Alpine To Debut In Automobilista 2 With A424 LMDh Hypercar

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Image: Reiza Studios
Reiza Studios have struck a deal with the French car manufacturer, Alpine, to debut their lineup within Automobilista 2!

Alpine may be struggling in the world of Formula One, but the brand is a lot more than just its F1 program - take its WEC effort, for example. In fact, it is their Hypercar from that programme that is the brand's first car to be added to Automobilista 2, the Alpine A424 LMDh. The A424 is due to be added to Automobilista 2 in V1.6.


The A424 is going to be one section of the upcoming Endurance Car Pack Pt 2. So far, the other Alpine cars that will be added in future updates are unannounced. However, it is fair to assume that the modern Alpine A110 in one, or many, of its GT forms is most likely going to debut sooner rather than later.

There currently is a very well-loved Alpine A110 GT4 mod available, but a first-party addition could bolster the GT4 grid - especially considering Reiza's cooperation with online multiplayer platforms.


Whilst the addition of the A424 makes sense with the roster of other Hypercars available, which other Alpine cars would make sense to be added to Automobilista 2?

What do you think of Apline's inclusion as a licensed manufacturer within Automobilista 2? Let us know on X @OverTake_gg or down in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

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Looks better in rF2... looks so last gen...
Ironic to put those two bits together. I mean we all have different tastes, but praising an engine relying so heavily on LODs that are distracting you as soon as an object gets 5 m get closer. :roflmao:

And let's see the final product before judging anything. I hope it has a high engine failure rate though for immersion !
 
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Looks better in rF2... Where it has the chrome and metallic that it should... That shouldn't be possible, that livery just looks so last gen...

Seems quite rushed which is a bad sign given how important this 1.6 update is to get right after how badly they handled 1.5 and the release of the LMDh's themselves...
These clown trolls dont even try anymore…
 
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Ironic to put those two bits together. I mean we all have different tastes, but praising an engine relying so heavily on LODs that are distracting you as soon as an object gets 5 m get closer. :roflmao:

And let's see the final product before judging anything. I hope it has a high engine failure rate though for immersion !

There's always a point to the irony I bring, it just takes attention to detail... ;)

It takes 20 mins to get it the chrome and metallic it's missing from where they took that picture for marketing... It's not like rF2 is the only engine capable of showing off the liveries true elements... I just hope they take the time to get 1.6 right rather than rush that as well...
 
OverTake
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....and what did he said in short plz ? :D
Paraphrasing what I remember from a chat I had with Renato a while back, but essentially, it's about having things on the same level quality-wise (as well as fleshed out classes) before diving into the career mode side of things. The key word was 'coherent' - once all the puzzle pieces, i.e. content, functions, features, are in place, they can then be combined in a proper career mode.

So it is most likely not something to expect in the somewhat short term :O_o:
 
Alpine F1 car too would be nice. But better get it quick before they rebrand/pull out of that too :-D
 
The best thing about AMS2 is that I found out how good the "aged" sims like GTR2, Race 07, NR2003, RBR... are!

If you want to finish first, you have to finish first.

Finished games are great - waiting for them sucks. Tbh. AMS2 is still a better beta version. I´ll wait until version 2.0 before trying again.
 
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Great news, I'm ignoring the usual trolls, they are beyond pathetic. AMS2 is part of my main sim rotation and probably the most fun to drive out of all them. People seem to lose sight of that amidst the "my sim has best physics" yawnfest. Yes, LMU is more of an endurance sim specialist and I'd expect it to do these cars a bit better, but atm, it has large chunks of missing functionality and minuscule user numbers. Let's see what AMS2 1.6 can bring...exited for the lineup as well as all the change they have made.
 
AMS2 is still a better beta version.
In all fairness, AMS2 is just a Project Cars 2 mod extending its game engine life expectancy under a new "name", with a dedicated mod-team that found a way to have folks able to work on a bit of everything under one umbrella. It is like if you got together AC folks from CSP, Pure, RSS, VRC,... all working under the same name and making money for just one single entity.

Not saying this in a reductive way though, it is commendable what they are doing to Project Cars 2 through AMS2.
 
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In all fairness, AMS2 is just a Project Cars 2 mod extending its game engine life expectancy under a new "name", with a dedicated mod-team that found a way to have folks able to work on a bit of everything under one umbrella. It is like if you got together AC folks from CSP, Pure, RSS, VRC,... all working under the same name and making money for just one single entity.

Not saying this in a reductive way though, it is commendable what they are doing to Project Cars 2 through AMS2.
In all fairness, I think it may have started out like that, but modders don't generally have access to the core game engine and have the ability to change it. They have access to whatever is made available via the api the devs provide. I don't know what Kunos made available to modders, but I think that what Reiza has done has gone far beyond CSP/Pure etc. You're doing them a disservice by making that comparison and saying it's just a Project Cars 2 mod. It uses the madness engine...but it's AMS2, not Project Cars 2.5. Neither of us are on the dev team though so this is all basically talking bollocks anyway. But what they have done is years of work by a talented dev team, and you are dismissing it as a mod. I don't think that is fair.
 
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AMS2 is part of my main sim rotation
Thaaaats truly it.:thumbsup: Only important thing is , if the game is one of those which are installed and which i play.
Some sims rotate into the field but are gone shortly later. But some are always there and always played. Because all of them has something very good to offer but also weaknesses which is normal. There is no deeper sense to argue about which and what and why (but yes to argue is sometimes also fun)...just enjoy what we already have.

Btw. My current rotation is: AC, AMS2, rF2, LMU, RRE, EA WRC (really! :) )
I also loved the older titles like GTR, GTL, rF1, AMS1, RBR .... but i am also a bit graphic/visuals enthusiast. So if a title becomes too old (looking) it has to go..... :(
 
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In all fairness, I think it may have started out like that, but modders don't generally have access to the core game engine and have the ability to change it. They have access to whatever is made available via the api the devs provide. I don't know what Kunos made available to modders, but I think that what Reiza has done has gone far beyond CSP/Pure etc. You're doing them a disservice by making that comparison and saying it's just a Project Cars 2 mod. It uses the madness engine...but it's AMS2, not Project Cars 2.5. Neither of us are on the dev team though so this is all basically talking bollocks anyway. But what they have done is years of work by a talented dev team, and you are dismissing it as a mod. I don't think that is fair.
In all fairness, AMS2 is just a Project Cars 2 mod extending its game engine life expectancy under a new "name", with a dedicated mod-team that found a way to have folks able to work on a bit of everything under one umbrella. It is like if you got together AC folks from CSP, Pure, RSS, VRC,... all working under the same name and making money for just one single entity.

Not saying this in a reductive way though, it is commendable what they are doing to Project Cars 2 through AMS2.
For me personally i like the fact AMS2 has become mod able and has got already very interesting mod cars (packs) to offer. However after a while a deleted them already.
The modded content which i think are 99% Project cars conversions?? feels indeed not "deep enough" physics wise. It really goes in PC2 footsteps.
But i can´t argue about some of the Reiza content. I have some great fun with some cars so far. And the Brazilian Stock Cars are among my simracing top10 cars when it comes to driving fun through immersion/physics/ffb.
 
It was said early on in AMS2 development that the career mode would be one of the last things to be implemented once everything else has come together, that message has not changed over time.
 
It was said early on in AMS2 development that the career mode would be one of the last things to be implemented once everything else has come together, that message has not changed over time.
Thats kind of sad but i can fully understand that. For a proper career mode it´s very important to have everything around running well and above all it has to be balanced well. Balance of a career is a thing which almost all sims or racing games has problems with.
 
Thats kind of sad but i can fully understand that. For a proper career mode it´s very important to have everything around running well and above all it has to be balanced well. Balance of a career is a thing which almost all sims or racing games has problems with.
Yes, they wanted to make sure everything was in and functioning properly first.
 
Ironic to put those two bits together. I mean we all have different tastes, but praising an engine relying so heavily on LODs that are distracting you as soon as an object gets 5 m get closer. :roflmao:

And let's see the final product before judging anything. I hope it has a high engine failure rate though for immersion !
Why is it bad to rely on LOD-ing? LOD-ing is a perfectly valid technique in 3D environments, not just in gaming otherwise my PC at work would constantly lock up while working with huge amounts of GIS data. And I can't really say that other games work that much better in terms of being smoother or having less pop in for objects in the far distance.

I guess he has a valid point that the chrome effect is missing from the livery. And looking at the skin section for AMS2 it would certainly help to get that working to make the job for people skinning cars easier.
 
And looking at the skin section for AMS2 it would certainly help to get that working to make the job for people skinning cars easier.

Though I've barely made any car liveries. One thing that turned me off and I miss from skinning WT planes, the ability to refresh a custom livery in-game. And move it around almost like a 3D model in CAD with your mouse & zoom in/out on that spot smoothly.
 
In all fairness, AMS2 is just a Project Cars 2 mod extending its game engine life expectancy under a new "name", with a dedicated mod-team that found a way to have folks able to work on a bit of everything under one umbrella. It is like if you got together AC folks from CSP, Pure, RSS, VRC,... all working under the same name and making money for just one single entity.

Not saying this in a reductive way though, it is commendable what they are doing to Project Cars 2 through AMS2.
True.
I wonder what would have happened if they had put these efforts in AMS1 as they are still learing the madness game engine.
I really liked a lot in AMS2 - maybe the "announcements" and communication made this game so frustrating.
At least they are still trying and maybe a racing sim ages like wine. Looking forward to v2.0 :)
 

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