First AC EVO Gameplay: Re-watch Our Live Stream


It has been a long wait for Assetto Corsa EVO gameplay - so we are happy to share the VOD of our live stream for you to re-watch!

Image: Kunos Simulazioni

On day one of ADAC SimRacing Expo 2024, OverTake had the chance to drive AC EVO - and we even got to live stream it. The recording of the full stream is now back on our YouTube channel!

Tune in to the video above to watch our team turn some laps at Imola in a Porsche 992 GT3 Cup, a Hyundai i30 N at Brands Hatch and finally, an Alpine A110 S at Mount Panorama.

Along with the now confirmed Mount Panorama, there are also glimpses at the new UI and HUD, plus many more details that we have found out by being on the ground at the event in the Fanatec booth. Our chat with Game Director Davide Brivio also resulted in a few interesting features being confirmed.


Stay tuned to both the OverTake YouTube channel and our website to find out more about AC EVO when more information becomes available.

What are you most looking forward to within Assetto Corsa EVO? Let us know in the comments below and join the discussion in our forums below!
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RedLMR56
Biggest sim racing esports fan in the world.

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Can you give me the solution for the running shadows in LMU please, my 4090 must be stupid ! Doesnt cease to amaze me how most of you jump onto **** that seems to be a concern when not from your sim of choice but then forgive every fricking thing and invent the most absurd reasons for obvious crap in others ..... also explain to me how LMU that looks much worse then ACC requires more resources then ACC .... in the resolutions that matter not in the crappy full hd single monitors most people comment saying they have a smooth experience in with a 1080 ...
Dude calm down, I haven't lost a single word about crawling shadows. I simply commented on what I saw in different videos. Shadows are extremely performance intensive to render no matter what you do and it's not just a matter of having a 4090 but also a decent CPU. And even if you have that you have crawling shadows in most sim racing titles, wich is something that I can personaly live with. There is no solution for that. Some people simply have too high expectations of what is possible and what isn't with current hardware. It get's more of an issue the more detail you add to the scene and the faster you move. The more detail you add the more shadows you have to draw. Or you don't draw them and the scene loses depth and stuff looks like it is floating. This isn't rocket science and Kunos faces the same challenge of striking a balance of performance versus quality as any other studio.

I talked about popping shadows and objects that I noticed in the footage. You can see it in the Traxxion video at the 34 second mark onwards for example. There is really not alot to add to this than what you see here:

I would also argue that a crawling shadows is easier on the eyes than a huge shadow of ten square meters that pops up right next to your car. There are also other issues with freezes that I noticed in ACE. Anway, still lots of work to do. The footage shows so far was on relatively small tracks without too many cars on tested hardware. Let's see how it works when the product sees the light of day ;)

Btw, on a positive note. I really like that they render the car in the mirrors. Adds alot in my book.
 
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At Imola. The trees in the distance after the first few corners pop in massively. It's really bad.

And in ALL videos you can see shadows traveling in the mirrors and you see also objects disappearing constantly.

Hopefully these things could be fixed with some graphical tweaks, the rest looks quite good.

ACC indeed has issues with shadows. Good example is Watkins Glen where the fence shadows on the side of the track pop 5-10 meters in front of you. Very annoying indeed. But what happens here in ACE is different I think.

Trees in the distance, that has to do with draw distance. And mirrors have to do with mirror/cam quality. Both lean more to the side of the raw computing power a pc has. Whereas ACC had an Unreal shadowing issue.

And for all we know the demo pc used in the video was a bit under powered and they decided fps and lighting effects were more important for the pre-alfa demo.
 
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Let me guess... ACE will be a mashup of many things to attract the largest audience as possible of car enthusiast and casuals (the one that is not interested in circuit racing), chasing exactly the modded AC, BeamNG and Forza Horizon crowds. Serious racing on circuit will be a second thought and just one of the activities you can do with it, with limited content, simplified rules etc. And my guess is that it will be heavily simplified as a consequence because it is not the single focus. Hope you enjoy drifting, roaming in road cars, and other ghetto car related activies.
In other term, ACE is the anti-ACC and LMU, both strongly focused on one hardcore simracing serie in minute details.
 
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Let me guess... ACE will be a mashup of many things to attract the largest audience as possible of car enthusiast and casuals (the one that is not interested in circuit racing), chasing exactly the modded AC, BeamNG and Forza Horizon crowds. Serious racing on circuit will be a second thought and just one of the activities you can do with it, with limited content, simplified rules etc. And my guess is that it will be heavily simplified as a consequence because it is not the single focus. Hope you enjoy drifting, roaming in road cars, and other ghetto car related activies.
In other term, ACE is the anti-ACC and LMU, strongly focused on one hardcore simracing serie in minute details.
ACE is just the Assetto corsa evolution game, the name itself is a clear hint....
 
where is the poping in and running shadow everyone is moaning about ? my eyes must be biased ....
Now that you talk about it... in that video I noticed at 2:10-2:12 or something a massive chunk of GRASS spawning out of nowhere. That looked even worse. And in that video/part you can see in the left side mirror the other issue, everything at 300m+ is disappearing.

Hopefully it are graphical settings and it can be upped to max/ultra settings with a 5090, then we're good !

So we need to have more info to know if these things are issue or just an graphical setting.
 
And even if you have that you have crawling shadows in most sim racing titles, wich is something that I can personaly live with. There is no solution for that.
if there is no solution for that tell me why it works well in ancient Raceroom especially since last graphical updates - that's why I like Raceroom even it obviously looks worse compared to some newer titles but at least it has that consistency and sharpness in it without all these crappy shadows and constant popups
to me it looks like some devs are just not competent enough to make it work, Kunos for eg literally moved from UE4 to their inhouse engine to eliminate these things but seems like they have literally 1:1 graphical issues they had in ACC at the moment at least

Hopefully it are graphical settings and it can be upped to max/ultra settings with a 5090, then we're good !
we are not good since games like these which still looks worse than "standard" single player AAA titles should work properly without popups and all that **** on mid-range not only on such expensive GPU and btw they tested it on 4090 so another question is if it doesn't work properly on ultra wide with this kind of GPU then what will happen with VR? which they mentioned as one of the more important points why they moved from UE4
 
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Game should be fully criticized from the day they are money for it.
Fair. The problem is when people don't understand what they're paying for, demanding a fully functional game and perfect AI on day one of early access. Catch my drift?

In short and to address what you said about the AI conga line, if ACC's experience with early access is something to go by, the conga line issue will be addressed at some point. Now, whether you think ACC's AI is good enough, that's another issue, tho it's safe to assume ACE's AI will be at least marginally better than ACC's.
 
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if there is no solution for that tell me why it works well in ancient Raceroom especially since last graphical updates - that's why I like Raceroom even it obviously looks worse compared to some newer titles but at least it has that consistency and sharpnes in it without all hese crappy shadows and constant popups
to me it looks like some devs are just not competent enough to make it work, they literally moved from UE4 to their inhouse engine to eliminate these things but seems like they have literally 1:1 graphical issues they had in ACC at the moment at lest
As you mentioned and noticed by yourself, they maybe just have more headroom to render shadows further in Raceroom. I can propably fire up rF1 and have perfectly rendered shadows across the globe :p
Balancing everything that happens on track, from the car and it's components itself, track detail, AI physics, player physics, colissions with other objects ... there simply is alot going on and the more you save in one area the more you can spend in other areas. I mean, you will still have distinctive pros and cons as with any piece of software and stuff that they do well or worse than others like the taxing mirrors or missing reflections at night in the gMotor engine, but my general impression from the last ten years of following racing sim development is that crawling shadows are allways a thing. You can actually notice that in the ACE footage aswell with shawdows "crawling" through the trees. This has nothing to do with devs being not competent enough but a limited performance budget. Here in ACE you have a completely dynamic sky that needs to be rendered and calculated aswell, wich doesn't happen in most new titles. I haven't really checked how it works in LMU but I think they changed the sky system compared to rF2.
 
to me this lvl of running shadows and popups are not acceptable at all, same as with ACC and Rennsport especially
and it's completely laughable to me when these people like Jardier see this and say WOAH SO AMAZING GRAPHICS - guy must be blind, maybe it's time to visit oculist idk
Agree, it must be fixed otherwise AMS2 looks better in VR imo.

Jardier is a Kunos fanboy, I do agree that it looks good BUT he should mention the con's, even in these high compressed youtube video's you can clearly see lots of pop in (object and shadow and grass, everything is popping/disappearing) issues. So everything that he tells is not interesting because he's not accurate in his judgement.
 
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fo those who didnt watch Jardier video : I resume "the tyre model is far better than ACC and AC1 and iRacing, by far".
End of the debate, it's AC Evolution, another strike from KUNOS !!!
Cant wait for this, and I suspect a massive player numbers even at early access ;)
honestly, nothing can challenge Kunos !!!
 
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So this looks like another driving simulator like the first one...

The first one took years for it to be on my radar as it was lacking so many important racing simulation elements... Only after the community cleaned most of those up and improved the tyres did it get on my radar as anything more than something that felt incomplete...

It's Kunos and their history has taught me to keep expecations low... They made a good driving game in AC and a racing game in ACC... I'm waiting for their first true racing simulator...

AC is now a product of the community and is far better off because of it...

fo those who didnt watch Jardier video : I resume "the tyre model is far better than ACC and AC1 and iRacing, by far".
End of the debate, it's AC Evolution, another strike from KUNOS !!!
Cant wait for this, and I suspect a massive player numbers even at early access
honestly, nothing can challenge Kunos !!!

So better than the 3 worst tyre models in sim racing... That's a low bar... Glad they surpassed that at least... :whistling:
 
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Will it have online ranked system with servers? or should I stick with iRacing?

Also the damn instagram filter can't they just make it look more natural.
 
I see you guys already pointed out the graphical issues seen here and there in the game. I'm sure they will be fixed along the way. So I'm not too much worried, but it's good we spotted them and hopefully Kunos guys will read this thread and take not, if they didn't already, because they are not blind...

When Davide Brivio was asked the question about damage model, I was unimpressed by the answer... Sadly we will see once again only cosmetic damage on the textures and nothing more. If it will be so, I really don't understand why they don't try to improve that area of the game. After all a driving simulation means also damage, visual damage and broken parts. They could avoid simulating total destruction of the cars, but at least i hope to see tyres popping out, car parts broken and stuff like that, not just dirty textures.

Also no safety car... why??? Isn't it part of motorsport?
Is it so difficult to code a safety car into the game?

I'm looking forward to try ACE, but honestly I really don't understand why to focus for example on driver clothes and then forgetting much more important stuff (I think) such as damage model and safety car.
I would rather have in the game safety car and a good damage model, rather than Forza like character customization, if I could choose.

Can we create a petition online to ask Kunos to implement them? :D
 
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Thank God the rF2 fanboys have arrived, Now we have a balanced and informative discussion on the topic at hand.

Can't imagine they would use this thread to white knight some other platform or company.
 

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Luca Munro
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What is on your wishlist for AC Evo

  • Free roam

    Votes: 315 39.8%
  • Online service

    Votes: 191 24.1%
  • Advanced feature AI

    Votes: 339 42.8%
  • Graphics

    Votes: 252 31.8%
  • Car customization

    Votes: 254 32.1%
  • Modding

    Votes: 533 67.3%
  • Career

    Votes: 258 32.6%
  • License

    Votes: 140 17.7%
  • VR Support

    Votes: 189 23.9%
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