RaceRoom Super Touring Update Is Live: Full Changelog

RaceRoom-Super-Touring-Update-Changelog.jpg
Image: KW Studios
One of sim racers' most beloved classes makes its debut in RaceRoom: The Super Touring update is here, including five new cars, two new tracks and more - here's the full changelog.

Cars close to their production counterparts, high-reving engines, door-to-door battles and Murray Walker on commentary - the Super Touring era is one of the most beloved in racing. Surprisingly, it took quite a while for first-party content to celebrate the mid-to-late-1990s cars of this era - but RaceRoom is here to do just that with its Super Touring update. The new version is now live.

The first batch of Super Touring cars - as there will be more later - include the Audi A4 Super Touring, the BMW 320i E36 Super Touring, the Honda Accord Super Touring, and both the Volvo 850 Super Touring and S40 Super Touring for sim racers to thrash around the circuits.

The Super Touring Car Pack containing all five cars and liveries available for them costs €15.96 on the RaceRoom store. Individually, the cars cost €5.98 each. Both new tracks cost €6.98 each.


Furthermore, a circa-2000 classic version of Silverstone and modern-day Estoril make their debut in the sim, while Monza is subject to a free 2024 rework. The 5.2 GB update offers plenty to play with as a result, as there is more in it than the content.

One example is the Dynamic Surface Interaction that, similar to December 10's other big update, means dirt, gravel, grass and other debris can be dragged onto the track now, changing how the circuit feels. Additionally, several cars and tracks see a number of adjustments and fixes. Check out the changelog below for the full list!

RaceRoom Super Touring Update - Changelog​

  • Dynamic Surface Interaction: Vehicles now interact more dynamically with surfaces, transferring materials like grass, dirt, and gravel as they drive, leaving a trail that evolves the track environment.
  • Tyre Mark Improvements: Enhanced rendering of tyre marks across various materials.
  • Spectator Client: Improved stability when rejoining a server during an ongoing race session.

    Tracks:

  • Bathurst: Increased details on pit exit drain, added more audience in T1 blue grandstand.
  • Diepholz: Fixed floating overlays and improved performance slightly.
  • Falkenberg: Removed distant mountains, various art tweaks.
  • Hockenheimring: Performance improvements, updated groove on white lines, updated Porsche Experience Center, updated TV cameras to 2024, and refreshed curb colours.
  • Lausitzring: A.I. improvements.
  • Monza: Free update to 2024 specs.
  • Nogaro: Free additional layout: Moto.
  • Nürburgring: Fixed excessive slowdown penalties when crossing the pit lane entrance path twice; A.I. improvements.
  • Watkins Glen: Free update to 2024 specs.
  • Zandvoort 2022: A.I. improvements.

    Vehicles:

  • All Cars: Added default gear ratios for all tracks.
  • Alfa 155 DTM 1995: Art tweaks to liveries.
  • Audi 90 GTO: Tweaked timing of rev limit light indication.
  • Audi TT RS VLN: Updated gear ratios and default gear ratios for each track; A.I. improvements.
  • Audi V8 DTM 92: Art tweaks to liveries.
  • Bentley Continental GT3 evo: Art fix to UVs on the wheel nuts.
  • BMW M2 CS: Dampers tuned; A.I. improvements; art tweak to the BMW logos on the wheel nuts.
  • BMW M4 DTM 2020: Fixed a piece of bodywork clipping through the left door into the cockpit.
  • BMW M4 GT4 G82: Art tweaks to liveries.
  • BMW M8 GTE: Additional liveries; art tweaks to liveries.
  • BMW M3 E30: Art tweaks to liveries.
  • Cadillac CTS: Art tweaks to liveries.
  • Callaway C7 GT3: Improved accuracy of suspension kinematics; updated baseline setup.
  • DTM 2020: Improved accuracy of suspension kinematics and spring/damper setup.
  • Fabcar 935: Fixed window damage meshes warping.
  • Ferrari 488 GT3: Improved accuracy of suspension kinematics; updated baseline setup.
  • Ford Mustang IMSA GTO: Tweaked timing of rev limit light indication.
  • Ford Mustang Gr.A: Art tweaks to liveries.
  • GTR 4 Cars: A.I. improvements.
  • Lamborghini Huracán GT3 EVO II: Fixed normals on windshield damage mesh.
  • Mercedes 190e evo II: Art tweaks to liveries and generic textures.
  • Mercedes AMG GT3 evo: Fixed stains on rear light casings.
  • Mercedes C-Klasse DTM 1995: Art tweaks to liveries.
  • Nissan 300zx GTO: Tweaked timing of rev limit light indication.
  • Opel Calibra DTM 1995: Art tweaks to liveries.
  • Opel Omega evo 500: Art tweaks to liveries.
  • P4/5 Competizione: Art tweak to headlights and liveries.
  • Porsche 911 GT3 R (992): Fixed white splash on SimRacing Expo livery.
  • Porsche Cayman GT4 MR: Tweaked livery #38’s silver.
  • RaceRoom Truck: Tweaked steering wheel and rev lights.
  • Tatuus F4: Tuned dampers.
  • VW ID.R: Tweaked suspension physics; improved A.I.

Which Super Tourer are you going to give a spin first in RaceRoom? Let us know in the comments below and join the discussion in our RaceRoom forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

yeah this sim is very close to my IRL feelings when I push IRL high power cars.
I like very much raceroom, very polished content, good sound, good FFB with the best suspension feeling and weight car on the market.
The FFB in raceroom is so natural and good, unlike AMS22, which has a constant same force at low speed or high speed, very weird, issue or feeling perfectly reported here https://www.overtake.gg/news/the-lo...vember-29-2024.2651/?page=3#ams-comment-99148 but not even mentionned one time by the AMS2 community, we can't trust them.
 
Last edited:
and comparing the reality with onboard sound maybe ? ;)
I've got the Duke BTCC download reviews, the external sounds sound closer to home. The internals, not so much. They sound quite asthmatic in comparison, which is odd because RRRE normally knocks it out the park audio wise.
 
Well I've tested all of the ST cars now (around Raceroom Raceway, National) and in all honestly I'm a little disappointed.

While I admit to not knowing much at all about these cars, going by the trailer they looked a fun handful to drive around, and for me they weren't. The Volvo's had the most varied and informative feedback, but they were slower than I was expecting, much more forgiving too with handling that's predictable to the point of being a touch bland (with no oversteer drifts as in the trailer) and while they seem like a decent and solid inclusion to Raceroom in general, I just wasn't having much fun. They're only around 30bhp less than my favourite in Raceroom, the DTM'92 Merc 190E, but the difference felt clearly more than that not only in power but also in the toned-down hairiness factor. I did one race in the 190E around the same track straight after testing the ST cars - that car was so lively in comparison and I was immediately having a right hoot balancing oversteer, understeer, lock ups, dealing with slides and snaps etc.

I'll revisit the ST's before long to give them another chance as I feel that I've somehow not gotten the most out of them. My opinion might also change once I'm actually racing other cars and not just hotlapping, but based on my two relatively short sessions today, they're not an insta-buy for me.

If anyone has a different / more positive conclusion on how they drive then I'd love to hear others' experiences and thoughts.

Gotta shout out though how awesome it is to try all these cars before you buy though - a very generous and unique system offered by the devs which I'm very grateful for.
If that's the case that's a real shame. I was listening to a podcast just the other day with John Clealand and he was saying how difficult these cars were to drive once everything was up to temp, that they were on a real knife edge. Of course, that might just be a short coming of the Cavalier or Vectra (he did concede Triple 8 never really got their heads around the Vectra).
 
If that's the case that's a real shame. I was listening to a podcast just the other day with John Clealand and he was saying how difficult these cars were to drive once everything was up to temp, that they were on a real knife edge. Of course, that might just be a short coming of the Cavalier or Vectra (he did concede Triple 8 never really got their heads around the Vectra).
No a lot of the drivers have said they were very on the edge to drive which is why so many top drivers of the day struggled with them. But the super tourers in raceroom suffer the typical raceroom fwd issues where the cars are far too planted. All the wtcc and wtcr cars suffer the same too. Not to say they arent good but it does make them feel quite boring to drive.
 
No a lot of the drivers have said they were very on the edge to drive which is why so many top drivers of the day struggled with them. But the super tourers in raceroom suffer the typical raceroom fwd issues where the cars are far too planted. All the wtcc and wtcr cars suffer the same too. Not to say they arent good but it does make them feel quite boring to drive.
the pro driver feeling from Super Touring Francis Dosières has said it's very very very planted and glued on the ground AND I GIVE SOURCE.

source : Anthony Monteil from Raceroom, translated in english for you all ;)

"About the Super Touring and the BMW in particular, I spoke at some length with Francis Dosières (who drove the E36 stw for several years in the French Mountain Championship) during the development of the car in R3E. He was very clear about her behavior and the impression she left on him. First of all, he says bluntly that it's the best car he's ever driven (and he's driven an incredible number of them, not least). According to him, it is literally riveted to the ground, I quote him "on rails, and even more so than all modern touring cars including TCR and Supercopa". Dosières describes a chassis very far from the brutality and stiffness that one might expect. The traction is flawless, which is even more exceptional on the E36 which was almost the only RWD on the board. This impression is confirmed by my own experience as a spectator both on the circuit and in hill climbs. I have never seen an E36 ST stall from the rear or really in a very subtle way, even in hairpins. And still according to Dosières, this unique behavior is found on almost all Super Tourings (he tested a good dozen before deciding on the BMW). At the time he sold his E36 because group regulations had changed, putting him in competition with GTs that were much more efficient than the BMW. And then the staggering operating cost of this car (even in hill climbs) convinced him to part with it (we are in the amount of money close to that of F1 parts). But he bitterly regrets it today given the current value of these cars, and the pleasure he had driving this BMW. In conclusion, the behavior you describe would be closer to reality, but the setup can actually change the situation ;)"

2024-12-11 215028.png



Happy ? ;)
Raceroom work is incredible and very authentic, don't worry, just drive.
 
Last edited:
the pro driver feeling from Super Touring have said it's very very very planted and glued on the ground.

source : Anthony Monteil from Raceroom

"About the Super Touring and the BMW in particular, I spoke at some length with Francis Dosières (who drove the E36 stw for several years in the French Mountain Championship) during the development of the car in R3E. He was very clear about her behavior and the impression she left on him. First of all, he says bluntly that it's the best car he's ever driven (and he's driven an incredible number of them, not least). According to him, it is literally riveted to the ground, I quote him "on rails, and even more so than all modern touring cars including TCR and Supercopa". Dosières describes a chassis very far from the brutality and stiffness that one might expect. The traction is flawless, which is even more exceptional on the E36 which was almost the only RWD on the board. This impression is confirmed by my own experience as a spectator both on the circuit and in hill climbs. I have never seen an E36 ST stall from the rear or really in a very subtle way, even in hairpins. And still according to Dosières, this unique behavior is found on almost all Super Tourings (he tested a good dozen before deciding on the BMW). At the time he sold his E36 because group regulations had changed, putting him in competition with GTs that were much more efficient than the BMW. And then the staggering operating cost of this car (even in hill climbs) convinced him to part with it (we are in the amount of money close to that of F1 parts). But he bitterly regrets it today given the current value of these cars, and the pleasure he had driving this BMW. In conclusion, the behavior you describe would be closer to reality, but the setup can actually change the situation ;)"

View attachment 804603


Happy ? ;)
That's bull. Multiple drivers of the time have all said super tourers were knife edge cars, jason plato, matt neal, john Cleland to name a few. And TCR cars on rails? Not a chance watch real trackside footage of TCR cars and how they move around. Even better BTCC cars around the back of thruxton and how nervous they are.
 
That's bull. Multiple drivers of the time have all said super tourers were knife edge cars, jason plato, matt neal, john Cleland to name a few. And TCR cars on rails? Not a chance watch real trackside footage of TCR cars and how they move around. Even better BTCC cars around the back of thruxton and how nervous they are.
do you have source or is it your opinion ?
 
Last edited:
They are much stiffer and lower and pointier than Group A cars as they're specially-designed racing cars and not race-prepared homologation vehicles. They don't drive with anything like the same kind of slip angle. They are faster than the DTM '92 cars over a lap despite having less power; braking distances are much shorter and cornering speeds much higher which means you need to be right on the limit at all times to be competitive. If you are at the limit I assure you they are plenty hairy and will bite you. I've had massive moments on power in the BMW and found it quite controllable and certainly possible, albeit slow, to hold power oversteer in plenty of situations. You are both entering slip much slower and exceeding that slip a good deal faster than in a Gr. A car, the envelope is significantly narrower.
Great response, thank you.

Just had a very quick go around Raceroom Raceway National again in the Volva 850 and BMW - the former was simply too planted and therefore boring for me, but the BMW was (as you say) noticeably less planted when really pushing it. It felt like you had to overdrive it to get it out of shape which isn't normally my style, probably hence why I didn't notice the hairiness first time around. That and the noticeably shorter braking distances do make for a different experience over the '92 DTM's, plus that BMW loves to get up on 2 wheels around 2 right-handers on that track, adding more complexity into the mix. I'm respectfully personally not convinced as yet that the ST's are faster than the '92 DTM's, but I've not had enough opportunity as yet to get truly representative times for both to compare accurately, although I suspect that they'll be closely matched.

Think I'll buy the pack now (even though I'm only really curious / interested in the BMW). I definitely still prefer the unhinged madness of the old DTM's, but these ST's (or at least the BMW one) provide enough uniqueness to warrant adding to the collection.
 
The more I try these cars the more disappointed I am. I had great hopes after how good the dtm 95 and 2024 content was but I don't know i get the feeling these cars have been sitting waiting to go for a while. The interior sound just isn't as good as the usual raceroom stuff which is a massive part of the immersion.

I know versions of these cars aren't easy to come by to record sounds for but still expected more.
 
Last edited:
Having not driven any of these cars in real life I cannot say if they are too or not "planted" enough. I have driven an e30 on a race track and the transition to oversteer in the e36 in the set, depending on your setup, feels pretty authentic. The front drive cars in the set seem a bit more forgiving than the superb AC VRC super tourers and like them with some setup tuning one seems to be able to reduce the lift-off snap oversteer risk while cornering at speed. The skins are very nice and on my sim rig these cars are very fun and a very worthwhile addition to RRE. To each their own WRT to car tastes, wheel and pedal sim equipment, skill levels, etc., but for me these are really fun and I hope the devs continue the collection with an Alfa Romeo, Ford Mondeo (please!), Nissan, Renault and Peugeot. The VRC set seems a little more immersive, but these cars are good in their own right and importantly within the AI and software "ecosystem" of RRE, so they are well worth the price if you like touring cars.
 
The more I try these cars the more disappointed I am. I had great hopes after how good the dtm 95 and 2024 content was but I don't know i get the feeling these cars have been sitting waiting to go for a while. The interior sound just isn't as good as the usual raceroom stuff which is a massive part of the immersion.

I know versions of these cars aren't easy to come by to record sounds for but still expected more.
Do you like this onboard sound ? If yes I know your feeling

this doesn't so bad for me ;), maybe need more bass
 
Last edited:
I've got the Duke BTCC download reviews, the external sounds sound closer to home. The internals, not so much. They sound quite asthmatic in comparison, which is odd because RRRE normally knocks it out the park audio wise.
Well, all the sounds come straight from the real cars onboard recordings. The S40 in exemple was recorded in Karlskoga, in the frozen 2008 november. Seeing Jan "Flash" Nilsson blasting his Volvo on such a dangerous surface was really something. Here's a few pictures of that awesome but cold day : https://photos.app.goo.gl/Vu7XyjFNziHSVKwHA

Now, if VRC nailed their sounds, that's great for them and it's not a surprise as they're making some high quality content. Each developer works with its own means and methods.

I know some people said that R3E is the benchmark when it comes to car sounds, but I think most car games developers are making some very good sounds, and many of them are far superior to R3E sounds since a very long time now. But again, we're all working with different methods,
technologies and most of all, different budgets. Assetto Corsa in exemple is using Fmod third party software for sound development.
Forza and Dirt Rally/EA WRC 2023 are using granular synthesis etc. These technologies are 100x more powerful than the current R3E sound engine and I know perfectly what they would allow me to do if I could use them.

All I can say is that the current R3E sounds are the absolute best I can create for now, although we never stopped pushing our sound engine development forward, and it's still going on ;)
 
Last edited:
Well, all the sounds come straight from the real cars onboard recordings. The S40 in exemple was recorded in Karlskoga, in the frozen 2008 november. Seeing Jan "Flash" Nilsson blasting his Volvo on such a dangerous surface was really something. Here's a few pictures of that awesome but cold day : https://photos.app.goo.gl/Vu7XyjFNziHSVKwHA

Now, if VRC nailed their sounds, that's great for them and it's not a surprise as they're making some high quality content. Each developer works with its own means and methods.

I know some people said that R3E is the benchmark when it comes to car sounds, but I think most car games developers are making some very good sounds, and many of them are far superior to R3E sounds since a very long time now. But again, we're all working with different methods,
technologies and most of all, different budgets. Assetto Corsa in exemple is using Fmod third party software for sound development.
Forza and Dirt Rally/EA WRC 2023 are using granular synthesis etc. These technologies are 100x more powerful than the current R3E sound engine and I know perfectly what they would allow me to do if I could use them.

All I can say is that the current R3E sounds are the absolute best I can create for now, although I never stopped pushing our sound engine development forward, and it's still going on ;)
thank you for your work, I really like all the sounds in raceroom, and I like the sound of the Super Touring very much.
 
Last edited:
There is no actual BTCC liveries in this pack. We had to modify some liveries for licensing reasons ;)
Having made all the South African touring car skins for 1995 & 1996 for Race07 many moons ago, I am impressed with your versions, and also how you managed to make the number panels, because there are not any nice pictures of those around. Top work.
 
Last edited:
The more I try these cars the more disappointed I am. I had great hopes after how good the dtm 95 and 2024 content was but I don't know i get the feeling these cars have been sitting waiting to go for a while. The interior sound just isn't as good as the usual raceroom stuff which is a massive part of the immersion.

I know versions of these cars aren't easy to come by to record sounds for but still expected more.
No worry, if I ever get the opportunity to get some better audio sources, I'll be more than happy to make better sounds for our Super Touring cars ;)
 
Back
Top