It's been almost a year since I released Special Stage Route 5 as my very first introduction to Assetto Corsa track modding. Ever since I've been working on a number of projects but here is the update to the SSR5.
Here is the extensive list of what has been done to the track in from last release
New Additions
- Added Reverse Main Layout
- Added Reverse Clubman Layout
- Added Reverse Layout Brake Markers
- Added Purple Striped Road by the Hairpin under the Highway
- Added Street Lamp Emisives
- Added 3D Trees, Sakura and Orange
- Added Tunnel Light Lamp Objects
- Added Buildings in the Background for the Panoramic View
- Added 3rd Version of the Track with Artistic liberties (In order to preserve the original track and have another version where I can add my own touches that keep in line with the original feel of the track)
- Added River by the exit of the tunnel in GT5 SSR5 style.
- Added Extra Trees before the Tunnel in GT5 SSR5 style
- Added Trees above the tunnel Exit
- Added Groove Line
- Added Normal Mapping to the Buildings
- Added Normal Mapping to Road Textures
- Added Normal Mapping to the wall textures
- Added Grass planes around the Clubman and Main Layout junction.
- Added Trees around Clubman and Main Layout Junction
- Added Extra environment on the outside of the track along the back straight from the first hairpin towards the Main Layout and Clubman Junction
- Added Grass Planes around the first Hairpin tree area
- Added extra building on Main Layout and Clubman Junction to limit players ability to see through the world
- Added Extra Pillars to the Overpass
- Added Tunnel Reverb
Added Extra Environment visible from the Clubman layout to the right or left in reverse.
- Added Skidmarks
- Added Orange Lines in the Pit Lane to divide pit poxes and driving lane
- Added footpath on the pit straight opposite pits to fill in the void.
Texture Replacements
- Replaced Road Textures
- Replaced Road Run-off Textures
- Replaced Tunnel Textures
- Replaced Tree Textures
- Replaced Tree Models
- Replaced Kerb Textures
- Replaced the Wall Textures
- Replaced Yellow and Black Arrow Texture
- Replaced Red and White Arrow Texture
- Retextured the divider ground between the Pit Lane and Main Straight
Optimisations
- Optimised Advert Board Textures
- Optimised Brake Marker Textures
- Optimised Lamposts Mesh.
- Optimised Trees Mesh
- Optimised Building Meshes
- Optimised Road Meshes
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Other Changes
- Edited Night Lights setings
- Edited Night Lights to turn off during daytime
- Bridged the gap between two iron fences on the last corner and main straight.
- Adjusted Pit Lane props to make it wider for the cars.
- Re-Modelled Main Layout Pit entry mesh
If you find any bugs or oddities do let me know and I'll try and fix it with the next patches.
Like what I do and want to see more improvement to the track, or want to say thank you then consider donating via the link that is on top of the main page.
New Autumn Trees.
New Road Textures, Purple Stripes and new Trees.
New Sakura Trees
New Background Buildings
New Environment to fill in the voids, like by this Grandstand
Overhead Pass part of the seperate extra version with minor Artistic Liberties
New Tunnel Textures
Entrance to the Tunnel styled after GT5 SSR5 with extra foliage
Sidewalk for the Pit Straight to lessen the presence of the void
And all of these screenshots are from the REVERSE layout