Column: More demos, please!

Test-Drive-Unlimited-Solar-Crown-Preview.jpg
Image: Nacon / KT Racing
Once a staple in the gaming industry, demos have almost completely vanished. Two recent examples show that that is a big shame, as Yannik thinks.

Beta and Early Access - two terms that are closely associated with modern gaming. The former is usually restricted to a relatively small pool of participants if it is a Closed Beta, the latter requires players to purchase access - although to be fair, at a lower price than the eventual 1.0 release usually costs. Cheaper or not, players still have to buy in to experience what a game is like.

That was not always the case. Having been born in 1991, I grew up with the original PlayStation as my main source of video game goodness. A warm wave of nostalgia washes over me when I think about the countless hours I spent with legendary titles like FIFA 98 Road To World Cup, Crash Bandicoot, or Formula 1. Or F1 2000. Or Le Mans 24 Hours. You get the idea.

But another part of this nostalgia is the stack of demo discs that are sadly nowhere to be found anymore. We probably lost them when moving house a few times. I would love to give them a look again, as there were always cool titles to discover, and sometimes not-so-great ones to have a good laugh about.


Countless Black PS1 Discs​

These all-black discs - except for their white print - were practically thrown at the avid late 1990s gamer everywhere. Bought a gaming magazine with a focus on Sony's grey box of admittedly poorly-aged 3D visual dreams? Have a demo disc to check out what is coming up. Remember those big box PS1 games? If a game did not come on four discs to fully use that box's capacity, chances were high you would find a demo disc inside as an extra.

The list of demo discs released in the PAL region alone is absurdly long. Apparently, there were a bunch of demo discs dedicated to a single game as well, but I cannot remember ever seeing one of them in person. Anyway, that is not important for the point of this column.

Whether it was a collection of different titles or a single one on these discs, what they offered was much the same: Small previews of games, often a single level or game mode with certain restrictions to show players what to expect in the full release. I am certain I drove my parents nuts whenever I stumbled upon a cool game that 7-year-old me absolutely needed to have on one of these.

Nowadays, it is easier to tame my enthusiasm, at least that is what I like to believe. That, and demos are a species that is close to being extinct. And if there are some, they certainly do not come on cool black discs that you could stack almost as high as yourself and that had weirdly cool electronic menu music.


TDUSC & Golden Lap: Refreshing Examples​

In a time of everything being able online, it makes sense from a developer's (and publisher's) point of view to offer beta programs, be it closed or open, instead. It is much easier to control this preview environment and quickly fix things - but as mentioned, Closed Betas usually restrict access to only a handful of players. And Open Betas are seemingly not happening all that often anymore, either.

Because of this, it was refreshing to see both Test Drive Unlimited Solar Crown and Golden Lap being available in demo form as part of Steam Next Fest. Although only available for a limited time, they allowed players to gather their own experiences and impressions instead of having to rely on what others showed or told them.

The resonance to TDUSC was not particularly great - not what Nacon or KT Racing wanted to hear. Despite this, looking at it from a consumer's point of view, it was great to release this demo. Even if the first impressions were not all that positive, players could form their own opinion. Similarly, some liked Golden Lap for its simplistic approach to a retro F1 manager game, others were missing that certain something.


If used correctly, demos could help a game's hype considerably. But it is a double-edged sword, of course. Take Automobilista 2, for example. The title has made big strides in development, yet the free demo available on Steam is far from being on par with the full version. Many a Reddit post hinted at players being interested in AMS2, only to try the demo and find the included road cars and their physics rather off-putting.

Demos: Risky Business​

As you can see, demos are a risk, too. And most publishers and studios likely want to avoid this risk of their games looking bad due to something their small team might have overlooked.

Therefore, I think it is unlikely that demos are making a larger-scale comeback anytime soon - but we can always hope, of course. With a number of interesting sim racing titles like Assetto Corsa Evo, GTRevival or The Last Garage being in development, having demo versions of them at some point would be excellent.

Meanwhile, there is a way to try the full versions of games after they release to Steam. The platform has a trial policy that allows players to return games for a full refund until they have accumulated a maximum of two hours of play time. A decent solution that is also consumer friendly - if only it had that weird electronic menu music. Ah well.

What are your thoughts on demos? Do you think they should come back, or is what we have nowadays fine for you? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

When MS FlightSim dropped, people spent 10 hours+ just downloading the game ... after they launched it in Steam. :laugh:
 
@yannik, did you (a seemingly responsible adult) have to say that you were born in the early 90's, now I feel really, really, really old, being born many many decades before that.

And yes I miss demo's stuck to the cover of Playstation magazine, but I remember a time when there were no computer magazines to stick a demo on the cover of, and yes, even no playstation, a time where we would play skittles and walk through the park with a hoop and stick, looking for discarded R Whites Lemonade bottles to take back to the shop to get the deposit.
 
If it helps any, the first computer game I owned was played on this ..

sinclair-zx81-415600232.png


And was stored on a audio cassette, and was loaded into memory by plugging my 'ghetto' into the back of this. :roflmao:
 
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If it helps any, the first computer game I owned was played on this ..

View attachment 762989

And was stored on a audio cassette, and was loaded into memory by plugging my 'ghetto' into the back of this. :roflmao:
We had a TRS80 computer that used the cassette tape too.
My first gaming console. My first sim would have been my bike and I was simulating Evel Knievel!! :roflmao:
1718817702008.png
 
If your gonna call people low IQ, you should at least not have low IQ grammar!! " the people are massively low IQ." :D
IQ tests are logic tests, but maybe you are not enough high to know it, grammar is not IQ test ;), I'm just too lazy to edit wrong grammar after posting, the genius is often lazy ;)
 

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I was scammed because of rFactor 2 demo. I wanted to buy the game, tried the demo, it ran well. Bought the full game to find out my laptop isn't capable of running it. I didn't refund as I knew I will certantly will play the game in the future, and now become my favorite.

Some say with Steam's refund there are no need for demos, but I strongly disaggre:
First of all sometimes fidling around the settings takes much time, especially for bad PCs or if the game has annoying bugs or no compatibility with controller/wheel. Secondly having a time limiter put extra pressure on you, sometimes maybe accidentally overgo the time limit and now you just keep the game, also most people doesn't like losing something or doing the process.
(As I didn't know how rFactor 2 content works, downloaded workshop items meanwhile the game running - and bad internet speed doesn't help it).

I only checked out the demo version of rF2 long after I bought the game. It's a very old version with most likely an advertisment for a car brand.
 
I still have several dozen of those demo CDs that came in magazines of the era such as Computer Gaming or CDGamer (remember those? for that matter, remember magazines?). You could play one level of a game, or play for twenty minutes, or drive one car on one track; and purchase the full game if you liked it.

And you didn't pay to be a beta tester; in fact the devs would pay you, not in cash but in computer equipment.

But today the trend seems to be to sell you that demo then nickel-and-dime you to death with "DLC" to flesh it out to a full game. Or keep the game in perpetual beta with the "latest build" or 'newest release" every few weeks while never actually finishing the project (job security? if they ever complete the project they must look for new work).

A blast from the past (online image, I'm too lazy to get a pith helmet and machete for a journey into my storage locker)
PCGamer_discs.jpg
 

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