyone want to hazard a guess as to what they are?

Well, if any of you did say Euro Truck Simulator or American Truck Simulator, then you are right! In these titles, you can roam across Europe or America and whilst not in a 1:1 scale in all cases, developers SCS Software have done a phenomenal job in getting as close as they can.

But there is another sim that goes a step further by not just getting close to recreating a continent, but a to-scale version of the world. Except it is not seen from the ground, but the air.


The Microsoft Flight Simulator series of games have let players fly across the entire globe, and many areas are immensely detailed. Unfortunately though, not all of them are, but since players spend the majority of their time in the sky, they do not need the contents on the ground to be flawless and thus not asking too much of their PC's processor and GPU.

So with the Truck, Flight and even Train Sims effectively incorporating an open world, why has it taken so long for car driving sims to get the same treatment? Of course, the earlier aforementioned open-world titles of The Crew, Forza Horizon and Test Drive Unlimited have already long since popularised the concept in driving games.

But ask a hardcore sim racing fan if any of those games are sims, they will not hesitate to say no.

How Could AC EVO Incorporate Free Roam?​

After seeing those brief glimpses in the trailer of the Morgan Super-3 being driven on a public road in the inner confines of the Nordschleife with a BMW M4 travelling the opposite direction, we still cannot be 100% sure how free roam has been implemented. For all we know, it could just be for the Nordschleife, but hopefully not.

A possible scenario could be that individual free roam maps will be available to select and drive on, with no huge interconnected map akin to what we see in the Truck Sim games. Considering the increased amount of road and roadside detail to pull this off, this would not be a suprise.


But do you know what would be incredible? If AC EVO really did follow the concept of the Truck Sim or Flight Sim games and had a free roam open world where you could drive to all the tracks officially in the game. The only issue there would be that rendering an entire world like the Flight Sim games only at ground level, it would do a number on a PC's performance.

Though even scaling it down to not even to-scale continents like the Truck Sim games would cause another issue. Assetto Corsa EVO would not have the licence for every track, so you may get the Nordschleife and other tracks, but what if you went to the coordinates for a track that is not officially in AC EVO?

With that being said, for MS Flight Simulator, there are third-party mod map extensions for the open world. So it is safe to say that if AC EVO does have a proper open world, the community will be more than happy to fill in for some vacancies on the map if needed.

Why Is Free Roam Important?​

The world of driving sims is already oversaturated with the same old closed-off circuit racing. If any new player wanted to join the market with a concept that has not been tried, an open world in a simulator is one that clearly has the interest of many people.

Of course, many of us are hungry for the thrill of competition on racetracks with the many contemporary racing titles that we have become accustomed to. But there is clearly a burning desire within the community to take a road car like a Ferrari F8 Spider and drive on the Riviera coastline or on the mountain roads in the Alps.

It is not about having a race, but instead about just taking a drive. And then possibly combining the two. Imagine driving to the Nürburgring's tourist lap entry at Döttinger Höhe over the winding Eifel roads, then unleashing your ride at the Nordschleife. That is why Assetto Corsa EVO could be the definitive driving sim and is offering something genuinely new to the sim racing community.

Assetto-Corsa-EVO-Nordschleife-Morgan.jpg


Editor's Take - Yannik Haustein​

As Luca pointed out above already, a true open-world driving sim has been on the wishlists of many sim racers out there. As a result, a combination of a racing sim and a driving sim, like AC EVO looks set to be, should not just appeal to those who love racing, but also to those who are more at home on the car culture side of things. It looks like Kunos Simulazioni will bring something truly new to the table in combining those two worlds.

Of course, the premise of AC EVO possibly becoming the definitive driving sim of its generation also requires great physics in both scenarios. Thus far, we have only been able to test the track-based part of this, but both in a race car (the Porsche 911 GT3 Cup) and in road cars (the Hyundai i30 N and the Alpine A110). Both types of cars felt promising.

The Porsche Cup car, a known entity from other sims by now, felt like you would expect it to feel, but with the added benefit of it being able to tackle curbs properly - something that did not always work in AC and ACC. Imola's Variante Alta with its sausage curbs was a good proving ground for this.

Assetto-Corsa-EVO-Imola-Variante-Alta.jpg


Meanwhile, the road cars felt less agile, of course, but still very dynamic. Personally, I find some of the stock AC cars and most of the ACC vehicles to have a bit of a sluggish feel to them when driving, and none of the cars that were available to drive in the pre-alpha version had that problem.

Sure, the road cars felt heavy and did not have much grip when pushed a bit, but they communicated what they were doing really well, thus eliminating that sluggish feel. If this translates to the free-roaming part of AC EVO, we are going to be in for a treat.

And the idea of driving your car that you improved throughout the game to a track on public roads to give it the beans on the actual circuit sounds very fun, too. To make the most of AC EVO, however, this should not be mandatory, but optional. Sim racers have already mentioned that they do not want anything to do with progression or free-roaming - so Kunos would be smart to also have game modes on board that offer the tried and tested way of setting up events just the way they want them.

But with how well the Italian studio has been listening to the community in the creation process of AC EVO so far, I do not think that this is going to be an issue on Kunos' quest of "rethinking sim racing", as they put it themselves.

What would you like in a hypothetical open world map for Assetto Corsa EVO? Let us know in the comments below or join the discussion in our forum!
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RedLMR56
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Comments

Premium
For me? I am not interested in a free roam type game/sim. It does not interest me at all. I know that others do not feel the same way, and that is ok. To each their own. That said, I do believe that Kunos will do a fantastic job of what they intend to accomplish, even if that style of game is not for me.
 
With so much emphasis on open landscape, it surprises me that BeamNG is not mentioned at all.
But as the article states, it is far from new when you look at the truck and especially the flight simulators, which were further ahead than the sim world in this area +20 years ago.
And then it may not be mentioned before it is discussed, but inspiration could also be found in photogrammetry, as we have had several good AC modders take advantage of the possibilities here, like for instance the result here.


- it may be that it's some of what is in the making at Kunos behind the curtains?
Something "that the simracing world hasn't seen before", I don't expect to apply to the deep ocean that have been added to AC over the years.

Most of all, however, I am happy to read that there is a special focus on the core sim part, rain models, tire models and not least modding support - limited or later unlimited.

That is what many people are after. Since the start of F1C99-02 I've probably primarily raced mods, as an old motorsports history petrol head seeking for my childhood dreams, and currently enjoy quite a few AC mod classic 50s and 60s Italian sportscar series at Targa Florio, 1957 Pescara Grand Prix, Siracusa classic, Gran Premio di Napoli 1934-1957 in cars like the Ferrari 335S Spider, Iso Grifo A3/C, Bizzarrini 5300GT, Maserati 151/3, De Tomaso Pantera, Ferrari 365GTB S3, Ferrari 250 GTO Series II, etc. Just to jump in the next moment into a 00s series with the Alzen Porsche 'Turbinchen', Ferrari 360, Gillet Vertigo, TVR T400R on 00s tracks, or back in the 80s Group C on the 80s version of the Nürburgring, Le Mans, Daytona, Sebring, etc.
Tracks and cars that would most likely never become part of official content in such a span.

But where, as a matter of course, you need a thoroughly updated core sim engine for your car and track AC park.
 
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For me? I am not interested in a free roam type game/sim. It does not interest me at all. I know that others do not feel the same way, and that is ok. To each their own. That said, I do believe that Kunos will do a fantastic job of what they intend to accomplish, even if that style of game is not for me.
Since I as a kid raced some cozy Gokart competition events, I've had this mindset for decades, too.

But when one of my childhood's absolutely dream cars appeared in the then new AC - the Lamborghini Miura, and even the correct version P400SV, watching it in a motorsports magazine as a kid in the 1970s, I've ever since dreamt of having a feeling of how I guess it was to cruise around in.
So in fact early days AC was my first fresh reboot on my POV on simracing; out in the landscapes at about 30% gas, feeling the detailed car reaction, road surface vs. suspension, the gear change, etc.

And then stroke me having played with the thoughts - if I had been a teenager and had the time - to drive as e.g. F1 WC Phill Hill, driving from a hotel in his Ferrari 250 GTO, out on the sixties edition of Sebring. And then post podium ceremony to return to the hotel in the same racing car that just won the class.

Or the many other sports cars and drivers, back in the golden age of motorsport, arriving at the venue in their sports car.

So AC's intro of the Miura P400SV, my childhood dreamcar, changed my view of sim racing quite a bit.
I will never miss the competition part, here a week has never gone by without a race. But feeling the details, the nuances at reduced speed, driving around and cruising around, being one with the car, and then sending it out to its limits afterwards, yes, to me there is an extra piece of soul in that addition.
 
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Premium
Well, I'm glad its been announced, But now happy to put it out of my mind until its released. Everything in between is just fluff.
 
Premium
I will buy it when it is regularly used in the OT racing club. When will that be?
 
Free roam you need to be able to attempt to climb stairs and other objects or engine is not definitive at all. ISI has done this since F1 2001 ( shrugs )
 
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Off the top of my head, a "definitive" racing sim would at least need these 6 things added:
1.) Free and open modding platform (no curated/monetized marketplace take-a-cut bs)
2.) Substantial career mode
3.) Freeroam with traffic
4.) Loose surface physics
5.) Strong online features like private servers, netcode, easy matchmaking
6.) Proper AI
 
Free roam and career mode suxx

For me free roam is a novel idea that I'll get bored of quickly...

It's one of the reasons BeamNG has been where it is on my racing time sheets... I need more of a focus on racing and the things around racing...

But if that free roam is how the part of being a driver that involves getting to the race track, as long as it's not too gimmicky and gamey it'll be acceptable... Get to the track within 30 mins, it's a 10 minute drive that I can see some sights in or get there asap as long as I avoid speeding...

But even then, kinda hoping for a skip function to get to the meat... The racing...

Career modes really need to be in depth and have reasoning... Not just a continuous grind through 3-10 lap races to get that next car...

The scope of this title and the hype it's getting without actually being released make me realise it's probably not going to be aimed at the hardcore sim racer who cares about the racing side more than the shiny graphics and birds singing in the trees when you have the engine off...
 
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Future-tense and depends on how open they will be.

Going to take few years for the community to catch up and get it to where AC is now.
 
I think the article is representing this correctly...

A "driving sim" is very different from a motorsports or racing sim...

A driving sim is what made Gran Tourismo and Forza a lot of money... A driving sim is in essence a car collection game where racing is the side offering to collecting cars you cannot afford...

Now I get that's for a lot of people, that's not why I'm playing AC in 2024... I'm playing AC in 2024 for the historical races... Not for free roam or drifting or driving a street car of any variety... And modern cars are few and far between as a whole... This makes me the wrong customer for this product...

The open world concept won't be the first of it's time either... We could be looking at mini San Andreas maps of real world locations to explore and find easter eggs in on our way to the track... Hopefully with people and obstacles to make the "game" part of the free roam more than just free roaming around a map that doesn't react to what you do...
 
I am more of a pure race track kinda driver, but there are some amazing roads in the Alps that I would love to drive in something primo.

Def getting AC EVO. Even though I am not a fan of ACC, I like their business approach and their genuine love for the hobby.
 
Ok, i'll try to explain why free roam aspect of AC Evo really excites me.
I agree that "The world of driving sims is already oversaturated with the same old closed-off circuit racing" statement. I mean, we have a clear example about this. Just look at Rennsport. No one was excited about it. Stillborn. And we have TDU-SC of course, another stillborn... It tries to be everything you want except a proper open world driving simulation. Nobody wants useless and cringe-y "social life" features and volatile micro transactions in a driving game. And Beam.NG, of course it goes nowhere, because it has no directions. It's just a sandbox. Like Garry's Mod. It's just, you know, there....
This is why AC Evo is exciting. If it done properly, we'll finally get a proper driving sim platform with AC physics, modding, beautiful graphics, functioning netcode, and "real" cars. I don't want to drive Ibishu, get me Honda or Toyota! Isn't that what people have been asking for ever since Project Cars 2? This is the very reason Automobilista 2 gets praised right? For turning PC2 into what it should be.
I bet so many people will want a sim which has track and car diversity of PC2 combined with ACC physics + RF2's FFB + Photorealistic quality of AC shader mods etc...
You get the point... I want exactly that: "A Definitive Driving Sim"
 
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i really think people who have the idea that we will get a game where you not only have tracks but also big open world area like some forza horizon map will be disappointed. What is more realistic is to have a certain amount of public roads around the tracks that you can drive, then pull up to the track and seamlessly go from public road to track, for example in the case of that area around the Nürburgring. You might go to refuel the car at ED station, then drive all the way back to the entrance and start a new lap in tourist drives mode, without loading screens and whatnot.
 
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Shifting method

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