I adjusted it because the brightness of the night became darker due to the version upgrade of csp.
Also, regarding Godrays, the appearance will change depending on the angle of view and whether it is multi-monitor, so you have to adjust it yourself.
You can adjust it with the following items, so if it is too dazzling, please open the tk's tuned.ini file and adjust it yourself.
[GODRAYS]
:
GLARE_RATIO=4
:
I made various adjustments after a long time.
I think it's an impressive graphic.
However, depending on the car you choose (especially in VR mode), the cockpit viewpoint may become too bright, so please adjust with "ppfilter__brightness" of "sol config".
Fixed a problem that the dark part becomes too bright by automatic exposure adjustment.
Fixed an issue that caused the cockpit perspective to become unusually bright when selecting a specific car and truck.
When the fov value was lowered, there was a problem that the sun became unusually bright, so the sun glare was suppressed a little.
The blue color of the blue sky has been slightly increased.
Slightly reduced sun glare.
The blur effect of the glare effect has been reduced to make it look more natural.
Because the brightness of the sky has changed considerably with sol 1.3,
The overall balance was adjusted accordingly.
After updating to Sol 1.3
There was a problem that the night and certain tracks became very bright
I fixed it.
As I was pointed out that the format is different, I corrected the file.
In the previous version, it was pointed out that there was a possibility of crashing later and was dealt with.
More than before, I expressed the state full of light.
Adjusted the brightness.
Adjusted the contrast, saturation and brightness.