-UPDATED- Tor Wschodzacy Bialystok (drift track, mainly) Lidar Scanned

-UPDATED- Tor Wschodzacy Bialystok (drift track, mainly) Lidar Scanned 2

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Sorry I missed that and took so long with the fix, was waiting for a few other things to come along with the update but maybe next time.

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adjusted tire wall shader, improved kerbs shading, rotated spawns so pit crew is visible, adjusted height of tire marks mesh, fixed pit entry tire wall collision
Screenshot_gue_miata_drift_bialystok_12-4-122-22-58-41.jpg
collisions.
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To do:
multiple layouts with different tire setups,
change surface of dirt road to different from asphalt
bialyh.jpg
Screenshot_adc_lexus_is200_bialystok_9-4-122-20-51-18.jpg
Screenshot_adc_lexus_is200_bialystok_9-4-122-20-50-18.jpg
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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