Column: Are iRacing Adding The Wrong Road Tracks?

iRacing Cadwell Park.jpg
Image: iRacing.com
With the next build of iRacing on the horizon, Luca has been giving some thought to the tracks that are set to be added onto the platform in the future - and if they are used properly.

It is no secret that many people are not interested in iRacing due to its monetisation model, where one has to buy a subscription and then individually buy a large majority of the cars and tracks. Even I as someone who does enjoy iRacing can concede, the money one must put into it is considerable - which is why I meticulously plan what content I am picking up ahead of each season.

Whenever the schedule for the upcoming season is released, I look for which tracks are the most prevalently featured among the ones I am interested in. A good example of a track I have been wanting to pick up but have not yet is Zolder, because for the past few seasons it has only featured in the Porsche Cup series. As of next season though, it is apparently set to feature on both the Pilot Challenge and IMSA schedules.


With the news that iRacing are adding Cadwell Park in the next build, as much as I am excited to race it, I do wonder if enough people will be picking it up. Because there are multiple tracks on iRacing that for one reason or another, have not tempted people into purchasing them.

Dead iRacing Tracks​

What are some safe bets for tracks one would be willing to pick up in a sim title? The likes of Spa-Francorchamps, Mount Panorama, Nordschleife or Le Mans, all the prominent tracks that host international level racing. If you are going to sell tracks individually, those ones are some of the safest bets. Wide open, known across the entire space and hosts all kinds of racing.

But on the flip side of that, there are some tracks which are quite obscure and do not lend themselves to a lot of high powered cars. Subsequently on iRacing, you see them on rotation in certain series and even in some of the more populated participation series, the signups are not that great.

Phillip Island iRacing.jpg

Some tracks that are not base content on iRacing rarely get a decent number of sign-ups in officials. Image: iRacing.com

In the article where we discussed which currently less-frequented content on iRacing should be part of the base package, the community identified a few tracks that are not getting much in the way of participation at the moment. Such examples include: Willow Springs, Sandown, Sonoma, Phillip Island and Knockhill. Quite frankly, it is a crime that Phillip Island is in there as it is an absolute gem.

But for the sake of this point, the one we will focus on is Knockhill. The track is very small and compact, with the lap clocking in at just over one and a quarter miles, being done in around 48 seconds in an F4 car which is not that much quicker than a Porsche Cup car. It is also for the most part only known by UK car racing fans due to hosting British Touring Cars.

The track was added to the service for 2022 Season 1 and rather astonishingly, it appeared on the schedules for the GT Endurance Series and IMSA Endurance Series. Both series featured GT3 and if that was not already absurd enough, the latter also had LMP2 cars in the mix.


Of course, cars as quick as that on a track as compact as Knockhill are just a novelty, and iRacing have not dared do something like that since. But clearly, it is within iRacing's interests to have new tracks feature prominently on many of their series schedules.

Which has me wondering why they are adding some of the tracks that they are. Because how likely is it that the track does not get used after their introductory season?

The Catch-22 Situation​

More often than not, it would seem that most iRacing tracks go through a cycle: get added, feature extensively in their introductory season, then rarely ever get featured again. There are exceptions, the likes of Algarve and Mugello have longevity, still featuring prominently on the schedule following their release. But that is the exception, not the rule.

Why is this? Many of the series have their schedules decided upon every season via a vote on the iRacing forums by a co-ordinator for that series. As a result, most series will rarely include a new track beyond its introductory season and the track will be made completely irrelevant. Then hardly anyone ever picks it up or races it again.

iRacing Classic Lotus GP 24S3 schedule.jpg

The Jerez circuit has not been in iRacing for long but in 2024 Season 3, it only featured in one series. Image: iRacing UI

What that means is: The track is not popular because it does not get used, and the track is not used because it is not popular. A self-fulfilling cycle that kind of prompts the question: Why even bother introducing new tracks? Why go through all the effort to make a new track if it is just going to end up underutilised and abandoned in the following seasons?

Take Willow Springs, introduced in 2023 Season 3. How often was it featured on the current season's schedule? The answer is three times, in the Production Car Challenge, IMSA Vintage Series and Grand Prix Legends. Even a track as internationally renowned as Jerez - introduced in 2023 Season 2 - only features once on the current season schedule, in the Classic Lotus Grand Prix series.

In stark contrast to that, Algarve features across twelve different sets of series across the entire season. So with Cadwell Park on the horizon, will it be just another flop?

Impending iRacing Tracks​

Like Knockhill, Cadwell Park is a tight and compact track. In real life, probably the fastest cars that have actually raced there are Radicals. British GT does not race there so it is worth asking, what selection of series on iRacing would be the most fitting to have Cadwell on the schedule next season? Honestly, I could see all the Rookie road series like MX-5 Cup, Formula Vee and Formula 1600 all being perfectly suited to Cadwell.

But for that to happen, the track would have to be base content and if they were going to make it free, they would have said as such by now. Otherwise, it will probably end up on the schedules for the open setup versions of the MX-5 and Formula 1600 series as well as the Radical Esports Cup, Clio Cup, Grand Prix Legends, the GR86 series, perhaps F4, TCR, the Production Car Challenge with the old BMW M4 GT4 replacing the Mustang, maybe even IMSA Pilot Challenge at a stretch.


A few of those series are rather popular, but due to Cadwell's incompatibility with cars as fast as GT3s and beyond, it would be a stretch to see it do well enough in sales to feature prominently on iRacing schedules in the future. Same goes for the two other British tracks being added: Thruxton and Croft.

Other road tracks that have been announced in the most recent iRacing Developers Blog include The Bend, Adelaide, Circuit Ricardo Tormo and TT Circuit Assen. All of which have had high level racing in various forms, like Australian Supercars, Asian Le Mans Series, GT World Challenge, DTM etc. But even with Jerez struggling to get featured, what is to say that Ricardo Tormo and Assen will not suffer the same fate?

So with not everyone clearly wanting to fork out $14.95 for a track that will probably never get used again, what to do?

A Possible Solution: Content Packs​

It would be easy for us to say which tracks iRacing should be adding instead, but the problem is that the tracks they are adding are not capturing the playerbase's interest. The developers have been known to take unloved content and make it part of the base package, such as Winton, Lédenon, Snetterton and Oschersleben in the lead-up to 2024 Season 2.

Of course, they are not just going to make every track that does not sell well in its first season free, because then next to nobody would buy a track. It would be ripe for exploitation. Instead, what they could start doing to drive sales of a particular track is sell a bunch in bundles. This is something that rFactor 2 did with its content add-ons.

rFactor 2 British Track Pack.jpg

rFactor 2 players can pick up four tracks for less than 50% of what it costs to buy them all individually. Image: rFactor 2 Steam Store page

In rFactor 2's British Track Pack, players could get Croft, Thruxton, Donington and Brands Hatch. Individually, it would cost €31.96 to purchase all those tracks, but the bundle only costs €14.96. This means it works out at getting essentially four tracks for the price of two - so maybe iRacing could do something similar.

Packaging a load of tracks together, maybe even cars for some of the lower level series beyond Rookie Class, subsequently working out at considerably less than purchasing them all individually. Yes, iRacing would prefer everyone just picks up the content at full price but considering many people are not picking up certain tracks as is, people will be more likely to buy bundles with these tracks working out cheaper than normal.

Bringing Life to Old Content​

As it stands right now, many tracks are a tough sell on iRacing since very few people actually race them. What good is doing a race that maybe three other people sign up for? If iRacing want to continue adding very tight and obscure tracks, they have to be prepared eventually to face the reality that not enough people are picking up that new piece of content.

Couple that with a lot more effort to actually incentivise people picking up certain content, featuring it on the schedule frequently enough to make it worth the purchase. Because nobody who actually races in iRacing Officials is going to part with their hard-earned cash to buy a track that is only present in a few series every season.

What bunch of content on iRacing would you want to see in a pack? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

I have always wondered why developers IR especially why they would not poll 2 tracks for possible release and take the highest, as then they would know how much they would be possibly recouping from their investment on release. Give the current users the power to pick & choose, not have to take what's given all the time.
 
you find your self trap to a community that only wants to race the same cars at the same track, there's no variety

That's a major reason I lost interest in online racing. Race sims give you the ability to try anything, all the "what if" scenarios. But try to interest people in a Winston Cup race at Nordschliefe, or an F1 season on classic US tracks (Road Atlanta, Road America, Laguna Seca, Mid-Ohio, Watkins Glen....), or any car over five years old anywhere.

As for eyeracing I would prefer a flat rate giving access to everything. This would be like an all-you-can-eat buffet - for every person who pays the $10 and eats $50 worth of food, there are a dozen who pay the $10 and don't eat $5 worth, they just like the idea of getting to pick and choose what they eat. More people would be attracted by the ability to try different cars and different tracks to find what they actually like than to being locked into one series/schedule and having to pay extra to try anything else. Ultimately most people will gravitate to what interests them most, but it's nice to have options (then there are the heretics like me who will have a modern F1 race at Talladega one week and a GT race at Riverside the next).
 
Thank you for taking the time to reply Wayne, much appreciated.

May have to look at re-subbing as the list of AI Cars and Tracks has grown substantially since I was a member,
the costumization possible now with the weather system really is amazing, you can literally spend hours setting up seasons with tailor-made grids, multi class, weather, skins from trading paints a.s.o.
 
There always will be a disconnect with Iracing and its users as far as content is concerned.What racers want is big fields in multiplayer resulting in races against players of a similar level.That doesnt happen as often as it should because new series with new cars are constantly released to make money for Iracing and satisfy players demands for cars from different series.The player base simply does not grow fast enough to get decent fields in most series.
To be fair to Iraciing some of these problems have been mitigated by series like the Weekly series which rotates through different cars and the Nordschleife series which does the same.The excellent AI is available so if no series races on a track you like,you can race there with AI.
 
Premium
the costumization possible now with the weather system really is amazing, you can literally spend hours setting up seasons with tailor-made grids, multi class, weather, skins from trading paints a.s.o.

Thank you for that extra information Eckhart von Glan, will do a You Tube Search to see it in action
 
WTF is that small thing good for? What is it even? Are their dev's getting nuts?

Their shaders/whole skybox(which is ~30-50% of what you see in every racing sim) look like the 1990's and then they focus on nonsense like that? Instead of improving what's really important; modern lighting/skyboxes/shaders etc.

Those tiny things in the grass aren't even visible while racing! It's not even 1 april but they really seem to be joking there...
Alright, what happens is this.

The whole track is laser scanned and the whole environment is photographed at high res by drone to be able to reproduce the track surface and textures as true to life as possible. Ultimately this is going to pick up on bits crap left around the circuit, like this.

This hasn't been modeled nor has it been artificially placed on the photos by the devs. This is just the dev's way of saying that have all the data to create the in game virtual track as accurately as possible.

At the end of it, the photos will be downscaled as will the laser scan, and in the final rendition of the track this thing, if it even survives the downscaling, will about 4 pixels in total area.

No effort has been made in creating or modelling this thing.
 
as far as british tracks go i have only love for silverstone, brands hatch and donnington.
the others are for the classes i like to drive too small. The Oultons, Cadwells, Snettertons of the world are too small for GT3 cars for example and barely ok for GT4.
of course they can be great fun in smaller cars, nobody denies that, but for me personally, these are not my cup of tea, and thats fine.
They come from an era where most racecars would be smaller than most regular car.
Now cars gotten so big.
But for smaller openwheelers and classic cars they are great
 
"It is no secret that many people are not interested in iRacing due to its monetisation model, where one has to buy a subscription and then individually buy a large majority of the cars and tracks. Even I as someone who does enjoy iRacing can concede, the money one must put into it is considerable - which is why I meticulously plan what content I am picking up ahead of each season."

Fun thing is that to me it always feels like people complain about iR or any other cost of software and sleep in front of hardware stores to finally get rid of 1000+$$$ with like zero hesitation.

If people want to have a great sim/game that gets constantly further developed, or has latest features, new up to date content thy should support the devs and not complain about some $$. You can not have such thing and pay like nothing. There are so many people who seem to not appreciate the value of games, the work of the devs these days and don't understand or don't want to understand the effort and complexity that goes into it. I think this will ruin long term the fun for every player regardless of the genre. “I wait for a sale” will get us there.

iR has like constant growths since 2008 and this says loud and clear what and how they do things, they do it pretty right. Just alone the 4 seasons and planned updates are like this is the way, everyone should do it like that. And if you go deep and look closely you will end up with: Every corner of this sim feels well thought and made for the needs of their customers: simracer :confused:

But be warned it will happen that you will search for stuff in other sims on the market you got used too but can not find it or it's weird, not efficient and/or incomplete, just not thought through. :laugh:




"Views expressed are my own and are my personal opinion based of my experiences and findings over many years" :p
 
If you want people to race on it, there's one thing to do. Make it free.
there are about 13,000 players each night European time, that's plenty enough traffic for me and they seem to be happy with customer count as well. check out the numbers for other racing games at similar times.
 
If they bring the Adelaide street circuit to iRacing it will be the best track they have ever added to the service
you mean the layout that F1 raced during the 1990s where hakkinen had that freak accident and we had that schu/hill incident? I adored that track in Grand Prix 1+2. When they switched to Melbourne (in 1996?) that track did absolutely nothing for me (to this day). But then i am also one of those people who liked the Phoenix F1 circuit. In general i dont mind 90° corners, hence why i loved those IndyCar street circuits back then.
 
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there are about 13,000 players each night European time, that's plenty enough traffic for me and they seem to be happy with customer count as well. check out the numbers for other racing games at similar times.
Thank you for keeping thing in perspective, attribute that seem to be cruelly lacking to a majority of people posting on this site, plenty of pettiness defending god knows what from whatever menace they see for their “precious” favorite little choice of a SIM.
I do not even play IRacing, but it should not be hard to understand that it is played a lot by a lot of people for all kind of good reasons as opposed the niche within a niche titles frequently adulated in this pages.
SIM racing needs to be celebrated, and IRacing is a great ambassador of what their is to celebrate.
 
you mean the layout that F1 raced during the 1990s where hakkinen had that freak accident and we had that schu/hill incident? I adored that track in Grand Prix 1+2. When they switched to Melbourne (in 1996?) that track did absolutely nothing for me (to this day). But then i am also one of those people who liked the Phoenix F1 circuit. In general i dont mind 90° corners, hence why i loved those IndyCar street circuits back then.
Adelaide has had a shorter layout for about 20 years.
 

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