Le Mans Ultimate Hands-On: A Work-In-Progress Sim


Le Mans Ultimate initially launches via Early Access with fewer features, and a lower, price, than its final version. Here's what we've experienced so far.

Words by Thomas Harrison-Lord with contributions from Michel Wolk and Yannik Haustein

All images taken by RaceDepartment in-game

The hybrid systems are primed, the tyres are stone cold and Eduardo Freitas is ready to ask you to start your engine laconically. The new official simulation game of the 24 Hours of Le Mans and the FIA World Endurance Championship releases today in early access, at last.

Here’s what we’ve learnt so far about Le Mans Ultimate – the good, the could-be-good and the not-quite-finished…

A quick word before we delve into the feedback. This title is an Early Access PC release. What you are about to read is not a ‘review’ but opinions on its current state. This platform is openly not finished and is set to evolve through the year.

Therefore, the opinions here are ‘in progress’, and we will revisit Le Mans Ultimate
to check in at a later date.

Off to a flying start​

If you think that the driving experience is the most important element of a simulator, then good news, Le Mans Ultimate does too.

When it is on form, you’ll be clinging on to your steering wheel over Sebring’s bumps like a Ninja Warrior competitor on the mega wall. This is savage.

Make no mistake – while there is a suite of driving aids, a slick main menu and what feels like an ever-so-slightly softened initial turn-in phase, this title is not an accessible driving game. There will be times, especially with the Hypercars, when you will want to curl up into a ball and cry.

This is especially pertinent the first time you hit the track in any of the top-class cars on anything but oven-warm tyres. Like the real-world series it replicates, tyre blankets are omitted. Exiting the pits, you are almost guaranteed to miss the first corner, then spin at the second.

Le Mans Ultimate Le Mans race start


Four laps later, you will still be trying to turn those rubber icons from blue to green, without creating a flat spot. Perhaps this is a little overdone, as the starting tyre pressures seem to be extraordinarily low, yet it does feel (what we imagine to be) authentically challenging.

Included is the 2023 FIA WEC season – seven tracks, four GTE cars, one LMP2 and then seven in the top Hypercar class, which is a mix of LMH and LMDh machinery. You will no doubt want to jump into the Le Mans-winning Ferrari 499P or de-winged Peugeot 9X8 first, but we recommend at least trying the LMP2 first.

That way you can attune yourself to the tyre model and crucially, the platform itself which is filled with idiosyncrasies.

These cars can swap ends on you, and the representation of a brake-by-wire system takes some getting used to. As it should, too. These are complex beasts.

Once you are up to speed, how the cars handle the track imperfections is mighty, from the spark-inducing Blanchimont to the way they straddle kerbs at Monza. Watching a slow-motion replay reaffirms our belief that there isn’t a more lifelike representation of these car’s highly tuned chassis elsewhere in sim racing.

Le Mans Ultimate Hands-On - Work-In-Progress


This is amplified by the sounds, which are uncanny. When we first saw the gameplay trailer for the 499P, we thought that maybe it was some real-world sound dubbed over some game footage – but mercifully, it is not.

The mix of turbocharged V6s and electrical harvest systems is intoxicating. But even the LMP2 sounds incredibly authentic. The Cadillac, for example, even runs on electricity at slow speeds before its V8 bursts into life like a firework.

The detailed cockpits also add to the heady mix of aural pleasure and supreme suspension, with dynamic time of day and weather providing the platform for some epic endurance events. We suspect that the latter feature will come into its own during longer online races.

What’s in the box​

Speaking of which, right now there are only two modes, with more on the way soon including an asynchronous co-op option. Race Weekend is the single-player experience currently, with single or multi-class events, formation laps that ape the real-world races and race lengths up to 24 hours in length.

Of note, in our experience after playing with both the overall AI level and the aggression setting, lapping cars does not seem to cause the AI any notable issues. Nor do they seem to make any rash moves even when they are clearly faster than the player, similar to an endurance mindset. They will occasionally bump into the rear of your car, though.

Le Mans Ultimate Online Stats


Multiplayer racing online is supported from early access day one, with the RaceControl ranking system native right away. You must increase your driver and safety rating through strong results and clean racing. At the end of each race, you can see if you moved up or down in detail and scroll through your entire history of race results.

Based on our early races last week, this is not to be overlooked. We have had close, clean, battles and when there has been some slight contact, the netcode allows for solid collisions. You have the confidence to go side-by-side with someone around a corner.

How this holds up when the sim racing fraternity floods the servers come later today remains to be seen.

Initially, in the beginner tiers, you will be limited to shorter races. During the early-early access hands-on period this past weekend, there were two fixed set-up events on cycle. Stepping up to intermediate and advanced levels unlocks ranked multi-class and Hypercar races.

In Active Development​

The online section of Le Mans Ultimate has the possibility to be the main reason to keep coming back for more during this development period. Points ranking across a series would be a welcome addition at some point. The main downside is an inability to host a server presently and therefore no online driver swaps or leagues – yet.

Further down the line, in theory, it could be used to hold special events and the Le Mans Virtual Series is set for a return “in the near term” according to the company’s CEO.

Le Mans Ultimate Porsche Night 02


For those into single-player racing instead, we’d love to see more than just a race weekend. This is crying out for a dedicated time trial mode with online leaderboards and the ability to run a season-long championship. We are hopeful something will arrive in the fullness of time.

Perhaps a bigger miss for some is the lack of virtual reality support, although, again, this is stated to be in active development. Ultra-wide and triple screens do work right now at least. Mind you, the in-game tool to adjust triples pops up using the old rFactor2 hotkey, but it is not yet functional.

It’s An rFactor 2 Thing​

While Le Mans Ultimate has a slick intro video and smooth top-level user experience, sometimes trying to set up important elements is like eating water with a fork.

If you are familiar with the lionised simulator rFactor 2, now over a decade old, the doyen of tyre physics lends its technology to Le Mans Ultimate – albeit built upon with noticeably enhanced visuals, the aforementioned sounds and driving assists.

It also lends a sub-menu system emblematic of a laser-focused sim outfit possibly not aware of what newcomers may require. We’re sure Michi Hoyer can navigate it with his eyes closed (love you, Michi), but quirks that were previously dismissed as just “rFactor 2 things” can be frustrating when paired with a more generalist ‘Le Mans’ moniker.

Cadillac Fuji Gameplay


You can add a virtual rear-view mirror to aid visibility, but the platform doesn’t let you know how. Nor does it list it in the assists or graphics menu. Instead, you press ‘3’ on the keyboard during gameplay for it to appear.

Now, if you are already familiar with rFactor 2, this is identical. But coming from a different game or sim, this can be befuddling.

The option to turn off the cockpit camera shake is under the steering wheel settings menu. Because of course it is…

The aforementioned Eduardo Freitas is in all the trailers, but he’s not in the sim as it stands. The in-game spotter doesn’t appear to do anything except call your lap times and the green flag at the start of the race so far – zero help with tyre temps or when to switch compounds.

Single-player races can be up to a day long, but because the main replay system from rFactor 2 is missing presently, the resume from replay function is also absent, meaning you cannot ‘save’ your progress through a race.

You can, however, let the AI take over control mid-event by hitting ‘I’ on the keyboard – but again, you’d be hard-pressed to tell unless you are an existing Studio 397 fan or delve into support forums.

Le Mans Ultimate Toyota Spa


Traction control is not listed in assists either, only modifiable via the in-race MFD. Which is realistic, and not a complaint. But perhaps in the assists menu, you explain that for newcomers?

There will be a cohort of ardent sim racing fans who will claim that this handholding is not necessary – but if Le Mans Ultimate is trying to appeal to users of other sims, they may be repelled by the set-up process.

We don’t think the driving needs dumbing down in any way, just some small explainers would help – how about during the lengthy loading screens?

Mind you, speaking of dumbing down, during corner turn-in the steering feels a little loose and indistinct in the first quarter, but that may be realistic as these cars have some negative camber and your front tyres need contact to apply more force. You can still tell that there is a lot of rFactor 2 under the hood though, so don’t worry.

The Ugly​

Then, we are afraid, must talk about the instabilities. Once again, this is early access and most of these are listed as known issues – but at the same time, we cannot report on what it may become, but rather what it’s like right now.

If you have Windows 11, the in-race setup menus are glacially slow, to the point of being unusable unless you switch on VSync.

If you skip qualifying the grid order is randomised, including all three classes, which can result in a GTE car in pole position ahead of Hypercars. Pandemonium ensues.

The AI often cannot handle formation laps, either crashing into each other or driving through the pace car.

We have experienced crashes so hard that the .exe file deletes itself, and then when Steam tried to re-download it, Windows Defender blocked it as a virus. Creating an exception avoids the block, top tip, and we are sure the game will be registered with Microsoft soon. But, obviously, the crashes are the main pain point.

Le Mans Ultimate safety car


There is a neat touch that when using a Fanatec wheel a little ‘LM’ appears in the digital read-out. Not so neat is the game forgetting steering wheel settings each time you boot it or being sometimes prominently out of alignment.

It also forgets the race length between qualifying and the race itself, defaulting to its own agenda. It decides that you should race for six hours instead of 90 minutes and it rarely remembers your race or weather settings the next time you come to them.

The list is seemingly endless. We also appreciate that these are what the RaceDepartment team has experienced on our particular hardware, yours may be different.

It is hard to imagine, though, that until recently, this was not going to be an Early Access release. Thank goodness it is…

Progress To Be Made​

Le Mans Ultimate then – when you are hurtling down the Mulsanne straight at night in a Toyota Hypercar on your own, it can be a spectacular, transcendent, experience.

But, as it stands, it can be frustrating to just get it to work and that’s a real bummer. Early Access somewhat inoculates the criticisms, but only to an extent.

We hope this is a mere bump in the road – the potential is there, but it is not realised yet. We’ll be watching the progress closely…

Have you purchased the early access version of Le Mans Ultimate? Let us know how you are getting on in the comments below or discuss in our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

The AI is just the rf2 AI. I think its set fairly aggressively on passing to allow the faster class cars to pass efficiently. However I was rammed off by a faster class car a bunh of times during practise in ways that were noty fault I think.

Anyway I have not really bought this for single player. I hope there are still people on the "online" system in around 3 months to race against, otherwise I probably wont play this very much. I suspect the limited number of tracks is going to be an issue for that as it was for the rf2 online. And this "product" fragments the online userbase even further because the "onlne" systems are separated....
 
Lets cut through the delusional BS. This will trigger a lot of people, as reality does to those living in delusion.

1. LMU is not a new game. It is LITERALLY rFactor 2.

2. LMU, being literally rFactor 2, cannot rationally be considered Early Access because rFactor 2 has been out for 10 years and is NOT in Early Access.

3. As a thought experiment ...... If the new cars and new/updated tracks in LMU would of INSTEAD come out as a car pack and track pack for rFactor 2 .... and it was buggy as hell ... would people consider rFactor 2 to suddenly be in "Early Access" .... of course not ... it would just be labeled "BAD CONTENT" for rFactor 2 and people would say do not buy the new content ... it is not up to par yet.

4. Therefore, LMU cannot be considered Early Access because it is actually a 10 year old game with a new car and track pack that happens to be bad, that has been rebranded with a new name.

5. A lot of the bugs and broken/lack of features in LMU is not because it is in Early Access and therefore cannot be excused as such ... because LMU is literally rFactor 2 ..... and rFactor 2 had those bugs and broken/lack of features. These are not Early Access bugs ... they are 10 year old bugs/broken/lack of features.

6. Studio 397 and Motorsports Games cannot be intellectually separated. The Pittsburgh Pirates have had bad ownership forever ... supporting the team because you like them is supporting the bad owner even if you don't like the owner. They are one and the same. When you pay to go to the ballpark to "support the team" even though you hate the owner ... you are rewarding the sucky owner too. Pure and Simple. There is no such thing as Motorsports games sucks ... but support the devs. Thats not how the real world works. By doing one ... you doing the same for the other. I know ... this is grown up stuff and hard to understand.

7. Furthermore, why does Studio 397 even get this admired status? They have had rF2 since 2016 ... for 7 years. A lot of what is wrong with LMU ... literally ... wouldn't be wrong if Studio 397 had fixed rfactor 2. If they had implemented a career mode ... guess what ... LMU would have a career mode ... if they fixed that skipping qualifying wouldn't order mixed classes correctly ... it would be working in LMU. A lot of problems would not exist in LMU if s397 had previously done their job. They don't deserve a pass. Again ... 90% of the reason LMU is in the state it is in ... is because rFactor 2 is in the state that it is in ... 7 years under s397. AMS2 has had 4 years with a supposedly inferior game engine and all debate aside ... is far ahead of schedule compared to s397 in the same time frame.

So ... Lets cut out all the "early access" excuses, all the comparisons to how bad ACC was in Early Access - which was NOT a literal copy of AC, all the s397 is good but ownership bad, and all the other excuses/rationalizations that resemble how addicts defend their drug use ..... its all make believe. its not real.

It's all copium.

Today I'm going to spare the other users my classical Ted Talk here, as you already had the guts to state that the emperor had no clothes. I have encountered feelings about this sim, I like the product concept, but I cant stand the company owner.

I support and respect the devs, I support and respect the legacy that rfactor has in simracing history, but I can't support nor respect the current company owner, I wish him bankruptcy, and rfactor after being sold to another owner only could thrive again in better hands.
 
So you mentioned the points in common, fair enough, loads of stuff was brought from AC but.. to even dare call it a reskin is where i am saying you have no idea what you are talking about.. and im talking about way more then assets, like... you know, day and night transition, rain and tyre physics for said rain, completely redone from scratch AERO, Ratings , rolling starts , new interface, new engine ... should i keep going ? dont even try to compare to LMU and rF2 since in order to fix some issues i had in LMU i simply edited files the way i would in rF2... better polished cars and tracks and a new UI and improved sounds is way closer to a reskin then ACC ever was to AC... aparently your memory is the one failing ...
So your argument for a product being a reskin or not is if they use a new engine or not and if they add new features? Why would spend manpower and actual money to develop stuff that your inhouse technology allready supports? Just to call it "scratch-made"? I can asure you in that case the engine used for LMU is new and so are multiple features. Otherwise you could simply copy and paste content from rF2 to LMU and it would work our of the box or the other way around. I am sorry to dissapoint you, but that's not how it works. Take the Moyoda by URD drag that into your LMU folder and see how far you get and if the hybrid system works. You are actually comparing a spoon with a fork and I will explain to you why:

Kunos reused their physics engine and part of the AI code for ACC because it allready worked and was easy to plugin into UE (one of the big strong points of that engine). They needed to develop some of the features that you mentioned simply because their old engine wouldn't allow it or just lacked it. They created a new UI because the old one wouldn't be enough to support those new featuresw and UE actually allows for very easy UI implementation. Easy crossplatform support was an early consideration aswell. So why in gods name should S397 develop a new engine from scratch that does exactly the same stuff like the old engine ... you name it: ratings, rolling starts, formation laps, pit procedures ... you name it. S397 took their old engine and evolved it. The particle system is new, sky rendering is new, dirt builup on cars is new, the whole hybrid system is new, there is a new tyremodel, there is a new AI logic obviously, the whole material system is new, the HUD systen is completely new and a reason why VR isn't supported yet eventhough it's there to some extend ... there is tons of new stuff that I haven't discovered or used myself yet. So the same way as Kunos added those missing features for their new platform S397 is doing the exact same thing. They could also have done the same thing using UE but that's just wasting money. And looking at Rennsport and the evolution of ACC using UE is not the single best way to develop a new product.

To sum it up: ofcourse there are similarities and it has rF2-quirks wich are somtimes very good (like the netcode) or pretty bad (like the mirror system), but this common idea of "it's just rF2" is very simplified and a bit silly in my book and stems from people not really understanding where this platform is going. LMU is like GTR2 - it has things in common with it's baseplatform but also new features that were needed and developed. Ofcourse there is alot of familiar stuff, but also alot of new stuff. And the reason why you need to use workarounds and hacks to do the same stuff proves my point: they do not intend to leave those features as they were in rF2 and aren't supported anymore as is.
 
Is there a way to have a fixed in car steering wheel? I hate seeing the drivers hands moving wheel

There is an option to 'remove steering wheel' but that would mean I lose the ability to see the steering wheel dash with data?
 
OverTake
Premium
Is there a way to have a fixed in car steering wheel? I hate seeing the drivers hands moving wheel

There is an option to 'remove steering wheel' but that would mean I lose the ability to see the steering wheel dash with data?
There is indeed! The options for animated wheel and arms (probably not the exact name of the setting) are on, fixed wheel, and off.
 
Lets cut through the delusional BS. This will trigger a lot of people, as reality does to those living in delusion.

1. LMU is not a new game. It is LITERALLY rFactor 2.

2. LMU, being literally rFactor 2, cannot rationally be considered Early Access because rFactor 2 has been out for 10 years and is NOT in Early Access.

3. As a thought experiment ...... If the new cars and new/updated tracks in LMU would of INSTEAD come out as a car pack and track pack for rFactor 2 .... and it was buggy as hell ... would people consider rFactor 2 to suddenly be in "Early Access" .... of course not ... it would just be labeled "BAD CONTENT" for rFactor 2 and people would say do not buy the new content ... it is not up to par yet.

4. Therefore, LMU cannot be considered Early Access because it is actually a 10 year old game with a new car and track pack that happens to be bad, that has been rebranded with a new name.

5. A lot of the bugs and broken/lack of features in LMU is not because it is in Early Access and therefore cannot be excused as such ... because LMU is literally rFactor 2 ..... and rFactor 2 had those bugs and broken/lack of features. These are not Early Access bugs ... they are 10 year old bugs/broken/lack of features.

6. Studio 397 and Motorsports Games cannot be intellectually separated. The Pittsburgh Pirates have had bad ownership forever ... supporting the team because you like them is supporting the bad owner even if you don't like the owner. They are one and the same. When you pay to go to the ballpark to "support the team" even though you hate the owner ... you are rewarding the sucky owner too. Pure and Simple. There is no such thing as Motorsports games sucks ... but support the devs. Thats not how the real world works. By doing one ... you doing the same for the other. I know ... this is grown up stuff and hard to understand.

7. Furthermore, why does Studio 397 even get this admired status? They have had rF2 since 2016 ... for 7 years. A lot of what is wrong with LMU ... literally ... wouldn't be wrong if Studio 397 had fixed rfactor 2. If they had implemented a career mode ... guess what ... LMU would have a career mode ... if they fixed that skipping qualifying wouldn't order mixed classes correctly ... it would be working in LMU. A lot of problems would not exist in LMU if s397 had previously done their job. They don't deserve a pass. Again ... 90% of the reason LMU is in the state it is in ... is because rFactor 2 is in the state that it is in ... 7 years under s397. AMS2 has had 4 years with a supposedly inferior game engine and all debate aside ... is far ahead of schedule compared to s397 in the same time frame.

So ... Lets cut out all the "early access" excuses, all the comparisons to how bad ACC was in Early Access - which was NOT a literal copy of AC, all the s397 is good but ownership bad, and all the other excuses/rationalizations that resemble how addicts defend their drug use ..... its all make believe. its not real.

It's all copium.
Yaaaaaaaaawn. As a newcomer I'm having so much fun with this sim that all this debate is flying 500 miles over my head
 
Otherwise you could simply copy and paste content from rF2 to LMU and it would work our of the box or the other way around
You may or may not know, but in any given game engine, the mod that was working in version 1, will often stop working with version 1.01. The mod will the need to be adapted to work again. The version 1.01 is not considered a new game.. Your argument is not valid. Obviously modifications have been made to RF2 to get to LMU. Time will tell how much work will be involved to have content transferred from one to the other.
LMU is sold as a new game, to some it feels like new game, to some it feels like a modded RF2. Does it matter?
What I have seen in this thread is that people who like RF2 seems to particularly enjoy LMU. People who do not think much of RF2 do not seem to enjoy it as much. Overblown fanboyism is as damaging as blind hatred when it comes to help undecided people to understand what they are getting themselves into.
LMU concept is very sound, so far the execution needs to be improved, looking forward to see where it is going to be in a month or so.:)
 
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I'd expect the AI to be better in this title, as they have only a few classes/tracks to configure. Problem with AMS2 is the huge number of car/track combos, all of which need AI dry and wet lines tweaked. I expect LMU will be very good at the narrow focus of what it does. Which is very cool. I will play both titles I'm sure.
Hopefully LMU inherits some of the stronger AI characteristics from rF2 (covering off inside lines from approaching opponents/players, racing hard consistently even once overtaken, etc.) and improves upon the shortcomings (reacting to sudden stops, formation laps, etc.). From everything I've seen secondhand so far, they look to navigate multiclass traffic pretty competently for AI.
 
You may or may not know, but in any given game engine, the mod that was working in version 1, will often stop working with version 1.01. The mod will the need to be adapted to work again. The version 1.01 is not considered a new game.. Your argument is not valid. Obviously modifications have been made to RF2 to get to LMU. Time will tell how much work will be involved to have content transferred from one to the other.
LMU is sold as a new game, to some it feels like new game, to some it feels like a modded RF2. Does it matter?
What I have seen in this thread is that people who like RF2 seems to particularly enjoy LMU. People who do not think much of RF2 do not seem to enjoy it as much. Overblown fanboyism is as damaging as blind hatred when it comes to help undecided people to understand what they are getting themselves into.
LMU concept is very sound, so far the execution needs to be improved, looking forward to see where it is going to be in a month or so.:)
There is an important 3rd crowd too - people new to RF2 completely.

I never played it because I was always put off by the stories about setting it up and the pricing/packaging of DLC. It was confusing to work out what I needed to buy to get a decent experience.

The packaging of LMU is done well for a newbie. I wouldn't be surprised if the way they've done this entices a lot of new people to the "RF2 scene". I've seen people playing this game that would never touch RF2 and usually stick to more simcade or mainstream titles.
 
There is an important 3rd crowd too - people new to RF2 completely.

I never played it because I was always put off by the stories about setting it up and the pricing/packaging of DLC. It was confusing to work out what I needed to buy to get a decent experience.

The packaging of LMU is done well for a newbie. I wouldn't be surprised if the way they've done this entices a lot of new people to the "RF2 scene". I've seen people playing this game that would never touch RF2 and usually stick to more simcade or mainstream titles.
All valid points. I think even those considering this an rF2 DLC should consider how expensive it would be if it was indeed released as rF2 DLC. All those cars, a couple new tracks, updated existing tracks. Would certainly exceed the EA asking price would probably considerably exceed the cost if/when it's a full $60-$70 release. I expect the hysterics to continue though, for as fun as sim racing is it seems a portion of the community will find something to be negative about, no matter the company or content.
 
There is an important 3rd crowd too - people new to RF2 completely.
I realize that RF2 is new to you, no doubt, you are not the only one. but I will challenge that you are part of an " important 3rd crowd"
After 11 years of existence, RF2, can be considered known by most within the SIM community.

Is LMU going to be a factor to make RF2 more popular, we can all hope so, independently that we enjoy RF2 or not.

All the SIM, with a decent player base, have something to offer, none are particularly right or wrong, as taste and priorities are very different from one sim racer to the next.
Variety is a god sent and LMU just added an other flavor. Sweet to some, bitter to others.
Glad to read that you might have discovered a new flavor that you think you might enjoy.:)
 
You may or may not know, but in any given game engine, the mod that was working in version 1, will often stop working with version 1.01. The mod will the need to be adapted to work again. The version 1.01 is not considered a new game.. Your argument is not valid. Obviously modifications have been made to RF2 to get to LMU. Time will tell how much work will be involved to have content transferred from one to the other.
LMU is sold as a new game, to some it feels like new game, to some it feels like a modded RF2. Does it matter?
What I have seen in this thread is that people who like RF2 seems to particularly enjoy LMU. People who do not think much of RF2 do not seem to enjoy it as much. Overblown fanboyism is as damaging as blind hatred when it comes to help undecided people to understand what they are getting themselves into.
LMU concept is very sound, so far the execution needs to be improved, looking forward to see where it is going to be in a month or so.:)
Maybe you aren't familiar with rF2 and it's backwards compatibility, but you can still grab the old URD content, install it and race it in rF2 without doing anything with it. That's content from 2016. Just let that sink in a bit. There is stuff in the workshop that was added to it in 2015 and it still works. So calling my argument invalid is a bit pointless and actually missing the point. Backwards compatibility has been one of rF2's biggest strongpoints and obstacles at the same time. Thatswhy we get a new title now that supports features that we couldn't get in rF2 ;)

How much has changed and will be changed is something you won't be able to explore in the first two hours, if you aren't familiar with rF2. Granted I followed development, asked more questions than the average joe on discord before rushing to RD to call it an rF2 mod. The interesting thing is that this judgement comes alot from people who are very obviously not spending their majority of sim racing time with rF2. ;)
 
All valid points. I think even those considering this an rF2 DLC should consider how expensive it would be if it was indeed released as rF2 DLC. All those cars, a couple new tracks, updated existing tracks. Would certainly exceed the EA asking price would probably considerably exceed the cost if/when it's a full $60-$70 release. I expect the hysterics to continue though, for as fun as sim racing is it seems a portion of the community will find something to be negative about, no matter the company or content.
We actually have a vague idea of how much it would cost as rF2 DLC thanks to the Le Mans Virtual Series DLC pack which with only 5 cars (Oreca LMP2 & 4 GTEs) and 5 tracks (Sebring, Spa, Monza, Bahrain and Le Mans) has significantly less content than LMU yet is roughly 50% more expensive (£39/€45/$49 rounded to the nearest £/€/$ compared to LMU's current £25/€30/$33 though that will likely rise with updates)

Add in the 7 missing Hypercars and 2 missing tracks and the content from LMU would almost certainly cost more as DLC for rF2 than a typical full price game

Edit: Just did the maths and the LMVS bundle is 37% cheaper than the normal cost of buying each car and track individually. Adding 7 cars and 2 tracks at 37% off the normal rF2 prices (€5 per car, €9 per track lowered to roughly €3 per car and €5.50 per track) would bring the bundle to just under €79 which converts to roughly £67 or $85
 
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I realize that RF2 is new to you, no doubt, you are not the only one. but I will challenge that you are part of an " important 3rd crowd"
After 11 years of existence, RF2, can be considered known by most within the SIM community.

Is LMU going to be a factor to make RF2 more popular, we can all hope so, independently that we enjoy RF2 or not.

All the SIM, with a decent player base, have something to offer, none are particularly right or wrong, as taste and priorities are very different from one sim racer to the next.
Variety is a god sent and LMU just added an other flavor. Sweet to some, bitter to others.
Glad to read that you might have discovered a new flavor that you think you might enjoy.:)
Yes, probably a 3rd crowd in that I don't love it or hate it. I just "know of it". Maybe there are a few people like that... Who knows!
 
Yes, probably a 3rd crowd in that I don't love it or hate it
I agree with that, most people, do not place RF2 either on a pedestal or as catastrophic failure.
It is the main crowd.
It is a great offering, has a lot of qualities, some issues, like all SIMs.
That someone ends up as RF2 as his favorite is perfectly understandable and logical, same if someone does not like it much.
If most, in this thread would spend half as much energy in understanding that others just have a different opinion instead of trying to infer than anybody but them are wrong using doubtful argumentation, RD would be a much more educational and informative place.:)
 
Well I lasted 2 days LOL, pulled the trigger and bought the game this afternoon. Worked well for me straight away. But JAYSUS the Hypercars are hard as feck on cold tyres, pretty sure I span out after a fart once.

Still tweaking settings and controls, but so far more than happy (except for being crap in a Hypercar, I'll blame it on my age as I'm 52.....watch out here comes the old aliens saying they're 102 and lapping ok ;) )
 
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Well I lasted 2 days LOL, pulled the trigger and bought the game this afternoon. Worked well for me straight away. But JAYSUS the Hypercars are hard as feck on cold tyres, pretty sure I span out after a fart once.

Still tweaking settings and controls, but so far more than happy (except for being crap in a Hypercar, I'll blame it on my age as I'm 52.....watch out here comes the old aliens saying they're 102 and lapping ok ;) )
Sorry, old timer, those hypercars are for the hip young cats only. Better stick to those mobility scooters aka GTEs! Genuinely excited to hear the LMH/LMDh cars are squirrelly on cold shoes, looking forward to a proper challenging hypercar experience. Just caved myself...going to try the brute force VR method to at least get some preliminary driving in until they implement it proper.
 
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I agree with that, most people, do not place RF2 either on a pedestal or as catastrophic failure.
It is the main crowd.
It is a great offering, has a lot of qualities, some issues, like all SIMs.
That someone ends up as RF2 as his favorite is perfectly understandable and logical, same if someone does not like it much.
If most, in this thread would spend half as much energy in understanding that others just have a different opinion instead of trying to infer than anybody but them are wrong using doubtful argumentation, RD would be a much more educational and informative place.:)
I think having different opinions about something is perfectly fine, as long as the arguments are solid. I can understand people refunding the title if they have have zero chance to get it running with the help of the devs or if they simply don't like the title.

To call it an rF2 mod though is something that allready implies more than just having an opinion, because it allways implies a simple money grabbing strategy without making any effort. As much as I don't see LMU as a simple rF2 mod I don't like it when people consider AMS2 a simple PC2 mod, because there goes a lot of effort into these titles. And a big issue with that is that the majority of the sim racing community have actually no understanding of modding at all. Thatswhy you see tutorial videos popping up about modding for platform XYZ that tell you where to download a ripped piece of content from somewhere and copy and paste that into your platform of choice. That's not what modding is ...

Anyway, there are pretty informative videos by people like Yorkie who give this a fair look ...
 
I had the wrong info, trackir still not fixed

SCRATCH: YouTuber Dan Suzuki got TrackIR and other plugins working, instructions and links

uH2oZW6ilSE
 
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To call it an rF2 mod though is something that already implies more than just having an opinion
To call LMU a RF2 mod, is just that, an opinion. It may or may not implies any ulterior motive. You may or may not agree with that opinion, with or without ulterior motive. You have a post, very articulate post, explaining why, in your opinion, LMU is a brand new game, is worth reading and worth thinking about, it does not make it the absolute truth, it is your (educated) opinion.
because it always implies a simple money grabbing strategy without making any effort
Thinking of LMU as a RF2 mod does not always implies what you are saying, although some see it that way, it is their opinion, does not make it true.

My opinion is that S397 has a demonstrated and long time real passion for everything endurance and Le Mans, the name of the studio is the key:“397 laps is the highest number of laps ever completed by a team at Le Mans, giving Studio 397 its unique name. There is no money grab here, in my opinion, but, my opinion, until some one change it, is that LMU is an elaborate mod of RF2. I do not see it either as a bad thing,
That it is presented as new game, is, in my opinion, because of licensing agreement, not a bad thing either.
At the end of the day, if it gives us a better RF2 and a better LMU, I do not see anything wrong, or even important as LMU being labeled one way or the other.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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