A Letter to Racing Game Developers: Offline Singleplayer is Key

Sim Racing Singleplayer.jpg
In a recent poll asking what OverTake community members plan on racing next, the results overwhelmingly pointed to offline racing. As a result, OverTake Editor Angus believes developers must listen to the call for greater single-player functionality in racing games.

Image credit: Reiza Studios

This is starting to feel like I am beating a very old and very tired drum. But sim racing online in the traditional public ranked servers, and even the idea of league racing is becoming more and more tiresome in my opinion. But thankfully, I feel less alone as last week, we ran a pole on the main page asking what the community is planning on doing next in sim racing. The result? Over half of us voted in favour of an offline experience.

Surely then, now is the time for game developers to listen to the outcry of the community, hit pause on the procession of always online arcade titles and ranked racing systems and instead give single player fans a bit of substance.

The proof is in the Poll​

Starting last week, OverTake Project Manager @Jimmi Allison launched a poll destined for the website's home page asking community members where we all plan on racing next. Initially focusing on a specific list of various racing games and ranked racing services, the comments show AI racing offline quickly became a desperately missing option.

50.3% of OT Users aim to race offline next.

50.3% of OT Users aim to race offline next.

Within a day of launching the poll, Offline racing had been added to the options and already amassed a great deal of votes, quickly hitting a majority. The response held over 50% of the votes throughout the week until now when, at the time of writing, Offline racing accounts for 50.3% of all responses.

Second place saw iRacing get 12.7% of votes whilst Le Mans Ultimate represented 10.8% despite its Early Access state.

Holding a majority of the votes, albeit from just 959 participants, this shows a renewed interest from community members in back-to-basics, offline racing experiences. And that is not the only reason developers should finally divide their attention away from the cash cow that is always online gameplay.

Always Online, Always Problematic​

In recent weeks, several stories within the open-world racing game niche have highlighted the major issue with always-online gaming, especially in the racing game world.

Earlier this month, Test Drive Unlimited: Solar Crown launched to, shall we say tempered success. You can read our review of TDUSC here. Whilst we appreciated fun arcade driving physics and impressive engine sounds, there was no getting around the, at times game-breaking, server issues leaving many stuck in loading screens or even unable to launch the game.

Test Drive Unlimited Solar Crown may look pretty, but feels empty.

Test Drive Unlimited Solar Crown may look pretty, but feels empty. Image credit: Nacon

Those lucky enough to enter the main bulk of TDU gameplay in its 2024 guise faced baron landscapes struggling to capture the life that a 1:1 scale of Hong Kong Island should. It seems the push for 'natural' player encounters whilst exploring the world led to a disappointing priorities ladder in which AI cars and other solo gameplay elements like a living world fell to the wayside.

This sort of title is no better after a few years however as Ubisoft's The Crew showcased earlier this year. Back in March, the first of its name was delisted from store pages. But it gets worse as not only could new players no longer purchase the game, but those who did buy the 2014 title could no longer access it either. The title's so-called always online servers now became always offline with servers shutting down.

Since then and no doubt following backlash from the decision, the game's developer has implemented offline modes for both The Crew 2 and the most recent Motorfest. But the first title which, in many fans' opinions was the best of the bunch, will never be officially accessible again.

How to Improve Offline Racing?​

This whole idea of putting effort back into the offline experience and pushing single-player development is not just about making games fun and as immersive as possible in the here and now. Instead, it is about ensuring a title lives on well beyond the community's online adoration has faded away. And all that starts with a fun and engaging offline experience.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants. Image credit: Kunos Simulazioni

In my opinion, there are two main areas developers must make strides to ensure a captivating single player experience with one very much requiring the other. At the core of it all is stronger AI.

AI Development is Lacking in 2024​

AI, computer opponents or bots. Whatever you call them, the rivals that make single-player racing work are one key aspect in sim racing that struggles to receive the love of developers, especially in recent years. Sure, Automobilista 2 is set to receive vastly reworked AI mechanics whilst the likes of Le Mans Ultimate and iRacing are slowly pushing smarter AI. But for the most part, I feel progress has been slow when you consider the advancements of AI outside of gaming.

Take a look at chatbots like ChatGPT, and you will realise that these fully programmed computers almost give off an impression of self-awareness and reasoning. Whilst I understand that a field of 20 cars individually driven by a powerful open-source chatbot would blow up even the most advanced PC builds, selling the lie of aware AI is crucial.


We need to see rival cars that defend at the right time, react to how you are placing your car and think far into a race regarding tyre strategy and aggression. Instead, we currently have a collection of locomotives following a set of pre-selected train lines including pre-programmed spins and pitting at predictable tyre wear percentages.

Racing Games Deserve Better Career Modes​

But there is no point to competent and believe AI cars if it is just to set up random races. Recent racing game releases have also shown a lacklustre and uninspired approach to offline game modes. From EA Sports WRC's repetitive Career to Forza Horizon 5's campaign, the idea of an immersive Career Mode is desperately lacking in modern racing games.

I remember playing games back in my youth like V-Rally 3 with its cool contract signing idea and later the original Forza Horizon and its progression system restricting you to certain cars throughout the game. Nowadays, developers either throw every bonus at players from the get-go or make a game so hard that grinding for hours might just about earn you a set of fuzzy dice.

Then again, a truly iconic career mode requires a great amount of creativity and that is something I do not have. All I can do is hope a modern racing game will be released soon with immersive AI and a progression system that actually makes me want to come back time and time again.

Do you think racing game developers are doing enough for the single-player experience? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Dude i dont think ive ever raced online before hahahhaha I guess i just like to replicate what i see on tv. Thats why i like AC so much man the ability to recreate the races on TV is super fun... Hopefully with all this new AI technology coming out we see a huge bump in the AI performance. thats the only thing holding ac back from being the ultimate title to me
 
Premium
iRacing and AMS2 have the best AI in my experience, although I'll be trying the co-op mode in LMU very soon. But I am very time poor as well like a lot of people, so offline is important to me. Been playing the beta in AMS2 and they have put a lot of effort into the AI. It will never be perfect, and some people still find it doesn't reach their standards, but I can't think of a better game atm to fire up for a quick AI race. Both the Kunos titles fail hard at AI IMO so be interesting to see how Evo does in that regard.
 
For me ACC has worst offline experience. The AI is just boring, they don't do mistakes, only drive in behind each other, they have this weird behaviour to keep as far away from each other as possible, while against you they will just bump into you or make you spin. They never try to improve or fix the AI, that's why I'm not so excited about Assetto Corsa Evo, a game or sim is not just physics.
 
Wait 10 years then repost this article...

No one has the computing power to do it properly in their own home today... That's why ACCs AI is so crap... It does the physics at similar rates to the player without skipping parts of it... But can't do much else because there is nothing left on the table...

That's also why the F1 series has by far and away the best AI... It's on the same level of simiplified physics as the players and there's headroom for the rest of the calculations needed for good AI... It also helps it's not a jack of all trades master of none...

You can't have sophisticated physics and good AI... Even pCARS AI was crap without how simplified most of the physics were in that when compared to rF1 or the other jack of all trades of that era AC...

The 2020s are not the time for good single player racing sims... Only games like the F1 series can even sniff that...

As much potential as LMU has at being a focused sim and an improved over anything done before... The average home PC just isn't capable of running more than 5 AI well if they put the AI on the same tyres as the player...
 
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Racing games basically become like fps games. While we had back then a focus on campagne and the multiplayer was either non existent or in its infancy shoes, we now have it the other way around. The campagne (or careers in racing games) is an afterthought and the focus is on building out that multiplayer focused aspect.
 
I don't think this poll is representative.
There is no option for those who play GT7, forza, F1 and other simcades and arcades online. So what did they vote for? Offline or nothing i guess?
There are many players who play random lobbies in ACC or P2P in AMS2. Where is an option for them?
Me and hundreds of other drivers in my league race ACC MP on dedi servers and not in LFM or other platforms. What should we vote for? LFM? SimGrid? OverTake?
There are hundreds driving online in tokyo or nords in AC.
What would they choose in this poll?
ΟΤ.gg sent the same letter to all developers... but I believe that some developers will not read it.
Almost everyone uses much more reliable methods to see what their TARGET userbase wants.

I would not send the same letter to the devs of test drive unlimited and the devs of iRacing.
Angus did. Good luck mate, let us know if they answer you.
 
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The poll is a bit misleading.
Maybe too biased by this new OT site and assumptions about what 3.5 million OT users, of which approx. 500 actively participating in polls.

I have mentioned before what is missing from the vote. That's quite a lot of things. Although I am probably covered quite well, there are still several online options that are not covered at all.
 
Premium
You don't need a poll is clearly evident and much higher then 50%

Like people point out to me..... sim sites don't dictate true levels of anything.

So if offline is key ( I AGREE 101% with you ) then I would ask what sim engines in past 30 years have real time dynamic AI ?

You tell me :rolleyes:
All the sims I have driven in have real time dynamic AI. Not so good real time dynamic AI, but they have it.
 
I like to ride offline in Raceroom. I think if S397 hadn't abandoned RF2 the AI would have gotten good improvements, it got better every time, even though it was very slow in development.

The problem is that if you want to drive ovals you only have iRacing. No one can do good AI on ovals for some reason.
 
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Premium
This is a very quick jump to conclusion. If online competation racing is your thing, you are racing every saturday, and use the rest of the week for practicing, when you are asked mid week "what are you going to do next time you arw racing?" the answer would be "off line".
I wonder, wouldn't game developers know if their games are being used online or offline? Every time we start a game, we are connected to Steam. It seems to me that it wouldn't be that hard for a game developer to keep track of how a game is being used.
 

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