Special Stage Route 5 Beta

Special Stage Route 5 Beta 0.4

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Great track, but over 2½ years and still no optimisation.
I am looking forward to the optimization, my fps are in pain. I love the work you are doing, thank you.
Great Touring car track.
Premium
Cool track that brings good memories!

I know it's a beta, but I will dare to say (sorry for this, I know it's a lot of work and I appreciate it) that the only things that lacks to achieve 5 stars of perfection are a little more optimization (pretty hard mod on fps, at least on my pc) and a physical road mesh; the asphalt feels smooth as a baby's bottom, contrary to what a street circuit usually is...
CaptainLykaios
CaptainLykaios
Hi Thank you for your rating.
All of the optimization are going to come before the final release of the track alongside the physical road mesh. I might be tweaking elevation and road here and there based on feedback received from the testers.
Why not cams on replay mode?? This mod is a great job even in Beta mode, Please cam on replay.
CaptainLykaios
CaptainLykaios
I believe there is already a cam tool made for an older version of the track that was posted in the discussions, but should work with this version as well.

https://www.racedepartment.com/downloads/camtool-for-special-stage-route-5-beta.48620/
Much improved in the recent update, a lot more visually appealing!
CaptainLykaios
CaptainLykaios
Thank you so much, I hope to carry on improving it.
Love it. Looking forward to future updates/refinements.
C'est à mon sens la plus belle version proposée. Dommage que les voitures ne démarrent pas des pits : cela gâche ce magnifique tracé.
in its early state this is pretty good. Could do with more accurate track elevations and width, better textures and shaders, and some improvements on the AI. Worth a try
For the most part it's great all around, however the striped runoff invalidates your lap when it never did in the GT games? Also in the older version the wall on the right hand side coming out of the pair of s curves was too close. Now it's gone and the wall that divides the full and clubman versions is gone so you can hit it (quite easily in a racing line) and clip out of the map.
Very nice !! the lights of the 1st tunnel can be better and other fix , very good idea , we would have other city track of gt 4 and why not add rally tracks of gt 3 and 4 too .
CaptainLykaios
CaptainLykaios
I'm quite torn between what track to add next between Honk Kong, Paris or Trial Mountain. So there is definitely more on the horizon once I finish this track
After updating to v0.3, I can use it from the content manager, but I get an error and cannot use it with AC.
”ERRORS with content: special_stage_route_5, special_stage_route_5, view log for details"
CaptainLykaios
CaptainLykaios
That’s an interesting error. If possible could you send me the log file.
Nice track. Your AI problems can be fixed with some new sidelines (use AI-line-helper-app). And please fill in the infos in ui_track.json (author, version, ...) so we can keep track of your updates.
I love the idea of converting GT circuits. Please keep working on this track.
Why would someone create something that cool and not include a map?
CaptainLykaios
CaptainLykaios
A map is for future updates. I'm much more focused on making sure the track drives good and doesn't have visual glitches
After modding Mid-Field Raceway from scratch, I know what you've been through :D
It feels really nostalgic already, but there's still some work to do I guess. Some clipping models, crashing AI and a missing map, but nevertheless really fun already especially with retro GT500 cars! Keep up the good work.
I have CFG Installed and I still get : TRACK NOT FOUND
CaptainLykaios
CaptainLykaios
The track requires CSP version 1.74 or higher
Nice looking track, I am missing tunnel reverb sound in the tunnels :)
Very nice. Please keep working on this track.
I pretty much started out with Gran Turismo back in the PS1 days so I clocked many hours on SSR5 during the years. Always loved that track and your mod immediately felt familiar to me. All the corners seem accurate, so is the track width and the elevation changes, excellent job on that front. I was able to instantly pick up again where I left off all these years ago. So nice to be able to take any car out there in VR, first time I feel I'm actually physically there where I spend countless hours behind an 4:3 Television in my room at my parents house :D. Please do Grand Valley Speedway!

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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