Column: More demos, please!

Test-Drive-Unlimited-Solar-Crown-Preview.jpg
Image: Nacon / KT Racing
Once a staple in the gaming industry, demos have almost completely vanished. Two recent examples show that that is a big shame, as Yannik thinks.

Beta and Early Access - two terms that are closely associated with modern gaming. The former is usually restricted to a relatively small pool of participants if it is a Closed Beta, the latter requires players to purchase access - although to be fair, at a lower price than the eventual 1.0 release usually costs. Cheaper or not, players still have to buy in to experience what a game is like.

That was not always the case. Having been born in 1991, I grew up with the original PlayStation as my main source of video game goodness. A warm wave of nostalgia washes over me when I think about the countless hours I spent with legendary titles like FIFA 98 Road To World Cup, Crash Bandicoot, or Formula 1. Or F1 2000. Or Le Mans 24 Hours. You get the idea.

But another part of this nostalgia is the stack of demo discs that are sadly nowhere to be found anymore. We probably lost them when moving house a few times. I would love to give them a look again, as there were always cool titles to discover, and sometimes not-so-great ones to have a good laugh about.


Countless Black PS1 Discs​

These all-black discs - except for their white print - were practically thrown at the avid late 1990s gamer everywhere. Bought a gaming magazine with a focus on Sony's grey box of admittedly poorly-aged 3D visual dreams? Have a demo disc to check out what is coming up. Remember those big box PS1 games? If a game did not come on four discs to fully use that box's capacity, chances were high you would find a demo disc inside as an extra.

The list of demo discs released in the PAL region alone is absurdly long. Apparently, there were a bunch of demo discs dedicated to a single game as well, but I cannot remember ever seeing one of them in person. Anyway, that is not important for the point of this column.

Whether it was a collection of different titles or a single one on these discs, what they offered was much the same: Small previews of games, often a single level or game mode with certain restrictions to show players what to expect in the full release. I am certain I drove my parents nuts whenever I stumbled upon a cool game that 7-year-old me absolutely needed to have on one of these.

Nowadays, it is easier to tame my enthusiasm, at least that is what I like to believe. That, and demos are a species that is close to being extinct. And if there are some, they certainly do not come on cool black discs that you could stack almost as high as yourself and that had weirdly cool electronic menu music.


TDUSC & Golden Lap: Refreshing Examples​

In a time of everything being able online, it makes sense from a developer's (and publisher's) point of view to offer beta programs, be it closed or open, instead. It is much easier to control this preview environment and quickly fix things - but as mentioned, Closed Betas usually restrict access to only a handful of players. And Open Betas are seemingly not happening all that often anymore, either.

Because of this, it was refreshing to see both Test Drive Unlimited Solar Crown and Golden Lap being available in demo form as part of Steam Next Fest. Although only available for a limited time, they allowed players to gather their own experiences and impressions instead of having to rely on what others showed or told them.

The resonance to TDUSC was not particularly great - not what Nacon or KT Racing wanted to hear. Despite this, looking at it from a consumer's point of view, it was great to release this demo. Even if the first impressions were not all that positive, players could form their own opinion. Similarly, some liked Golden Lap for its simplistic approach to a retro F1 manager game, others were missing that certain something.


If used correctly, demos could help a game's hype considerably. But it is a double-edged sword, of course. Take Automobilista 2, for example. The title has made big strides in development, yet the free demo available on Steam is far from being on par with the full version. Many a Reddit post hinted at players being interested in AMS2, only to try the demo and find the included road cars and their physics rather off-putting.

Demos: Risky Business​

As you can see, demos are a risk, too. And most publishers and studios likely want to avoid this risk of their games looking bad due to something their small team might have overlooked.

Therefore, I think it is unlikely that demos are making a larger-scale comeback anytime soon - but we can always hope, of course. With a number of interesting sim racing titles like Assetto Corsa Evo, GTRevival or The Last Garage being in development, having demo versions of them at some point would be excellent.

Meanwhile, there is a way to try the full versions of games after they release to Steam. The platform has a trial policy that allows players to return games for a full refund until they have accumulated a maximum of two hours of play time. A decent solution that is also consumer friendly - if only it had that weird electronic menu music. Ah well.

What are your thoughts on demos? Do you think they should come back, or is what we have nowadays fine for you? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I think you nailed it with the beta/early access. But at the same time with steam return policy you can kinda demo a game. That being said, with steam, games could be downloaded with a few items open to try and then a full unlock on purchase.
I think you're spot-on, the Steam refund policy has taken the place of the demos of yesteryear. You get enough time to form an initial opinion on the basics. I did not try the new TDU demo and the feedback has been negative, but I applaud them for having the guts to take that approach. Best case, they can make some heavy revisions based on that feedback prior to launch.

Early access/beta seems to be a bit of a double-edged sword, depending on the developer. In some cases, you get a half-baked alpha or beta of the game that is never fully realized where the developer gets comfortable raking in the cash for an incomplete product. In other cases, you get true early access and get to have some fun while the developer works towards the 1.0 release. I think it has been great for many small teams who may otherwise financially fold before they are able to complete development, but EA is a lifeline that keeps food on the table while they complete the work. It's always a gamble for the player though, doing homework on the development team and getting a feel for whether or not they can actually deliver a finished product gets more important by the year.

Would be an interesting deep dive for an analytical type to come up with averages for EA titles that reach 1.0, average time to get there, etc.
 
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It's kinda sad that when demo of any game is being released it's some sort of event. Something what was normal like 20 years ago when every game had a demo version for everyone, is now being treated like some sort of blessing from heaven. And also some of these demos nowadays are time-limited, so it's even more pathetic.
 
Yes, I would love to have access to demo, like TDUSC, with so many people playing with different goals, interest, systems, it as become impossible to get an opinion that matters to me. It is getting tiresome to go trough the posts in threads, in between heaters and fan boys, when not just plain stupid. I just don't need anyone tell me what is good for me.
Give me a demo, I will make up my mind.
Limited time demo, does not make sense, why limited time, either you like the game and will buy it or not. A demo is never the whole experience, or should not be.
I have AMS2, enjoy AMS2, I think the demo shows exactly what AMS2 feels like, make sense, as it is AMS2. If you don't like the demo, don't by the game. Simple.
 
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I think you nailed it with the beta/early access. But at the same time with steam return policy you can kinda demo a game. That being said, with steam, games could be downloaded with a few items open to try and then a full unlock on purchase.
Maybe a regional thing, but for me, if I buy a game on steam I can only get refund in the form of credits on steam. Not exactly like a demo.

I wasn't even considering trying Golden Lap, but now it's in my wishlist.

So, I agree that refund police helps with game trial, but there may be still a case for demos nowadays.
 
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I was scammed because of rFactor 2 demo. I wanted to buy the game, tried the demo, it ran well. Bought the full game to find out my laptop isn't capable of running it. I didn't refund as I knew I will certantly will play the game in the future, and now become my favorite.

Some say with Steam's refund there are no need for demos, but I strongly disaggre:
First of all sometimes fidling around the settings takes much time, especially for bad PCs or if the game has annoying bugs or no compatibility with controller/wheel. Secondly having a time limiter put extra pressure on you, sometimes maybe accidentally overgo the time limit and now you just keep the game, also most people doesn't like losing something or doing the process.
(As I didn't know how rFactor 2 content works, downloaded workshop items meanwhile the game running - and bad internet speed doesn't help it).
 
will the next nostalgia article be about pc gaming magazines, which had the demos for all the games reviewed in the magazine on a dvd included? you could read the review and then form your own opinion. That was great, but as others said, in times of steam refund and online availability, it's probably no longer a valid concept.
 
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Premium
Maybe a regional thing, but for me, if I buy a game on steam I can only get refund in the form of credits on steam. Not exactly like a demo.
Didn't think about it being credits. This is a good point. I guess some steam games give a weekend trial ( I remember RR doing it a while back) which is free to download. That may be a better example of a true demo. But it is time sensitive like someone else mentioned in the tread.
 
With a number of interesting sim racing titles like Assetto Corsa Evo, GTRevival or The Last Garage being in development. I would like to see them released as 1.0 not early access, would show me who has actually spent time to get their engine to a level that will compete, instead of the ppl being the testers for the 1.0 release.
 
The guy here just blindly purchasing everything for now more decadrs is listening.

Stopped free tryouts in mid 00's when demoes faded (and PC magazines with demo CDROMs, thanks for nostalgic roller coaster!), and have only used the Steam refund once.

But now listening! :D
 
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Solar Crown is the worst car game (demo) i ever did a try

So yes, demos should be returned. Useful. Now I exaxtly know i don't need that piece of crap even for free
 
Two hours isn't long enough to get a race sim setup and get a proper feel for handling and AI behaviour. I think demos are a fantastic idea, from the consumer's point of view.

For the developers, it's one more thing to keep updated, deal with licensing, etc. AMS2's demo shows that it's not a fantastic idea from the developers point of view. It languished and became more of a deterrent to new people adopting AMS2. Even now there are delays to updating the demo to the latest state of AMS2 because it's not ready for release, for whatever reasons.

Personally I'd rather have them back. I have AC and ACC sitting unused on my account, both of which, I realized after a few days - tweaking and fettling settings and controls - are really not for me and there was a reason I put off buying them for years. Happily by the time I did buy them, the cost was probably not much more than that of a gaming magazine with big shiny demo CD stuck to it's cover had been.
 
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Solar Crown is the worst car game (demo) i ever did a try

So yes, demos should be returned. Useful. Now I exaxtly know i don't need that piece of crap even for free
This shitty software accident was already visible from the beginning so personally i dont even need a demo.
Then the pathetic "gameplay presentation" with all the fancy youtubers was the next sign how bad this game will be.
Paired with the experience from the Wrc-series this was really clear that TDUSC will be what we actually can see.
Ive even didnt wasted the space on my ssd for this crap.

Played the previous TDUs and they were fine for that time.
So i am not an TDU hater.
TDU has big potential but unfortunately it has landed in the wrong hands.
 
Secondly having a time limiter put extra pressure on you, sometimes maybe accidentally overgo the time limit and now you just keep the game
if having a watch to look if you play more than 2.59 hours is pressure and too hard, it explains why the gaming industry is producing too much low quality content for a maximum profit, the people is massively low IQ.
 
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