Too Much Information (Set of overlays)

Too Much Information (Set of overlays) 2.0

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So I’ve rethought some of my original TMI dashboards/overlays.
  1. Because I have moved to VR, these are now dashboards not overlays (though the conversion to and fro is simple enough from the “More” menu in SimHub).
    I deploy them using the Overlay Toolkit.
  2. Got rid of one whole dashboard, by putting the information in places where it makes more sense.
  3. For the timing dashboard, I moved many of the calculations out of the dashboard itself, so I could
  • Reuse values once calculated.
  • Tweak calculations without then having to maintain the calculations reliably in multiple locations.
The result are the four dashboards for
  • Car status
    So you can see
    • gear, rpm, and how well you are doing on fuel
    • tyre, brake and engine temperatures, and whether your car has any damage
      Car-AMS2.png

  • Global map, with info on the track, weather, and stint.
    Global.png
  • Local map / radar
    Radar-Chase.png
  • Timing, for detailed, or at-a-glance info on personal performance, and performance relative to class and opponents.
    Timing_Best_Laps.png
For more info, see the PDF in the .zip file.
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Reactions: Elliott Torrance

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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