First AC EVO Gameplay: Re-watch Our Live Stream


It has been a long wait for Assetto Corsa EVO gameplay - so we are happy to share the VOD of our live stream for you to re-watch!

Image: Kunos Simulazioni

On day one of ADAC SimRacing Expo 2024, OverTake had the chance to drive AC EVO - and we even got to live stream it. The recording of the full stream is now back on our YouTube channel!

Tune in to the video above to watch our team turn some laps at Imola in a Porsche 992 GT3 Cup, a Hyundai i30 N at Brands Hatch and finally, an Alpine A110 S at Mount Panorama.

Along with the now confirmed Mount Panorama, there are also glimpses at the new UI and HUD, plus many more details that we have found out by being on the ground at the event in the Fanatec booth. Our chat with Game Director Davide Brivio also resulted in a few interesting features being confirmed.


Stay tuned to both the OverTake YouTube channel and our website to find out more about AC EVO when more information becomes available.

What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Surprisingly, I found Gamer Muscles EVO video the most informative by far. Probably helped that he was left all alone to play with it however he wanted and didnt feel compelled to ask stupid questions about hands without gloves. His video actually left me with a far better impression of the games potential. No, I am not a Gamer Muscle subscriber :)
 
Jardier is just a positive guy who clearly loves racing-sims.

That's not something to condemn.

Personally, I'll hold back judgement until I actually get to play the game, and once its been designated as a full release.

If I have some bias, its that I consider they will actually present a market worthy product before they start charging for additional content.
Well I remember Jardier yelling "Fix your F*CKING game!1111" at his screen when there were issues with LMU during one of his streams. Will be intersting to see with how much positivity he treats ACE when there happens a freeze or crash during EA. I allready noticed the freezes here in the footage so let's see how it works in three months. Apples and apples as they say.

Same goes for Random Callsign. When I started the video I knew exactly that everything would be out of this world, even if it's just copy and pasted from ACC like the Porsche and it's sound samples. He never loses a bad word about Kunos products. It just needs a pair of healthy eyes to notice the huge amount of input lag an unsynced streeing wheels in some of the videos. Was the same issue as with the last LMU video showcasing the SC63. And I don't think that it's bad to have preferences but some developers clearly get away with more than others. I could argue the same way that it's questionable to publish a racing sim without pitstops at release, something that Project Cars 3 got alot of criticism for. In the case of Kunos it's "we need to give them time" and in the case of SMS it was just "Ian Bell". :p
 
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Well I remember Jardier yelling "Fix your F*CKING game!1111" at his screen when there were issues with LMU during one of his streams. Will be intersting to see with how much positivity he treats ACE when there happens a freeze or crash during EA. I allready noticed the freezes here in the footage so let's see how it works in three months. Apples and apples as they say.

Same goes for Random Callsign. When I started the video I knew exactly that everything would be out of this world, even if it's just copy and pasted from ACC like the Porsche and it's sound samples. He never loses a bad word about Kunos products. It just needs a pair of healthy eyes to notice the huge amount of input lag an unsynced streeing wheels in some of the videos. Was the same issue as with the last LMU video showcasing the SC63. And I don't think that it's bad to have preferences but some developers clearly get away with more than others. I could argue the same way that it's questionable to publish a racing sim without pitstops at release, something that Project Cars 3 got alot of criticism for. In the case of Kunos it's "we need to give them time" and in the case of SMS it was just "Ian Bell". :p
In the case for pitstops... have you thought that most of the game might be based around free roam, and collection, there's no pitstops needed there, and in the case of a drive around Nords, well it's only one lap and back to the car park.
The racing that we see in the video was for a couple of corners then he was told to drive into the kitty litter (again) for a sound check, so racing might not be high on the list at release. "no less than 20 cars and 5 tracks"
as for giving them time, yup, I'll give em time, when it's done I'll look at buying it... when it's done!
 
ACC indeed has issues with shadows. Good example is Watkins Glen where the fence shadows on the side of the track pop 5-10 meters in front of you. Very annoying indeed. But what happens here in ACE is different I think.

Trees in the distance, that has to do with draw distance. And mirrors have to do with mirror/cam quality. Both lean more to the side of the raw computing power a pc has. Whereas ACC had an Unreal shadowing issue.

And for all we know the demo pc used in the video was a bit under powered and they decided fps and lighting effects were more important for the pre-alfa demo.
Patting myself on the shoulder here :p Just watched the GamerMuscle video he posted this morning. And it proofs what I said earlier:
  • Traxxion video
  • GamerMuscle video
  • If you compare the environment and hardware setup, I think we can all agree this is exactly the same cockpit from the Kunos stand at the Expo

  • In the GM video at 2:52 you can see the setting "Level Of Detail" which basically also affects the draw distance. More info.
    • First low quality graphics setting proven.
  • In the GM video at 2:59 you can see the setting "Mirror View Distance" which is set a pretty low level.
    • Second low quality setting proven.

ace_gm.png


These are no graphical issues, settings are just tuned down. PC used for the demo is just a bit under powered, that's all. Or the screen resolution is too high, depends on how you look at it.
 
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I think we all have seen how far the nonmodded version of AC1 came from the early access to when it reached its final form that came from the devs only. And the same goes for ACC, if you compare the early access visuals to even the 1.0 visuals, there was a big difference for me. So i have basically no reason to be concerned about AC2 not looking good when it will reach v 1.0. Especially the stuff people complain about like the popin or shadows, these are relatively easy fixes in a polishing phase tbh. If you have a bespoke engine then image stability is honestly not an issue.
 
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Well I remember Jardier yelling "Fix your F*CKING game!1111" at his screen when there were issues with LMU during one of his streams. Will be intersting to see with how much positivity he treats ACE when there happens a freeze or crash during EA. I allready noticed the freezes here in the footage so let's see how it works in three months. Apples and apples as they say.

Same goes for Random Callsign. When I started the video I knew exactly that everything would be out of this world, even if it's just copy and pasted from ACC like the Porsche and it's sound samples. He never loses a bad word about Kunos products. It just needs a pair of healthy eyes to notice the huge amount of input lag an unsynced streeing wheels in some of the videos. Was the same issue as with the last LMU video showcasing the SC63. And I don't think that it's bad to have preferences but some developers clearly get away with more than others. I could argue the same way that it's questionable to publish a racing sim without pitstops at release, something that Project Cars 3 got alot of criticism for. In the case of Kunos it's "we need to give them time" and in the case of SMS it was just "Ian Bell". :p

I'm not exactly sure how Kunos became the darling of sim racing... Must of been a rush of Gran Tourismo mid 2010s converts to AC on PC or something... A lot of them in the tuber community seem to have this weird soft spot for Kunos...

So many missing simulation features on release... And it's taken years for some of them to be added in via the CM...

Must have something to do with Dave, Ian, Marcel and Renato... As those names seem to cop as much hate from Kunos fanboys as fans of the games themselves... And of course there's EA and the whole MSGS debacle...

Kunos isn't free from similar criticism, these "experts" on youtube gloss over that more often than not for some reason... I don't have much value in their opinions as a result... Most of it comes off as clickbait with their titles and thumbnails anyway...
 
Surprisingly, I found Gamer Muscles EVO video the most informative by far. Probably helped that he was left all alone to play with it however he wanted and didnt feel compelled to ask stupid questions about hands without gloves. His video actually left me with a far better impression of the games potential. No, I am not a Gamer Muscle subscriber :)
He praises the new sim for being forgiving beyond the limit, exactly the usual critic about AMS2. At least he still consistant with himself, stating that the original AC feels better.
 
OverTake
Premium
It was also said about ACC. Well, I uninstalled that title because even with the 4090 I couldn't get it to look right compared to AC/AMS2. So these questions are very important in my opinion, we need to know if it's build on the OpenXR 1.1 standard with all bells and whistles enabled, then we're good, otherwise we can forget about good performance.
ACC has always struggled on VR because of Unreal, I recently tried getting back into it on the PSVR2 but it still runs mediocre and looks pretty washed out and blurry for anything that's not right up close. Evo, I have the feeling because it's not based on unreal will fare better, but let's see. ;)
 
I enjoyed reading this thread.It shows how much people love the original AC and really want ACE to be a more modern improved version of the original with only the best parts of ACC included.ACC was a great GT3 sim but it still had limited appeal and was not for everyone.
The crucial question is will modding be welcome.I would love to see something like they have on Microsoft Flight Simulator with a storefront.Mods for free & paid mods.If that happened it might become more of a rival for Gran Turismo.
Personally,I will wait 6 months and then purchase or when it reaches version 1.0.
 
I'm not exactly sure how Kunos became the darling of sim racing
I feel the same for many title that are successful but do not do it for me.
We, as a community, are not getting our kicks from the same features.
Depending on what is most important, one developer work will appeal more than other
Kunos to me is the right blend of great driving feeling, convenient package, attention to details, amazing VR in AC, diversified content even in the base game, a ton of mods.
It does not matter, as we are lucky we have alternatives. We have, or should have a Library of simulator, we do not have to read the same book everyday.
for me, since NetKar Pro, Kunos has always provide me a better solution, one that I can play often and do not feel like dropping after 2 laps. It just feel right.
 
Premium
What is is with Sim developers and Ferris Wheels I noticed on the Brands Hatch footage they've put one in what is the secondary pit area in real life !
 
Moderator
Premium
I'm not exactly sure how Kunos became the darling of sim racing..
I would imagine that like myself early adopters of AC came from Netkar then pro and the legend grew from there.
I must confess I felt AC driving was okay but the actual game felt soulless and I had more fun in older titles which was probably down to the poor quality AI.
I actually prefer ACC for racing so am looking forward to ACE, and if it's not perfect, as long as it's fun I'll live with that.
 
I would imagine that like myself early adopters of AC came from Netkar then pro and the legend grew from there.
I must confess I felt AC driving was okay but the actual game felt soulless and I had more fun in older titles which was probably down to the poor quality AI.
I actually prefer ACC for racing so am looking forward to ACE, and if it's not perfect, as long as it's fun I'll live with that.

That's pretty much my take on the original... Game side I went back to older titles and then AMS1... Until the community took it to where it is today...

ACC was better for the racing game structure, just worse for physics and a few other bits like VR, but mostly just the wrong class of cars for me... So the right combination of both with advancements could make ACE golden, I'm just not sure how far it's going to go to where I want it to be... Especially as a SP title with how their AI has been to date... It has potential as a MP title if it's focus on racing is more than casual...

But the base of my question comes from how soulless AC was when Kunos left it and how ACC just wasn't for me and many others... So it just doesn't stick with me as to why Kunos gets this soft spot... That NatKar era was great, but the AC/ACC not so...
 
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Moderator
Premium
I'm just not sure how far it's going to go to where I want it to be... Especially as a SP title with how their AI has been to date... It has potential as a MP title if it's focus on racing is more than casual...
I'm afraid that I'm now firmly (for several reasons) in the SP camp and believe that is still the case with the bulk of players so I'm hoping that they work hard in AI improvements I think that along with modding will encourage sales and players.
From your pov it must be frustrating that some of the best sp racing is found in those casual games and if ACE can bridge the gap then it would please a lot of people.
 
In the case for pitstops... have you thought that most of the game might be based around free roam, and collection, there's no pitstops needed there, and in the case of a drive around Nords, well it's only one lap and back to the car park.
The racing that we see in the video was for a couple of corners then he was told to drive into the kitty litter (again) for a sound check, so racing might not be high on the list at release. "no less than 20 cars and 5 tracks"
as for giving them time, yup, I'll give em time, when it's done I'll look at buying it... when it's done!
What the heck? Kunos even said that the game is supposed be not just about free roam but also a racing sim. And who are you to judge if pitstops are needed in a racing game or not? And it's not that I won't give Kunos the time they need. It's just a reminder of stuff that people deemed requirements for a mondern racing game when LMU released ... like save games, driver swaps ...
 
WoW... you really are fired up about any side talk about Kunos's new game, what I said was jest, however it's based on what was shown (what the video portrayed)
Really, no need to get all spiky.

As for buying it... nah, not yet, that bit's the truth, I ain't gonna fork out wedge for 20 cars and 5 tracks
 
ACC has always struggled on VR because of Unreal, I recently tried getting back into it on the PSVR2 but it still runs mediocre and looks pretty washed out and blurry for anything that's not right up close. Evo, I have the feeling because it's not based on unreal will fare better, but let's see. ;)
I hope that you're right of course. But Kunos was also enthusiastic about ACC's VR implementation so their judgement about what an good VR implementation actually is, is wrong. Because it clearly wasn't any good but yes let's hope that they truly learned from it this time and that they release Evo with: forward rendering, MSAA support, OpenXR 1.1 support with quad views dynamic foveated rendering. Then we're really good. Otherwise, with or without UE it can still be terrible, if they use again deferred rendering, TAA/DLSS and don't implement any foveated rendering. Then we can still forget good performance/visuals. And Kunos didn't answer a SINGLE question about these subjects because Overtake refused to ask if. It was spammed at the Live session but somehow the rather asked about split screen support than how VR is implemented.
 
What is wrong with expressing disappointment when seeing what is on offer ?
I find it very premature to pass judgement based on a live stream that shows the sim, 3 months before early access. I also note that a lot of people on this site are more than happy to trash anything they see at the first opportunity.
 
That's pretty much my take on the original... Game side I went back to older titles and then AMS1... Until the community took it to where it is today...

ACC was better for the racing game structure, just worse for physics and a few other bits like VR, but mostly just the wrong class of cars for me... So the right combination of both with advancements could make ACE golden, I'm just not sure how far it's going to go to where I want it to be... Especially as a SP title with how their AI has been to date... It has potential as a MP title if it's focus on racing is more than casual...

But the base of my question comes from how soulless AC was when Kunos left it and how ACC just wasn't for me and many others... So it just doesn't stick with me as to why Kunos gets this soft spot... That NatKar era was great, but the AC/ACC not so...
AC replaced rfactor1, which was also far from being perfect, as a modding plateform and, on that aspect, it became as legendary.It also came out at a time a new generation of sim racing titles were being developped (pcars, rfactor2), the hype around these games was high, huge technological steps had been done. It sold more copies than a Call of Duty game, having been regularly on heavy sale for years. With ACC, Kunos brought back a single series game à la GTR2 many were expecting, clever successful move. There's not that much competition, rfactor2 has been experiencing a neverending love & hate relationship with its users, pcars series has been polirizing games, raceroom lacking modern graphics, AMS2 struggled a lot after its launch... it has been quiet easy for Kunos games to shine, they came out at the right time and met players expectations. Many players have been requesting solid career modes (just read AMS2's topics) and rewarding gameplays, and Kunos aims to delivers that with this new game ; this nice move should be successful ; not just another sim, but a real game, something PC players do not experience except by emulating a ps2 or a ps3. Clever strategic decisions are what have made Kunos so popular. Releasing the original AC nowadays would be a total failure (which initially gave me doubts about the new game), but Kunos is going somewhere else, again a clever move imo, even if I'm not in the main target.
 
Premium
I am a big fan of kunos.
No misunderstood, i will purchase assetto corsa Evo day one for sure.

But i am not sure of some aspects after looking at the gameplay video.

First, kunos and aris are gone.
These guys created some of the games many of us love.
I personally always dream that kunos will add AI to netkar pro together with aris.

Second, i expected something REALLY different as all that we all know , and unfortunately it will not be the case.
I mean, the colors looks more like ams2 (love this sim) or a beautiful videogame as driving a REAL car with REAL colors.
When will we have a cockpit view like in the REAL life in a sim ?

We will have a beautiful simulation, not the definitive one !
 
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Luca Munro
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What is on your wishlist for AC Evo

  • Free roam

    Votes: 386 41.2%
  • Online service

    Votes: 237 25.3%
  • Advanced feature AI

    Votes: 418 44.6%
  • Graphics

    Votes: 310 33.1%
  • Car customization

    Votes: 313 33.4%
  • Modding

    Votes: 627 66.9%
  • Career

    Votes: 304 32.4%
  • License

    Votes: 164 17.5%
  • VR Support

    Votes: 224 23.9%
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