It seems like Straight4 Studios is going all in. Now they have released a website with a blog. Furthermore, they promised a monthly newsletter! What's more interesting, however, is the information that has already been published on the blog.
The first blog post on Straight4's website features two different interviews with key members of the development team for the upcoming title GTR Revival.
Before we dive into the post, the key takeaway is that it seems like the original team is really back together. Henrik Roos, one of the key people of SimBin back in the day, is the first person featured in this post.
If you don't know Henrik Roos, he has been a racing driver, especially known for early 2000s FIA GT racing.
His role at Straight4 includes translating how the cars feel IRL to the simulation of GTR Revival.
Furthermore, Straight4's Physics Director AJ Weber gets introduced. He "has gone on to work on many bestselling AAA-sim racers over the years". According to mobygames.com, he has been working on the first two Project Cars games in the physics department as well as Fast & Furious: Crossroads.
The post goes into detail on how realism is supposed to be portrayed in GTR Revival. Furthermore, tyre models and the fact that the physics engine is built from the ground up get featured.
You can read the full blog post here on Straight4's official website.
What do you think of this approach? Is Straight4 getting you interested in the ongoing development of GTR Revival? Let us know in the comments down below!
The first blog post on Straight4's website features two different interviews with key members of the development team for the upcoming title GTR Revival.
Before we dive into the post, the key takeaway is that it seems like the original team is really back together. Henrik Roos, one of the key people of SimBin back in the day, is the first person featured in this post.
The Key Personnel Introduced
As mentioned before, Henrik Roos is introduced as the Straight4 handling consultant.If you don't know Henrik Roos, he has been a racing driver, especially known for early 2000s FIA GT racing.
His role at Straight4 includes translating how the cars feel IRL to the simulation of GTR Revival.
Furthermore, Straight4's Physics Director AJ Weber gets introduced. He "has gone on to work on many bestselling AAA-sim racers over the years". According to mobygames.com, he has been working on the first two Project Cars games in the physics department as well as Fast & Furious: Crossroads.
Physics Philosophies
What follows is an intricate introduction into the philosophy behind the direction the physics department is supposed to go.The post goes into detail on how realism is supposed to be portrayed in GTR Revival. Furthermore, tyre models and the fact that the physics engine is built from the ground up get featured.
You can read the full blog post here on Straight4's official website.
What do you think of this approach? Is Straight4 getting you interested in the ongoing development of GTR Revival? Let us know in the comments down below!