A Letter to Racing Game Developers: Offline Singleplayer is Key

Sim Racing Singleplayer.jpg
In a recent poll asking what OverTake community members plan on racing next, the results overwhelmingly pointed to offline racing. As a result, OverTake Editor Angus believes developers must listen to the call for greater single-player functionality in racing games.

Image credit: Reiza Studios

This is starting to feel like I am beating a very old and very tired drum. But sim racing online in the traditional public ranked servers, and even the idea of league racing is becoming more and more tiresome in my opinion. But thankfully, I feel less alone as last week, we ran a pole on the main page asking what the community is planning on doing next in sim racing. The result? Over half of us voted in favour of an offline experience.

Surely then, now is the time for game developers to listen to the outcry of the community, hit pause on the procession of always online arcade titles and ranked racing systems and instead give single player fans a bit of substance.

The proof is in the Poll​

Starting last week, OverTake Project Manager @Jimmi Allison launched a poll destined for the website's home page asking community members where we all plan on racing next. Initially focusing on a specific list of various racing games and ranked racing services, the comments show AI racing offline quickly became a desperately missing option.

50.3% of OT Users aim to race offline next.

50.3% of OT Users aim to race offline next.

Within a day of launching the poll, Offline racing had been added to the options and already amassed a great deal of votes, quickly hitting a majority. The response held over 50% of the votes throughout the week until now when, at the time of writing, Offline racing accounts for 50.3% of all responses.

Second place saw iRacing get 12.7% of votes whilst Le Mans Ultimate represented 10.8% despite its Early Access state.

Holding a majority of the votes, albeit from just 959 participants, this shows a renewed interest from community members in back-to-basics, offline racing experiences. And that is not the only reason developers should finally divide their attention away from the cash cow that is always online gameplay.

Always Online, Always Problematic​

In recent weeks, several stories within the open-world racing game niche have highlighted the major issue with always-online gaming, especially in the racing game world.

Earlier this month, Test Drive Unlimited: Solar Crown launched to, shall we say tempered success. You can read our review of TDUSC here. Whilst we appreciated fun arcade driving physics and impressive engine sounds, there was no getting around the, at times game-breaking, server issues leaving many stuck in loading screens or even unable to launch the game.

Test Drive Unlimited Solar Crown may look pretty, but feels empty.

Test Drive Unlimited Solar Crown may look pretty, but feels empty. Image credit: Nacon

Those lucky enough to enter the main bulk of TDU gameplay in its 2024 guise faced baron landscapes struggling to capture the life that a 1:1 scale of Hong Kong Island should. It seems the push for 'natural' player encounters whilst exploring the world led to a disappointing priorities ladder in which AI cars and other solo gameplay elements like a living world fell to the wayside.

This sort of title is no better after a few years however as Ubisoft's The Crew showcased earlier this year. Back in March, the first of its name was delisted from store pages. But it gets worse as not only could new players no longer purchase the game, but those who did buy the 2014 title could no longer access it either. The title's so-called always online servers now became always offline with servers shutting down.

Since then and no doubt following backlash from the decision, the game's developer has implemented offline modes for both The Crew 2 and the most recent Motorfest. But the first title which, in many fans' opinions was the best of the bunch, will never be officially accessible again.

How to Improve Offline Racing?​

This whole idea of putting effort back into the offline experience and pushing single-player development is not just about making games fun and as immersive as possible in the here and now. Instead, it is about ensuring a title lives on well beyond the community's online adoration has faded away. And all that starts with a fun and engaging offline experience.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants.

I hope Assetto Corsa EVO gets better AI than the series' previous entrants. Image credit: Kunos Simulazioni

In my opinion, there are two main areas developers must make strides to ensure a captivating single player experience with one very much requiring the other. At the core of it all is stronger AI.

AI Development is Lacking in 2024​

AI, computer opponents or bots. Whatever you call them, the rivals that make single-player racing work are one key aspect in sim racing that struggles to receive the love of developers, especially in recent years. Sure, Automobilista 2 is set to receive vastly reworked AI mechanics whilst the likes of Le Mans Ultimate and iRacing are slowly pushing smarter AI. But for the most part, I feel progress has been slow when you consider the advancements of AI outside of gaming.

Take a look at chatbots like ChatGPT, and you will realise that these fully programmed computers almost give off an impression of self-awareness and reasoning. Whilst I understand that a field of 20 cars individually driven by a powerful open-source chatbot would blow up even the most advanced PC builds, selling the lie of aware AI is crucial.


We need to see rival cars that defend at the right time, react to how you are placing your car and think far into a race regarding tyre strategy and aggression. Instead, we currently have a collection of locomotives following a set of pre-selected train lines including pre-programmed spins and pitting at predictable tyre wear percentages.

Racing Games Deserve Better Career Modes​

But there is no point to competent and believe AI cars if it is just to set up random races. Recent racing game releases have also shown a lacklustre and uninspired approach to offline game modes. From EA Sports WRC's repetitive Career to Forza Horizon 5's campaign, the idea of an immersive Career Mode is desperately lacking in modern racing games.

I remember playing games back in my youth like V-Rally 3 with its cool contract signing idea and later the original Forza Horizon and its progression system restricting you to certain cars throughout the game. Nowadays, developers either throw every bonus at players from the get-go or make a game so hard that grinding for hours might just about earn you a set of fuzzy dice.

Then again, a truly iconic career mode requires a great amount of creativity and that is something I do not have. All I can do is hope a modern racing game will be released soon with immersive AI and a progression system that actually makes me want to come back time and time again.

Do you think racing game developers are doing enough for the single-player experience? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

You never tried nascar 2003 ???
It may be the best simulation ever.
Yeah, I played it... back in 2003. :D
I still don't understand why all devs couldn't do better in 21 years - they haven't released anything even close to the same quality in that time. I use iRacing for oval now - not a big fan of online racing, but in this case it's not too bad.
 
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In my opinion it is a wrong development that in many games and genres, unfortunately, almost only multiplayer is emphasized. Racing sims in particular only offer a sandbox and forget the game aspect: e.g. having to work your way up with an inferior car (I loved it in some rf1 mods to reduce my own engine power so much that it becomes very hard work to even get into the points!), collecting points to earn money, which you then invest in your car and team, attracting sponsors, etc. So basically a full-blown career mode. Now some will surely say that this is child's play and just a waste of time for the devs. But at the end of the day, a career mode like this would be a huge motivational boost for people who only play offline.

I myself really enjoy driving online, but rarely due to a lack of time. That's why an expanded offline mode is very important and developers definitely need to improve it. AMS2, Raceroom and Iracing offer pretty good offline racing, where you can put together a season relatively quickly and tweak various AI settings. As much as I like AC their AI is the worst out there imo. So it's just hotlapping for me (still great fun nonetheless).

It is (still) true: the best duels on the track will be in racing simulations against a human. In my opinion, there's no debate about that. But AI will continue to develop in this area and at some point it may be possible to have almost human-like duels against AI in the sims. But there is still a long way to go until then. Maybe the calculation of the AI has to be outsourced to powerful computing networks? I have no idea. But I'm curious to see how it will develop further and hope that developers don't lose sight of the motivating, playful aspect instead of just delivering a sandbox. Racing simulation and gaming don't have to be mutually exclusive, at the end of the day we all just play with our very expensive steering wheels, button boxes, racing seats etc. and pretend to be real racing drivers. But a very large proportion of us are not real racing drivers, but we pretend to be. So where is this not a game?
 
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Yeah, I played it... back in 2003. :D
I still don't understand why all devs couldn't do better in 21 years - they haven't released anything even close to the same quality in that time. I use iRacing for oval now - not a big fan of online racing, but in this case it's not too bad.
Papy's AI worked because they had a decade of experience making AI for oval racing only, and the road course AI was pretty bad to the point of being almost unraceable (just watch YT videos of people trying to race the Indycar Racing AI today). They also had AI cheats like giving the AI instant reaction times and infinite brakes so they would never rear-end you even if you brake checked them at 200 mph. It also took them multiple titles to produce a working AI when they switched to the GPL engine - nobody remembers it now but NR4 had totally broken AI that couldn't even manage five laps of Bristol without causing a 40 car pile-up.

Modern sims are based on the rFactor 1 "three driving lines" -model (racing, blocking/overtaking, pitting) with .aiw files. It works reasonably well for road courses, but it's not really up to the challenge of modern physics models, multi-class racing, wet lines, DRS/hybrid usage etc.
 
@OT.gg
actually, one (ex) dev of one sim which is mentioned in 80% of any simracing conversations here (and everywhere, actually) the last ten years (AND COUNTING...) had responded at your letter with a like to a comment in this thread.
i would suggest to make it sticky (at least until other devs or people who actually knows the job respond) so all people could read it.

good luck ;)
 
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As an offline player, I really enjoy the hotlap challenges as the ones featured in Assetto Corsa, and wish new ones could be added over time (including cars and tracks from the modding community).
AMS1 and AMS2 have hotlapping leaderboards with ghost cars.
Just pick any track and car combo and see where you stand towards the rest of the world.
I love those, no pressure and still having the feeling you are competing against someone's hotlap.
And a nice rewards to see your name go up the leaderboards.
 
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I will always prefer offline because i can race ANY - track, car, weather, time of day, race length, damage model settings, etc. Literally anything i want whenever i want and not hear anyone complain about nonsense. Plus i do not have to care about aliens destroying me with no chance of me even getting anywhere near them or lag of other drivers causing incidents, or server instability causing people to disconnect.

For these reasons i still play World of Outlaws 22 and F1 22 and some months ago started playing MotoGP24 career mode. Single player is a must for a racing game and a proper career mode too. Pluis those three games have AMAZING AI !
 
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Papy's AI worked because they had a decade of experience making AI for oval racing only, and the road course AI was pretty bad to the point of being almost unraceable (just watch YT videos of people trying to race the Indycar Racing AI today). They also had AI cheats like giving the AI instant reaction times and infinite brakes so they would never rear-end you even if you brake checked them at 200 mph. It also took them multiple titles to produce a working AI when they switched to the GPL engine - nobody remembers it now but NR4 had totally broken AI that couldn't even manage five laps of Bristol without causing a 40 car pile-up.

Modern sims are based on the rFactor 1 "three driving lines" -model (racing, blocking/overtaking, pitting) with .aiw files. It works reasonably well for road courses, but it's not really up to the challenge of modern physics models, multi-class racing, wet lines, DRS/hybrid usage etc.
I played the indycar racing II AI extensivly back in the day, and it was really really good, as long as you respected some of the blindspots and didnt dive bomb them out of nowhere.People today divebomb the AI and expect them to disappear.
But Grand prix 2 AI was on another level, much better than anything then, and almost everything now.
 
Yup I'm 100% offline too, agree with the gripes about Ai. And regarding career. I still think the PC2 career is (in theory) the best way to do it, have a logical career path and allow the player some choice (and don't go overboard on the "story"(if at all)), but of course the PC2 career was flawed with the scripted weather (which was a decision I just could NOT understand at all).

Although I mainly hotlap in the car sims I race the bike stuff and Milestone's ai is (in the games I have) fecking awful, complete tripe. Apart from Ride 2 (where it was often fun to dive bomb and make an irritating Ai crash out) the Ai in the other Ride games will always survive an impact and the player always crashes, the worst is when I done a well crafted overtake down the inside, about 1/2 my bike in front of the ai...and they STILL turn in, hit me and I always go down. Not to mention when you adjust the Ai difficulty it seems they slow down on the straights yet remain nutjobs in the corners (which IMO is the total OPPOSITE of what should happen).

In short Devs NEED to make the Ai more aware of where the player is and when to yield the corner, and when adjusting difficulty I don't see why that cannot simply be linked to throttle application, brake application and corner speed. so for every 1% of difficulty dropped the Ai is(off the top of my head) 0.5% later on throtle application (which will naturally reduce speed slightly on the straights), 0.5% earlier on the brakes and maybe 0.5% slower corner speeds.
 
I’ve been driving for a few years now, starting with Forza 1 and GT2, through rFactor 1 and GTR2, up to today.

For those who want real simracing, it’s not enjoyable to race against predictable and unnatural AI, no matter how much you love it. It's just so bad!

I think the developers are investing way too much time, money, and manpower into the single-player aspect.

They should focus entirely on improving the multiplayer mode and expanding mod support.

Anyone who wants to race offline in single-player can play Forza or GT, but they shouldn’t let their demands for better career modes or improved AI hinder the focus and development of multiplayer. That’s my opinion.
 
While I'm certainly of the opinion that more solid single player experiences would be good for the sim market I'm going to break from most of the overtake forum it seems and say I really don't like racing AI
I've yet to find one that that is anywhere near as satisfying as racing online even with it's frustrations at times.

Though I think for me that's a wider thing.
I have RC cars too but never just drive them, I take them to a local club and race them for much the same reason.
 
Racing is almost only online for me.
Never even try anymore career mode in racing game, it's something I was used to do when I was a kid.
Now it's time to compete.
There are many other games to play offline and chill, and racing is not on that list.
Driving is always a competition
 
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Premium
I have a hatred of people, I don't like or play well with others. Simple as that. You don't want to race me and I don't want to race you. I enjoy racing against AI or just doing laps. I ended my iracing subscription because I never actually race anyone and only did time attack or the SP mode.

As others have stated "time" is valuable. I have a wife, kids in their late teens/ early twenties. My time is beyond valuable. I can't tell my wife I can't pause this game to answer the door or do something I need to do around the house. If I need to take a break I can, if I just feel like screw it I am done I can alt+f4 and not think about it, or if I want to race at 1am randomly because I happen to be awake.

I have an actual life, it doesn't revolve around sitting at my pc waiting for races to populate and scheduled times. Then only to be punted at T1 after waiting for 30mins. If AI Punts me I just restart, simple as that.

I also make my own championships in AC/ACC as well. Why? Because I hate certain tracks like Brands Hatch and Paul Richard and refuse to race on them and if I want to make a Championship of just Imola, Silverstone, and Nords, I can and do.
 
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I have a hatred of people, I don't like or play well with others. Simple as that. You don't want to race me and I don't want to race you. I enjoy racing against AI or just doing laps. I ended my iracing subscription because I never actually race anyone and only did time attack or the SP mode.

As others have stated "time" is valuable. I have a wife, kids in their late teens/ early twenties. My time is beyond valuable. I can't tell my wife I can't pause this game to answer the door or do something I need to do around the house. If I need to take a break I can, if I just feel like screw it I am done I can alt+f4 and not think about it, or if I want to race at 1am randomly because I happen to be awake.

I have an actual life, it doesn't revolve around sitting at my pc waiting for races to populate and scheduled times. Then only to be punted at T1 after waiting for 30mins. If AI Punts me I just restart, simple as that.

I also make my own championships in AC/ACC as well. Why? Because I hate certain tracks like Brands Hatch and Paul Richard and refuse to race on them and if I want to make a Championship of just Imola, Silverstone, and Nords, I can and do.

But you can, if your wife accepts that it's your hobby/sport and that you're not at home in theory. Close the door/basement and it's quiet. It's like you're going to the gym or to football for 2-3 hours.

It's all a question of expectations and agreement.

Do you want to race against the silly AIs? Of course, but that has nothing to do with sim racing and competition "here". And that's what most "serious" drivers are looking for here and in other leagues. Because it is just extremely fun to compete and every race is different against real drivers.

Have fun with casual racing anyway.
 
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I don´t know if such a poll is representative, but for me its´sure there is more than enough of single player simracers out there. Which like me has not enough time or the will to spend with online racing, because of job, family etc.
I already pointed out some simcade titles which are much more succesfull from the financial standpoint than some of the best sims here. And the reason is maybe they offer some more singleplayers.
 
For 30 years we have wanted ever more realistic simulations, high-end equipment, professional appearance, presentation and marketing... but then we race against unrealistic AI opponents? Are you serious?
 
OverTake
Premium
For 30 years we have wanted ever more realistic simulations, high-end equipment, professional appearance, presentation and marketing... but then we race against unrealistic AI opponents? Are you serious?
I think there's some very well explained reasons, by others in this thread, as to why opting for single player makes sense. AI can be realistic if your mind treats it that way, it's all about immersion in the end. ;)
 
Premium
I wouldn't call "key" a random poll on a toxic forum with 900 voters....
It’s not a toxic forum, it’s not perfect but the main problem is certain people trolling just to gets attention. They aren’t the exactly difficult to identify……
 
But you can, if your wife accepts that it's your hobby/sport and that you're not at home in theory. Close the door/basement and it's quiet. It's like you're going to the gym or to football for 2-3 hours.

It's all a question of expectations and agreement.

Do you want to race against the silly AIs? Of course, but that has nothing to do with sim racing and competition "here". And that's what most "serious" drivers are looking for here and in other leagues. Because it is just extremely fun to compete and every race is different against real drivers.

Have fun with casual racing anyway.
I am sorry, you dont get to define what "simracing" is based on that. Ican say that racing silly humans in 5 lap shootouts in some fantasy grid has nothing to do with simracing also. And that recreating a 1967 F1 grid with believable AI is much closer to that.
 
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I think there's some very well explained reasons, by others in this thread, as to why opting for single player makes sense. AI can be realistic if your mind treats it that way, it's all about immersion in the end. ;)
I think that's always been a big problem for me
they're not real and I always feel like I can see the seams and gaps in the coding

Not disputing single player makes sense for some and it is good to have options for those people
But there will never be anything as realistic as another human to me
 

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