A Letter to Racing Game Developers: Offline Singleplayer is Key

Sim Racing Singleplayer.jpg
In a recent poll asking what OverTake community members plan on racing next, the results overwhelmingly pointed to offline racing. As a result, OverTake Editor Angus believes developers must listen to the call for greater single-player functionality in racing games.

Image credit: Reiza Studios

This is starting to feel like I am beating a very old and very tired drum. But sim racing online in the traditional public ranked servers, and even the idea of league racing is becoming more and more tiresome in my opinion. But thankfully, I feel less alone as last week, we ran a pole on the main page asking what the community is planning on doing next in sim racing. The result? Over half of us voted in favour of an offline experience.

Surely then, now is the time for game developers to listen to the outcry of the community, hit pause on the procession of always online arcade titles and ranked racing systems and instead give single player fans a bit of substance.

The proof is in the Poll​

Starting last week, OverTake Project Manager @Jimmi Allison launched a poll destined for the website's home page asking community members where we all plan on racing next. Initially focusing on a specific list of various racing games and ranked racing services, the comments show AI racing offline quickly became a desperately missing option.

50.3% of OT Users aim to race offline next.

50.3% of OT Users aim to race offline next.

Within a day of launching the poll, Offline racing had been added to the options and already amassed a great deal of votes, quickly hitting a majority. The response held over 50% of the votes throughout the week until now when, at the time of writing, Offline racing accounts for 50.3% of all responses.

Second place saw iRacing get 12.7% of votes whilst Le Mans Ultimate represented 10.8% despite its Early Access state.

Holding a majority of the votes, albeit from just 959 participants, this shows a renewed interest from community members in back-to-basics, offline racing experiences. And that is not the only reason developers should finally divide their attention away from the cash cow that is always online gameplay.

Always Online, Always Problematic​

In recent weeks, several stories within the open-world racing game niche have highlighted the major issue with always-online gaming, especially in the racing game world.

Earlier this month, Test Drive Unlimited: Solar Crown launched to, shall we say tempered success. You can read our review of TDUSC here. Whilst we appreciated fun arcade driving physics and impressive engine sounds, there was no getting around the, at times game-breaking, server issues leaving many stuck in loading screens or even unable to launch the game.

Test Drive Unlimited Solar Crown may look pretty, but feels empty.

Test Drive Unlimited Solar Crown may look pretty, but feels empty. Image credit: Nacon

Those lucky enough to enter the main bulk of TDU gameplay in its 2024 guise faced baron landscapes struggling to capture the life that a 1:1 scale of Hong Kong Island should. It seems the push for 'natural' player encounters whilst exploring the world led to a disappointing priorities ladder in which AI cars and other solo gameplay elements like a living world fell to the wayside.

This sort of title is no better after a few years however as Ubisoft's The Crew showcased earlier this year. Back in March, the first of its name was delisted from store pages. But it gets worse as not only could new players no longer purchase the game, but those who did buy the 2014 title could no longer access it either. The title's so-called always online servers now became always offline with servers shutting down.

Since then and no doubt following backlash from the decision, the game's developer has implemented offline modes for both The Crew 2 and the most recent Motorfest. But the first title which, in many fans' opinions was the best of the bunch, will never be officially accessible again.

How to Improve Offline Racing?​

This whole idea of putting effort back into the offline experience and pushing single-player development is not just about making games fun and as immersive as possible in the here and now. Instead, it is about ensuring a title lives on well beyond the community's online adoration has faded away. And all that starts with a fun and engaging offline experience.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants. Image credit: Kunos Simulazioni

In my opinion, there are two main areas developers must make strides to ensure a captivating single player experience with one very much requiring the other. At the core of it all is stronger AI.

AI Development is Lacking in 2024​

AI, computer opponents or bots. Whatever you call them, the rivals that make single-player racing work are one key aspect in sim racing that struggles to receive the love of developers, especially in recent years. Sure, Automobilista 2 is set to receive vastly reworked AI mechanics whilst the likes of Le Mans Ultimate and iRacing are slowly pushing smarter AI. But for the most part, I feel progress has been slow when you consider the advancements of AI outside of gaming.

Take a look at chatbots like ChatGPT, and you will realise that these fully programmed computers almost give off an impression of self-awareness and reasoning. Whilst I understand that a field of 20 cars individually driven by a powerful open-source chatbot would blow up even the most advanced PC builds, selling the lie of aware AI is crucial.


We need to see rival cars that defend at the right time, react to how you are placing your car and think far into a race regarding tyre strategy and aggression. Instead, we currently have a collection of locomotives following a set of pre-selected train lines including pre-programmed spins and pitting at predictable tyre wear percentages.

Racing Games Deserve Better Career Modes​

But there is no point to competent and believe AI cars if it is just to set up random races. Recent racing game releases have also shown a lacklustre and uninspired approach to offline game modes. From EA Sports WRC's repetitive Career to Forza Horizon 5's campaign, the idea of an immersive Career Mode is desperately lacking in modern racing games.

I remember playing games back in my youth like V-Rally 3 with its cool contract signing idea and later the original Forza Horizon and its progression system restricting you to certain cars throughout the game. Nowadays, developers either throw every bonus at players from the get-go or make a game so hard that grinding for hours might just about earn you a set of fuzzy dice.

Then again, a truly iconic career mode requires a great amount of creativity and that is something I do not have. All I can do is hope a modern racing game will be released soon with immersive AI and a progression system that actually makes me want to come back time and time again.

Do you think racing game developers are doing enough for the single-player experience? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

OverTake
Premium
Idk if you have any say in this matter, but most of the comments are the usual infighting, followed by comments
about how the poll isnt representative. Maybe overtake could invest some time in a proper-ish survey of the sim commununity. stuff like prefered games, control methods, vr/no vr etc. Could be some interesting/valuable data in there.
I've just started here, so right now my focus is on listening to what the community is saying to see where I can be helpful and effective.
Let's see where this takes us :) Thanks for chiming in!
 
I've just started here, so right now my focus is on listening to what the community is saying to see where I can be helpful and effective.
Let's see where this takes us :) Thanks for chiming in!
Cheers, good luck then! I tagged you bc you were the first person i came across in the replies with an overtake badge. Happy driving!
 
I love online racing, however I think an offline ability needs to exists, especially if unlocks or valuable practice is needed to learn the physics or tracks with traffic around. A lot more fun than solo lapping.
 
Do you want to race against the silly AIs? Of course, but that has nothing to do with sim racing and competition "here". And that's what most "serious" drivers are looking for here and in other leagues. Because it is just extremely fun to compete and every race is different against real drivers.

Have fun with casual racing anyway.

I quit online last year tired of punters, first corner crashes, wanna be race drivers tempers and arguments and no time to compete anyways. And all of this lately on iRacing where people pay for having (supposedly) good competition. Not anymore. Same for LFM and ACC.
 
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Premium
I quit online last year tired of punters, first corner crashes, wanna be race drivers tempers and arguments and no time to compete anyways. And all of this lately on iRacing where people pay for having (supposedly) good competition. Not anymore. Same for LFM and ACC.
Agreed would rather race against AI than other drivers online. Too many unhinged people on racing sims. Used to be more civil. The only sims worth playing online is RBR.
 
I hope I'm not breaking any rules by informally conducting a poll within article comments.

I'm curious, maybe comment or throw a like on this if you're primarily a single player racer but really have little desire for a career mode. Just like there seems to be “silent masses” of single player simracers, I wonder if there might also be silent masses of offline racers who really wouldn't care about a career mode.

For the record, I am indeed someone for whom a career mode holds pretty much no appeal at all. I just want to drive what I want to, on the course I want to, when I want to. For me the choice of an open/test session, an individual race weekend, or a championship, is all the event structure I can imagine ever wanting in a sim title. I'm just wondering how much of an exception I may be.
Career mode works only when there is a great plot or something going on not just some levels and grinding that you have to do. I agree with you totally I would like to create my own Ai championship and race whenever I want with great Ai. AMS2 was great with idk 1.5 update? but in specific tracks like interlagos you can easily overtake 3 to 4 cars on turn 8 and 10 no defending no ai fighting each other.
 
I quit online last year tired of punters, first corner crashes, wanna be race drivers tempers and arguments and no time to compete anyways. And all of this lately on iRacing where people pay for having (supposedly) good competition. Not anymore. Same for LFM and ACC.

That's what happens when sim racing developers market to the casuals for a decade...

Race craft and strategy have gone out the window in favour of BOP and default/fixed set ups...
 
That is indeed the conundrum, casuals are needed to keep things flowing and growing, yet we need to make sure people can have somewhat fair races and not be harassed, not an easy balance.

Exactly. Make the barrier of entry too hard and you will not have enough people coming in to replace the ones who leave.. and once that happen the same people crying for more barriers will go on the forums complaining "ah where is everybody? this game is dead".
 
OverTake
Premium
I always say that the problem with online simracing is far more complex than any other genre.

In Counterstrike something is either "ok" or "cheat" or "bug using"..no real grey zone. You go in the game, do whatever and its done. Most damage you can do is just not being "great".

In simracing we have all the problems around greyzones and teaching people how "real racing behaviour" should look like, while its not written in the code (compared to any other game where you basically cant do stuff that isnt acceptable).

And then everyone expects everyone else to be on the same knowledge level, while many casuals just don´t wath racing. So for them "blocking" a car seems to be ok because thats what movies show.
 
Premium
I always say that the problem with online simracing is far more complex than any other genre.

In Counterstrike something is either "ok" or "cheat" or "bug using"..no real grey zone. You go in the game, do whatever and its done. Most damage you can do is just not being "great".

In simracing we have all the problems around greyzones and teaching people how "real racing behaviour" should look like, while its not written in the code (compared to any other game where you basically cant do stuff that isnt acceptable).

And then everyone expects everyone else to be on the same knowledge level, while many casuals just don´t wath racing. So for them "blocking" a car seems to be ok because thats what movies show.
One of the other issues with online racing is you can put a big effort in to practive, qualify and race and then a few laps from the end someone either accidentally or deliberately ruins your race. If its been a good race and its a 50/50 accident it might not be too bad just annoying but if something is either deliberate or really bad racecraft thats a different story.

In an FPS someone being an arse doesn’t really cost you much in the way of time and effort in sim racing it quite often does.
 
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OverTake
Premium
One of the other issues with online racing is you can put a big effort in to practive, qualify and race and then a few laps from the end someone either accidentally or deliberately ruins your race. If its been a good race and its a 50/50 accident it might not be too bad just annoying but if something is either deliberate or really bad racecraft thats a different story.

In an FPS someone being an arse doesn’t really cost you much in the way of time and effort in sim racing it quite often does.
I get what you mean but wouldn´t per se say that.
Besides simracing back then, I also played a lot of FPS titles competitively and it is a ton of work to prepare for ranked or actual esports matches.

The bigger difference I see there is that you can be for example the best team in CS and you will go up against another team in the final: you are the best you win, end of story.

In Simracing you can be the best and get unlucky T1 being wrecked by last position because he was braking late, so someone else will win the championship all of the sudden.

It is one of the few occasions where the winner is not automatically the best player. This can´t really happen in other games (1v1 fighting games, best player will win, CS best team will win, ok maybe some of the battle royale shooters could have some sort of variety based on random events but other then that).

But like I said, the problem of our hobby in temrs of "casual ranked racing" is the "make believe" world we are building. Our rules are not based on what the game allows and what it doesn´t, it is based on how we think (and based on reallife) it should be done. It is not hard coded or anything. And this will always be a problem, especially for newcomers.

And we need those newcomers just like any other sport as well. No matter if they are coming from their couch and are F1 fans or if they had been forza horizon players before...or not gamers at all. We need them to come to our hobby to further grow it and therefor enable developers/publishers to grow and create the sims we want.
 
I get what you mean but wouldn´t per se say that.
Besides simracing back then, I also played a lot of FPS titles competitively and it is a ton of work to prepare for ranked or actual esports matches.

The bigger difference I see there is that you can be for example the best team in CS and you will go up against another team in the final: you are the best you win, end of story.

In Simracing you can be the best and get unlucky T1 being wrecked by last position because he was braking late, so someone else will win the championship all of the sudden.

It is one of the few occasions where the winner is not automatically the best player. This can´t really happen in other games (1v1 fighting games, best player will win, CS best team will win, ok maybe some of the battle royale shooters could have some sort of variety based on random events but other then that).

But like I said, the problem of our hobby in temrs of "casual ranked racing" is the "make believe" world we are building. Our rules are not based on what the game allows and what it doesn´t, it is based on how we think (and based on reallife) it should be done. It is not hard coded or anything. And this will always be a problem, especially for newcomers.

And we need those newcomers just like any other sport as well. No matter if they are coming from their couch and are F1 fans or if they had been forza horizon players before...or not gamers at all. We need them to come to our hobby to further grow it and therefor enable developers/publishers to grow and create the sims we want.
Here's a wild take. Our hobby had no problems in the 2000s. And it didn't need the "casuals" then.

Proper flightsims are very hard, and if you are a casual you don't even get off the ground. And yet, i don't see them disappearing.

So what do the casuals actually bring to the table? More sales numbers? Well yes of course, but if the price for that is to dillute your game for them, are you still doing a hardcore sim?..

People talk about how much more "real" AC is in relation to GT7. Really? Tire model and behaviour side, i can pick a 60s car in GT7 and not have to worry about clutching, or rev matching, or even lifting to change gears. The same happens in AC. So what is this much more "hardcore" simulation people talk about?...

The truth is an hardcore sim will never be fun for the casuals. And thats ok. But somehow, the sales numbers are too tempting, and studios rather call themselves "hardcore simulator creators", because elitism plays a role, and the casuals can't accept they are just casuals.
 
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OverTake
Premium
Here's a wild take. Our hobby had no problems in the 2000s. And it didn't need the "casuals" then.

Proper flightsims are very hard, and if you are a casual you don't even get off the ground. And yet, i don't see them disappearing.

So what do the casuals actually bring to the table? More sales numbers? Well yes of course, but if the price for that is to dillute your game for them, are you still doing a hardcore sim?..

People talk about how much more "real" AC is in relation to GT7. Really? Tire model and behaviour side, i can pick a 60s car in GT7 and not have to worry about clutching, or rev matching, or even lifting to change gears. The same happens in AC. So what is this much more "hardcore" simulation people talk about?...

The truth is an hardcore sim will never be fun for the casuals. And thats ok. But somehow, the sales numbers are too tempting, and studios rather call themselves "hardcore simulator creators", because elitism plays a role, and the casuals can't accept they are just casuals.
saying we had no problems in the 2000s is a bit "too much" I think (in my own opinion).
Also, budget needed to do a title back then was nowhere near what you have to bring today to actually have an acceptable sim.

So of course, when people were still happy with Grand Prix and such, the amount of players fit the budget needed.
Now we want more with every single year, more cars, more tracks, better graphics, more sophisticated physics etc. etc.
that isn´t cheap. So it needs more people bringing in the money to actually fund that.

Besides that, in the early years of racing games, licensing wasn´t a thing mostly. So what microprose had to do back then to be able to create an F1 game can´t be put next to what Codemasters/EA has to bring for example.
 
saying we had no problems in the 2000s is a bit "too much" I think (in my own opinion).
Also, budget needed to do a title back then was nowhere near what you have to bring today to actually have an acceptable sim.

So of course, when people were still happy with Grand Prix and such, the amount of players fit the budget needed.
Now we want more with every single year, more cars, more tracks, better graphics, more sophisticated physics etc. etc.
that isn´t cheap. So it needs more people bringing in the money to actually fund that.

Besides that, in the early years of racing games, licensing wasn´t a thing mostly. So what microprose had to do back then to be able to create an F1 game can´t be put next to what Codemasters/EA has to bring for example.
In the 2000s there were games like GTR2 or Race07. They had licensed content, many cars, proper budgets, and sophisticated physics with weather and day night cycles.

So no, i dont think its a bit "too much". What changed was trying to sell these games to people who were then playing Project Gotham Racing, and telling them that its all the same.
 
OverTake
Premium
In the 2000s there were games like GTR2 or Race07. They had licensed content, many cars, proper budgets, and sophisticated physics with weather and day night cycles.

So no, i dont think its a bit "too much". What changed was trying to sell these games to people who were then playing Project Gotham Racing, and telling them that its all the same.
As good as Race07, GTR2 and all have been, they are not the same as nowadays titles.
Just having "rain" show up on a display and use a reduced grip number for cars to feel slidy can´t be compared with an actual dynamic weather system that also calculates water etc. (basically the difference of a picture of a car and really having that car).

so budgets have been very different as it was way cheaper to build those "simplified" systems.
Same for day/night cycles (light sources, reflections and so on).

I mean I have been happy with those titles as well but there is no way to say that these have been on the same level so that these budgets would still be fine (besides inflation and all)
 

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Shifting method

  • I use whatever the car has in real life*

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