Automobilista 2 F1 1991 Mod: More Race-Specific Liveries & Drivers Added (Update)

AMS2-Race-Specific-Liveries-F1-1991-Morbidelli-Adelaide.jpg
Automobilista 2 mods might be on the verge to take another step forward: An update to @Immersion Modding Group's F1 1991 livery pack now lets players select scenarios - possibly opening the door to race-specific sets.

UPDATE JUNE 22, 2024

IMMERSION Modding Group has further refined their 1991 pack for Automobilista 2. After the original six scenarios, the mod now features 12 different sets to choose from, covering the number of changes that happened during that season. As a result, it is possible to have accurate grids for the 16 rounds of the championship.

This also covers the teams at the back of the grid in a more extensive way, as the previous scenarios had already started doing. This meant that different teams could be found on the grid at different races, such as Fondmetal, Lambo (Modena) or AGS. More of these outcomes have also been added to the pack. The Lambo-Lamborghini team makes its debut in AMS2 as a result.

It is not just about who swapped teams and who qualified, though. The pack now also comes with separate scenarios for both the German and British Grands Prix, where some teams had to run no-tobacco liveries. As these differed between Hockenheim and Silverstone in some instances, this is reflected in the pack as well.

IMMERSION-Modding-Group_F1_1991_XML_update_02.jpg

The Lambo-Lamborghini team had big ambition, but little success - the team only qualified for six races and folded after the 1991 season. Image: @brainner / IMMERSION Modding Group

Furthermore, the Larrousse team has been moved to the Model 3 car, so it is now a V8-powered car as it was in the real 1991 season. Previously, it had used the Model 1 and its V12 engine, which looked closer to the actual LH91. Its spot has been taken by the aforementioned Lambo, who did indeed use a V12 motor.

ORIGINAL ARTICLE APRIL 3, 2024

Full-season mods used to be very popular in the days of rFactor, Grand Prix 4, and other sims of the time. Having the driver line-up and cars appear as they would have at each specific race was a great feature that could be achieved via opponent presets in rFactor (and choosing the correct car version and livery for the player car), for instance. And GP4 veterans will remember ZaZ's Tools that included Car Set Manager (CSM), which would allow players to choose exactly what GP they wanted to race.

This level of detail and accuracy has seemingly fallen by the wayside a bit in recent years, with even full-season car sets not being found as frequently. A new option by IMMERSION Modding Group introduced via an update to their Automobilista 2 F1 1991 livery pack might open the door for race-specific grids again, though.

AMS2-Race-Specific-Liveries-F1-1991-Moreno-Spa.jpg

Spa 1991, Robert Moreno's final race for Benetton that year. Interestingly, he seemingly had his Jordan helmet for later ready at that point already.

Granted, AMS2 does not have full grids of authentic cars for any F1 season, but the 1991 championship is represented relatively well with four different cars to choose from in Formula Classic Gen 4. IMG's pack brings liveries and drivers to all of these cars.

New XML Selector Feature​

Thus far, the 1991 pack was not very representative for much of the real season, with Michael Schumacher already in the Benetton (as he was from Monza onwards, which was round 12 of 16). Now, the new XML Selector feature offers a few more options that are easy to load into AMS2.

The procedure is relatively simple: Find the "F1_Season_1991_XML_Selector.bat" file, run it and choose one of six scenarios, one of which is fictional.

IMMERSION-Modding-Group_XML-editor91_mockup.jpg

Image: Brainbug / IMMERSION Modding Group

Accurate Grids For Select 1991 GPs​

As Formula One seasons usually never see all car/driver combinations intact from start to finish, this could be used to include race-specific driver swaps and even liveries. For instance, the article header shows Gianni Morbidelli in the Ferrari - the Italian took over for the Australian GP season finale in 1991 after Alain Prost got fired.

You can also choose to redo Michael Schumacher's F1 debut at the Belgian Grand Prix - choose this scenario in the XML selector, and the German will be in the Jordan, with Roberto Moreno still in the Benetton seat.

AMS2-Race-Specific-Liveries-F1-1991-Schumacher-Spa.jpg

We wonder what that German kid in the Jordan is going to achieve in the future...

Another neat feature is that the backmarker teams are adjusted accordingly. Remember, in 1991, there still was pre-qualifying in place, as there were way more entries than grid slots available, and only 26 cars got to start a race. If you load up the Mexian GP scenario (although the track is not in AMS2), Olivier Grouillard in his Fondmetal will be on the grid, while Emanuele Pirro in the Dallara and Erik Comas in the Ligier will be missing.

IMMERSION Modding Group state in the 1991 livery pack's update notes that they are considering doing another scenario that includes liveries without tobacco sponsors, as run at the British and German GPs. As most F1 seasons portrayed in AMS2 saw numerous driver and livery changes, the feature's potential should be enormous - and a nice throwback to the full-season mod packs of the past.

What do you think about the XML Selector feature? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I think the fragility part is actually taken care of via the AI files, though that only affects AI drivers as far as I'm aware. So for the player, the livery won't make any difference, but a Lotus should break down much more frequently than a Williams in this pack when racing the AI, even though they are the same model.
Yes, the AI file includes vehicle reliability attributes per car based on real 1991 mechanical failure data applied using the formula for calculating failure rates provided by Reiza - though it seems Reiza's application of these figures in-game is still a little conservative. Might look at reducing these rates in future versions - but if anyone wanted more failures on average, they could try reducing the vehicle_reliability rate for all drivers by e.g. 25%.
Could be nice if next step is further work on individual engine sounds
It's not possible to add/amend sounds via this kind of livery/AI pack.
 
it's certainly not a mod, it's a skinpack that features all the "modding" possibilities offered by AMS2 : AI driver names, flags, personnality, failures, performance... certainly not a mod
Thanks for making this clear, as I personally do not like this kind of same car stuff.
 
we did all we could do with Reiza "modding" possibilities. If they bring more stuff to adjust/edit, we will certainly take those into consideration and keep improving immersion as much as possible in AMS2
No problems and always great, that skinners are active.
btw there are possibilities in real modding tracks and cars for AMs2, as I did receive some links that do have real AMs2 mods, without immersion killers like fantasy car names and logos.
Maybe Overtake could also make an article on that, think if they wanting to have more attention to this game, this could be even more interesting.
 
LOL, if any one of us could speak with authority on this topic, it would be Alain Fry, the other professor!

Technically, a total (AI+livery) app for AMS2 could easily configure any unique combination, to accommodate different drivers and liveries, but it would have to be re-run between events to activate a particular, desired array of attributes for each race. And, sadly, all of these changes wouldn’t carry over to Championship mode. Hopefully, Reiza will expand the xml-file system to permit different liveries on a per-track basis, similar (but expanded) to the seminal driver swap capability.
Very late reply here but you can actually change the car liveries and driver names between rounds in a championship no problem with the xml selector. The only issue is that the points gained by the replacement will not be added as a separate driver in the standings as it's tied to the car ID. But other than that it works fine, just select the appropriate scenario after each race by exiting the game and it will load up the cars and drivers chosen.

My only suggestion to the mod makers to increase the immersion, is to adjust the pertinent drivers rating according to each scenario, right now its a global rating for all the races and scenarios, so you kinda get the same qualifying results no matter the race. Example being Senna not getting any of the 8 poles he had that season and Williams monopolizing them. Not saying it should be a 1-1 recreation but some approximation to the real results. Anyhow they have enough work as it is, so its just a suggestion for those that dont know how to add track specific ratings in the XML files.
 
Do I see this right it’s not a mod with the right cars but a skin pack for the hybrid 1991 F1-series
OK, I'll correct myself to avoid misunderstandings :)
Though I regard any modification to official publisher's intall as some kind of 'mod', I agree we have to be 'purists' here in order not to take anything from the highly skilled modders developing cars, tracks and tools from scratch :inlove:
However, these thorough AMS2 livery and driver skin works are more relatable to a 'mod concept' to me than e.g. a publisher eagerly trying to sell its title by enticing with a single new 'official livery' - noone mentioned ;) (just using the AC CM skin update feature delivers me thousands of historical liveries and driver names, so I always gape a little at such news about a single one, haha)
 
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My only suggestion to the mod makers to increase the immersion, is to adjust the pertinent drivers rating according to each scenario, right now its a global rating for all the races and scenarios, so you kinda get the same qualifying results no matter the race. Example being Senna not getting any of the 8 poles he had that season and Williams monopolizing them. Not saying it should be a 1-1 recreation but some approximation to the real results. Anyhow they have enough work as it is, so its just a suggestion for those that dont know how to add track specific ratings in the XML files.
We have done this for some of the packs to various extents (and will probably do more of it) - but yeah it can get very time consuming very quickly to actually test/calibrate those variations properly. But agree re: e.g. Senna/Mansell/Patrese quali variation through the season - would be nice to reflect that better.
 
it's certainly not a mod, it's a skinpack that features all the "modding" possibilities offered by AMS2 : AI driver names, flags, personnality, failures, performance... certainly not a mod
If mod is a short for modification, or an act of tweaking the pre-existing settings, then skinpack is a skin mod, so this is a mod ;)
 
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btw there are possibilities in real modding tracks and cars for AMs2, as I did receive some links that do have real AMs2 mods, without immersion killers like fantasy car names and logos.
Maybe Overtake could also make an article on that, think if they wanting to have more attention to this game, this could be even more interesting.

I think you'll find those tracks are from pCARS 2 and 98% of the car mods as well... (If not I'd love to see them)...

As OverTake doesn't allow those rips on here I doubt they will...

Scratch made car mods are quite hard to get into the Madness engine, mainly because of the models having a demanding workflow... Luckily the Indycar mod had a very talented person work on the models...

But to have car mods that won't break on you every 2 months when Reiza does an update, it's skinpacks and AI files...
 
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We already have the current Monte Carlo version (1998 - 2024 with practically few modifications during this period), but I'm still waiting for at least 2/3 more versions of this legendary track to complete the immersion with the cars from different eras that we have.
- (1986/1997)
- (1976/1985)
- (original version from practically 1960/1973, exception in 1972).
 

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