TeamSport Karting Liverpool

TeamSport Karting Liverpool 2.0

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This is the third major update for the track...

COMPLETE FLOOR MESH RE-DESIGN - the old floor just felt too dull, therefore i have deleted it and built a new mesh that features far more realistic bumps and imperfections closer to the real track. The upwards and downwards ramps have also seen a change in physical feeling, more smoother and better flow, some future work will still be done on this.

COMPLETE BARRIER COLLISION FIX - i noticed that when hitting the wall barriers in the karts, it appeared to have a janky, buggy crash, this is now completely gone and the barriers respond far more realistically and are able to be bumped against when racing.

FLOOR SURFACE CHANGE - Some physics and texture setup properties have been modified for the track floor again matching more to the real TeamSport track look, you will notice it is easier to slide the karts and also look more shiny.

GENERAL TWEAKS - Lighting, PP filter compensation and performance have all had changes to try and make the track compatible for everybody, please bare in mind it is difficult to make indoor tracks have smooth lighting in Assetto Corsa's game engine. Wall Logo jittering bug also fixed.

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Updated the track lighting to for better light coverage (mostly noticed when racing in the night)

Adjusted crowd and tv screen textures to also work when racing in the night


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This is the second significant update for this track,

COMPLETE TIRE WALL REDESIGN - I have rebuilt the original tire wall from scratch, changing it importantly from simple flat 2D images, to actual 3D models. This makes a great difference in terms of realism and helps make the track look that much visually better!

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This is the first upgrade update for the track,

NEW LIGHTING - all lights and materials have been re-scripted for look and compatibility between many graphic mods like SOL, Pure or even stock AC. Overexposure issues should be resolved

DIGITAL FLAGBOARD SYSTEM - The current flagboards have been re-worked to include dynamic changing flags depending on the current race flag (green, yellow, blue flags)

REALISTIC AUDIO - areas of reverb have been added to parts of the circuit to give a more warehouse echo type audio feeling strongly improving environment realism

STARTING LIGHTS SYSTEM - Like the real track, i have added in a simple green start lights system that work on race starts, this will be modified and upgraded in the near future

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Some textures have been re-sized and re-used for a little fps boost
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