RaceRoom Super Touring Update Is Live: Full Changelog

RaceRoom-Super-Touring-Update-Changelog.jpg
Image: KW Studios
One of sim racers' most beloved classes makes its debut in RaceRoom: The Super Touring update is here, including five new cars, two new tracks and more - here's the full changelog.

Cars close to their production counterparts, high-reving engines, door-to-door battles and Murray Walker on commentary - the Super Touring era is one of the most beloved in racing. Surprisingly, it took quite a while for first-party content to celebrate the mid-to-late-1990s cars of this era - but RaceRoom is here to do just that with its Super Touring update. The new version is now live.

The first batch of Super Touring cars - as there will be more later - include the Audi A4 Super Touring, the BMW 320i E36 Super Touring, the Honda Accord Super Touring, and both the Volvo 850 Super Touring and S40 Super Touring for sim racers to thrash around the circuits.

The Super Touring Car Pack containing all five cars and liveries available for them costs €15.96 on the RaceRoom store. Individually, the cars cost €5.98 each. Both new tracks cost €6.98 each.


Furthermore, a circa-2000 classic version of Silverstone and modern-day Estoril make their debut in the sim, while Monza is subject to a free 2024 rework. The 5.2 GB update offers plenty to play with as a result, as there is more in it than the content.

One example is the Dynamic Surface Interaction that, similar to December 10's other big update, means dirt, gravel, grass and other debris can be dragged onto the track now, changing how the circuit feels. Additionally, several cars and tracks see a number of adjustments and fixes. Check out the changelog below for the full list!

RaceRoom Super Touring Update - Changelog​

  • Dynamic Surface Interaction: Vehicles now interact more dynamically with surfaces, transferring materials like grass, dirt, and gravel as they drive, leaving a trail that evolves the track environment.
  • Tyre Mark Improvements: Enhanced rendering of tyre marks across various materials.
  • Spectator Client: Improved stability when rejoining a server during an ongoing race session.

    Tracks:

  • Bathurst: Increased details on pit exit drain, added more audience in T1 blue grandstand.
  • Diepholz: Fixed floating overlays and improved performance slightly.
  • Falkenberg: Removed distant mountains, various art tweaks.
  • Hockenheimring: Performance improvements, updated groove on white lines, updated Porsche Experience Center, updated TV cameras to 2024, and refreshed curb colours.
  • Lausitzring: A.I. improvements.
  • Monza: Free update to 2024 specs.
  • Nogaro: Free additional layout: Moto.
  • Nürburgring: Fixed excessive slowdown penalties when crossing the pit lane entrance path twice; A.I. improvements.
  • Watkins Glen: Free update to 2024 specs.
  • Zandvoort 2022: A.I. improvements.

    Vehicles:

  • All Cars: Added default gear ratios for all tracks.
  • Alfa 155 DTM 1995: Art tweaks to liveries.
  • Audi 90 GTO: Tweaked timing of rev limit light indication.
  • Audi TT RS VLN: Updated gear ratios and default gear ratios for each track; A.I. improvements.
  • Audi V8 DTM 92: Art tweaks to liveries.
  • Bentley Continental GT3 evo: Art fix to UVs on the wheel nuts.
  • BMW M2 CS: Dampers tuned; A.I. improvements; art tweak to the BMW logos on the wheel nuts.
  • BMW M4 DTM 2020: Fixed a piece of bodywork clipping through the left door into the cockpit.
  • BMW M4 GT4 G82: Art tweaks to liveries.
  • BMW M8 GTE: Additional liveries; art tweaks to liveries.
  • BMW M3 E30: Art tweaks to liveries.
  • Cadillac CTS: Art tweaks to liveries.
  • Callaway C7 GT3: Improved accuracy of suspension kinematics; updated baseline setup.
  • DTM 2020: Improved accuracy of suspension kinematics and spring/damper setup.
  • Fabcar 935: Fixed window damage meshes warping.
  • Ferrari 488 GT3: Improved accuracy of suspension kinematics; updated baseline setup.
  • Ford Mustang IMSA GTO: Tweaked timing of rev limit light indication.
  • Ford Mustang Gr.A: Art tweaks to liveries.
  • GTR 4 Cars: A.I. improvements.
  • Lamborghini Huracán GT3 EVO II: Fixed normals on windshield damage mesh.
  • Mercedes 190e evo II: Art tweaks to liveries and generic textures.
  • Mercedes AMG GT3 evo: Fixed stains on rear light casings.
  • Mercedes C-Klasse DTM 1995: Art tweaks to liveries.
  • Nissan 300zx GTO: Tweaked timing of rev limit light indication.
  • Opel Calibra DTM 1995: Art tweaks to liveries.
  • Opel Omega evo 500: Art tweaks to liveries.
  • P4/5 Competizione: Art tweak to headlights and liveries.
  • Porsche 911 GT3 R (992): Fixed white splash on SimRacing Expo livery.
  • Porsche Cayman GT4 MR: Tweaked livery #38’s silver.
  • RaceRoom Truck: Tweaked steering wheel and rev lights.
  • Tatuus F4: Tuned dampers.
  • VW ID.R: Tweaked suspension physics; improved A.I.

Which Super Tourer are you going to give a spin first in RaceRoom? Let us know in the comments below and join the discussion in our RaceRoom forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Looking at a few pics of the real Supertouring cars these ones do look a little high.
Exactly like in real life when they're not speeding. Super touring suspensions are made to provide a maxed ground effect, so their chassis only really get low when they reach enough speed to trigger the aero. It works the same in Raceroom, the ST cars will look lower in the fastest sections of tracks ;)
 
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I also wanna know more about this track debris thing. I tried to get sand all over the tarmac this morning but didn't really see any results. Didn't try for TOO long, but it should've been enough
 
how dare you not mention the 850 station wagon, estate/break etc etc

Andi
To be honest never been a fan of the 850 estate. Vauxhall cavalier wouldn't go a miss though or the Peugeot 405

There are a few bugs with these cars I've seen already the 98 btcc livery volvo s40 for some reason has Volvo and Q8 logos faintly showing on the black rear bumper trim and the big word Volvo is missing from across the bumper
 
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To be honest never been a fan of the 850 estate. Vauxhall cavalier wouldn't go a miss though or the Peugeot 405

There are a few bugs with these cars I've seen already the 98 btcc livery volvo s40 for some reason has Volvo and Q8 logos faintly showing on the black rear bumper trim and the big word Volvo is missing from across the bumper
there are no btcc liveries , there are RAC tourist trophy ones though

i believe

Andi
 
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there are no btcc liveries , there are RAC tourist trophy ones though

i believe

Andi
There are btcc liveries, the Paula Cook Honda, the Robb Gravett Honda among many others and the RAC Tourist trophy didn't happen with touring cars after 97, 98 it was held at silverstone with "prototypes" of the time
 
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Premium
I don't know why you're all getting so upset about the height of these things, it's not going to matter when you're inside, so does it matter if they have a little more ground clearance than the cars of the time?
It's not like it's going to change the physics.
 
Premium
i forgive you :) If thats a reason to avoid this content ... well thats your right and your choice. It´s bit nick picking
I don't remember ever saying it was a reason to avoid the content or the game or anything, I merely agreed that the cars didn't seem as low to the ground as they were in the time of racing... you however didn't say that you disagree which is your right, but instead chose to pick up on this as an attack on a game studio and yapped at the authors as though we were beign toxic... there was no need!

Lets be civil going forward, please!
 
Exactly like in real life when they're not speeding. Super touring suspensions are made to provide a maxed ground effect, so their chassis only really get low when they reach enough speed to trigger the aero. It works the same in Raceroom, the ST cars will look lower in the fastest sections of tracks ;)
Really? How does that work? Sounds pretty fancy to me.
 
Well I've tested all of the ST cars now (around Raceroom Raceway, National) and in all honestly I'm a little disappointed.

While I admit to not knowing much at all about these cars, going by the trailer they looked a fun handful to drive around, and for me they weren't. The Volvo's had the most varied and informative feedback, but they were slower than I was expecting, much more forgiving too with handling that's predictable to the point of being a touch bland (with no oversteer drifts as in the trailer) and while they seem like a decent and solid inclusion to Raceroom in general, I just wasn't having much fun. They're only around 30bhp less than my favourite in Raceroom, the DTM'92 Merc 190E, but the difference felt clearly more than that not only in power but also in the toned-down hairiness factor. I did one race in the 190E around the same track straight after testing the ST cars - that car was so lively in comparison and I was immediately having a right hoot balancing oversteer, understeer, lock ups, dealing with slides and snaps etc.

I'll revisit the ST's before long to give them another chance as I feel that I've somehow not gotten the most out of them. My opinion might also change once I'm actually racing other cars and not just hotlapping, but based on my two relatively short sessions today, they're not an insta-buy for me.

If anyone has a different / more positive conclusion on how they drive then I'd love to hear others' experiences and thoughts.

Gotta shout out though how awesome it is to try all these cars before you buy though - a very generous and unique system offered by the devs which I'm very grateful for.
 
To be honest never been a fan of the 850 estate. Vauxhall cavalier wouldn't go a miss though or the Peugeot 405

There are a few bugs with these cars I've seen already the 98 btcc livery volvo s40 for some reason has Volvo and Q8 logos faintly showing on the black rear bumper trim and the big word Volvo is missing from across the bumper
There is no actual BTCC liveries in this pack. We had to modify some liveries for licensing reasons ;)
 
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Really? How does that work? Sounds pretty fancy to me.
The car is simply getting lower because of the aero pressure and the suspension settings. It's quite common on many race cars, but this was pushed to extreme with the super touring cars. These things were using a lot of F1 technology in all areas, hence the huge costs which sadly led to the end of this fantastic series.
I strongly recommend to read the Supertouring regulation http://www.supertouringregister.com/regulations/ aswell as the individual cars FIA homologation forms http://www.supertouringregister.com/documents/ . They're a mine of knowledge about the pinnacle of touring cars in this era.
;)
 
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Well I've tested all of the ST cars now (around Raceroom Raceway, National) and in all honestly I'm a little disappointed.

While I admit to not knowing much at all about these cars, going by the trailer they looked a fun handful to drive around, and for me they weren't. The Volvo's had the most varied and informative feedback, but they were slower than I was expecting, much more forgiving too with handling that's predictable to the point of being a touch bland (with no oversteer drifts as in the trailer) and while they seem like a decent and solid inclusion to Raceroom in general, I just wasn't having much fun. They're only around 30bhp less than my favourite in Raceroom, the DTM'92 Merc 190E, but the difference felt clearly more than that not only in power but also in the toned-down hairiness factor. I did one race in the 190E around the same track straight after testing the ST cars - that car was so lively in comparison and I was immediately having a right hoot balancing oversteer, understeer, lock ups, dealing with slides and snaps etc.

I'll revisit the ST's before long to give them another chance as I feel that I've somehow not gotten the most out of them. My opinion might also change once I'm actually racing other cars and not just hotlapping, but based on my two relatively short sessions today, they're not an insta-buy for me.

If anyone has a different / more positive conclusion on how they drive then I'd love to hear others' experiences and thoughts.

Gotta shout out though how awesome it is to try all these cars before you buy though - a very generous and unique system offered by the devs which I'm very grateful for.

They are much stiffer and lower and pointier than Group A cars as they're specially-designed racing cars and not race-prepared homologation vehicles. They don't drive with anything like the same kind of slip angle. They are faster than the DTM '92 cars over a lap despite having less power; braking distances are much shorter and cornering speeds much higher which means you need to be right on the limit at all times to be competitive. If you are at the limit I assure you they are plenty hairy and will bite you. I've had massive moments on power in the BMW and found it quite controllable and certainly possible, albeit slow, to hold power oversteer in plenty of situations. You are both entering slip much slower and exceeding that slip a good deal faster than in a Gr. A car, the envelope is significantly narrower.
 
Premium
I still feel this Sim is quite under rated - as far as pure driving goes it is right near the top of my list, just behind ACC but with MUCH more variety/tracks/cars/classes. It doesn't have as many "bells & whistles" i.e. no wipers, no rain, no night driving - but the AI racing is solid and the audio quality of the engines (they literally roar, clank, squeak, and rattle so authentically) is second to none.
 
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I don't remember ever saying it was a reason to avoid the content or the game or anything, I merely agreed that the cars didn't seem as low to the ground as they were in the time of racing... you however didn't say that you disagree which is your right, but instead chose to pick up on this as an attack on a game studio and yapped at the authors as though we were beign toxic... there was no need!

Lets be civil going forward, please!
You're making more of it now than necessary. Nothing happend all good.
 
Awesome content, really.
That's a really massive improvement for RaceRoom in the last months.
The only little miss is Peugeot/Renault, but maybe in the future ?

Anyway keep up the good work KW !
 

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