Updates and fixes in version 1.9
- reworked car aero according to data from aero simulation software (thx Robert Habinak)
- improved engine power curve according to real data
- reworked the whole suspension animations to constraint type instead of fixed animations
- fixed water temp needle missing lighting definition
- adjusted tire rims ET offsets and brake disc location in LOD A and B
- fixed tire material values
- added some animations controlled with CSP extra buttons (extra A, extra B)
- fixed and improved some materials and objects in cockpit
- fixed gear lever cover animation in interior broken at specific CSP settings
- reworked safety belt mesh to look slightly better
- some small tweaks on brakes
- hotfix for rear axle toe variation
Fixes and updates in this version:
• fixed front ARB setup values and range
• fixed some other values in setup screen to make more sense
• improved rear suspension geometry
• slightly improved shifting animation
• fixed some values in CSP config (thx DarkSK)
• added horn sound
Updates and fixes in 1.6 hotfix:
- fixed default front toe value
Fixes and updates in version 1.5:
- improved some additional textures and materials in the interior and LODs
- reworked rims and rim blur materials and textures to make color change easier (replace metal_detail_rim.dds)
- increased range of wiper animation
- reworked suspension physics to match closer real data (motion ratios, roll centers, geometry etc… still WIP)
- deleted some items which were not realistic from setup screen
- added brand new unique sounds (thx. @ACFAN)
- added some new CSP features (PBR materials, lights, gauges etc..)
Fixes and updates in new version 1.4:
- improved some textures and materials in the interior
- fixed internal banner not present in low res cockpit
- added some new meshes to the interior to make it a little closer to real car
- merged and optimized some additional objects in the model
- added new gear set according to ’76 homologation list (now it can go 220+ )
- rebacked the VAO patch file to make interior a little brighter
- added PBR materials support in included CPS config
- added one new real skin from the car standing in Skoda Auto Museum
Fixes and updates in new version:
v.1.3
• reworked car LODs from scratch to significantly increase in-game performance
• added low res cockpit for better performance
• fixed dash and bonnet cam position
• reworked headlights to look a little better
• fixed front brake discs position
• optimized some exterior meshes and UVW mapping around the mod
• added possibility to add decals to rear side windows and rear window
• fixed double texture on center window when broken
• improved dirt and damage textures
• added possibility to make metalic paint on the car
• slightly improved blurred rim mesh and textures
• from this update the track version of 130 RS will be standalone mod!
v.1.2
• Fixed alpha blending and alpha testing on some transparent materials
Sorry, my bad
- fixed blured wheels as default in CM
Updates and fixes in version 1.1:
- fixed flipped mirror mapping in both versions
- fixed issues with auto-shift in both versions
- slightly increased paddle shifting timing in both versions
- fixed issues when forced TC/ABS on
- fixed suspension animation issues for both versions
- added ride height limit for track version
- fixed internal and external windows mapping
- fixed skinned mesh on gearbox lever on track version
- fixed gearbox lever animation issues on both versions
- fixes some minor issues with tyre config files (proTyres should now work with fixed data files)
- improved interior mapping and textures
- improved/optimized some other textures across the whole mod