Adjusted the contrast and brightness.
However, configuration is required.
Please turn off the following items in the "sol config" app in the game.
・ppfilter modify glare
・ppfilter modify godrays
・ppfilter godrays singlescreen
・ppfilter modify spectrum
・ae use self calibrating
Adjusted the contrast and brightness.
Solved the problem that the outside was too bright at the cockpit point of view.
Solved the problem that the outside was too bright at the cockpit point of view and darkened in the replay.
Up to now, I have prepared three files with different brightness, but this time, I integrated it into one.
By the effect of AUTO_EXPOSURE
It will be a picture with dynamic contrast.
When relocating to the cockpit viewpoint, we alleviated the problem that the outside becomes too bright.
I lowered [glare] a little.
Because the night scene became difficult to see,
I lowered the increase in the contrast value.
I raised the quality of dof a little.
I think that it will ease that strange square images come out.
I raised the contrast slightly.
This made the picture more tightened.
It was fixed because "tk's tuned" was too dark.
I reconsidered the balance between [GLARE] and [GODRAYS].
As the sun became dark as a result of adjusting [GLARE], I increased the value of [GODRAYS].
As a result of studying the parameters of [GLARE], I was able to get close to what I had imagined at the beginning of creating this.
I reconsidered the balance between HUE and SATURATION.
I lowered the value of SHAPE_BLOOM_LUMINANCE slightly.
It completely solved the problem of the road surface becoming reddish.
Part of the road surface and dust smoke turn red due to glare effect
We fixed the problem.