Resource icon

stFlow shader 1.0

Login or Register an account to download this content
For backwards compatibility reasons, the new parameter (NMmult) has a hidden +1 to it - since default value is 0, setting it to 0 means multiply normal map UVs by 1. Just a small requested feature so that the diffuse and normalmap can have different uv scales.
no functionality changes but one of the files had the wrong name and was making errors in the log.

Latest News

What is on your wishlist for AC Evo

  • Free roam

    Votes: 243 39.4%
  • Online service

    Votes: 149 24.1%
  • Advanced feature AI

    Votes: 265 42.9%
  • Graphics

    Votes: 188 30.5%
  • Car customization

    Votes: 187 30.3%
  • Modding

    Votes: 408 66.1%
  • Career

    Votes: 205 33.2%
  • License

    Votes: 109 17.7%
  • VR Support

    Votes: 148 24.0%
Back
Top